SPSTEAMPULSELIVE ANALYTICS
Minerva Labyrinth

Minerva Labyrinth Steam metadata

Midnight Spire Games | Nov 5, 2025 | game

Released

0players observed · 24 September 2026 - 08:16:07 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)408
  • Revenue (VGI)$3,914
  • Review score100% positive

Minerva Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)408
  • Revenue (VGI)$3,914
  • Review score100% positive
  • Total reviews18
  • Release dateNov 5, 2025
  • DeveloperMidnight Spire Games
  • PublisherMidnight Spire Games

Genres: RPG

Company pages: Developer: Midnight Spire GamesPublisher: Midnight Spire Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Minerva Labyrinth Steam metadata

Minerva Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3520970/metadata
Steam Storehttps://store.steampowered.com/app/3520970/
Steam Communityhttps://steamcommunity.com/app/3520970
PCGamingWiki search
IGDB searchSearch IGDB for Minerva Labyrinth

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 18 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Color Alternatives, Custom Volume Controls

Achievements

35

Platform releases
  • Steam 5 November 2025

Latest Steam announcements

  • v1.0.9 - Minor updates - 13 September 2026

    EnhancementsImpassable pits will now display on the map as walls instead of open space.The news at HQ will now display as "E" on the map instead of the generic "!".Application startup will now display the loading screen instead of a black screen.Minor art updates and corrections.Bug FixesFixed status duration refreshes being off by one round in certain cases.Fixed an animation issue with certain spear traps.Fixed transformation sparkles appearing over certain menus.Fixed misaligned movement arrow.Fixed GUI input during application startup bleeding into the main menu.

  • v1.0.8 - Quick-equip and misc fixes - 30 April 2026

    You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first empty slot, or the first slot if neither is empty. This change does not impact the full equipment menu.Enemy status pips and text will be slightly darkened when the enemy is dithered (in the back row or during target selection).Fixed movement getting stuck in run mode if a modifier key (Ctrl/Alt/Shift) is active.Fixed menu navigation not responding if a modifier key is active.Fixed Dispatch damage scaling incorrectly.Renamed some low-tier consumables.Fixed some minor art errors.

  • v1.0.7 - Skill balance enhancements - 12 March 2026

    GeneralMost low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below.Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified in skill descriptions.The damage types manual page now explains shields.Fleeing from a random encounter will slightly reduce the time before the next random encounter.Simplified language relating to KO ("shattered") status.Skills that do not consume the user's turn are now simply tagged "(Free Action)" in the description.Various minor clarifications to skill text.Minor tweaks to some status icons.The enemy status display option now defaults to pips, the same as for players, to avoid confusion about effe…

  • v1.0.6 - Minor fixes - 28 December 2025

    Fixed an issue with analog input getting stuck in a repeating state for both menus and field movement. Some input edge cases may behave slightly differently than before.For boss enemies only, the diminishing returns from hostile turn manipulation will no longer reset after each turn. This primarily impacts Cresting Wave.Fixed Gliding Prow displaying the wrong Defense bonus (the correct value is +20).Added a line to the weapon types manual page explaining the range descriptor (S/M/L).

  • v1.0.5 - Minor updates - 14 December 2025

    BalanceThe first character in the party will be attacked slightly more frequently than before. The last two characters in the party, and the last character in the front row, will be attacked slightly less frequently than before.Sea: Slightly increased the added threat from Gliding Prow.Vengeance: Slightly reduced the added threat from Overpower.War: Slightly increased the added threat from Champion.Slightly increased Power for all tier 1 weapons (bronze/ash/leather).Reduced the Defense penalty on Hobble Skirt from -10 to -6.TutorialsAdded a tutorial prompt at HQ about optional NPC dialogue after the first trip to the hospital.Added a tutorial prompt at HQ about new equipment and dialogue after unlocking the steel mill.Added a Headquarters topic to the in-game manual.Tutorial prompts in the hospital will not display if the prologue was skipped.Slightly clarified Crowe's and Regine's init…

  • v1.0.4 - Balance tweaks, bug fixes - 18 November 2025

    GeneralPlayer characters in the front row now gain +5 Accuracy.Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present.Slightly increased enemy crit defense.Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row.Bows/broadswords now take priority over staves as starting weapons.Character creation now warns if any characters have no weapon or armor proficiency.Reorganized character creation warnings for readability. HuntIncreased damage for Leaf Step and Tear Shadows.Snakebite, Leaf Step, and Tear Shadows are now affected by M. Power.Slightly reduced MP cost for Snakebite and Tear Shadows.SunSlightly reduced MP costs for Heavenly Forge, Purifying Touch, Soothing Breath, Soothing Touch, and Sunburst.VengeanceReduced HP cost for Dispatch, Seal Evil, and Wh…

  • OpenGL compatibility fix - 14 November 2025

    This update improves compatibility with some older display adapters under Windows, which could potentially experience video corruption in OpenGL mode. Since there is no change to the application code, this release will still appear as v1.0.3.

