- Hotfix 4.9.3.1 - 21 July 2026
Hotfix 4.9.3.1 ːsteamthisː Tweaked the game mode Only Up:Fixed a bug where the timer would disappear when pausing the game Tweaked certain meshes where you could get stuckDecreased the speed of some moving platformsIncreased the size of some moving platformsMoved a switch object closer in one sectionRemoved an extra unnecessary platformTweaked lighting and shadow settings so it would be easier to read distance and to see where you can jumpFixed a spelling mistake on a sign Tweaked the Playground mode:Added a small UI overlay with information about what all hotkeys doAdded a shadowcaster mesh for the player, to make it easier when jumpingExchanged what hotkey 3 spawns; now it spawns an icicle instead of a radio
- New Game Modes & Bonus Content! - 24 May 2026
In this update, we have added new game modes & bonus content that is unlocked by progressing in the game! Some content is unlocked after beating the game! New Game Modes:Playground (Sandbox mode)Only Up! Bonus Content:Old / scrapped levelsArt MuseumMusic Library ----------------------------------------------------------Patch 3 Notes (4.9.3) Bug fixes: Tweaked the shooting and crosshair aim even further, as it still is a bit offset (might be tweaked even further).Fixed a bug where you could get softlocked in a puzzle in chapter 8Fixed a bug of where a door would sometimes block players in chapter 2Fixed a bug where element collider scale was wrong after element toggleFixed a bug where blocks could not be picked up if dropped close to button (player only) switchesFixed a bug where loading didn’t finish for a minor situationFixed a bug where event triggers didn’t reset camera zoomFixed a b…
- Patch 2 Notes (v 4.9.2) - 26 April 2026
Patch 2 (v 4.9.2) out now! MAIN FIXES:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairAdded more puzzles to chapter 8Added a secondary alternative ending cutsceneAdded a camera zoom feature for the weapon (aim to absorb/ shoot)Added a hint system Full list of patch notes belowBug fixes:Fixed the aim for absorb & shoot, so that it aligns more correctly with the crosshairFixed some additional resolution errors in the title screen and options menusIterated a bugfix where player got stuck in vines as they were growing / spawningFixed some issues where camera fade effects would not have the correct timingFixed an issue where blocks would sometimes move choppy in wind pipe currentsFixed a bug where water puddles would not always spawnFixed a bug where barrier elements would sometimes not be able to changeFixed a bug where blocks would sometimes be teleport…
- What happens next? - 14 January 2026
What happens next? Now that the first patch of the game has been dropped, what happens next? I'm gonna take a break from development of this project for some time, since the patch includes some highly requested content, and as well as some of the things that I wanted to include that I didn't manage to ship with the fullgame release. If any criticial bug is reported now, Im gonna push some eventual hotfix. I might work on some minor tweaks and art iterations regarding effects and shaders, but a second patch might come much later. I'm gonna make few videos where I talk about the development process, what I learned, what inspires me, as well as a post mortem Stay tuned and thanks for all the support!
- Patch 1 Released! - 11 January 2026
Patch 1 (v 4.9.1) Notes: Patch 1 is finally released, and the main additons are: Steam achievements implemented and verifiedSteam cloud save/sync implemented and verifiedCheckpoints now save game progressMore secrets and hidden content! Full patch notes below! Bug fixes:Fixed a bug where dialogue and audio lines continued playing after resetting / reloading checkpointsFixed a bug where keyboard buttons / glyphs would sometimes show up in UI elements even when using gamepadFixed a bug where absorbed element would not be cleared under some circumstancesFixed a bug where player could get stuck inside vines as they are growing / spawningFixed a bug where player would sometimes fall through the floor as sublevels were loadedFixed a bug where picking up objects stopped working under certain circumstancesFixed a bug where some interactible objects would not properly be destroyed under some cir…
- Vinterspelen - Expo - 15 December 2025
Vinterspelen 2025 - Game Expo & Livestream One More Experiment will be part of Vinterspelen 2025, in Malmö:28th December 14:00 (02 PM CET): Games From Malmö - Twitch livestream - Spelens Hus will stream games developed in Malmö, among them One More Experiment4th January 10:00 - 17:00 (10 AM - 5 PM CET): Game Expo (IRL) - Come and try the full game of One More Experiment---------------------------------------------------Link and more information:"Welcome to a world of games, creativity and creation! Vinterspelen is a Christmas holiday event that runs between December 27 and January 6. Here, children and young people can try everything from board games, video games, VR and racing to programming, technology, dance, creative workshops and try-out activities." EVENT LINK: https://malmo.se/Uppleva-och-gora/Evenemang/Vinterspelen.htmlSPELENS HUS TWITCH (LIVESTREAM LINK): Stay tuned
- One More Experiment OUT NOW! - 26 November 2025
ONE MORE EXPERIMENT IS NOW OUT!! ---------------------------------------One More Experiment is finally out on Steam & GameJolt! Its been such a long journey, after five years of hard work, Im very happy with the result!A big shoutout to all collaborators, freelancers, contractors, playtesters & friends, without you this project would never have been possible!STEAM PAGE:GAMEJOLT PAGE:https://gamejolt.com/games/onemoreexperiment_game/398898----------------------------------------------------RELEASE NOTES:* Currently only avaliable for Windows* Game has partial controller support (Everything expect UI & Menus can be used with controller). - Controller input glyphs are displayed in Xbox Controls, but DualShock has been verfied to work with the gameWhat's NOT included now (Will be patched later):* Achievements* Cloud saves
- NEW SCREENSHOTS - 23 November 2025
NEW SCREENSHOTS OF THE FULL GAME!!! Just posted some brand new screenshots of the full game on the Steam page and on our website!! https://www.ambercrowngames.com/onemoreexperimentGame will release with a 10% Discount first week!! RELEASE 25 November - 06.00 PM CET
- RELEASE TRAILER OUT! - 20 November 2025
RELEASE TRAILER FINISHEDWhat will NOT COME with the release 25 November (because of time constraints): *Achievements system *Cloud Saves These will likely come in an upcoming patch (hopefully soon!). Don't worry we will keep updating and patching the game with bugxies, balancing issues. Playtesting will also continue. Who knows, maybe more content will come later as well ;) Stay tuned!
