- Update 1.04 - database migration and bug fixes - 9 February 2017
We recently migrated our database from the now defunct Parse service. Some players have experiences crashes on Windows 10. This should now be fixed. General bug fixes. Thanks to our community for the ongoing support!
- Update 1.04 - database migration and bug fixes - 9 February 2017
We recently migrated our database from the now defunct Parse service. Some players have experiences crashes on Windows 10. This should now be fixed. General bug fixes. Thanks to our community for the ongoing support!
- Update 1.03 – menu music mute button & UI controller navigation tweaks - 27 June 2016
Hi all - another small batch of updates Added menu music mute button to UI Fixed problem with menu music mute button and navigating with controller Fixed problem navigating garage with controller Fixed problem with drift meter scaling Miscellaneous minor fixes Cheers, FOAM Devs :)
- Update 1.03 – menu music mute button & UI controller navigation tweaks - 27 June 2016
Hi all - another small batch of updates Added menu music mute button to UI Fixed problem with menu music mute button and navigating with controller Fixed problem navigating garage with controller Fixed problem with drift meter scaling Miscellaneous minor fixes Cheers, FOAM Devs :)
- Update 1.02 - Russian, unicode & UI / HUD tweaks - 1 June 2016
Another small batch of updates Fixes for handling unicode in paths, file names and ID3 tags Fix for display of Russian characters Window title bar now reads Riff Racer New progress bar in-game and during track analysis Graphical fixes to other progress meters (XP etc.) Cleaned up icon graphics and menu scaling Misc minor other graphic fixes and tidy-ups Cheers, FOAM Devs
- Update 1.02 - Russian, unicode & UI / HUD tweaks - 1 June 2016
Another small batch of updates Fixes for handling unicode in paths, file names and ID3 tags Fix for display of Russian characters Window title bar now reads Riff Racer New progress bar in-game and during track analysis Graphical fixes to other progress meters (XP etc.) Cleaned up icon graphics and menu scaling Misc minor other graphic fixes and tidy-ups Cheers, FOAM Devs
- Update 1.01 - volume and car pack fixes - 17 May 2016
A few small fixes in this update: Max volume reduced by 15%. Volume can be adjusted in game: Users with volume up and down buttons on their keyboard can use those. Otherwise: ctrl+alt+' ' increases volume. The volume configuration screen now snaps to the 10 different volume levels. The issue applying purchased car packs which required funds to be available (but not used) is fixed. The unlock all car packs achievement check has been fixed. Cheers, FOAM Devs
- Update 1.01 - volume and car pack fixes - 17 May 2016
A few small fixes in this update: Max volume reduced by 15%. Volume can be adjusted in game: Users with volume up and down buttons on their keyboard can use those. Otherwise: ctrl+alt+' ' increases volume. The volume configuration screen now snaps to the 10 different volume levels. The issue applying purchased car packs which required funds to be available (but not used) is fixed. The unlock all car packs achievement check has been fixed. Cheers, FOAM Devs
- Full release! - 12 May 2016
It's time for Riff Racer to boost through the sync line and into full release! Launch features include Brand new genre colour schemes for pop, jazz / funk / soul and classical. Updated genre colour schemes for rock, dance & hip-hop / urban. 25 bundled tracks. 15 cars and a total of 108 styling packs from Bubblegum & Bluenote, Candy Apple and Carmine to Samurai and Shadow. Overhauled vehicle / styling pack prices & earn rate for Coins. Increased the maximum user level to 40 with exponentially more experience required for the higher levels. Changed the user level background bar on the profile page to show progress to level 40 rather than to the next level. Handling tweaks and camera changes with a new "high" camera for extra forward visibility. Camera choice now persists across game sessions. UI display tidy up improvements including better handling of differing resolutions. UI navigation…
- Full release! - 12 May 2016
It's time for Riff Racer to boost through the sync line and into full release! Launch features include Brand new genre colour schemes for pop, jazz / funk / soul and classical. Updated genre colour schemes for rock, dance & hip-hop / urban. 25 bundled tracks. 15 cars and a total of 108 styling packs from Bubblegum & Bluenote, Candy Apple and Carmine to Samurai and Shadow. Overhauled vehicle / styling pack prices & earn rate for Coins. Increased the maximum user level to 40 with exponentially more experience required for the higher levels. Changed the user level background bar on the profile page to show progress to level 40 rather than to the next level. Handling tweaks and camera changes with a new "high" camera for extra forward visibility. Camera choice now persists across game sessions. UI display tidy up improvements including better handling of differing resolutions. UI navigation…
- More fixes and a change to volume handling - 4 April 2016
Hi All You may notice a new build of the game today which includes some more bug fixes including a boost to the in-game music volume. Because we felt that the change to the volume control adds to the game experience we are releasing it straight away. We hope you enjoy it! The FOAM Team
- More fixes and a change to volume handling - 4 April 2016
Hi All You may notice a new build of the game today which includes some more bug fixes including a boost to the in-game music volume. Because we felt that the change to the volume control adds to the game experience we are releasing it straight away. We hope you enjoy it! The FOAM Team
- DAT has been updated - version 0.5.4 - 31 March 2016
