- Update v2.34 – Redesigned Gamepad Controls & Other Improvements - 5 September 2026
In version 2.34, the gamepad control scheme for Strategy mode has been significantly redesigned and improved. I tried to make it as close to the classic control scheme for console games as possible, while taking into account the features of WARSHIFT 2. Among other changes, you can now navigate unit and building menus using either the D-Pad or the Right Stick without having to hold the Left Bumper.Strategy Mode Controls: \ – Move the cursor \ – Move the camera \ – Zoom the camera in/out \ – Rotate the camera \ – Select units \ – Order for units to move. \ – Select all units currently visible on the screen \ — select all your units \ – Select your hero (Combat Avatar) \ – Select your base (ARK) \ — Centering the cursor on the screen Control group commands have been added: \ — assign the selected units to a control group. \ — select the corresponding control group. Navigate the Strategy me…
- Update v2.28 – Campaign Improvements & Bug Fixes - 14 August 2026
Based on player requests, the campaign now allows you to select a hero when replaying completed missions. You can choose from the heroes compatible with each mission’s storyline and map requirements.More enemy structures and activity have been added to “Siege Of The Island”, making the mission more engaging and challenging.The hero in “Lost In The Glacier” has been replaced with Vargor—because melting glaciers is much more fun with this giant’s fiery breath.Identified and fixed an issue that could cause earned experience to display as a negative value during combat.Fixed issue that could cause heroes to damage themselves.Fixed several other minor bugs and introduced additional improvements.Thank you for your feedback and bug reports, they continue to help me improve WARSHIFT 2. I hope you enjoy the game!
- Update v2.27 – Gameplay Improvements and Bug Fixes - 10 August 2026
Fixed an issue with soundtrack playback after pausing and resuming the game. The current music track will now continue from where it was paused instead of restarting.Added stat point descriptions to the Customization menu. Hover over a stat point button to view detailed information about its effects.Improved the accuracy of object positions displayed on the minimap. Minimap navigation and strategic camera movement have also been improved.Improved ground-unit pathfinding and AI behavior in several situations.Made several balance adjustments, including revised costs for Docks and Battleships.Fixed several other minor issues and introduced additional improvements.Thank you for your feedback and bug reports, they continue to help me improve WARSHIFT 2. I hope you enjoy the game!
- Update v2.26 – New Alien Features, Balance Improvements - 5 August 2026
New Experimental Alien AbilitiesMost ground units of the Alien faction have received new abilities that allow them to replicate and evolve using their energy cores: Core DivisionThis ability allows you to rapidly expand your army even far away from your base. Order a unit to create two cocoons, sacrificing itself in the process. After a short time, two new units of the same type will emerge from the cocoons.EvolutionThis ability allows your units to transform into higher-tier creatures directly on the battlefield, increasing your army’s combat effectiveness. When ordered to evolve, a unit transforms into a cocoon, from which a more advanced creature will eventually emerge.Keep in mind that cocoons are extremely vulnerable, so you will need to protect them until the new units emerge. You will also need your hero to reach a certain level. This mechanic is designed to preserve the existing…
- WARSHIFT 2 Is Now Available! - 30 July 2026
After many years of solo development, WARSHIFT 2 is now available on Steam!Thank you all for your support, feedback, discussions, and wishlists - it truly helped make this release possible. I hope you enjoy the game and the battles ahead.Available now on Steam:
- Update v2.2 - Commanding Troops in Action Mode - 13 July 2026
Following numerous player requests, I have added the ability to command your troops directly while playing in Action Mode. You can now lead groups of units across the battlefield or call in artillery and air support at the right moment without switching back to RTS Mode. This feature created a surprisingly engaging new way to play, and it is definitely worth trying. To get started, create unit control groups in RTS Mode by pressing Ctrl + 1–9. You can create up to nine groups.Then switch to Action Mode and select a unit group using the 1–9 keys. Press 0 to clear the current selection.You can issue the following commands:E — Send the selected units to the location targeted by sight of your combat avatar.T — Activate Artillery Mode.Y — Activate Guard Mode.U — Activate Patrol Mode.I — Stop and cancel all current orders.I would also like to remind you that the WARSHIFT 2 Feedback Survey is…
- Dynamic Ocean for Naval Battles - 10 July 2026
Experience the dynamic ocean technology used in WARSHIFT 2 to bring large-scale naval battles to life. This video showcases the game’s advanced water system, including realistic waves, reflections, foam, underwater effects, ship wakes, buoyancy, and dynamic interaction between the ocean, aircraft carriers, battleships, amphibious units and floating combat avatars. The water surface changes naturally with weather, lighting, wind, and combat conditions, helping create a more immersive atmosphere during massive sea and air battles. Also, a lot of work has also been done to optimize water system performance.
- WARSHIFT 2 - Demo Feedback Survey - 9 June 2026
Hello everyone!I’m currently collecting player feedback for the WARSHIFT 2 Demo to better understand what should be improved before release.If you have already played the demo, I would really appreciate it if you could take a few minutes to answer a short survey. As a solo developer, your feedback is extremely valuable and will help me identify the most important issues, improve gameplay balance, fix problems, and better understand what players would like to see in the full version of the game. Even short answers are very helpful! Link to the survey: https://forms.gle/LjdywQNHv5bNXir89Thank you for playing WARSHIFT 2 and supporting the development of the game!