- ALL PUZZLES NOW FINISHED! - 14 November 2025
ALL PUZZLES NOW FINISHED!All puzzles are now finished, and the full game is ready to ship!Eight chapters with over 50 puzzlesGame has been reviewed and accepted by Steamworks!Some last time bug fixes might comeThe game will be patched post release with bug fixes & balancing issues! NEW CONTENT IN THE FULL GAME:Four new chaptersNew mechanics such as wind pipes, launch pads and block teleporters!Fully voiceacted dialoge! (ALL AI Placeholder lines completely removed!)Exterior levels in surreal landscapes!More bug fixes and balancing tweaksLess linear gameplay: Choose the order in which you clear puzzles (subareas)New soundtracks and music! FULL GAME RELEASE 25 November 06.00 PM CET
- Bug Fixes (Upcoming) - 13 September 2025
Recent Bug Fixes(Patch notes coming up full game release) Fixed a bug where jump was disabled after certain cutscenes,Fixed a bug where fire blocks would get destroyed by checkpoint triggers,Fixed a bug where ice obstacles would sometimes spawn with the wrong scale,Fixed a bug where the default state of some switches weren’t reset,Fixed a bug where another object could be picked up if you already were holding one,Fixed a bug where blocks could pass through fire barriers,Fixed a bug where blocks could get pushed to the wrong side as doors were closing,Fixed a solution to a “prop flying” exploit where you could jump and spam “E” (pickup) to skip puzzles/ sections or potentially get softlocked,Fixed a solution to situations where the picked up object would get stuck behind walls, corners, and end up far away from the player. I might update the current Steam Demo before full game release, t…
- EXPO @ Malmö Game Week 2025 - 23 August 2025
Malmö Game Week 2025 - Game ExpoEXTERNAL EVENT - NEED TO BUY TICKETS: https://www.malmogameweek.com/ --------------------------------------- We're gonna demo One More Experiment at Malmö Game Week 2025 (30-31 Aug) We will be demoing an EXCLUSIVE DEMO at the convent where you will have the opportunity to play one of the new chapters of the full game (Chapter 5)! Spread the word! About the event: Step into the world of Malmö Game Week and let yourself be swept away in a whirlwind of gaming joy! We open our doors 30–31 of August 2025. Tournaments, try-outs, digital and analogue games—Malmö Game Week offers something for everyone, whether you’re a first-time visitor or a seasoned player. Come as you are or dressed to impress in cosplay. This is where memories, passions and friendships are forged.
- Steam Next Fest - Playthrough & Development Livestream - 3 June 2025
During Next Fest June, watch the developer play the demo and see development in the engine. Q & A, behind the scenes, bug fixes, upcoming patches, info about full release, challenges and scrapped ideas. How did this project start out, what has been some learning takeaways, biggest challenges, scope creep, and many other things. Will be setup as a 24/7 pre recorded live stream. I will start a few minutes before the Next Fest starts, June 9, 10 AM PT (or 07.00 PM CEST). However, there will be a few fresh live stream during the event, check these out: 12 June - 02.00 PM CEST: Development process, from prototype to overscoped game 15 June - 02.00 PM CEST: Behind the scenes, how I solved the most difficult mechanics I will try to upload all these live streams to YouTube as well later!
- Demo Release - Q&A - 19 March 2025
I will hold a short development Q&A session after the demo release. More updates coming https://steamcommunity.com/broadcast/watch/76561199810061716
- DEMO RELEASED - 18 March 2025
Finally, the DEMO of One More Experiment is out! What a feeling, my first STEAM release ever! DOWNLOAD IT NOW: https://store.steampowered.com/app/3508790/One_More_Experiment/ Full game is coming in SEPTEMBER! It's been quite a journey, it's been overwhelming with the entire Steamworks process, quite a few steps to research, go through, experiment with. Everything from marketing, to graphics design, pitching, translations, and what else. It's truly a big step in the life of a small indiegame team! A big shoutout to everyone who has helped me during this process. Thanks to my graphics designer, language translators, playtesters, and all amazing fans and friends for BELIEVING IN ME, I would never be able to do this without you! A big credits post for all these amazing people will come later! Thanks alot!