- 1.2.4A hotfix - 8 January 2026
-fixed info hover for gear attachments -fixed graphical glitch on scrap button at Terminal -Edited intro text conversation with Terminal to better communicate game mechanics
- Update 1.2.4 - 6 January 2026
Hello N.O.R.M.sThis smaller update focuses on performance smoothing, item and loot balance refinements, and a handful of quality-of-life fixes across combat, UI, and progression systems. Several long-standing micro-stutters tied to interactions have been addressed, alongside targeted tuning to gear, loot pools, and enemy spawns.Thank you, as always, for the continued reports and feedback - they directly shape these improvements.🛠️ OPTIMIZATIONSFixed stutter when weapons are dropped into the world or equippedFixed stutter when picking up consumable items (medical items, batteries, ammo)General runtime smoothing related to inventory and equipment interactions⚖️ ITEM BALANCE UPDATESElectronic Ear ProtectionMoved to the Head equipment slotCan now be worn with helmetsToggle hearing protection on/off to:Muffle gun soundsReveal active enemy spawn pointsFixed SMG Mk II using incorrect ammo (no…
- Hotfix 1.2.3 - 23 December 2025
Helmet Mk2 V2 fixed loot balance adjustments
- 1.2.2 hotfix - 19 December 2025
-Lobby nest loot drop fixed -item balance
- 1.2.1 hotfix - 18 December 2025
-Snap point names fixed-bug causing bullet trails to persist while swapping weapons fixed-Loot drop rates tweak-Added additional seasonal loot chest drops
- Update 1.2 - 17 December 2025
Hello N.O.R.M.s!This update brings No Time For Pants to version 1.2. The focus of this update is a major expansion of vent traversal, a revamp of the loot system, and meaningful performance and stability improvements as the facility continues to grow.Thank you for the continued feedback and support as this update lays important groundwork for where the game is heading next.🛠️ BUG FIXES & STABILITYWeapon information popup at the top of the UI is now functioning correctlyFixed an issue causing interaction icons to flickerGeneral stability and performance refinements🎮 VENT TRAVERSAL EXPANSIONTraversable vents have been added to Medical, Office, Laboratory and Lobby areas.Vents introduce a new traversal layer that can dramatically change how you approach a run.Use the vent system to:Discover alternate routes and hidden roomsBypass locked doors and heavily guarded hallwaysAmbush enemies fr…
- Update 1.1 - 29 November 2025
N.O.R.M.sThis update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward. Thank you for the patience, feedback, and support over the past month.🛠️ BUG FIXESFixed collision issues between the Scientist enemy and doorsAnkle Biters no longer float away in Sub Level 1Squashed some Ankle Biter behavior bugsFixed a bug causing enemies to ignite twiceMoved spawns that were unintentionally appearing inside transition roomsImprovements to how the Terminal UI updates when turning in itemsVarious stability and performance refinements across scenes and interactions🎮 GAMEPLAY UPDATESPeekingHolding the interact input at side-room doors now lets you peek insideYou have the duration of the door transition to back outYou are vulnerable while peekingApproaching hallway doors revea…
- A Thanksgiving Message From the Developer - 26 November 2025
N.O.R.Ms I will be pushing update 1.1 in the next few days. It will include several bug fixes, new mechanics and some new content with more details to come. One of the new features will be a code based loot system in the Birthing Bay. The details will be in the update notes, but I just want to give you context for the references to different loot codes below.Thanksgiving is one of my favorite holidays. I think it’s important to pause and give thanks, and right now I have a lot to be grateful for.A little over a year and a half ago, I started No Time For Pants as a hobby project. Six months in, I lost my job and had some difficult choices to make. I’m a little older, and developing a game and bringing it to market has always been a dream of mine. I could just barely see the vision for this game, and it really felt like a “now or never” moment. So I committed. I set the scope, dialed in,…
- Watch Tomato stumble around in his underpants in the dark - 18 November 2025
Tomato's highlights from his stream of No Time For Pants! The build he played was the original release version, and it’s fun (and slightly chaotic) looking back at how far things have come since then. I still wince whenever I see that old inventory system… 😅 Huge thanks to him for checking out the game, thanks to you for the support, bug reports, and patience while I keep patching and improving the game.