- Update V 2.18 - Introducing The Campaign - 22 May 2026
WARSHIFT 2 features two epic story-driven campaigns for the Cyber Legion and the Alien Enclaves, with dozens of missions, including tutorials and even some live-action cutscenes (no AI). The campaign story centers around a brutal conflict between Earth corporations and alien forces fighting for control over the resources of disputed colonial worlds and ancient artifacts that could unlock the creation of hyperspace jump gates. Human corporations seek to secure their distant mining colonies by launching a decisive strike into the heart of the alien civilization, while the Aliens are willing to do anything to isolate their world from the invaders from Earth and reclaim the planets they consider their own. The outcome of this war between worlds will depend on the skill and strategy of Commanders on both sides of the battlefield!
- Update V 2.17 - Aircraft Carrier Shipyard - 26 April 2026
Carrier strike groups operating on remote planets have received powerful reinforcements from Earth in the form of a mobile shipyard for constructing and maintaining aircraft carriers. The carrier can now be deployed and repaired directly in the combat zone, both at sea and in the air.Unlike other buildings, the shipyard is built in a fixed location. Simply click on its icon, and it will deploy automatically.The carrier’s air wing has been expanded to 32 aircraft: 12 fighters, 8 bombers, 8 strike aircraft, and 4 helicopters.A new playable level has been added — Oblivion, set in orbit above the planet Inferra. It will be available in both skirmish and campaign modes, where intense battles unfold over control of hyperspace jump gates.
- Update V 2.16 - Alien Carrier Killer - 20 April 2026
The Aircraft Carrier is now available as an opponent, and you can face it in battle as shown in the video below:In the first battle, the Aliens relied on a straightforward battleship strategy and were overwhelmed by the unstoppable power of the Legion’s carrier strike group.However, in the second round, the Aliens were forced to take extreme measures and deploy their experimental weapon: kamikaze drones launched from destroyers. A mass launch of heavily armored kamikaze drones is specifically designed to break through the missile defense systems of carrier strike groups. This tactic of small, mobile groups of units proved highly effective in combat, reminiscent of the kamikaze attacks used by Japanese pilots during World War II.As a result, the Aliens have gained a new destroyer-class unit - the Carrier Killer.‘Disruptor’ - The Carrier Killer ‘Disruptor’ combines the role of a compact d…
- New Super Unit - Aircraft Carrier - 7 April 2026
Introducing a new super unit — the Aircraft Carrier! Aircraft Carrier 'Atlas' is the flagship of the Cyber Legion fleet. It carries 18 aircraft organized into three squadrons:Fighter SquadronBomber SquadronStrike Aircraft SquadronYou can also form custom squadrons for specialized missions.The carrier is equipped with advanced self-defense systems, including:2 anti-air systems featuring six-barrel miniguns and homing missiles4 anti-missile systems designed to intercept incoming threats The Carrier operates as part of a Carrier Strike Group alongside battleships, landing ships, and a wide range of aircraft, all coordinated by the command ship ARK. This is a fully mobile airbase that can be deployed anywhere on any planet and immediately begin combat operations. Together with escort ships, it forms an autonomous strike system capable of operating without land support, implementing the Powe…
- Update Notes V 2.13 - 2.14 - 29 March 2026
Alien artillery has been significantly changed: Tridents and Battleships no longer drop simple explosive bombs. Instead, they launch cocoons that hatch upon impact, releasing small spider-like predators. These creatures can attack enemy units and structures behind the front lines for a limited time.The Alien Battleship now attacks with a continuous energy beam instead of single shots. This creates a clear tactical difference between Cyborg and Alien ships. The Alien vessel no longer requires weapon reload time, but must remain in the enemy’s attack range longer. In return, it can bombard the heart of enemy bases with waves of kamikaze cocoons.The building construction process has been significantly improved: There is no longer a separate construction progress menu, and there is no need to press the Deploy button. Ordering and placing new buildings is now faster and more intuitive throug…
- WARSHIFT 2 Demo Live Stream - 28 February 2026
WARSHIFT 2 is joining Steam Next Fest, and I going live with an exclusive gameplay showcase of the demo!Join the official gameplay livestream where I, as the solo developer, will showcase the core game mechanics, including the hybrid Action-RTS gameplay, base building, unit management, and direct control of your combat avatars in dynamic combat. Campaign missions as well as tutorial missions will be shown. This demo represents the current stage of development and does not represent the final version.🎮Play the demo, join the livestream, and don’t forget to add WARSHIFT 2 to your wishlist!
- WARSHIFT 2 Teaser & Features - 17 February 2026
Meet The New WARSHIFT 2 Teaser Trailer! I'm excited to present the official teaser trailer for WARSHIFT 2 — the next chapter in a large-scale sci-fi war where tactics, technology, and firepower determine the fate of distant planets. This teaser offers a first look at the atmosphere, visual style, and intensity that define WARSHIFT 2. And this is only the beginning.New Features In WARSHIFT 2Alien Campaign In the alien campaign, you will embark on a journey into the heart of a biomechanical civilization, exploring its technologies and motives. Uncover the true goals of the invaders and learn what lies behind their assault.New Gameplay Modes In the new mode, you will command an air fleet and capture floating islands, turning them into strategic resource hubs and expanding your control over the skyfront. The air fleet becomes a key element of warfare. Capturing floating islands will provide…