- Literally one thing - 1 August 2026
- Reverted the darkness in Nightmare Growth's boss fight.
- MuteX+ 1.0 FULL RELEASE - 17 June 2026
Content11 new Anecdote entries and 2 new Conversation entries for the BestiaryFIlled in any Anobrite entries that didn't have advice yet.NEW BOSSES+: Nightmare Growth+, Masked Failure+20 NEW ACHIEVEMENTS. Most challenge ones will apply retroactively upon opening a level in the level select menu if you've already done them.Visual/AudioAdjusted some Anobrite advice in the Bestiary.Spinners have been given a visual assist aura.The information windows in the Tutorial now automatically open at their respective sections. Modified the Greenie dummies in the Tutorial so that they function like real Greenies.Added an option to turn off Trick Display.Adjusted the UI for the display options.Changed the name of the Powerup window from "Arsenal" to "Powerup Drops".Added a Trick Display for doing the Forbidden Tech successfully.Made the Bramble Trails and Branch Impales of Nightmare Growth visible th…
- Combat Polish + The Beginning of Bosses+ - 8 June 2026
I'm finally back after a development break. It's time to finish this game up.ContentNEW LEVEL TYPE: Boss+. After no-hitting a Boss, you can fight a MUCH harder version of them. They also get an additional feature or piece of equipment to set them apart.Added Boss+ versions of Gigabrite and Scarred Experiment.NEW TUTORIAL: Advanced Tutorial. Helps players learn important, more advanced tech that their moveset can do.Rewrote the dialogue for the Basic Tutorial.Added a section to the Basic Tutorial that talks about Anobrite merging, as well as a new page in the Tutorial Menu for it.NEW VISUAL MECHANIC: Trick Display. Doing cool stuff will stack up a popup depending on what trick you did. Visual/AudioScarred Experiment's waves now have a different indicator, instead using a giant red arrow warning to show the path.Every boss attack that has a non-random trigger condition now has a proper in…
- The Funeral's Witness Update - 21 January 2026
Content/BalancingNEW LEVEL: Volcano (6-S and 6-E).NEW POWERUP: In Killing Memory. Unlocked by beating 4-SEXPLOSIVE SHIELD REWORK: The explosion isn’t as big anymore, but the shield now gets ejected upon taking a hit. This ejected shield will continuously explode until the powerup duration ends, and the player can either Punch it around or use Bounce to carry it with them.PROGRESSION REWORK: 1-S and 2-S are unlocked from the start, but both of those need to be beaten to unlock 3-S. Beating 3-S unlocks both 4-S and 5-S, and both of those need to be beaten to unlock 6-S.DEMO OUT VERY SOON: It says it'll be released midnight, but don't kill me if it doesn't come out at that time. It's in Steam's hands now. FREE PLAY COMPLETE. Every T1 can have their spawns set, every T2 can be directly spawned, and there's a small list of actions you can enable like healing, godmode, or powerups. You do not…
- Small Bugfix Patch + Start of New Bestiary - 14 December 2025
Fixed a bug that was causing Toxxers to spawn when Sweepers should have.Fixed various miscellaneous bugs.Added the New Bestiary, complete with kill-tracking, mutation information, threat level, and advice. There isn't advice for everyone as this isn't finished yet, but it will be finished by next major update.
- Pre-Volcano Polish Patch (12/9/2025) - 9 December 2025
Most of what I've been working on isn't quite ready to show or publish yet, but rest assured that Volcano progress is going well.Content/BalancingSeveral countermeasures have been placed to attempt and remove some jank associated with projectile Reflects. They should overall feel much smoother, especially against faster projectiles, and anyone that was struggling with spacing/timing their Reflects will benefit from these changes.The bomb that Drops spawn when dying is now an entity with the same properties as mines. This means that you can punch it and slash it, and killing an enemy with it will give you combo. To compensate, the bomb now detonates faster and has a larger radius (and Drops now roll a mutation chance by colliding with a bomb)Beach's Enemy Count has been increased to 500, and the mutation chance for Drop + Drop -> Torrent has been doubled.A cursor has been added so that c…
- Pre-Trailer Update - 30 October 2025
UI Improvements have begun as well as a bunch of other visual polish. Expect an updated trailer soon, alongside the OST being posted on YouTube.Content/BalancingThe Tutorial's info tabs have been reworked to instead be a list of tabs you can navigate through in the pause menu. They become available for access sequentially as you progress the Tutorial and your access to them does not get reset if you leave (though doing that of course resets the tutorial). The pause windows were a step in the right direction all that time ago, but it's time to take the next step alongside the general UI polish.LEVEL SELECT UI COMPLETE REWORK. This should be much more visually pleasing and also much easier for controller users to navigate. The existing level select UI was bugging the shit out of me because it looked bad, ran on terrible code, and was forced to be a nightmare for controllers to navigate. T…
- Boss Polish Update COMPLETE - 13 October 2025
