- Build 0.9.51 - Impulse Wars Revamp! - 15 April 2026
Impulse Wars has once again been revamped. The improvements of ramps and slope behavior should lead to more consistent gameplay now. We still have many variables that may be tuned live, but our goal is to find one set that feels good across all arenas which may require further reduction of code (and thus complexity) of the mode. The center Mosh ramps might still give us some issues, so for now keep treating the shallower of the two (the shallowest ramp found in game) as effectively flat ground for the time being.
- Build 0.9.26 - Improvements To Impulse Wars - 25 February 2026
Quite a few updates to Impulse Wars to improve the gameplay!Forward tank velocity no longer negates impulse missile power when on a slope or ramp. Forward tank velocity negates only on flat surfaces now. This reduces turbo from being OP as a defensive maneuver, since it is already difficult to hit a turbo juke. If this doesn't feel good, we can always try to a middle ground if you consider prior as effect 1, and this now as effect 0, there is a 0.5, and so on.The effect of impact angle on ramp is a major influence too - this is now reduced a little bit. But only a little bit to start.Hitting walls in the air now produces proper spin. This is mostly visual improving the perceived effect of impacts and should also make following up with air shots a little more challenging. While this will make reverse air shots more difficult as you may find yourself sent into an arial spin more often, bu…
- Mouse Aiming Added! - 8 November 2025
Mouse AimingWhile it was never intended for Rezarus to be played like a modern first-person game, maybe the best course of action is to allow users to choose between a more modern control set and the retro keyboard only style mode. Thus, based on new user feedback, mouse control/aiming has been officially added to Rezarus for testing! It will be fine-tuned in the coming week based on player feedback.Default ConfigurationsThe new default configuration for new players, or config resets enables mouse aiming. If you do not wish to play with mouse aiming - you must disable it in the game's options under Mouse settings. Additionally, you may wish to rebind arrow key driving to WASD instead.BindingsIt's not yet possible to bind mouse buttons outside of their current defaults - this will become possible in a coming soon update once the Mouse Binder controller is finished.Other NotesAdditional u…
- Build 0.8.45 - VFX Added! - 17 October 2025
VFX Graph GPU-driven particle systems can easily render 10 to 100 times more particles than CPUs (with the caveat that collisions are not as easily handled). Rezarus begins adding VFX support by adding VFX graph particle driven under the Ultra graphics settings for the following arenas: Attic (acid rain), Braulin (snow), Compact (rain), and Singularity (floating ash). These will continue to be improved visually and optimized for performance with time. Thus, on one of the spectrum we've been trying to optimize the game for mobile devices with the Y2K/Low presets, but we're also trying to make the game much more visually appealing to those who have systems capable of running it with the Ultra preset.
- Build 0.8.37 - Performance Fixes - 3 October 2025
Performance Fixes 1. (UPDATE) ALL: In the graphics settings the Volumetric Quality setting now better scales performance. Also, you may toggle off a certain reflection type that was recently added (SSR). For best performance, make sure volumetric quality is set to Low, SSR is off, Reflections (planar) are off, and grass density (for arena with it) is set to 0. To monitor FPS in-game, you may use the #fps command to toggle the performance info on/off. Hopefully this resolves some issues some users may have had.2. (UPDATE) VOICE: Default voice command sends voice to team - you must now hold down Left Shift (along with V while in PTT mode) while speaking to route voice to the entire arena.
- Build 0.8.27 - 20 September 2025
1. (UPDATE / FIX) VOICE: Added some local ordering and better detection of remote start/stop. This should improve some of the stuttering issues we've had so far.
- Build 0.8.26 - Voice Activation Added - 19 September 2025
Continuing testing of voice chat... 1. (UPDATE) VOICE: Added voice activation. You may now select between push-to-talk (now button V) or voice activation in the audio settings. Also added options to increase voice buffer sizes; if you hear others stuttering you may want to try increasing voice network buffer size. If others hear you stuttering, you may want to increasing voice local buffer size. Increasing these will incur some delay in when voice is played back with values of 1 => ~125ms, 2 => ~250ms, 3 => ~500ms, 4 => ~1000ms. 2. (FIX) IMPULSE: Saves should now be correctly reported by who the player was saved from as well as no longer cause incidental TKs. 3. (FIX) PHX: Pad repair rates corrected.
