SPSTEAMPULSELIVE ANALYTICS
GrimKeep

GrimKeep Steam metadata

Resolution Games | Q4 2026 | game

Coming Soon

GameSteam Store content

AdventureIndieRPG

  • Steam app typegame
  • Steam App ID3509380
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperResolution Games

GrimKeep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3509380
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperResolution Games
  • PublisherResolution Games
  • Parent gameNot available

Genres: Adventure, Indie, RPG

Company pages: Developer: Resolution GamesPublisher: Resolution Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

GrimKeep Steam metadata

GrimKeep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3509380/metadata
Steam Communityhttps://steamcommunity.com/app/3509380
PCGamingWiki search
IGDB searchSearch IGDB for GrimKeep

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Full controller support, DualSense Controller Support, DualSense Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • #8 August Devlog: Alpha Test Results - 28 August 2026

    #8 Devlog: Alpha Test ResultsHello everyone,This month we had our first ever alpha playtest and Henrik has made a great summary of our learnings and where we go from here. Enjoy! About the Alpha VersionWe did an alpha test of GrimKeep during August. We invited around 50 people, who selected primarily on the basis of them being fans of the roguelite and deckbuilder genres. For an intense two weeks, they played GrimKeep with no particular instructions other than "please play our game". We're extremely grateful to everyone who took the time to play and report feedback. Thank you, thank you, thank you!!!The test version contained most of the gameplay features and content we think/thought the game needs for launch. The biggest things missing from the game at that point was a larger set of random encounters, and the player directed progression system (more on that below).The game version at t…

  • #7 July Devlog: What Happens When You Die? - 23 July 2026

    Hello there,In this month’s devlog we’ll cover what happens when you’re defeated and how Death’s Die might grant you a perk.The Cyclical RogueA roguelite is generally more of a system than a game world. What you explore is the optimization of tools, powers, or rules, rather than a narrative and a fictional world. The setting, story, and art is the backdrop, the scenery. The fiddly gamey bits are the actors, the play. Sure, there is an audio-visual journey and a big boss at the end, but the actual experience is finding all those little bits of game design and seeing what it does.It is this distinction that makes it enjoyable to repeat the game from the start, over and over again. GrimKeep can be "beaten" the first time around, with luck and skill. But to enjoy all the combinations of play that can be found, you'll have to play more than once. Most of you probably know this from playing o…

  • GrimKeep Gameplay Overview Video - 13 July 2026

    Let's check out how you play GrimKeep, a roguelite dicebuilder set in a grimdark world!

  • Join the Alpha Playtest! - 7 July 2026

    After a lot of hard work, we're finally at a stage where we can let some players through the gates of GrimKeep. We want to invite you to share your feedback and impact the development.If you like roguelites, deckbuilders, and engineering your way through tough challenges, this might be right up your alley.The alpha starts later in July, and selected playtesters will be contacted with more info. Sign up here!Hope to see you there! — The GrimKeep Team

  • #6 June Devlog: Anatomy of a Fight - 25 June 2026

    Hello again, we're back, again... :P We haven't shared a lot about the GrimKeep gameplay, so let's take a look at the basics. GrimKeep Gameplay You traverse a world via a node map. You'll recognize this style of map from other games in the genre. The majority of nodes on this map will be combats, but there will also be random encounters, various shops, and the much needed recovery of a campfire. (Concept art of the upcoming map iteration)The meat and the beating heart of this game is of course the combats. You, the battle-weary and worn hero, have to face many enemies and defeat them one at a time. As you progress towards the central castle of this corrupted, fallen city, the monsters grow increasingly difficult. You will have to build up your power with the items you find along the way. Do it well enough, and your power grows at a rate to match the enemies, and you will be able to reac…

  • DEVLOG 5 - 3 November 2025

    A few words about style and inspiration We like comic books! One thing we've heard a lot about GrimKeep is "That reminds me of \". If you're working in any visual arts field, you're probably used to this. Brains are pattern matching machines, and when presented with stimuli, it will spit out the closest or sometimes most recent match it has. Sometimes to hilariously off-the-mark comparisons!So, what was the inspiration for the art style in GrimKeep? The truth is that the end result is an amalgamation of many things. Let's break it down: Most obvious - the drawing styleOnce we had settled that it needed to be a 2.5D game, we intended to explore various styles, but one of the first tests was based on older fantasy comics like "Savage Sword of Conan" and others from that era. The brightest shining artist from that group, is John Buscema, although many greats have illustrated comics in that…

  • Character Art - 20 October 2025

    In GrimKeep you will encounter several enemies with different sizes and abilities. In this video we focus on Taurus, an enemy designed specifically to introduce the "Charge Up" ability, where he skips a turn but his next attack will deal a huge blow.

  • Character Art - 10 October 2025

    There will be several playable characters in GrimKeep, each with their own abilities and playstyle. They’re loosely based on characters from the old Grimm fairytales reimagined through a darker, Lovecraftian lens. Check out our take on Rapunzel.

