The Defenders: The Second Wave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak552
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score57% positive
- Total reviews97
- Release dateMar 30, 2015
- DeveloperFallenMaster
- PublisherFallenMaster
Company pages: Developer: FallenMasterPublisher: FallenMaster
The Defenders: The Second Wave Steam news
The Defenders: The Second Wave news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Game should no longer crash if your Steam alias contains funny characters - 13 September 2015
Apparently game crashed when trying to draw characters which wasn't loaded in the font. Now non-standard characters will be cut from your alias, and if it's all funny characters you will have to use one of the default names, or change the alias :)
- Game should no longer crash if your Steam alias contains funny characters - 13 September 2015
Apparently game crashed when trying to draw characters which wasn't loaded in the font. Now non-standard characters will be cut from your alias, and if it's all funny characters you will have to use one of the default names, or change the alias :)
- Note: The game currently does not work on Windows 10 - 3 September 2015
This is because apparently the Windows Media Player in Windows 10 isn't working with XNA, which it use to play music. A fix is coming in a near future!
- Hopefully last bug fixing patch :P - 3 May 2015
The collision checking should no longer randomly fail to execute. Fixed a problem with the ability Slam, which was introduced when I let the player aim while casting spells. Should no longer lose any settings when resizing the window in the menu. Warning - technical rambling: I finally managed to reproduce the collision problems through a lot of angry clicking and tabbing on game load. Then it took me a couple of hours to realize that the image data failed to load correctly. Apparently I hadn't considered that the sound loading and image loading were using the same resource loader, so I had only made the texture loader thread safe (able to process multiple images at the same time) on its own. If you were unlucky an image and a sound would try to load at the same time, which XNA content pipe doesn't support. You would then get corrupt image data, which messed up the collision checker.
- Hopefully last bug fixing patch :P - 3 May 2015
The collision checking should no longer randomly fail to execute. Fixed a problem with the ability Slam, which was introduced when I let the player aim while casting spells. Should no longer lose any settings when resizing the window in the menu. Warning - technical rambling: I finally managed to reproduce the collision problems through a lot of angry clicking and tabbing on game load. Then it took me a couple of hours to realize that the image data failed to load correctly. Apparently I hadn't considered that the sound loading and image loading were using the same resource loader, so I had only made the texture loader thread safe (able to process multiple images at the same time) on its own. If you were unlucky an image and a sound would try to load at the same time, which XNA content pipe doesn't support. You would then get corrupt image data, which messed up the collision checker.
- Fixed some stuff - 19 April 2015
You can now play in window mode. You can now aim while casting spells. Bosses drop healing globes, which restore you to full health. A hint has been added at the wave where you encounter the shielded enemies that you can hold attack for a charged strike. Simplified collision code and added error checking, hopefully removing the rare bug where occasionally no collisions occurred.
- Fixed some stuff - 19 April 2015
You can now play in window mode. You can now aim while casting spells. Bosses drop healing globes, which restore you to full health. A hint has been added at the wave where you encounter the shielded enemies that you can hold attack for a charged strike. Simplified collision code and added error checking, hopefully removing the rare bug where occasionally no collisions occurred.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 September 2015 | Game should no longer crash if your Steam alias contains funny characters | 4249665521682747193 |
| 2 | 19 April 2015 | Fixed some stuff | 4249665521682747415 |
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