- Build 0.8.25 - Voice Chat Added! - 18 September 2025
Build 0.8.25 - Voice Chat Added! 1. (UPDATE) ALL: VOICE added! For initial testing we are doing arena-wide push-to-talk (button B - will be bindable later). You will have the capability to mute your own microphone (if you have one), mute individual players, and adjust voice volume globally. This has been tested with 2-3 players offline, but we need testing to see how this performs when many more are speaking at once. Once arena-wide push-to-talk is verified working well, we can move onto to team, arena, and even proximity channels. 2. (UPDATE) IMPULSE: TKs via scorpions should now register (i.e. if you pull a team mate down into a hole in Singularity). If you TK twice within 5 minutes, your account will be on a 5 minute timeout. If accidental TKing (or even incidental via trying to help) happens too much, we can reduce or modify the effect of scorps on grounded tanks. 3. (FIX) IMPULSE:…
- Build 0.8.22 - Singularity! - 9 September 2025
1. (\UPDATE\) \ARENA\: Singularity updated with some caution tape to make it more obvious where the holes are. Some ramps have been added just outside base as well to prevent that area from being too much of a dead space. The floor texture has also been updated with lava. Ceiling beneath the arena fix added, and the central orb now resembles something closer to a black hole (future purpose still TBD).2. (\UPDATE\) \PHOENIX\: Singularity added to the rotation.
- Build 0.8.21 - 8 September 2025
1. (UPDATE) IMPULSE: New arena Singularity added into the rotation for testing!
- Build 0.8.20 - 4 September 2025
1. (UPDATE) IMPULSE: Destroying a tank in No Heal mode now also rewards +40hp. If you assisted a kill either via double or stolen ms/smash, you are still rewarded +20hp. If a friendly drone destroys a tank (and the kill is not awarded to a player), then all players on that color received +10hp.2. (UPDATE) UI: Icons added for certain types of chat messages in the arena chat box to make it look and feel more dynamic.3. (UPDATE) PHANTOM: Now takes 50% fall damage (relative to all other tanks). This buffs it for stealth and evasion as with its lopsided armor/health pool, it can now take quite a bit of falling damage without smoking.4. (UPDATE / FIX) LITE: Tank slowness moving up ramps decreased due to increased gravity. The other tanks are left alone for the time being giving the Lite a slight movement buff relative to other tanks in this area.
- Build 0.8.19 - 3 September 2025
1. (UPDATE) IMPULSE: Scorpion saves are now implemented! For these to work well, catching tanks in No Heal arenas no longer works. Saving rewards: your health resets back to its max, +2000 save bonus (on top of the +2000 air shot bonus), and tally to the scorpion saves on your stat sheet. The saving notification in chat shows who the kill was saved from too, for example "Dev was saved by Morose from Corum". 2. (UPDATE) IMPULSE: No Heal mode base pads no longer heal. This leaves the only mechanism of healing that of saving your teammates. Note: To test out these updates faster, all non-OG impulse wars arenas are set to No Heal mode for the time being.
- Build 0.8.16 - 27 August 2025
1. (UPDATE) ARENA: DecemX detailed. Please report any performance issues! Sats also now bob up and down, just as a small detail improvement while making them a little harder to shoot down. 2. (UPDATE) BASES: Touching your own base area pad now provides the same battery recharge rate as being in a reload pad, allowing you to rapidly recharge without needing to enter a base pad. Drones now bob up and down adding to some world detail while making them a little harder to hit. To help prevent some AFK kills, impulse and scorpion missiles no longer effect tanks sitting on their own base area pads. 3. (FIXES) TOTAL CTF: Flags and pad captures fixed. HEATs also fixed to cause additional damage and force on direct impact, and now also do 33% more AOE shield damage. HEATs and APs fixed to do damage on drones again. 4. (FIX) IMPULSE: Fixed missile reverting to impulse on pink pad rr, when scorpion…
- Build 0.8.15 - 26 August 2025
1. (UPDATE) ARENA: ProjectX detail update. Please report any performance issues! 2. (UPDATE) IMPULSE: Attic rotated in. 3. (UPDATE / FIX) STEAM: Login error code 76 should happen less frequently now. If you still see it, please report it in the Discord channel!
