- The End is Nigh - 21 July 2026
The End is Nigh(In game that is)It's finally here! The finale, the ending to the story, a new level, environment, boss, gun, attachment, and melee weapon. And new unlockable cosmetics.NewA new LevelA new boss fight, and bonus area.A new special gun.2 new attachments, homing bullets MKII and single fire trigger mod MKII.A new melee weapon.(Full Patch Notes Below)So what's next?Now that the game is in a fully finished state, I plan to mostly move onto developing a new game; however, I plan to still fix bugs and add quality of life changes when found. And who knows, I may pop by with a random content update here or there. No promises though. A huge thank you to everyone who's played. I hope you enjoy the finale!ChangesI have done some rebalancing in an attempt to eliminate one shot, or extremely fast kill time enemies. They are still very deadly, but hopefully won't take you out before you…
- Finale Pre Patch - 21 July 2026
This is just a quick update fixing a few bugs and introducing the improved tutorial and other quality of life changes. Full patch notes coming tomorrow with the full update!
- To The Mountain - 24 January 2026
The new level update is here! Welcome to the mountain, as well as a few other changes and fixes.NewNew level, 2 new guns, 1 new attachment, 1 new melee weapon, and 3 new capes.New mod slots on all heavy weapons.New indicator above the gold knight for when new dialogue is available.ChangesBuffed the minigun.Buffed heavy sword, hammer, and heavy axe swing speeds.Buffed the laser cannon a little.Made the end of level 7 a little easier.Nerfed minigunner, shotgunner, and aliens a little.Added visual aid to tutorial end tips.Changed breakable rock colour on level 5.FixesToned down the effects on speed walk a LOT.Fixed some descriptions getting cut off.Fixed an issue with not being able to aim well under trees.Fixed a checkpoint issue on level 7.Added safeguards to hopefully prevent an issue with tips not pausing/closing properly.Made a few performance optimizations.Fixed the developers sanity…
- Launch Day Patch - 5 December 2025
Fixed:They're in the floors, they're in the floors!
- Out Now! - 4 December 2025
It's out now! Check it out!A huge thank you to everyone who's helped and supported it so far, and to everyone who is picking it up on launch. More content to come in the next few weeks, stay tuned!
- Launch Build Content Patch - 3 December 2025
Patch Notes:Added a small tutorial intro.Changed walk speed boost into a passive ability.Optimized download size.Fixed issues with objective arrow sometimes pointing the opposite direction.Fixed an issue with unassigned keybind prompts not showing properly.Fixed an aiming issue on controllers.Attempted to lower stress on game developer.
- Launch Date and Updated Roadmap - 25 November 2025
Hey Everyone,I'm excited to announce, that the official launch date for Knights In A Different SpaceTime is Dec 4, 2025! It's been a long time in development, but we're finally almost there.RoadmapSo what will be in the launch, and what will be coming after launch?Right now I plan to launch the game as a full release with 8 levels, 2 boss fights, and lots of weapons and attachments. And I plan to add more soon. Level 9 will come out a few weeks after launch, followed by the final level 10 and the final boss fight sometime by late January hopefully.I plan to keep up on bug fixing and taking in player feedback after that, but that will be the brunt of the main updates I plan to release for the game. Though I may do a few other fun things here or there.It's been a long time coming and way too long a dev cycle, but I'm really happy were almost there. As my first full commercial project, the…
- The Grasslands - 25 November 2025
Explore The Changed LandIt's been a bit since we've had an update, and I've been hard at work preparing new content. We have two new levels added to the game and more. Stay tuned with more important announcements, and an updated roadmap, coming soon.Additions2 New Levels.3 New Guns.5 New Attachments.ChangesBuffed the heavy mag.Buffed and added more attachments to the Alien Rifle.Buffed Shotgun MKIIThe Glowing Cube may have more things after you beat level 8.Made green greener.
- NEW Demo Content Exclusively During Next Fest - 10 October 2025
Hey everyone!I'm excited to announce, that not only will Knights in a Different SpaceTime be taking part in Steam Next Fest October, but during the festival ONLY, the demo will have extra content in it! Explore the depths of the robot tunnels with Level 6, in the Demo only during Next Fest! Coming October 13-20.
- Tunnels Patch And More - 7 October 2025
ChangesAdded spawner max spawn limit to spawning machine.Lowered the drop rate on slug rounds.May or may not have added more enemies to hard mode on Level 6FixesFixed some hanger clipping issues.Fixed a popping issue on computer readouts.Fixed a camera glitch issue.Fixed mild stuttering when running down tunnel.Fixed directional arrow pointing you the wrong way, probably.Fixed some issues with the elevator?Made money slightly easier to see in the dark. In the game that is, not irl.Fixed bent lights knocking players out of the map. Bad light.Turned off the sun when inside, you don't need that there.Fixed player falling out of the map with death.Made stairs transparent when under them, like all stairs irl.Known IssuesOil splats up high when inside. I can't reach them, I tried, they're too high.Bodies sometimes hover on the elevator. I'm calling this a feature, clearly it's advanced techno…
- Security Patch - 3 October 2025
Fixes:Fixes a security vulnerability found in Unity3d 2019.4.
