- Nullpoint Protocol v1.0.4 - 15 April 2026
We are continuing to improve the game based on your feedback, we hope that this new update will tackle the last major issues we were seeing in reviews: visibility, online play rewards, and builds between runs. Full list of changes:Made many changes and improvements to attack indicators across several bosses.Made several balancing changes to The Judge, Virulent Infester and Flesh Amalgam bosses.Slightly reduced VIT scaling of Rally abilityIncreased Credit scaling of Money SlashIncreased range of Damage Amplifier abilityClicking abilities in loot screen now highlights them first, and only selects them if already highlighted.Walk-up sequence in for Void Genesis boss now starts closer, at the bottom of the train.Fixed archive entries tied to encountering Void Genesis for the first time not being unlocked.Slightly optimized performance of lightning cloud VFX and hub.Fixed Double Shot not spa…
- Performance Update - 9 April 2026
Hi everyone,We are continuing the trend of improving the game based on your feedback. In this update, we have pushed a major fix for some of the performance issues new players were seeing. There was an issue with the way we were pre-compiling shaders on the loading screen that made it so ability VFX weren't pre-compiled, so they had to render the first time they ran, causing a significant lag spike.We've managed to pinpoint this issue and fix it, there should be no more lag spikes on the first use of an ability. If you still experience any please let us know! Best place to do that is our Discord.Next up we will be improving boss attack readability based on your feedback, stay tuned! Here are the full patch notes:Nullpoint Protocol v1.0.3Fixed stutters caused by rendering objects for the first timeCycles now begin with 50 credits by default.Fixed some achievements not being obtainable.Ev…
- Addressing your feedback V1.0.2 - 8 April 2026
Hi everyone,Thank you for all the feedback you've given us on the game, both positive and negative. We hear you. We are actively working on making the game better and live up to its potential. We have introduced some changes that will tackle some key areas of feedback: The issue: - The pacing of the game is too slow; there are too many events, rests, and shops compared to boss fights.What we've done: - We now guarantee a boss fight in the first cycle you go through. - We've also reduced the amount of shops, rests, and events in early cycles. This should get you into the action a lot quicker and not waste your time on shops and rests that don't meaningfully impact your game early on. The issue: - Boss attacks are unclear, hard to read and messyWhat we've done:We've tweaked the visibility of various elements of different boss fights. We know there is more work to be done here; we will get…
- Nullpoint Protocol v1.0.1 - 6 April 2026
Nullpoint Protocol v1.0.1This is a small update to address some post-launch issues. More assets are now pre-loaded during the initial loading screen. This should reduce stutters during gameplay when attacks occur for the first time.Player hit sound now has a cooldown.Updated status screen tutorial image.Reduced prices of items purchasable using VS Samples. If you are using the 595.97 Nvidia drivers on a new generation of graphics card (50XX series), you may get a strange graphical bug. If you downgrade to an older driver (anything in the 580s) it will solve this issue.The easiest way to downgrade your driver is to go to the Nvidia app > drivers > scroll down to previously installed and click the 3 dots to reinstall an older version.
- Nullpoint Protocol is OUT NOW! - 6 April 2026
Nullpoint Protocol is officially out now on Steam!! Jump in solo or with up to 3 friends and take on the Void Shepherds in fast, high-intensity runs built around team synergy.MMO-style raid bosses, without the grind.1-4 player co-op roguelike (online & couch co-op supported)Fast runs, high replayabilityCreate unique build synergiesWe hope you enjoy the game! Join our Discord to find co-op buddies, share your builds, or get support with the game.
