Counter Spell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews144
- Release dateOct 5, 2015
- DeveloperAbnormal Software
- PublisherAbnormal Software
Company pages: Developer: Abnormal SoftwarePublisher: Abnormal Software
Counter Spell Steam news
Counter Spell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Beta Branch Update v1.5.2 - 15 November 2019
-Added new melee weapon and shield crafting system -Updated human and undead models with many new animations -Added several new melee weapon sound effects -Upgraded to MonoGame v3.7.1
- Weapon Crafting Preview - 2 August 2019
Just wanted to give you guys a quick update on the new weapon and shield crafting system: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8541082%2Ff69a8370f95c32acc3b22888a2d6e74d1ea207a9.jpg A few weeks ago Hugin got me the assets for the new weapons and shields and I have been implemented the new crafting systems as well as the new melee combat system. The new crafting system will work similar to the wand crafting system where each item will take two to four components to craft: Weapons: 1. Handle 2. Blade 3. Enchantment (Optional) 4. Gem (Optional) Shields: 1. Surface 2. Boss 3. Enchantment (Optional) 4. Gem (Optional) Like with the wand crafting system the various components will contribute different things to the resulting item. For example, the handle type will determine whether the weapon is one-handed or two-handed and the blade will determine the types of atta…
- Update v1.5.1 - 27 September 2018
-Added gamma adjustment menu option and console command (/GAMMA) -Fixed recoil and spread issue when firing two wands at the same time -Removed debug dungeon generation error messages -Fixed bug where dungeon level counter was not being reset after leaving dungeon
- Beta Live & New Hub Zone - 21 September 2018
The beta branch is now live! New Hub Zone and Dungeons With this update comes a new zone: "The Humble Anchorage." The Humble Anchorage is a hub zone added to the Reforged realm and is now the default starting zone for that realm. This zone also provides access to two new dungeons, "The Library" and "The Crypt." The Library is accessible through the temple in The Humble Anchorage, whereas The Crypt is reached after battling through the first three levels of The Library. The new zones will also serve as a proving ground for many of the new systems and changes we have planned. The Grinning Boar can still be accessed as its own separate realm. Over time we are going to integrate the old zones around the Grinning Boar into the new system and make them accessible from The Humble Anchorage. Some zones will be fixed whereas others will be updated to use the new dynamic dungeon generator, which…
- Update v1.5.0 - 21 September 2018
-New hub zone "The Humble Anchorage" -Two new dungeons "The Library" and "The Crypt" -Added a one frame recoil delay when firing two weapons at the same time -Increased the movement speed of out of combat player minions -Expanded the browse window in the forge -Added support for more custom materials and colorization to the forge -Fullscreen Windowed Borderless now uses the default MonoGame implementation -The buttons on the minimap are now functional
- Beta Branch Update v1.4.8 - 27 August 2018
-Fixed bug where browsing for lobbies caused a hang when the ding sound effect played -Fixed bug with visible tearing in Reforged terrain -Fixed bug where lobby was limited to 7 players instead of 8 -Fixed bug where battle portal was missing from mob database -Maximum lobby members can be changed in Settings.xml file from 2 to 12 (default 8)
- Beta Branch Update v1.4.7 - 24 August 2018
-Sir Nigel Gresley is back to his old self again -Fixed bug where fog wasn't being applied to some mobs -Fixed bug with classic terrain point light blending -Enemy Shamans now summon full sized skeletons
- Beta Branch Update v1.4.6 - 17 August 2018
-The skeletons now use the new model system -Improved the baked point light rendering system -Fixed bug where face would not update on main hub screen when first starting
- Beta Branch Update v1.4.5 - 20 July 2018
-Dwarves now use the new models -The "Sprouting" wand effect will no longer damage the player -Fixed bug where Oracles could slap their targets into the air from too far away -Fixed crash bug in the forge when changing prop insets Update v1.4.4: -Fixed bug where face wouldn't update when game was paused Update v1.4.5 -Added anvil to the basement of the Grinning Boar -Made arcane bolt projectiles more similar to the wand projectiles
- New Character Models - Beta Branch Update v1.4.2 - 6 July 2018