- Build 0.8.14 - 22 August 2025
1. (UPDATE) ALL: Kill verbs updates! Impulse Wars adds 'scorpion smashed by' and 'sniped by'. Phoenix wars adds 'sat down by' and 'sniped by'. Total Wars now adds 'wasted by' for mine kills. The new missile verbs are also tracked on the stat sheets and will only tally in regular play (non-event mode) though assist points will still be added on in event mode play. 2. (UPDATE) ALL: Better bounty tracking statistics on the stat sheets. For each mode you now have tracked: number of times you've reached 10k. Your max bounty ever held in that mode, and your average bounty value when another player kills you. This will be extended later soon by the following: once you've reached 10k 100 times it will say the number of times you've reached 20k and once you've reached that 100 times it will show the number of times you've reached 30k. These stats will also only save/track during regular non-even…
- Build 0.8.12 - 15 August 2025
1. (UPDATE) ALL: Ghosting has been a persistent issue so more measures have been taken in attempt to prevent it from happening. The root cause of ghosting is still unknown as only some players experience the issue when it happens, and the trigger seems to have some randomness involved, making it very difficult to reproduce. Hopefully, the new measures put in place such as the new arena re-entry timer prevent the issue from happening, this way the root cause can be more easily identified and patched without the need for the re-entry restriction. 2. (UPDATE) EVENT: Phoenix Wars events now include a large reduction of fuel consumption that is proportional to the increase of missiles. 3. (FIX) ALL: Other small fixes.
- Build 0.8.07 - 4 August 2025
1. (UPDATE) CONTROLLER: Rezarus now has the ability to bind all tank actions to Xbox Controllers and other similar devices with the same layout or scheme (like RoG-Ally). Total Wars CTF will still receive more updates to make it more controller friendly, but for now all games modes should now be playable with a controller. Important Notes!! Xbox Elite or controllers with back paddles and extra buttons beyond the basic scheme will still need their functionality bound externally. If you decide to stick with a fully external binding scheme, you must leave controller disabled in the options so that game ignores any of its own native inputs. 2. (UPDATE) ALL: Turbo boost now works backwards. The direction it fires off matches that of your current throttle. When throttle is zero turbo boost defaults to forward. Note that the reverse turbo is a little but slower than the forward one. 3. (FIX) A…
- Build 0.8.06 - 29 July 2025
1. (UPDATE) EVENT: Rapid fire missiles caused a screen flashing effect due the lens flare effect combined with rapid fire. During an event the lens flare effect is now disabled. 2. (UPDATE) EVENT: No longer saves weapon fired and hit stats as these may become heavily skewed while rapid fire events are running. 3. (FIX) ALL: A bug that would sometimes render a newly spawned weapon near the origin of the camera (an effect that could be visually jarring) should now be resolved as well.
- Build 0.8.05 - 28 July 2025
1. (UPDATE) EVENT: Impulse moon shots are now disabled during impulse events. 2. (UPDATE) ALL: Default grass density is now set to 0 so new users have better performance. The grass will eventually be updated to patches around the arena instead of just being laid out across the map, both for performance and tactical reasons. 3. (FIX) PHOENIX: Bug that caused all deaths to reported as falling fixed in this mode. Other event related bugs should also now be fixed for this mode.
- Build 0.8.04 Updates & Fixes - 28 July 2025
1. (UPDATE) PRACTICE: Purple bots now move in a manner that more closely resemble players (before this update they could turn at speeds that exceeded what players could do). Purple bots have also been updated to have ~50% more hp than blue bots, making them more challenging aside from needing to lead the target. 2. (UPDATE) UI: An arena that has an event running will now show in the arena list as (Event) Name. Also when first logging into the lobby, if an event is running a message will let you know where. 3. (FIX) PRACTICE: Death screen getting stuck after swapping Practice arenas fixed. 4. (FIX) UI: Using the #afk command did not immediately reflect the status right away. 5. (FIX) IMPULSE: Missile power now back to the server defined setting.