SPSTEAMPULSELIVE ANALYTICS
The Longest Tale

The Longest Tale Steam metadata

Dev Null Productions | May 2026 | game

Released

0players observed · 24 September 2026 - 20:49:42 UTC

AdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

The Longest Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateMay 2026
  • DeveloperDev Null Productions
  • PublisherDev Null Productions

Genres: Adventure

Company pages: Developer: Dev Null ProductionsPublisher: Dev Null Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Longest Tale Steam metadata

The Longest Tale metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3507360/metadata
Steam Storehttps://store.steampowered.com/app/3507360/
Steam Communityhttps://steamcommunity.com/app/3507360
PCGamingWiki search
IGDB searchSearch IGDB for The Longest Tale

Reviews, pricing, and metadata

Review summary

2 user reviews

100% positive, 2 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Full controller support, Family Sharing

Achievements

10

Platform releases
  • Steam 31 May 2026

Latest Steam announcements

  • The Longest Tale | Patch Update 28 - 20 March 2026

    Here is where the Tale took the team over the last few weeks... Chi:Implement custom achievements and Steam achievement integrationTweaks to various mechanics: free climb, wind avoidanceOptimize level flow, remove a few tedious traversal segmentsPortal VFX Rockley:Various visual fixes (occlusion and geometry)Lore-related design and visual integrationIntegrate visuals for path shortcutsGeometry and shader-related optimizations and fixesDiego:Add visual controller layout to settings UIImplement controller input rebindingAdd a few checkpoints for player reloadingUgurcan:Gameplay promotional video capturing/editingPaulaSocials and Reddit management and engagementPlanning next round of promotional contentSara:Press/influencer engagementSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposes Can:Continue flushing out the final batch of missing SFXAudio…

  • The Longest Tale | Patch Update 28 - 6 March 2026

    Here is where the Tale took the team over the last few weeks... Chi:Bug fixes: stealth, combat, UI, cutscenesImplement a base achievement system and specific achievement logicDiego:Bug fixes: UI, player input, settingsImplement an in-game tool to stage and capture gameplay and environment shotsJohn:Continue testing and verifying edge cases and filing bug reportsSara:Socials management & press/influencer engagementPaulaSocials and Reddit management and engagementPlanning next round of promotional contentSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposesUgurcan:Gameplay promotional video capturing/editing Rockley:Various visual fixes (occlusion and geometry) Can:Various SFX and audio integration fixesAnalyze the game for optional sounds to addAudio work on marketing shots

  • Patch Update 27 | The Longest Tale - 27 February 2026

    Here is where the Tale took the team over the last few weeks...Sara:Socials management & press/influencer engagementChi:Bug fixes: combat, interface, feedback, environmentAdd timed hints for various mechanics and combat encounters Diego:Finish controller support & input optimizationsIntegrate dynamic/rebound inputs into all in-game prompts and textCamera alignment / auto-smooth assistanceJohn:Continue testing edge cases and filing bug reportsRockley:Lore-related visual designIntegrate lore-related collectables and achievementsCan:Wrap up music composition for game: samurai boss anticipation, beast capture idlingMisc SFX composition and integrationUgurcan:Gameplay promotional video capturing/editingSlavko:Implement various visuals for in-game UIVisual content creation for promotional purposes

  • The Longest Tale Demo Playthrough - 26 February 2026

    A playthrough of The Longest Tale demo.

  • Patch Update 26 | The Longest Tale - 20 February 2026

    Here is where the Tale took the team over the last few weeks...Chi:Polish mechanics (combat, free climb, carpet ride) edge cases and UI for improved experienceAdd hints to various mechanicsImprove performance and scene transitionsSara:Socials management & press/influencer engagement Rockley:Integrate additional lore-related visual elementsVisual fixes and polishesDiego:Continue implementing controller and key rebinding supportIntegrate rebound keys into game UI and dialogImprove default input schemes for player comfortUgurcan:Character featurette and gameplay promotional video capturing / editingJohn:Continue testing edge cases and filing bug reports Slavko:Implement various visuals for in-game UIVisual content creation for promotional purposesCan:Improve various compositions to match game flow & intensitySFX integration fixes

  • Patch Update 25 | The Longest Tale - 30 January 2026

    Here is where the Tale took the team last week...Chi:Implement better camera control in certain areas in the gameEnemy pathfinding fixes: ensure enemies always pursue players in stealth zonesRanged attack animation and ammo fixes Sara:Socials management & community/influencer engagementPrep for upcoming conferences Rockley:Environmental design enhancements and fixesRender correct portal "far side" visualizationDiego:Continue implementing controller and key rebinding supportExperiment with various controller schemes Ugurcan:Update and polish the upcoming long trailerJohn:Continue testing edge cases and filing bug reports Slavko:Implement various visuals for in-game UIVisual content creation for promotional purposesCan:Improve various compositions to match corresponding themesAdd ticking SFX to puzzles with timer-related featuresVarious SFX integration fixes