This is the remaining part of the update that got interrupted by having to push out an emergency patch. With the Boss Polish patch finished up, Boss Rush is now playable again. Splendid news for those who got there between these patches and thus couldn't play it. My next step after this is to update the trailer/promotional material (because the visuals in there are pretty outdated), so be on the lookout for that plus the soundtrack being posted on Youtube. Content/BalancingMASKED FAILURE CHANGES. Masked Failure was in a good spot, but it had a few bugs and a few nitpicks with its design that I could improve alongside its visual polish. The main target of changes were the Fog Attacks, who got their fog distribution normalized in exchange for massively improving the readability and properties of the Fog Attacks (that way it's not an obscure knowledge check on which Fog Attack it will be a…
- Emergency Early Patch (10/3/2025) - 4 October 2025
I was working on the content for the Boss Polish patch, but I had to push this early due to a Unity security vulnerability. So I guess you guys get some early content! DUE TO THIS EARLY FORCED PUSH, BOSS RUSH IS CURRENTLY NOT PLAYABLE DUE TO BOSS POLISH BUGS. I will of course fix this as soon as the actual patch comes out. Content/Balancing SCARRED EXPERIMENT ADJUSTMENTS. Scarred Experiment always irked me due to its mix of bugs (movestacking), weird band-aid balancing (like healing whenever doing the Mutation Attack so that people didn't steamroll it, or poorly-indicated guarding during the Rock Slam), and inconsistent behaviors (movement during attacks having weird logic and causing unreactable pivots). So, alongside the new health bar, I gave it several touch-ups. The boss should now overall be harder, but in a way that's more fair/learnable. It should also better carry out the theme…
- Beginning Boss Polish (9/30/2025) - 30 September 2025
Smaller patch this time around, but do not fret. I'll be working on polishing up all the bosses and finishing Stonespark next. Additionally, I wanted to clear up something I claimed in GentlemannPyro's stream of the Private Test around a month ago (even though nobody has brought it up). I said there would be a demo ready by Early Access launch, but now I'm moving the demo back to instead come out on full release. In return, the demo will contain Grassy Grove alongside the original planned demo content. Content/Balancing Gigabrite's Slam now rains down Greenies in an area around him. The Slam had its nerf coming, but now it's a bit too easy, so I gave it a little extra effect to help that. Scarred Experiment's Mutation Attack now has a quick and small knockback attack before the first dash. Originally, players who got too close during the Mutation Attack's startup would get stunned by th…
- Small Fixup - 22 September 2025
Fixed a bug that made Endless Mode not properly track time records on every level other than Grassy Grove. Experimenting with a different text color for description text (put it in the Tutorial's pause windows). If this is received well, I'll move it over to the other instances that the description text color is used (bestiary entries, level descriptions, etc.), but im overall still trying to find the right UI scheme for the game. Fixed the issue that caused the Brakeslash part of the tutorial to progress when the player does a Spinslash. I thought I fixed this but it turns out I didn't, so this is the real fix. Fixed a bug that made all trees disappear in Forest Endless Mode. Fixed Sporer having 2 health. Shouldn't affect Forest's difficulty too much, but I have no idea why I gave them 2 health. Fixed a bug where restarting a level from Endless Mode did not keep the level in Endless Mo…
- Powerup Visual Polish Patch - 22 September 2025
Content New Powerup: Knife Overcharge. Unlocked by clearing Forest. Drop, Oiler, and Boxer are now spawnable in Practice Mode. New Bestiary Entries: Guard Grephous Company Intel and MutiN Log. Gliding Footwork's speed boost has been adjusted to make the player's speed consistent throughout the entire swing. Additionally, Slashes now become Spinslashes during Gliding Footwork. Visual and Audio Powerups have received an improved look, and their pickup now has a universal frame to hold the powerup image. Overdrive and Gliding Footwork have received visual effects. The powerup duration text is now polished, and a screen effect for picking up a powerup has been added. Sprite's bolt has new VFX (might be standard for energy attacks going forward). Ranger's boomerang has been given the standard physical projectile trail. Adjusted the sound cues for dashing indicator attacks so that they line u…
- The First of Many (9/14/2025) - 14 September 2025
After taking a good post-release break, I'm back to working on the game. Bestiary The Bestiary has received part of its visual polish. I need to figure out a way to make the image component properly size every sprite like how they are in-game to make that part not look scuffed, but every other change did its job. Added the missing entries, so now every Anobrite should have an entry (even if there's no log) except for Bruiser. Added 1 new log : Hellion Grephous Company Intel. The enemy image within the entry is now animated for each Anobrite. The entry's enemy background now changes depending on what level the Anobrite is most seen in (or most known to be in). Fixed the scroll bar being the same length for every log, meaning that scrolling will no longer lead to a lot of empty space after the log. Visual As part of the Bestiary polish, a majority of the Anobrites now have their properly-…