- Update 1.5.0 DLC, The Forsaken One - 3 August 2026
Hey Everyone!Thanks for supporting the game as always! This will be one of the last updates(s) as I will move on to a new project. I will still remain active in the discord server for any questions related to Crimson Night, and if there are severe bugs I will fix them.Discord Server: https://discord.gg/D3meqnq5REThis patch contains a new DLC Class, The Forsaken One. It is a powerful new dexterity class which has a wrath build up to a powerful transformation, granting access to new powerful skills! It is very fun to play and requires intermediate skill in the skill checks.Small Bugs/Overhauls:Buffed Pocket sand to increase it's chance to apply blinded from 66% to 75%"Nerfed" Tinkerer by restricting the craft from working if you already have 16 consumables in your inventoryIncreased the chance for the Healer event to appear if you enter a night with 2 or more limbs missing in total in you…
- Big Update: 1.4.0 - 12 July 2026
Patch 1.4.0 Hey everyone, thank you for supporting my game! This patch was meant to be a small one but eventually I got quite some inspiration and ideas so I went ahead and made sure it is a big one ːlunar2019piginablanketː. NEW: - The Tinkerer class! (Cost: 75 Moondust) - 8 NEW CONSUMABLES (spread across all rarities) - Berserker Passive: Added new extra passive increasing your damage dealt by 0.5% for each % missing health. OVERHAULED: - Increased the power of Taunting to make its effect seem more reliable. Brawler: (Quite a lot has changed and I've tried giving the Brawler more of it's own identity) - Renamed passive from "Natural" to "Dragon Spirit" - Added new Particle which shows when "Dragon Spirit" is triggered - Removed Turtle Up skill and added a new skill called "Dragon Cannon" - Renamed Head Ringer to "Dragon Tail"BALANCING: Pirate: - Buffed the plunder passive to trigger fr…
- Patch 1.3.1 - 23 June 2026
Hey everyone, thank you for playing and supporting my game!This patch includes some hotfixes for bugs encountered.Fixed an issue where sometimes the Port DLC would not be visible if the Host owns it to other clients (desync).Fixed Jester not gaining a random passive if it had the bloodloss I & II status effect.
- MAJOR UPDATE: 1.3.0 - 15 June 2026
Patch 1.3.0 Hey everyone, thank you for supporting my game! This patch is earlier than planned but it feels finished and has been tested enough to be released. It has quite some good changed to the system to make the game more fun. NEW: - Ranger Class (cost: 50 Moondust) - Jester Class (cost: 400 Moondust) - Drowned and Divine Race! (Cost : 100 and 250 Moondust) - Alchemist and Chest Wave Events! (Cost: 50 and 75 Moondust) - Added fullscreen effect for having 5 and 6 curse stacks indicating that your curse level is quite high - A popup gets shown now when a gained achievement unlocks something in the Unlockables of the Main Menu. Overhauled: - Hidden status effect CHANGED from “decreasing chance of being attacked by 50%” to “Cannot be directly targeted by attacks.“ meaning that you can only get hit by splash or AOE attacks when hidden (this rule is exempt when only hidden targets are av…
- Patch 1.2.1 - 18 May 2026
Patch 1.2.1Thank you to everyone playing currently for supporting my game!Patch 1.2.1 contains a few small bugfixes regarding the Forgotten Port DLC while also giving the Reaper passive a slight QOL change.Fixed animation bugs at phase 2 in Night 5 of the Forgotten Port bossFixed the optional boss and final boss of the Forgotten Port not being included in the Monster LogReaper will no longer heal full health targets if there is another target which has more current health than that targets max health. (Fixing the bug where a player who has 110 health and is full HP gets healed instead of a player who has taken damage but has 120 health remaining health)If you have any questions or feedback about the game, please feel welcome to join the discord! Discord Server:https://discord.gg/D3meqnq5RE
- Forgotten Port Released 1.2.0 - 15 May 2026
Patch 1.2.0Thank you to everyone playing currently for supporting my game! LINK TO DLC: Patch 1.2.0 contains a brand new DLC containing a whole new Act as variation on Week 2 and a new playable class! I also fixed quite some gamebreaking bugs.NEW: Forgotten Port DLCNEW: Forgotten Port Pirate ClassFixed Game Over on special occasions being called 2 times, causing double loot glitch/double night progression and overall a broken inventory.Fixed a bug where summoned targets where not cleared correctly when attacking causing some attacks to include summoned targets as targets where it should have not been possible.If you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server:https://discord.gg/D3meqnq5RE
- Patch 1.1.3 - 5 May 2026
Patch 1.1.3Thank you to everyone playing currently for supporting my game!Patch 1.1.3 contains a lot of balancing changes towards the Summoner class who was way too weak.Soul Cycle Passive: REMOVED the max health reduction.Soul Cycle Passive: NEW, when passive reaches max stacks, the next damaging summon ability will deal 50% more damage.Summon Knight: NERFED the base damage from 120% to 110%Summon Knight: BUFFED the health cost to be reduced from 15% max hp to 10% max hpSpider Swarm: BUFFED the minimal hits from 3 to 4 hitsSummon Minotaur: BUFFED the base damage from 67% to 95%Summon Minotaur: BUFFED the chance to fear from 75% to 90%Restoration Rain: BUFFED the chance to apply restoration on allies from 80% to 90%Summon Dragon: BUFFED the base damage from 50% to 60%Summon Dragon: BUFFED the health cost to be reduced from 60% max hp to 50% max hpFIXED Summoner resurrect animation loopi…
- Patch 1.1.2 - 28 April 2026