Hi All We've just released another update to Drive Any Track (0.5.4) We've been busy beavering away behind the scenes, fixing bugs, tidying up the look and adding new features. Among the new features are: A 'Next Track' option at the end of races which will take you straight to a race of the next audio track in the same directory as the track you have just raced - handy for racing albums. A new separate menu for the music tracks that come bundled with DAT. The build includes a first look at some of the changes we've been making to the front end user interface. New front end sounds and music. The front end music can now be muted and unmuted ctrl+M (this setting is persistent between game sessions). We've fixed or improved some of the navigation of the front end. We have fixed various crashes and track generation issues with many of the music tracks that you have told us about. We've fixe…
- DAT has been updated - version 0.5.4 - 31 March 2016
Hi All We've just released another update to Drive Any Track (0.5.4) We've been busy beavering away behind the scenes, fixing bugs, tidying up the look and adding new features. Among the new features are: A 'Next Track' option at the end of races which will take you straight to a race of the next audio track in the same directory as the track you have just raced - handy for racing albums. A new separate menu for the music tracks that come bundled with DAT. The build includes a first look at some of the changes we've been making to the front end user interface. New front end sounds and music. The front end music can now be muted and unmuted ctrl+M (this setting is persistent between game sessions). We've fixed or improved some of the navigation of the front end. We have fixed various crashes and track generation issues with many of the music tracks that you have told us about. We've fixe…
- Drive Any Track 0.5.2 released - 21 December 2015
We've just released another update to Drive Any Track. Added: Drift Meter HUD element (can be toggled on / off) Manual accelerate / brake controls (can be toggled on / off) Customisable key controls Miscellaneous minor bug fixes The drift meter, speed mode and keyboard controls can be configured via a new options screen at Settings > Controls. In manual speed mode using a gamepad the right trigger is accelerate and the left is brake. Thanks again to our Early Access players for your support, we really appreciate it!
- Drive Any Track 0.5.2 released - 21 December 2015
We've just released another update to Drive Any Track. Added: Drift Meter HUD element (can be toggled on / off) Manual accelerate / brake controls (can be toggled on / off) Customisable key controls Miscellaneous minor bug fixes The drift meter, speed mode and keyboard controls can be configured via a new options screen at Settings > Controls. In manual speed mode using a gamepad the right trigger is accelerate and the left is brake. Thanks again to our Early Access players for your support, we really appreciate it!
- Drive Any Track 0.5.1 released - 11 August 2015
We've just released an incremental update to Drive Any Track. Added Added new visual effect so that players can tell when the car is in a drift. Brazilian Portuguese strings added to the game. Added a new screen to congratulate the player for being the first to race a track. Fixed Reduced likelihood where the player could get too much air from a ramp making them land very close to or on top of barricades, dips or ramps. Thanks as always to all our Early Access players - you guys are awesome and your support is invaluable. :)
- Drive Any Track 0.5.1 released - 11 August 2015
We've just released an incremental update to Drive Any Track. Added Added new visual effect so that players can tell when the car is in a drift. Brazilian Portuguese strings added to the game. Added a new screen to congratulate the player for being the first to race a track. Fixed Reduced likelihood where the player could get too much air from a ramp making them land very close to or on top of barricades, dips or ramps. Thanks as always to all our Early Access players - you guys are awesome and your support is invaluable. :)
- Drive Any Track 0.5 released - 23 July 2015
Track database reset We’ve been working hard on the track algorithm, and with your help we’ve ironed out lots of kinks. This has however necessitated a reset of DAT’s data so that we can start again with a clean sheet. All track data has been reset - new tracks will be created with the updated algorithm, allowing us to start with a clean set of data and (hopefully) doing away with the problem of extra leaderboards being created for songs which are essentially the same version but in slightly different file formats. All high scores and ghost data have also been reset. Creator statuses have also been reset and are up for grabs again. Car prices have been adjusted so that it will take longer to earn enough coins to purchase all the cars. This is following feedback that people are earning too many coins and have nothing to spend them on. Existing car purchases are unaffected - if you’ve alr…
- Drive Any Track 0.5 released - 23 July 2015
Track database reset We’ve been working hard on the track algorithm, and with your help we’ve ironed out lots of kinks. This has however necessitated a reset of DAT’s data so that we can start again with a clean sheet. All track data has been reset - new tracks will be created with the updated algorithm, allowing us to start with a clean set of data and (hopefully) doing away with the problem of extra leaderboards being created for songs which are essentially the same version but in slightly different file formats. All high scores and ghost data have also been reset. Creator statuses have also been reset and are up for grabs again. Car prices have been adjusted so that it will take longer to earn enough coins to purchase all the cars. This is following feedback that people are earning too many coins and have nothing to spend them on. Existing car purchases are unaffected - if you’ve alr…