  • Patch Update 24 | The Longest Tale - 23 January 2026

    Here is where the Tale took the team last week...Chi:Ensure player always respawns and level resets correctly on deathEnsure death visual effects are consistent across all levelsFix bugs with camera, pathfinding, and area accessibility edge casesSara:Socials management & community/influencer engagementPrep for upcoming conferencesRockley:Continue improving background visual fidelity (while balancing performance considerations)Improve VFX used in ranged combatDiego:Continue implementing controller and key rebinding supportUgurcan:Update and polish upcoming long trailerKeith:Animation fixes to ensure they are always in sync with movementJohn:Continue testing edge cases and filing bug reportsCan:Project-wide polishing of music tracks to better fit themes and include common motifsEnsure SFX are always kept in sync with traps, add "ticking" SFX for timer-related puzzlesSlavko:Implement vario…

  • Patch Update 23 | The Longest Tale - 16 January 2026

    Here is where the Tale took the team last week...Chi:Mechanic fixes: player/ropes interaction, fix camera jitterStealth fixes to ensure player can't just run through segmentsSara:Socials management & community/influencer engagementPrep for upcoming conferencesRockley:Design-related performance improvements and optimizationsImprove the fidelity of background assetsDiego:Begin implementation of controller and key rebinding supportPersist the player's health across levelsKeith:Rolling and jumping animation fixesUgurcan:Update and polish the upcoming long trailerCan:Project-wide polishing of music tracks to better fit themes and include common motifsAudio balancing and equalizationJohn:Formal QE verification of the game as a new player, file various issuesSlavko:Create visual content for marketing

  • Patch Update 22 | The Longest Tale - 9 January 2026

    It's a brand new year! Here's the first patch report of 2026 and where the Tale took the team last week... Sara:Socials management & community/influencer engagementJonathan:Formal QE verification of game as a new player, file various issues Can:Enemy attacks and gruntsUI soundsCompose new background tracks for Side of the World, Labyrinth Chi:Fix ropes so as not to go through playerFix combat, geometry, camera edge casesDiego:Implement health persistenceLabyrinth: Fix edge cases with room generationRockley:Infiltration: Improve performance and occlusion cullingNirvana: Improve background visuals

  • Patch Update 21 | The Longest Tale - 12 December 2025

    Here is where the Tale took the team last week... Chi:Combat fixes: Synchronize UI with enemy state, ensure all enemies successfully land, pathfindingEnvironment fixes: Ensure player can't get stuck, correctly setup all stealth triggersCheckout fixes: ensure player state is saved at the right locationSara:Socials management & community/influencer engagementCan:Compose & integrate combat parry SFXCompose & integrate enemy footstep SFXCompose & integrate collectable SFXVarious audio fixes: crouching, moving platformsRockley:Side of the World: Improve visual fidelity of mirrors puzzleLabrynth: Fixes to ropes flowFear: ensure player can't get into places he shouldn't be able to Diego:UI fixes: remove old controls, homogonize UI across all scenesDesolation: fix missing colliders/triggers, camera adjustments, ensure player can't get stuck Jonathan:Formal QE verification of game as a new playe…

  • The Longest Tale | Patch Update 20 - 5 December 2025

    Here is where the Tale took the team last week... Sara:Socials management & community/influencer engagementChi:Combat and puzzle fixes (Suspended Chains, The Beastly Maze)Game-wide traversal and combat consistency fixesSlope slide: handle edge case where combat is still active at start of slideInfiltration & Stealth Tutorial: fix issues with enemy and player movementCan:Add supporting SFX (footsteps, grunts, etc) to enemiesAudio related bugfixes (wading in water, throwable weapons, environment)Rockley:Infiltration: Set dressing and design improvementsSide of the World: Improve puzzle visuals Diego:Puzzle fixes (Cracking the Seal, The Beastly Maze)Ensure every level only has one collectableUI fixes Ugurcan:Video capturing and editing for various promo shotsJonathan:Formal QE verification of game as a new player, file various issues

  • The Longest Tale | Patch Update 19 - 28 November 2025

    Here is where the Tale took the team last week...Chi:Combat, pathfinding, and puzzle fixesImprove wading in water, mud, sand effectGame wide fixes to player movement and combat configuration for consistency Rockley:Lighting related performance improvementsVarious visual improvements and set dressingAdd missing colliders Can:Unify and tighten footstep system across all levelsFixes to various SFX (wading in water, throw darts)Sound design for various promo shotsSara:Socials management & community engagementPrep work for upcoming conferences and eventsDiego:UI fixes, particularily around inconsistent popupsFree climbing and puzzles: fixes and adjustmentsFix game persistance in various levels such that last state is always restored on load Ugurcan:Video capturing and editing for various promo shotsJonathan:Formal QE verification of game as a new player, file various issues