- Quick Patch 1.3.1 - 26 September 2025
Changes:Added a recommended option to tutorial settings.Note: Dead robots may float above elevators, don't worry about this, you don't see this, it's not happening, everything is fine.
- Level 6 Small Bugfix - 22 September 2025
Fixes:Fixed roof on level 6 parkour area not fading out properly.Optimized rocket explosions more to prevent lag with sentries.Increased my hatred for still being stuck on Unity 2019.4.
- The Tunnel Depths - 22 September 2025
Venture Into The Enemy BaseAfter a long waiting period, we finally have our first proper content patch. The addition of Level 6 also brings one new gun and attachment to get. While I had hoped to get out more levels by now, I ended up biting off a pretty big chunk for what I intended to do with level 6, including more lore, scenery, atmosphere and storytelling moments to it. So I hope you enjoy.For the future, in order to be able to get this game out late fall/November hopefully, I will probably not be making following levels quite as large, but I have learned a ton from this and the future upcoming levels should be fun and push the game further.New Features:NEW Added Level 6, with lots of new things, as well as new gun and attachment.Added a friendly guy to the HUB.Added a few bullet mods to the minigun and new heavy weapon.Increased total grenade ammo you can hold.Restarting a level n…
- Have Bullet Stuffers Update - 14 August 2025
Because bullet stuffers, and stuff. What are they? Well you'll find them dropping from normal enemies, they're probably gonna break some things, but oh well.New Features:Added new bullet mod Bullet Stuffer. Drop chance from normal robots.Added new bullet mod Slug Rounds. Drop chance from normal robots.Added ammo, health and ability bar readouts on the reticle.Added shooting or reloading while sprinting interrupts sprint.Added windowed borderless mode.The dash now breaks breakables in your way.Changes:Nerfed the damage and reload times on double barrel and triple barrel shotguns.Buffed other shotguns slightly.Changed the holographic sight to restrict vision less and focus more on improved accuracy. While reddot focuses more on recoil control.Increased the difficulty on level 2 hard mode.Added outlines to all loot drops to make them more obvious.Fixes:Fixed an audio issue with too many mi…
- Demo Coming August 7th! - 2 August 2025
Hey Everyone,I'm super excited to announce the launch of the games demo coming this August 7th!It's been a long time getting to this point, over 7 years, but it's almost here. Thank you so much to everyone who's shown support and all the great beta testers who helped shape this game into what it is today, I can't wait to share it with all of you. So mark your calendars and get ready, cause it's right around the corner!Prepare to join the order!
- Small Patch 2.2.5 - 2 August 2025
Changes:Added bulletmods to auto shotgun and shotgun mkii.Made the dash ability more responsive.Added silhouette to robots when obscured.Buffed quick reload magazine.Nerfed double barrel shotgun reload times.Fixes:Fixed a minimap scaling issue.
- I broke It Then I fixed It - 1 August 2025
New Features:You can now change the size and color of your crosshair.Please Note: Your crosshair may show up full black. To put it back to default, go to options and move all the color sliders to the far right.All cactus can now be shot, and also broken.Added proper UI scaling. UI should now be consistent across all resolutions.Changes:Improved consistency of homing rounds, and buffed slightly.Added impact on the character when taking hits with the shield.Added extended mag and quick reload to the heavy rifle.Buffed minigunners health.Buffed spear second swing swing speed.Semi auto sniper MKII changed ammo type to LMG.Fixes:Fixed issue with drop pod doors not letting you shoot through them.Fixed an issue that caused to lasers to spawn when using the laser sight.Fixed an issue with seeing bullet outlines through solid materials.Fixed a few issues where the player could partially get out…
- Hello There, Patch Note Time - 29 July 2025
Changes:Added option to include vertical height in aiming only when pressing a button. PLEASE NOTE: This is turned off by default, please go to the options if you'd like to use this feature.Added light red glow and subtle outline to bullets, to make them more readable against the sand.Added the ability to rebind controller inputs.Improved ammo drops.Shortened the amount of time it takes for attachment tips to show up.Improved the sound effect for hitting center mass shots on robots.Fixes:Fixed an issue with recoil amounts showing contradicting information in the shop.Fixed an issue with rebinding keys that showed a key in use when it shouldn't be.Fixed an issue with shooting when pressing any button to continue on the loading screen.Fixed an issue with the still controller vibrating when connected but using a keyboard and mouse.Fixed an issue that allowed players to escape the hub area.…
- Small Patch 2.2.2 - 27 July 2025
Fixes:Fixed a grammar issue on the options page.Improved vision cones for robots so they're not as blind.Taught the minigunner how to fend for himself so he stops taking the abuse.