- Creators Info - 2 April 2026
CreatorsWe've had various creators reach out for keys to cover Nullpoint Protocol on their channel. Unfortunately it's getting hard to weed out the bots from genuine interest, so if you are a creator that would like a Steam key for Nullpoint Protocol to cover the game on your channel, please fill in this form: https://forms.gle/KFRhsVDz64Padf9N6
- Release Date Reveal! - 19 March 2026
Hey friends!We have just revealed the release date for Nullpoint Protocol, our 1-4 player co-op roguelite that delivers the intensity of MMO-style raid encounters without the grind.Ever since our demo launch earlier this year we’ve been working really hard at improving all aspects of the game, it’s been a challenging but rewarding journey for our team. After tons of positive feedback from showcasing the game at conventions, we can’t wait for players to finally get their hands on the full game.Releasing our first indie game, fully independently, is a dream come true for us. Thank you for all of the support!The game will launch on April 6th on Steam.CreatorsIf you'd like early access to the full game, or want to talk to us about partnerships for our launch, please send us an e-mail at: [email protected]. In the e-mail, please provide a link to your main channel.
- Dev Playthrough + Q&A - 17 March 2026
Hope you're all enjoying the updated demo for Steam Next Fest!We fielded some questions from our Discord server, and we're answering them in this live stream, along with providing a look behind the scenes of the development of Nullpoint Protocol!
- Update v0.2.1 - 18 February 2026
We've been hard at work trying out things based on the feedback that we received over the course of the raid party and other sources and are excited for you to try it out! In preparation for Steam Next Fest we pushed a major update to the demo. Based on your feedback, we set out to improve the pacing, clarity, and balance of the game. We hope that these changes make the game more fun and easier to understand!We've also added a brand new boss to the demo!A high-level summary of the changes (full patch notes below):Improved the speed and feel of combat by introducing attack chaining and reducing cooldowns on successful dodgesFearless difficulty has been made significantly harder.Improved clarity during fights: player outline, sound feedback, boss attack indicatorsTutorial has been completely overhauled with improved clarity and more detailMore abilities have been added to the ability pool…
- Multiplayer & Upcoming Changes - 30 January 2026
Greeting Hunters!Just wanted to take a moment to thank all of you who have played the demo and given us feedback, both positive and constructive! We've gotten a much better idea about what people like about the game, what people expect, and some of the pain points.We hear you, and we are prioritizing adressing pain points with the game as soon as possible. Before I get into what we have planned, here's a brief explainer on how to play multiplayer:HOW TO PLAY MULTIPLAYER Play -> Online Play -> Create a Room -> Create Room Through Steam -> select/create save slot Then, you can either:Make the room publicly discoverable, and your friends join that wayInvite friends through Steam by opening the overlay (shift + tab)Here is a short video showing you how to do this in-game:We recognise that this is complicated and unintuitive, and are currently working on making multiplayer UX much simpler!Ad…
- Nullpoint Protocol Demo Live Now! - 22 January 2026
Hey friends!We are very excited to announce that a playable demo for Nullpoint Protocol, is now available!! Whether you’re a fan of MMO raids or a newbie to them, we think you’ll love the intense action of Nullpoint. Check out this sleek new trailer:Demo Features3 raid-style boss encounters29 player abilities(15 core abilities, with additional upgrades earned through loot and shops)Online co-op, couch co-op, and single-player supportDifficulty scales dynamically based on party sizeThis demo gives you just a taste of what the full game has to offer, although we like to think it's a pretty good taste!What’s Coming in the Full Game?The full release will expand significantly on the demo with:More bosses and encountersA larger ability and weapon poolMeta-progression systemsIn-game lore journalsRandomised events that can dramatically change a runThe full version of Nullpoint Protocol is curre…
- Demo Launch Raid Party! - 21 January 2026
Hello Hunters! It's almost time, we'll be launching the demo for Nullpoint Protocol tomorrow!! (unless you're reading this in the future) To celebrate the launch, we're hosting a Raid Party challenge. Assemble your squad, get your loadouts ready, and race for the fastest clear! We look forward to seeing what crazy builds you come up with to tear through the Void Shepherds. 📅 Event TimeSaturday, January 24th 7:00 PM UTC | 11 AM PT Duration: 4 hours How the Event WorksCompete to achieve the fastest total time spent in combatRuns must be played on Fearless difficultyHow to EnterComplete a run on Fearless difficultyTake a screenshot of the final run results screenPost the screenshot in the #share-runs channel in the Nullpoint DiscordEach squad may submit multiple runs, but only your best valid time will be considered.Prizes🏆 Grand Prize (Fastest 4-Player Squad)Your squad’s names are perma…