  • The Longest Tale | Patch 18 - 21 November 2025

    Here is where the Tale took the team last week... Keith:Finish polishing pre-rendered and in-game cutscenes Chi:Add bow pickup locations and integrate bow tutorial into primary game flowFix various combat edges cases: specific skill refinement, glitches with new attack indicator, enemy detectionFix various puzzle issues: better interaction points, consistent enter/exit statesFreeClimb: Do not consume stamina unless player is movingCombat balancing Can:Surreality: Compose level musicFixes to various audio related edge casesRockley:Infiltration: Improve grass and water visuals, optimizations for performanceStealth tutorial: Lighting, light probes, light bake, occlusion bakeSara:Various promotional and planning workSocials management Diego:Implement "hold input to sprint" instead of pressing it once to toggle it on/off (configurable)Fixes to various subscene reloaders to ensure player alwa…

  • The Longest Tale | Patch 17 - 14 November 2025

    Here is where the Tale took the team last week...Chi:Implement 'imminent attack' indicatorVarious fixes with puzzles, combat, and other mechanicsIntegrate bow tutorial into primary game flowRemove unneeded wobble mechanicCan:Enhancement/Fixes to SFX in various levels and tutorialsSurreality: Wrap up music composition Keith:Camera and lighting improvements to in-game and pre-rendered cutscenesRockley:Stealth tutorial: lighting improvements and bakeImprove visual identify for puzzle and navigational elementsSara:Various promotional and planning work Diego:The Jewel: Implemented critical path cutsceneVarious fixes and tweaks to combat, free climb and other mechanicsNew build versionsUgurcan:Video capturing and editing for various promo shotsSlavko:Visual design for combat indicatorVarious promo visual content creation

  • The Longest Tale | Patch 16 - 7 November 2025

    Here is where the Tale has taken the Dev Null Production's team these last few weeks...Chi:Fix edge cases in environment, combat, ghost/snake pursuit, free climb Keith:Update cutscene animations and camera work/post-processingFix movement & combat animationsCan:Sound design fixes for various levels, focusing on the upcoming demoSound design for promo videosMobidictum conference representativeSara:Mobidictum conference representativeSocial managementRockley:Fix environment and design issues on various levels, polish visual aesthetic Diego:Polish The Jewel level in preparation for upcoming demoAddress critical breakers with in-game UI Ugurcan:Video capturing and editing for various promo shots Slavko:Various promo visual content creation

  • The Longest Tale | Patch 15 - 17 October 2025

    Here is where the Tale took the team last week... Chi:Finish snake pursuit QTEs & VFXVarious fixes: mechanics, puzzles, camera setupCan:Finish Surreality boss fight musicSnake pursuit SFXKeith:Scorch & The Jewel: Improve in-game cutscenesSara:Prep for upcoming conferencesSocials content and managementContest 1 wrap-up Rockley:Lighting and visual fixes on various levelsCollectable and runestone placement Diego:Resolved long-running camera sync issue (Investor Update / Fixed Update)VFX/SFX balancingVarious fixes: colliders, occlusion, mechanicsIvo:Preparing for upcoming conferencesGame Quality TestingSlavko:Creating promotional materials for upcoming conferences and socialsUgurcan:Video editing for upcoming conference promo videosGame Quality Testing

  • The Longest Tale | Patch Update 14 - 10 October 2025

    Here is where the Tale took the team last week...Can:Surreality: SFX for music room and garden puzzlesThe Jewel: SFX for polished cutscenes (scorpion and genie) Keith:The Jewel: Polish genie cutsceneScorch: Work on fort arrival cutsceneChi:Fear: Implement Quick-Time-Events for snake pursuit sequenceUpdate Unity version to include exploit fix & for Mac buildRockley:Side of the world: Finish Chapel of Goldfyl set dressing, add collectable, improve lighting & postprocessing, other fixesDesolation: Improved LUT during slope slide, make sand obstacles more distinctive from surrounding environment Sara:Prep for upcoming conferencesSocials content and managementDiego:The Jewel: Fix jittery camera, scorpion boss cutscene improvementsFixes and enhancements to UIIvo:Prep for upcoming conference presentationSlavko:Design for promotion banners and contentUpdate UI mockups to include discord and soc…