  • Minerva Labyrinth OUT NOW! - 5 November 2025

    Minerva Labyrinth is out now, with a 10% launch discount for the first week!If you played the demo earlier this year, here are some of the improvements made over the past seven months:New Aspects and support skills, plus revised Hunt, Moon, and Vengeance skill sets.Revamped (now optional) prologue and greatly streamlined tutorial.More events and secrets in the hospital, with a slightly gentler introduction.Numerous GUI and QoL enhancements like movement hold, quicksave/quickload, and in-game manual.Many overall improvements to writing, music, visuals, and sound.

  • v0.8.4 - New Aspects and skills, art/writing improvements - 24 October 2025

    As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:Character CreationTwo new Aspects:Aspect of the Sea, an evade tank and utility fighter.Aspect of the Stars, an offensive caster with some varied utility skills.Four new support skills:Abundance: Items have a chance to not be consumed. Greater benefit with more users.Economy: Reduces the cost of rest and recovery. Greater benefit with more users.Itemancy: Allows using items as a free action once per turn, but consumes two items.Zeal: Revive items and skills restore double H…

  • Release Date: 2025-11-05 - 23 October 2025

    Minerva Labyrinth will be released on November 5th, 2025! I will also be publishing an updated demo ahead of release (hopefully today or tomorrow) with all the latest changes, including some new character build options!

  • v0.7.10 - Resistance fix - 22 September 2025

    Fixed resisted energy attacks having no effect (introduced in v0.7.9).

  • v0.7.9 - Keyboard glyphs, help menu improvements - 21 September 2025

    EnhancementsMouse and keyboard input prompts will now display glyphs instead of plain text.The gameplay information menu in Diana's room has been migrated into the field menu as Help and can now be accessed anywhere. The old Help menu has been renamed to Reference and is accessible via hotkey or from the new Help menu.Gameplay tips have been removed from the Reference menu and have been folded into the appropriate topics in the new Help menu.Added detailed information on character statistics to the Help menu.Added an option for borderless fullscreen mode. The previous fullscreen mode is now designated as exclusive mode. Note that depending on your resolution, the image may be smaller in borderless mode than in exclusive mode if pixel-perfect scaling is also enabled. This is due to a quirk in how Godot implements this mode.Increased the maximum volume that can be selected in the Options…

  • v0.7.8 - Skill description and tutorial enhancements - 9 September 2025

    All skill descriptions now explicitly state the range, area of effect, and hit bonus (if any) at the top of the description box. Numeric and status effect values are now color-coded by type. Energy damage numbers will also display ENR in color assist mode. Skill descriptions have been edited down to remove information that is now specified in this way. These changes should make it more clear at a glance exactly how a skill behaves. Slightly modified Hospital 1C (emergency room) layout and encounters to flow a bit better as an introductory level.Small additions and improvements to tutorial prompts.Updated the "gameplay tips" section of the help screen to match current mechanics and remove some redundant information.Vengeance: Reckless defense debuff reduced from -20 to -10 per stack.

  • v0.7.7 - Tutorial and RNG updates - 30 August 2025

    Prologue / TutorialTutorial mode in its previous form has been removed. The prologue (subway) will offer brief instructions / prompts at the top of the screen in certain locations, but will not provide any detailed information in the dialogue window. Most of this information can now be viewed at any time from a new dialogue menu in Diana's room at HQ.Most of the opening text in the subway has been cut.Subway layout and loot have been slightly adjusted to better serve as a tutorial.Subway enemy HP has been slightly reduced.GameplayDie rolls for accuracy and escape now use a new algorithm that should ensure a more uniform distribution of values. Both players and enemies use the new algorithm for attack rolls. Note that although distribution is more normalized than before, the results of a die roll are still used as-is, not altered or discarded. This change is primarily intended to reduce…

  • v0.7.6 - Aspect updates, misc enhancements - 16 August 2025

    This update brings a number of small balance and QoL improvements that have come out of playtesting, but the biggest changes are the updated skill sets for Hunt, Moon, and Vengeance, which have been improved to be a bit more dynamic and focused.For simplicity, only changes that impact the demo content are listed here.This update will most likely be the last major demo update prior to release. I do not have a definite release date just yet, but I am targeting end of Q3 or possibly early Q4, so we're almost there. New Aspect Skill SetsBelow are the updated skill sets up to level 4 (the max level in the demo). Some higher-level skills not available in the demo have also been modified or replaced for these and other classes, but all aspects' overall combat roles are the same.HUNTSnakebite - auto-hit one enemy and inflicts -DEFLeaf Step - damage one enemy, refresh Hunt debuffs, +SPD for one…

