- Version 1.C3 - 27 January 2026
- Fixed the speedrun achievement being attainable just by watching the credits from the main menu (whoops) - Fixed a bossfight incorrectly granting you a powerup if you didn't have it yet - Hopefully fixed a rare issue with controls in the credit screen - Added a version number in the main menu
- Environmental Station Alpha C++ port is out! - 11 October 2024
Hi everyone! As I mentioned earlier this year, we have been working on a new version of the game with the intent of fixing various problems that have plagued the game for years now, including the game just straight up not functioning on Macs anymore. The list of changes/additions includes: - Steam Achievements - Mac/Linux support - Steam Deck support (not reflected yet on the store page, we're going through the verification) - Proper gamepad support, also on Mac/Linux - Bugfixes - 60 FPS - Steam Overlay (the Overlay was previously disabled because it caused rendering issues) Apologies for the long wait, and thank you for your patience.
- FLAC soundtrack added back - 12 July 2024
As the title says, the full OST should now be available once more. Apologies for the trouble.
- ESA Soundtrack is working again - 12 July 2024
The soundtrack for Environmental Station Alpha has been nonfunctional for some time now without me realizing. The reason for this was that the OST was implemented back before Steam had a dedicated soundtrack feature; during those days the way to add an OST on Steam was to release it as DLC. When I converted the soundtrack DLC into a Steam soundtrack, I assumed that the actual audio files would stay around, but this actually wasn't the case and the conversion just wiped them entirely. I really should've noticed this; my apologies. It seems that the lossless FLAC files for the audio are currently stored on an external hard-drive; I'll put them available once I locate them, but for the time being you can listen to the MP3 files, at least. As for the fixed version of the game itself, we've been working on that! Shouldn't be long now, but I'll be sure to drum the fixed release up a bit when…
- We're working on fixing the issues with the game - 1 February 2024
ESA has currently some issues with crashing on Win11 platforms, and as announced previously, the MacOS version doesn't run at all. We're working on addressing these issues by porting the game to a new codebase which makes handling of these things easier and/or actually possible. At the same time the gamepad support should become better, as a nice bonus. In the meantime it's recommended that you hold off from purchasing the game because the porting will take a bit of time and while it's underway the issues will be around. Apologies for the trouble; I had hoped to get these things handled together with the release of ESA2, but the problems cropped up faster than expected, requiring us to take action.
- MacOS support disabled for now - 4 September 2023
The game has stopped working on newer versions of MacOS due to technical reasons that I can't fix right now. For that reason, I've disabled MacOS support for the time being. I'm intending for this to be temporary, but fixing the issue will require quite substantial work and I'm not sure what the timeline for that will be. Huge apologies for the issues people have had with the game; I'm hoping that a bunch of them can be addressed in a future update. Especially this MacOS issue and the wonky controller support are on my mind. Apologies also for not reacting to these issues sooner.
- Green block bug fixed + other stuff - 14 January 2020
The green switch block bug should now be gone. Alongside that I managed to figure out a semi-fix for the yellow teleporter alt+tab issue, as well as fix some small issues related to the game timer. So yeah. I had known about the switch bug for some time, but had assumed it to be a rare problem due to me not having touched that bit of the code since release. I filed it away as a "fix this in a future bugfix patch", but only now noticed how common it was. It's embarrassing that just by looking at the Steam forums more often I would've noticed the seriousness of the bug, and I deeply apologize for the delay on this. The past year has been extremely busy, not only because of Noita; since I could rely on the aforementioned assumption that the green switch bug is fairly rare, I allocated my energy on other things during 2019. Obviously being busy doesn't really justify the game being broken,…
- Noita coming to Early Access on September 24th! - 29 August 2019
Noita, a game I've been working on in the Nolla Games team, will be coming to Steam Early Access on September 24th and has a new trailer! Check out the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs Noita's Steam page (if you're interested, do give it a wishlist): https://store.steampowered.com/app/881100/Noita/ The game is an action roguelite with the twist of every pixel in the game world being physically simulated. What this means is that the world is made of different materials that can be destroyed and react to each other. Wood burns, and water coming into contact with fire creates steam that in turn condenses back into water, and so on.
- Small tweak - 15 June 2019
- Fixed the previously implemented system to make entering one-tile-high passages take all wall types into account to remove inconsistencies.