The new character models are here! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8541082%2Fb67128657bd2fb69bf3cb162e0290d504ccaab31.jpg The new human character models are now available in the beta branch. There are unique male and female models, each with many different attributes you can change. Each class has their own unique outfit. In future updates we will allow players to mix and match outfit pieces, as well as have cosmetic item drops available in the game. When you create a new character the customization screen will appear. Alternatively if you would like to customize the appearance of existing characters you can use the console command /APP to change your appearance at any time. In the future some of this functionality will be limited so make sure you make your changes now. Also many NPCs in the game have been updated to use the new models. Check it out and…
- Beta Branch Update v1.3.12 - 27 April 2018
-Upgraded to MonoGame v3.7 (fixes full screen tab out issue) -Improved path finding AI -Made Anvils more common in the random dungeon -Added chaining outdoor rooms -Fixed exception bug with inactive coordinate comparisons
- Development Update - 6 April 2018
I just wanted to share a development update with everyone. We are still very excited for the future of Counter Spell, even if the speed of development has slowed somewhat. Hugin is still hard at work at University, but the good news is he will be back working full time on Counter Spell this summer. Things will probably be pretty quiet around here until then, with only a few minor updates. Here's what we have planned for the big development push over the summer: 1.) Finishing up the new human character and NPC models and various class specific outfits. 2.) Expanding on the random dungeon generator to create above ground zones for the Reforged realm. 3.) Further refine the new skill and spell system and provide new, enhanced spell visual effects 4.) Implement a new difficulty system and provide proper progression for the Reforged realm 5.) Start expanding the weapon crafting into other we…
- Development Update - 6 April 2018
I just wanted to share a development update with everyone. We are still very excited for the future of Counter Spell, even if the speed of development has slowed somewhat. Hugin is still hard at work at University, but the good news is he will be back working full time on Counter Spell this summer. Things will probably be pretty quiet around here until then, with only a few minor updates. Here's what we have planned for the big development push over the summer: 1.) Finishing up the new human character and NPC models and various class specific outfits. 2.) Expanding on the random dungeon generator to create above ground zones for the Reforged realm. 3.) Further refine the new skill and spell system and provide new, enhanced spell visual effects 4.) Implement a new difficulty system and provide proper progression for the Reforged realm 5.) Start expanding the weapon crafting into other we…
- Beta Branch Update v1.3.11 - 16 March 2018
-Improved terrain displacement rendering -Fixed bug with underground sunlight spreading -Cleaned up the exterior rendering of all existing rooms
- Beta Branch Update v1.3.11 - 16 March 2018
-Improved terrain displacement rendering -Fixed bug with underground sunlight spreading -Cleaned up the exterior rendering of all existing rooms
- Beta Branch Update v1.3.10 - 2 March 2018
-Added "Windowed Borderless" option to settings windows -Added new outdoor rooms to the "Crypt" dungeon -Added full support for simultaneous rendering of the 1st person and 3rd person player models -Corrected issue with rendering player shadow while firing wands in 1st person -Corrected various issues with sunlight flooding in "Crypt" random dungeon
- Beta Branch Update v1.3.10 - 2 March 2018
-Added "Windowed Borderless" option to settings windows -Added new outdoor rooms to the "Crypt" dungeon -Added full support for simultaneous rendering of the 1st person and 3rd person player models -Corrected issue with rendering player shadow while firing wands in 1st person -Corrected various issues with sunlight flooding in "Crypt" random dungeon
- Beta Branch Update v1.3.9 - 9 February 2018
-Reduced the PvE cooldown of Frost Nova to 10 seconds -Reduced the knockback of Lightning Bolt -Fixed issue with unique CRC values in modded network games
- Beta Branch Update v1.3.9 - 9 February 2018
-Reduced the PvE cooldown of Frost Nova to 10 seconds -Reduced the knockback of Lightning Bolt -Fixed issue with unique CRC values in modded network games
- Beta Branch Update v1.3.8 - 26 January 2018
-Renamed the Emberdeep zone to "Crypt" to fit with its new theming -Added support for lighting between rooms in random dungeons -Added several new rooms to the random dungeon generator -Fixed crash bug when a Piranha flees from no target -Decreased the amount of new spawns that occur after a party wipe
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