  • v0.7.3 - GUI and party creation enhancements - 19 July 2025

    EnhancementsAdded an option to change button selection mode for the mouse from mouseover to click. When in click mode, clicking on the selected (finger pointing) button will confirm it, and clicking a non-selected button will select it without confirming.Portrait buttons are now clickable in the field or in the field and skill menus. In the skill menu, this will select the clicked character, as with the 1-5 keyboard hotkeys. In the field or field menu, this will open one of the three character-specific menus: Character, Equipment, or Skills. The default is Character, but can be changed in the Options menu.The portrait panel will not slide out of view as long as a portrait is highlighted with the mouse.Character hotkeys now also work in the field and field menu as above. Since these are categorized as menu commands, they can potentially overlap with field command bindings; if this occurs…

  • v0.7.2 - GUI enhancements and bug fixes - 14 July 2025

    We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect.GUI EnhancementsUpdated the menu confirm sound effect to be less aggressive.Reduced the input double-click cooldown, which should make menus more responsive.Stunned, held, or sleeping combatants will display a red X over their icon in the combat timeline. Enemies will briefly display the X when killed before their icon is removed.Shattered player characters will display a broken gem icon at the end of the combat timeline.Enemies that are dithered in targeting mode no longer display their outline.Using an item in combat will now show the item name in the quick te…

  • v0.6.4 - Quicksave, cursor repeat, target highlights and more - 22 June 2025

    This update adds a ton of interface and QoL improvements, as well as some mechanical tweaks and a handful of bug fixes. Quicksaves, cursor repeat for gamepads, improved status visuals and targeting visibility, enemy HP bars for Scouts, more information in certain menus, and improvements to mouse support and color assist mode are some of the highlights.QoL / Interface EnhancementsAdded quicksave and quickload functionality. These default to F5 and F9 respectively, but will be unbound initially if you already have custom control settings.Cursor repeat in menus now works on gamepads. When choosing a target, all non-targeted enemies display dithered and all targeted enemies display in full brightness, regardless of which row they occupy. If you prefer the previous behavior, you can disable this in the options menu.Enemies now have visible HP bars under their sprite if the party has a Scout.…

  • Share your feedback from Next Fest! - 11 June 2025

    Next Fest is well underway. If you've already tried the demo or are planning to, thank you! If you've got feedback you'd like to share, please drop by the forum. There will be more updates as the game progresses towards release, and your feedback will help make it better.

  • v0.5.7 - Subway and dialogue updates - 31 May 2025

    Control Room B in the subway can now extend a second bridge to the east as a shortcut back to the recovery point. Revised some NPC dialogue at HQ. Adjusted some visuals in the subway for clarity. Fixate now ticks down at the end of Skunj's turn instead of the target's. Minor tweaks to subway text.

Patch notes and updates

S.noRelease datePatch nameGID number
130 April 2026v1.0.8 - Quick-equip and misc fixes1831432155568826
228 December 2025v1.0.6 - Minor fixes1819386365111701
314 December 2025v1.0.5 - Minor updates1818752592131851
414 November 2025OpenGL compatibility fix1816307528929624
522 September 2025v0.7.10 - Resistance fix1811138915520212
631 May 2025v0.5.7 - Subway and dialogue updates1800991756390385
77 May 2025v0.4.15 - UI and audio enhancements1799088287793906
815 April 2025v0.4.14 - Prologue skip and skill fix1796631172390527
911 April 2025v0.4.13 - Misc enhancements and fixes1796631172292930
1024 March 2025v0.4.12 - Misc fixes1794830910999518
1115 March 2025v0.4.11 - Fixed potential accept binding conflict1794102528123740
1214 March 2025v0.4.10 - Fix for subway lock1794102528096447

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3520970
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateNov 5, 2025
DeveloperMidnight Spire Games
PublisherMidnight Spire Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews18
Negative reviews0
Total reviews18
Steam recommendationsNot available
Achievements35
Average playtime forever851 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3520970/

Short description

A turn-based dark magical girl dungeon crawler. Create a squad of magical warriors, explore twisted labyrinths, and exterminate the demonic Hate that threaten the city.

About this game

Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth. Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate. Hate is Forever In the 1990s, humanity finally comes together on an unprecedented scale to confront the global climate and energy crises that threaten its future. Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements. Yet as human strife recedes, something dark and forgotten returns from deep in the earth... Minerva Squad Create your own party from twelve classes, fourteen passive skills, and customizable stats, or jump in right away with the balanced quick-start party. You're not alone in your fight. Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras. Enter the Labyrinth Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes. The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures. Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you. Fully-annotated automap tracks your progress as you explore the labyrinth. DEMO out now! The demo includes the optional prologue in the subway, plus two levels of the first dungeon, and allows character progression up to level 4. Your progress in the demo will carry over to the full game.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Nudez
steam germany16Drastische Gewalt Derbe Sprache
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Minerva Labyrinth's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Minerva Labyrinth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Minerva Labyrinth at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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