- Small update - 13 May 2019
- Fixed the new option in the settings menu overlapping other options - Fixed a bug in the new feature for entering tight passages more easily - Made Serpent 5 turn slower in the first phase
- Update, at last! - 9 May 2019
Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option) - Fixed boss healthbar going behind objects - Fixed lava in the Multicore fight bugging out - Hopefully fixed being able to skip credits sequences too early - Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses) - Added a lua hook for tracking game events I'm still planning to implement the following updates: - Hopefully finding a way to fix the softlock related to the yellow teleporters - Fixing a timing error in the final boss - Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable wi…
- Pre-bugfix update - 11 December 2018
Some players have had an issue where the game doesn't render areas correctly when in an underwater/high-temperature area. I'm planning to release a larger bugfix patch later on, but right now don't have the resources to do so, so as a placeholder fix the special rendering effects in said areas have been disabled for the time being. Apologies for the inconvenience.
- Optimization patch - 23 July 2018
Environmental Station Alpha has got an update with optimizations to the gameplay itself. There was some old code that was unnecessarily memory-heavy, and replacing that resulted in the FPS increasing to about 3 times what it used to be. The FPS is still locked, but on computers that used to experience slowdown, that should be much, much rarer now!
- Small update - 21 July 2018
Another small update! Previously, if you set the sound volume too low, some sounds might not play at all; this has now been fixed.
- Big Update! - 20 July 2018
Environmental Station Alpha has updated! The big new thing is that the level-loading code is much more optimized now, leading to faster loading times especially on older computers! The new version also removes some rng elements, and you can now skip the credits sequence if you've already seen it. There was also a small graphical glitch related to the new water effect that is now fixed. NOTE! The new optimizations have altered the codebase in a significant way, so it's possible that there are new bugs in the game. If you enter a room and see somethingout of place (for example that there's an enemy in the room that wasn't there before), please don't hesitate to report it on the community page! Apologies about this in advance.
- Update! - 13 July 2018
So, Environmental Station Alpha was just updated! The update doesn't add much, mostly fixing some tiny, tiny bugs. However, there's some underlying stuff that has changed and that'll help future patches a lot. That is, I've replaced certain code that wasn't working anymore and that prevented the game from being updated. It took a long time, but now that's taken care of! There probably isn't all that much patching to happen with ESA anymore, but nevertheless I prefer having the option to do so. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8213706%2F83c5146a56a26026fdd972851c045cd350e8f027.gif
- Malwarebytes issue resolved - 9 February 2018
Just wanted to post a quick announcement that the false positive report from Malwarebytes Anti-Malware will be fixed in the next update of MBAM. Thank you for the information! I've heard that AVG Free might have a similar issue, so if anyone runs into an antivirus program not liking ESA, please contact me!
- Malwarebytes issue resolved - 9 February 2018
Just wanted to post a quick announcement that the false positive report from Malwarebytes Anti-Malware will be fixed in the next update of MBAM. Thank you for the information! I've heard that AVG Free might have a similar issue, so if anyone runs into an antivirus program not liking ESA, please contact me!
- About updates and Malwarebytes Anti-Malware - 8 February 2018
Hello everyone! There haven't been updates to Environmental Station Alpha for some time now, and I wanted to explain why & what I can do about that in the future. Over a year ago I noticed that a graphical effect in the game had broken down while applying some simple bugfixes. Basically all underwater/hot areas (i.e. areas with a wavy effect) appeared completely black on my computer. Since the effect was done via a plug-in, my options seemed to be either to remove the effect entirely or re-do it from scratch. I opted for the latter but due to working on ESA 2 (and later Baba Is You) the re-do ended up being a much more demotivating task than what I expected. Long story short, the game is still unupdated because of this, but I plan to finally fix the problem and get the game to a patchable state again. I wanted to say this to explain why some bugs are still unfixed (even though I claimed…
- About updates and Malwarebytes Anti-Malware - 8 February 2018
Hello everyone! There haven't been updates to Environmental Station Alpha for some time now, and I wanted to explain why & what I can do about that in the future. Over a year ago I noticed that a graphical effect in the game had broken down while applying some simple bugfixes. Basically all underwater/hot areas (i.e. areas with a wavy effect) appeared completely black on my computer. Since the effect was done via a plug-in, my options seemed to be either to remove the effect entirely or re-do it from scratch. I opted for the latter but due to working on ESA 2 (and later Baba Is You) the re-do ended up being a much more demotivating task than what I expected. Long story short, the game is still unupdated because of this, but I plan to finally fix the problem and get the game to a patchable state again. I wanted to say this to explain why some bugs are still unfixed (even though I claimed…