- The Long Road to Nullpoint - 9 January 2026
We are almost a year into the development of Nullpoint Protocol and it occurs to us that we have been a little too tight-lipped regarding our progress! Some of you are already familiar with Everbloom Games after our nine years of creating Minecraft Marketplace content and have been kind enough to follow us as we make our first proper foray into indie game development. A number of you have also been so good as to follow what few updates we have given, but for those of you who are just joining us, let us give you a bit of a briefing on the journey so far. If you want to watch a more detailed version of this dev diary, then check out this video on YouTube, where several of our teammates talk about their work and the process of creating this game! Concepting Nullpoint ProtocolAs with any and all projects, we started with nothing. A blank sheet of paper. A clean slate. As a team, the first t…
- Follow to stay up to date on Nullpoint Protocol Development - 18 December 2025
If you'd like to receive more regular updates on the development of Nullpoint Protocol, following us on socials is the best way to do so. Here are the social platforms we'll be active on: Bsky: https://bsky.app/profile/everbloomgames.com X: https://x.com/EverbloomGames - We'll post teaser screenshots here, as well as video content, this will be the most unfiltered and uncurated content. Instagram: https://www.instagram.com/everbloomgames Tiktok: https://www.tiktok.com/@everbloomgames - We'll post short form videos highlighting features of the game, as well as how development progress is going YouTube: - We'll post major updates, trailers, announcements, as well as the ocassional dev log Discord: https://www.discord.gg/XJC8SWpE74 - This is where you get to chat to us directly! Ask us questions about the game, give feedback, get to know us! We're the most active and responsive on our Disc…
- Discord & Post-PAX Wrap-up - 2 September 2025
Our first PAX is in the books, and we would love to thank each and every one of you so much for making it an event above and beyond anything that any of us could ever have predicted! We had some of the loveliest people stop by, from FFXIV and Guild Wars 2 Raiding groups, to industry veterans, to everyday players. Thanks to all of them, we gathered tons of valuable feedback on the game, which we're going to take back to the team to help make the game even more awesome! Another highlight for us was the fanart we got from people stopping by! Each day we challenged people to draw one of the animal characters from the game, which led to an amazing wall of sticky notes full of delightful doodles! Here are just of a few of the axolotl drawings!We also got tons of new wishlists! We have now crossed the 1000 wishlist mark, a major milestone for our game, but we've still got a long way to go! The…
- PAX West - 29 August 2025
We have been working really hard on Nullpoint Protocol for the past few months! We've created a playtest version of the game that showcases the combat and a few of the boss fights that will be in Nullpoint Protocol. If you're heading to PAX West, come find us and play the game! We'd love to hear what you think of it. This is the first bit of the game we are showing to "the real world" (outside of our friends and family who are all very nice). We are very excited to hear what you think! Don't hold back on your feedback, we want to make this game the best it can be!You can find us in the Arch Expo hall. If you find the Larian Studios booth and follow the path on its left side, you'll eventually come across our booth! P.S. If you're on the hunt for cool pins, we'll be giving out free pins at our booth if you've wishlisted the game!
- Announcing Nullpoint Protocol! - 7 August 2025
Hi! We are Everbloom Games, for the past 10 years we've been making hit DLC for Minecraft, including official Dungeons & Dragon's and Walt Disney World DLCs. Now we are making a move into indie game development with our first title: Nullpoint Protocol. Nullpoint Protocol is a 1-4 player co-op action roguelite where you face harbingers of the apocalypse in high-intensity boss fights that feel like an MMO raid. Craft your own class from randomized loot, master each boss fight, and save your species from extinction! Each boss unleashes complex attack patterns, which you must learn to read and dodge. Every run gives you another opportunity to hone your skills as you prepare to face the final boss. You're on a fixed timeline though, you'll need to make some bold choices throughout your run to make sure you are ready on time to face the final boss.To do so, you'll be rewarded with a selection…