  • The Longest Tale | Patch Update 13 - 3 October 2025

    Here is where the Tale took the team last week... Chi:Infiltration: Fix water VFX, issues with interactable objects and collidersFear: Improvements to snake movement & pathfinding, start adding quick time events to pursuit sequenceCan:Surreality: More SFX for puzzles and traversal mechanicsThe Jewel: SFX for boss emergence cutsceneKeith:The Jewel: Improve boss emergence cutsceneRockley:Side Of The World: Lighting updates, create portraits of deities in Chapel of Goldfyll, fixes to player transparency issue and other visual bugs Sara:Prepare for upcoming conferencesSocials content and managementCommunity building via discordDiego:The Storm: Integrate new portal VFXs, tweaks to triggersThe Jewel: Fixes to various edge casesUI: Add camera sensitivity slider control, wire up save/loading indicator, misc fixesSlavko:Design save/loading indicator, enhanced UI mockupsDesign for conference prom…

  • The Longest Tale | Patch Update 12 - 26 September 2025

    Here is where the Tale took the team last week... Chi:Infiltration: Finish new outpost stealth flowSide of the world: Fixes to puzzles and mechanicsNirvana: Combat and flow fixesTweaks to ropes mechanicSara:Planning for upcoming conferencesRunning social media contestContent for socialsCan:Surreality: Integration of Music & SFX into levelDarkness: New NPC/ghost cutscene sound design, fixes to various issues related to SFX playingSounds design for promo contentKeith:Improve various in-game cutscenes (animations, cameras, post-processing)Diego:Scorch: Tighten up valley area & exit segment, add collectableSide of the world & Surreality: Fixes to puzzles and mechanicsUI improvements: Quit button & confirmation, loading indicators, social linksSetup the demo buildRockley:Fear: Updates to lighting, place the tower in the distance w/ visual aestheticSide of the world: Add geyser source to jets…

  • The Longest Tale | Patch Update 11 - 19 September 2025

    Here is where the Tale took the team last week... Chi:Infiltration: Rework outpost stealth segments for challenge progressionSide of the World: Various puzzle and mechanic fixes Keith:Improve various in-game cutscenes (animations, cameras, post-processing)Can:Surreality: Finish audio designSound design for new torch-hint in-game cutsceneFixes to various issues w/ audio integrationSara:Social planning and managementDiscord managementLogistics for upcoming conferencesDiego:Surreality: Improve compound courtyard stealth segment flow, add gong distractionAutomate demo build, setup config for demoFixes to various issues w/ mechanics and integrationRockley:Lighting and design fixes and optimizations on various levelsUgurcan:Promo shot captures and video editing

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3507360
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMay 2026
DeveloperDev Null Productions
PublisherDev Null Productions
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type2 user reviews
Positive review percent100%
Positive reviews2
Negative reviews0
Total reviews2
Steam recommendationsNot available
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3507360/

Short description

Uncover a forgotten legend as you venture through mythical realms. Play as four heroes bound by a mysterious fate. Explore ancient ruins, outsmart deadly foes and solve arcane puzzles. Each path you take reveals a piece of The Longest Tale.

About this game

WHICH PATH WILL YOU TAKE, WANDERER? Enter the tale of the forgotten: where whispers of ancient power echo through fractured realms. Your journey begins in the depths of a haunted forest where a mysterious storyteller awaits—the guardian of a fragmented truth that will set you on a perilous quest to piece together The Longest Tale. UNCOVER A LOST LEGEND “ Can death be sleep, when life is but a dream, And scenes of bliss pass as a phantom by ?” - John Keats A story lost to time, traces of it etched in the land. Navigate a world in conflict where three enigmatic civilizations guard the secrets of their broken past. Hunt for clues and piece together the fragments as you roam through wondrous ancient realms. Friends and foes alike await in these mythic expanses. Outsmart otherworldly entities and consort with legendary heroes. EXPLORE WONDROUS, ANCIENT LANDS From sun-scorched deserts to sacred forests; the land of The Shattered Kingdoms is beautiful yet deadly. Discover ancient temples, sneak through colossal castles and unlock arcane puzzles at the Side of the World. The ethereal, mist-shrouded forests of the Zeffari, to the vertigo-inducing architecture of Torrene, and more, await. SOLVE MYTHIC PUZZLES Decipher cryptic glyphs etched into abandoned temples. Solve reality-warping puzzles that challenge your perception. Unearth ancient artifacts whispering forgotten power. Claim relics of unknowable power. But beware Wanderer, some secrets stay buried for a reason. PLAY FOUR HEROES Four unique heroes, each one with a quest of their own: whether that’s seeking a cursed Tower or exacting vengeance on their enemies. Journey through breath taking worlds inspired by mythology and ancient secrets. Learn the ways of the different factions tied to each hero. The path you take as each hero shapes what secrets you uncover in The Shattered Kingdoms. SURVIVE THE SHATTERED KINGDOMS Duel with gravity-defying samurai warriors on the edge of life and death. Evade your enemies as you pursue your target. spectral predators that stalk through twilight forests. But beware, one misstep could mean falling into oblivion. Each level unlocks a new hero and each decision changes your w…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

The Longest Tale's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Longest Tale's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Longest Tale at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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