Fight Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews3
- Release dateApr 8, 2025
- DeveloperErivan.L
- PublisherErivan.L
Company pages: Developer: Erivan.LPublisher: Erivan.L
Fight Ascension Steam news
Fight Ascension news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.32 Hotfix - 7 May 2025
BALANCE - Perfect Defense is now easier to trigger. - The damage animation for the second combo of the heavy punch is now longer. - Fireball consumes fewer bars. - Fire Sweep consumes fewer bars. - Ultimates now grant more Special bars. FIXES - Fixed an issue where music and background audio would stop playing when using Fireball too frequently. - Fixed an issue where Fire Feet Spin would occasionally stop moving forward.
- 1.0.25 Hotfix - 29 April 2025
NEW - Ultimate damage is now displayed in the Game Types menu. - Specials and Ultimates that have the Retaliation Boost now show this in their descriptions. BALANCE - Retaliation Boost can now be triggered multiple times. - When having 3 Specials, the number of enemies in Stage 1 has been reduced from 10 to 9. - Ultimate damage has been increased. FIXES - Fixed an issue where Score drops wouldn’t spawn when killing some enemies at the edge of the stage. - Fixed FireBall stopping in mid-air when missing a target at long distances. - Fixed Critical Damage applying to attacks that don’t use fire.
- 1.0.21 Hotfix - 15 April 2025
NEW - Critical Damage now triggers a blue animation on the enemy's body to indicate that it has been activated. - The Retaliation Boost description in the Gameplay Types menu is now clearer, specifying that it can only be activated by Specials and Ultimates. - The Critical Damage description has been updated to clarify that the fire changes to blue when activated. BALANCE - When using 3 Specials, the purple-eyed enemy will appear starting from Stage 3, while the two-headed enemy begins appearing from Stage 1. The enemy count on screen remains increased from 8 to 10, instead of 10 to 12. - The (Damage from basic attacks) improvement was reduced from 50% to 42%. - The (Damage in Ultimate Attacks) improvement was increased from 25% to 80%. - Increased the usage limit for improvements from 3 to 4. - Increased Ultimate meter gain from punches. FIXES - Fixed an issue where pause menu options…
- Stage 1 Improvements, Balancing & Fixes - 14 April 2025
NEW - New information has been added to the Gameplay Tips menu about getting up quickly when knocked down. BALANCE - Now in Stage 1, there is a chance of stronger enemies appearing, which increases with the use of two or three Specials. The number of enemies will increase from 8 to 10, and then to 12. This change was made to prevent Stage 1 from becoming too easy for players who have already gained more experience with the game. Some players reported that Stage 1 became boring after mastering the gameplay, with the fun starting only from Stages 2 and 3 onward. 10 enemies when two Specials are being used + chance to spawn two-headed enemies. 12 enemies when three Specials are being used + chance to spawn purple-eyed enemies and two-headed enemies. - Fire Ball score cost adjusted. - Fire Ball Special bar cost adjusted. - Fire Boost damage reduced from 40 to 30. FIXES - Fixed the icon for…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 May 2025 | 1.0.32 Hotfix | 1799088287812189 |
| 2 | 29 April 2025 | 1.0.25 Hotfix | 1797820624633324 |
| 3 | 15 April 2025 | 1.0.21 Hotfix | 1796631172418960 |
| 4 | 14 April 2025 | Stage 1 Improvements, Balancing & Fixes | 1796631172370541 |
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