Patch 1.1.2Thank you to everyone playing currently for supporting my game!Patch 1.1.2 contains a few small bugfixe and balancing changes.Buffed Summoner Passive to reduce max health from 25% to 10%Buffed Marauder Passive lifesteal from 4% to 5%Improved the Lifesteal particle visualFixed a bug causing evading players on certain conditions to still lose a limbFixed revive animation missing from the Summoner classIf you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server:https://discord.gg/D3meqnq5RE
- Patch 1.1.1 - 23 April 2026
Patch 1.1.1Thank you to everyone playing currently for supporting my game!Patch 1.1.1 contains very small bugfixes/balancing changes.Fixed status effect "Blessed" also blocking positive status effects (this has been bugged for a week now)Energy gained got slightly nerfed from its checkpoint reaching on 10-15-20-25-30 to 10-15-25-35-40 pointsPlaying on Hardcore mode now gives 15% more MoondustSlightly increased the overall difficulty of Act 5 to be a bit harder and the Hub to be a bit more expensiveIf you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server:https://discord.gg/D3meqnq5RE
- Version 1.1.0 Hardcore Mode - 20 April 2026
1.1.0 HARDCORE MODE + 2 NEW CLASSESHello everyone! This patch introduces a brand-new HARDCORE difficulty, selectable during Character Creation. Once chosen, your playthrough will be locked to this challenging mode, no turning back! Conquering HARDCORE will reward you with a special achievement, unlocking the powerful new “Marauder” class in the Unlockables tab. In addition, I am introducing another new class: the “Summoner”. This class is tied to a quest-based achievement that can be obtained in Act 1, keep an eye out as you progress! These are the changes you can expect in the HARDCORE mode:Enemy Health is increased across all difficultiesEnemies have scaling power through each ActAll enemy skillchecks are 10% fasterGold gained is reduced by 15%1 Extra wave guaranteed for each difficulty.Chance for gaining a random rest moment between waves has been reducedThe chance of limbloss has be…
- Patch 1.0.4 - 4 April 2026
Patch 1.0.4Thank you to everyone playing currently for supporting my game!Patch 1.0.4 contains a few balance changes to prevent some unhealthy playstyles.Dexterity critical damage per point reduced from 1.25% → 1.0%Damage reduction from guarding/blocking changed from 50 + 0.4% per constitution point → 0.3% per pointDodge window increase per Speed point reduced from 2.25% → 1.5%Constitution now increasingly reduces dodge window per pointEnemy shielding now scales more stronglyIf you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server: https://discord.gg/D3meqnq5RE
- Patch 1.0.3 - 31 March 2026
Patch 1.0.3Thank you to everyone playing currently for supporting my game!Patch 1.0.3 contains very small bugfixes/balancing changes.Fixed a certain event not being accessible on Week 3 on Night 6 and 7 making the optional boss encounter not possible after Night 5Improved the Priests Passive to ignore uncleansable status effects which made the passive useless.If you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server: https://discord.gg/D3meqnq5RE
- Patch 1.0.2 - 25 March 2026
Patch 1.0.2Thank you to everyone playing currently for supporting my game!Patch 1.0.2 contains very small bugfixes/balancing changes.Fixed player having a beard in combat if they selected to have no beard in character creation.Fixed typo after paying in certain events from "payed" to the correct word "paid".Made the demon shop slightly more expensive since it felt like free items.If you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server: https://discord.gg/D3meqnq5RE
- Patch 1.0.1 - 19 March 2026
Patch 1.0.1Thank you to everyone playing currently for supporting my game! I appreciate it a lot and you people have no idea how big of a smile it gives me :DPatch 1.0.1 contains very small changes but necessary ones in my opinion:Fixed races tab in the unlockables window being cropped slightly on the bottom.Limited the maximum waves of Night 1 of Act 1 to be a maximum of 5 waves in total. (The tutorial fight and boss fight at the end made the night last 7 waves which was way too long.)If you have any questions or feedback about the game, please feel welcome to join the discord!Discord Server: https://discord.gg/D3meqnq5RE
- GAME OUT NOW! - 17 March 2026
Crimson Night Has Officially Released!The wait is over. Crimson Night, my dream game and ambition project, has finally launched on Steam!To celebrate the release, the game is currently available at 10% off for a limited time.Thank you to everyone who has supported the project so far. Your feedback and enthusiasm mean a lot, and the journey is only just beginning. Post-Launch Roadmap (First 3 Months) Month 1 • Bug fixes and improvements • A new Hard Mode for players seeking a greater challenge • A new earnable class to unlock and playMonth 2 • A brand new Act DLC expanding the story and worldMonth 3 • Expansion of existing content across the game If you enjoy dark fantasy, challenging combat, and a mysterious world filled with danger, now is the perfect time to enter the Crimson Night.Thank you for playing.
- Discord Server Live Now! - 8 February 2026
Discord Link: https://discord.gg/D3meqnq5RE
- Crimson Night: Demo Available Now! - 3 February 2026
Hey, Bosko here!If you are reading this, thanks for supporting my indie game! Created all by myself.I want to announce that the official release date for the game will be: March 17th this year (2026)!The demo is a mere fraction of all the content that will be available in the game.The price of the game will be: 10.99€ discounted at 9.99€ for the first week of the release (be sure to wishlist it!).Even though the game is mostly finished, I will listen to all feedback and improve the game as time goes on.Are you more curious about the features and small sneak peaks of what is to come? Follow my socials where I post on a regular basis:Youtube:Tiktok:https://www.tiktok.com/@crimson_night_official