  • Character Art - 8 October 2025

    GrimKeep will have a shop you can find along the way where you'll be able to pay for items with both gold 🪙 and blood🩸 But the question that lingers is…How did the shopkeeper get there?How did he survive the countless enemies along the path?And most of all ... why does he need my blood? Hope you enjoy the video, and let us know what you’d like to see next!

  • DEVLOG #04 - 23 September 2025

    We’re back! Sorry for the radio silence 😅 Before summer vacation, our goal was to build a “vertical slice” of GrimKeep, basically a small, playable demo that shows every key part of the game, like a cake slice that lets you see all the layers. It’s enough to feel how the game really plays so we can test things and see what needs tweaking. To make that happen, we paused socials and devlogs to put all our energy into development. We’re a small team, so even small tasks have to be carefully prioritized.How did it go?We delivered an internal vertical slice! It was tight, we cut a few small features and barely had time to test and balance everything, but we got it in people’s hands.About 30 folks at Resolution Games played it, and in August we interviewed most of them. The feedback was encouraging, especially from fans of deckbuilder roguelites. We also got lots of useful suggestions. One b…

  • DEVLOG #03 - 2 June 2025

    Let’s talk about the cast of GrimKeep! In this update, we’re diving into the kinds of characters you’ll meet: heroes, villains, and the unfortunate folks in between. In GrimKeep, there’s a clear divide between the good guys and the bad guys. No grey morality or narrative twists to wrestle with, just a classic, grim showdown between light and dark. That doesn’t mean our characters are shallow, though. Each one carries weight, both in story and gameplay. We’re breaking this down into three main categories: Player Characters Non-Player Characters (NPCs) Enemies For each, we’ll touch on both lore and mechanics. Player Characters Lore Our playable heroes are reimaginings of famous Brothers Grimm fairy tale characters, now older, wearier, and shaped by years of hardship since their original tales ended. They might go by new names, and many carry the emotional or physical scars of what’s happe…

  • DEVLOG #02 - 12 May 2025

    Developing the art of GrimKeep Early stages Initially the GrimKeep project existed only as a concept of game mechanics; the idea of using dice and yatzy/poker combos as a start and a core, and building on it with "items". The simplicity of the dice would be a super-approachable start for everyone, with minimal need for tutorials. The items would build depth and variation over time and allow us to create endless combinations and cool synergies. There was also a feeling that it was a fantasy game in general, but before any art was produced, it wasn't really decided. The first prototype was just boxes, programmer art, and pictures of characters borrowed from our other games. Goals It's a well kept secret that for smaller scale productions, art choices are not just about what would be cool. One of the more difficult questions is about budget. The cost of art is a bit like asking "how long i…

  • DEVLOG #01 - 24 April 2025

    Hi and welcome to the first ever GrimKeep Devlog! It’s been wondrous seeing the first reactions to this game of Dice and Darkness that we’re making. The biggest question has been “What’s a ‘dice-builder’?”, which we’ll try to answer here. But first, a brief introduction and backstory! The Idea At Resolution, we have an event called Gameplay Shares where anyone is welcome to pitch an idea or talk about something they are passionate about. In one of these events we presented the idea of a dice game with simple Yatch combos at its core with collectible items that are influenced by those dice combos. The idea resonated with a lot of us, and a few weeks later, we started on a prototype, and the idea just keeps growing stronger in our minds! The Team The GrimKeep, team consists of only two people! But also not really. At Resolution we have an extensive team of specialists that can be called i…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3509380
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperResolution Games
PublisherResolution Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Grimdark roguelite dice-builder. Scavenge for powerful relics, forge unstoppable synergies, and shatter the limits of power. Carve your own path through a world of twisted horrors, where every roll seals your fate in GrimKeep!

About this game

GrimKeep is a roguelite dice-builder in a nightmare fairytale. Find items, roll your dice, and optimize your build to fire off massive damage. Cut through the horrors in the cursed city to get to the Princess. Then end her. Big Damage Isn't Rolled. It's Built. Find items and try out different combinations for maximum damage. Roll the dice for powerful combos that fire off your items’ bonuses and multipliers. Tune your bag by acquiring dice with special abilities such as poison, healing or gold. Further enhance your build at the Crucible. Melt items and their abilities into something new. Outsmart the enemies by tactically using your defense, stuns, and heals. Your strategy determines how far you will make it. Use what you learned to optimize your next run, or try a totally different build. A Rotten Nightmare Fairytale The city is cursed and you must do what you can to set things right. Choose your path on the map and assess the risks and rewards at every crossroads. You are the hero of this fairytale . Play as The Huntress or The Beast and unlock more characters as you progress. Each with unique strengths to build and tune around. Take a chance at encounters with curious strangers in the city. You may or may not regret it. What’s In the Game 200+ items with endless combinations 60+ unique monsters 7 playable heroes 7 dice types 30 hero skills to unlock Made With Love GrimKeep is made by a small dev team and we’re pouring our hearts into this game! We love to share our (sometimes chaotic) journey with you and always appreciate hearing what you think.

Supported languages

English * , French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Ukrainian, Japanese, Korean, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

GrimKeep's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

GrimKeep's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records GrimKeep at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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