- Update 1.0.5 - 17 November 2025
No Time For Pants – Main Branch Stability Update Hey N.O.R.M.sThis update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around the scrap system and core gameplay mechanics. Thank you to everyone who helped test and report bugs. Constructive feedback helps me make the game better and is always welcome. Scrap System Stability ImprovementsThere was a bug preventing the UI from updating unlocked blue prints on New Games. This bug has been squashed.Reworked scrap payout logic to eliminate cases where scrap totals wouldn’t increase even though items were destroyed.Added lightweight diagnostics to catch any remaining edge cases.Added logs to the UI for scrappingIf you run into an issue, please let me know.Loot & Drop System StabilityLoot Drops: Improved spawning logic to reduce loot falling through the flo…
- Update 1.4.0.2 (Beta) - 16 November 2025
Hello N.O.R.Ms,This patch to beta should resolve a lot of the bugs that are being reported around scrapping. If you are playing on beta branch and have an issue with scrapping, please reach out to me on Discord. Your logs might be able to help me.C:\\Users\\ \\AppData\\LocalLow\\PixelPushInc\\NoTimeForPants\\Player.log 🧩 How to Access Beta BranchRight-click No Time For Pants in your Steam Library.Select Properties → Betas.Enter the code NoTimeForPants1024.From the drop-down, choose betabranch.Launch the game.You can return to the main branch any time by selecting None in the same menu. ⚙ Enemy Behavior ImprovementsFixed several issues with ankle biter enemies getting stuck, misreading the ground, getting stuck in the walls etcImproved gravity and ground-detection so enemies fall and land more naturally.Smoother movement overall with reduced jitter and erratic turning.📦 Loot Drops Beha…
- Update 1.4.0.1 (Beta) - 12 November 2025
Hey N.O.R.M.s This patch focuses on tackling one particularly elusive scrap payout bug and smoothing out some core systems for better gameplay and stability.The update is currently live on the Beta Branch so players who’ve been affected can help confirm the fix before it goes to the main build. Thank you to everyone who’s been patient while I track this down! 🧩 How to Access Beta BranchRight-click No Time For Pants in your Steam Library.Select Properties → Betas.Enter the code NoTimeForPants1024.From the drop-down, choose betabranch.Launch the game.You can return to the main branch any time by selecting None in the same menu.🔧 Scrap System FixesReworked the Scrap Container payout logic to prevent cases where scrap totals didn’t increase despite destroying items.Added redundancy checks and improved reliability for tracking scrap conversion events.If you still encounter a payout issue,…
- No Time For Pants - 1.0.4 Update Notes - 5 November 2025
Hey N.O.R.M.sThis update focuses on onboarding and early-game clarity, helping new players better understand the game loop and core mechanics they can expect and giving them a chance at some more loot from the start. It also rolls over the save-game fixes from the beta branch as well as some UI tweaks🕹️ GameplayReworked initial spawn area - expanded with a larger zone and more loot opportunities.Rebalanced Halloween-themed items - now properly integrated into loot tables.Adjusted item balance - corrected a few items that had inaccurate stats.Reduced the size of the glass damage - it’s easier to jump over.🧩 UI / Quality of LifeStore items now rotate on hoverEquipped item info – hovering over a slot that has an equipped item now displays that item’s details.Added a "Review Game" button to main menu.
- Hotfix 1.0.3.1a - 31 October 2025
Small update improving save and resource persistence between sessions, along with minor backend optimizations. Fixed an issue where Crouch and Healing were not able to be rebound
- 📰 No Time For Pants – Update 1.0.3.1 - 29 October 2025
Hey everyone - this patch focuses on cleaning up some launch - week pain points and adding some small seasonal items for N.O.R.M.🧰 UI ImprovementsAdjusted UI canvases to better support different aspect ratios including (Full resolution and display options coming soon!)Item info panels now stay within screen bounds. The Key Binding section of the Options menu now scrolls correctly so every binding is visible.Stamina Recovery stats now show correct green/red.“Stat Player” label renamed to N.O.R.M.💼 Inventory & Gameplay TweaksInventory refined: items now organize into three zones - Resources, New, and Main - for clearer sorting. • Resources like Flesh and Silicon go automatically into Resources. • Newly found gear starts in New. • Move items to Main once you’ve reviewed them. • When the inventory changes size, items stay clamped neatly within their zone instead of snapping to center.Adju…
- Rollback to 1.0.3 - 28 October 2025
Earlier I pushed an update to 1.0.3.2. Someone commented that they lost their progress as a result of the update, which is not supposed to happen. In order to prevent this from happening to anyone else, I immediately rolled back the version to release version which was actually v1.0.3. I'm sorry for the inconvenience.
- No Time For Pants Update 1.0.3 for Release - 22 October 2025
Hello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic. This allowed me to make lighter/non armor items more relevant, giving you a chance to dodge. "Yoink!" Added a beam energy weapon that sets stuff on fire, including you if you overheat- so be careful!Updated the atmospheric lighting Updated the foreground art to give the graphics a little more depth Added some "stealth" light variants. The light is orange and they are not as powerful, but they attract less attention from enemies and don't set off spawns as much. Rebalanced power consumption for gear. Flashlights now consume much less energy so you can use them more frequently without constantly running out of batteries. Updated the graphics for the store. Items will spin slowly when you hover over them, there's a little more color. Its just…
- No Time For Pants update notes v 1.0.2 - 10 October 2025
Hello N.O.R.M.S., This update touched a lot of different things- A once over on item art, adding several new items, updating loot drops and balancing, a couple new monster variations, expanding the gas and fire damage mechanics etc.. So a little bit of everything as I push into the 2 weeks to launch window.Added a gear attachment point dedicated to shirtsAdded new weapons- Golden AK variant Golden Desert Eagle handgun A mini 14 A-Team variant assault rifle A semi auto mini-14 style rifle A mini suppressor Added new magazine attachments Added new gear as well as some gear variations- some of them have stat differences, some are just cosmeticUpdated art for weapons and gearTweaked balance of weapons and gearCapped resistances for melee/fire and kinetic damage. Added implants that can increase resistances.Gas damage now accumulates and is weighted on the player’s protection level. So the g…
- No Time For Pants Featured on SplatterCatGaming - 28 September 2025
Hello N.O.R.M.s,I just realized I never highlighted that No Time For Pants was featured on SplatterCatGaming! His community gave us an amazing spotlight, and thanks to that we’ve passed 1,700 wishlists. This kind of support is huge for me. The feedback from Splattercat and his community was the driving force behind the last update I did, and I want to make sure they get the credit for helping push No Time For Pants to be better. If you haven’t wishlisted yet, please consider it — every wishlist helps push the game higher on Steam and gets us closer to a strong launch.Thank you all for the support — let’s go! – Bradley
- Update notes for build 20061068 - 20 September 2025
Hello N.O.R.M.s I'm pretty excited about this latest update. Barring any hotfixes or balancing tweaks, this will probably be the last content update before launch.Gameplay-New Alarm System- Smoke from cigarettes/cigars, smoke from killing the clean bot, setting things on fire with laser weapons will trigger the alarm if it contacts any of the sprinklers. The alarm can also be triggered manually by the fire alarm pulls if you want to increase difficulty. The alarm will increase the alert significantly when triggered.The alarm will trigger sprinklers which will flash red light and extinguish any fire under them. There is one alarm system per section -Cigarettes and Cigars are now consumable.When activated they will increase your healing rate and slightly restore your health until they are consumed. They will decrease your stamina and the smoke can set off the alarm if you smoke under a fi…