- THE CAULDRON Patch v1.0.2 is Now Live! - 24 December 2024
Hello, Creators! We’re excited to bring you another update for The Universim, filled with some fresh features, expanded modding capabilities, and improvements to enhance your experience. As always, thank you for your continued feedback and support - it’s at the core of everything we do. Let’s take a look at what’s new in this update! Expanded Modding: Mines Expand your civilizations’ capabilities with Mines, a new addition to the building modding system. Create functional structures for resource extraction and integrate them seamlessly into your worlds. Custom Resources Mods Custom resources are here! Design unique resources that can be gathered, processed, and used to transform gameplay. Whether you’re adding rare materials or creating complex production chains, the possibilities are endless. We’re eager to see what inventive ideas you bring to life using these expanded modding feature…
- CREATOR POWER Patch v1.0.1 is Now Live! - 13 September 2024
Greetings, mighty creators of infinite Universims! Making worlds is a true adventure! And, as it happens on adventures, sometimes the heroes need to rest and regain their strength on some peaceful, faraway planet. After we released TU 1.0, our dev team needed just such a rest - for it's been a perilous journey! But then, on one tranquil day, as we were farming and decorating our cottages, we again felt the call of the deep space. So, we restarted our engines and gathered around our spaceship's command table, planning our next course. Infinite space means infinite possibilities. Which way do we set sail this time? Before, we had a single goal - the release. With that great quest done, the possibilities before us are practically endless. What better time than now for you, our fantastic community, to take part in steering this project! This is why today's release is all about giving power…
- Modding for The Universim and The Crust Bundle Launch! - 15 July 2024
Hello Creators! We hope you are all doing great and having a blast! We have some great news for you related to the long-awaited addition to the game, and we would also like to invite you to check out The Crust game that just got released from our friends at VEOM Studio. We truly think that you will enjoy it! After our previous blog, we received many messages from you. Some of you’ve got really excited to learn that the team has also started working on our next project - Solarpunk Life Sim Farming and Automation game - Farm Folks (Join Farm Folks Discord). In contrast, others felt sad that we plan to stop introducing new features to The Universim after calling the game complete. Today, we have additional info for you. We want to clarify that we’re not stopping support for The Universim. We will continue improving the gameplay, releasing quality-of-life updates, and fixing critical issues…
- What the Future Holds - 22 May 2024
Hello everyone, I trust you're all doing well and making the most of each day. I wanted to share some updates from our end regarding the future of the company and our game. Let's dive into the game first. We're currently crafting a new update, one that injects fresh content into the game. The primary focus of this update is to provide players in the later stages, from modern and beyond, with avenues to utilize their surplus resources. Many players have amassed substantial resources with no clear direction for their use beyond planetary colonization. To address this, we're introducing a new feature inspired by the Tower of Babel. This building will serve as a resource sink, allowing players to contribute resources and engage in a mini-game within its confines. You'll have the opportunity to establish and expand a small colony within the tower, earning a score based on your progress. This…
- Bug Fixes & Improvements Patch - 2 April 2024
Hello Creators, Today, we released a new patch with some improvements and fixes. This patch addresses several localization issues as well as crashes that were reported to us. We are also happy to announce that Macs with M chips should no longer see a broken main menu. The issue was related to a Unity bug and our system not cooperating well with each other. As we move forward, we are encountering more edge case issues and fewer bugs that affect everyone. With this in mind, we are moving towards improvements and balance for the game based on the feedback we received on Steam and in our Discord channels. As we progress with this update, we will keep you informed about the estimated release dates. Currently, it is a bit early to provide specific dates. We will continue to iron out bugs and address any issues that arise as quickly as possible. Now, let's review what was fixed in this patch:…
- The Universim Hot Fix #6 - 10 March 2024
Hello Creators! We hope you're all having a fantastic weekend. We rolled out another update yesterday, and we're excited to share the details with you. Below, you'll find a list of what we've been working on and all the fixes we've implemented. Every week, we strive to address as many issues as we can, and we're incredibly thankful to all of you for helping us by reporting those issues. With each passing week, we're receiving fewer reports of critical issues, which makes us even happier. Our goal is to resolve as many issues as possible as we move towards the next update. We had hoped to begin work on it this coming week, but unfortunately, there are still a few issues that need our attention. Once the majority of these issues are resolved and only low-level ones remain, we'll dive right into the update. Here’s what’s been worked on: The cancel button on the Space Object Panel was not c…
- The Universim Hot Fix #5 - 10 February 2024
Hey Creators! Happy Friday! We’re back with a new update and new patch notes! Thanks to the community, we’ve been able to squash more bugs and make the game a better experience! Here’s what we worked on this week and what we’ve fixed! We’ve had a heart to heart with the ministers, and told them to no longer place Hunter Huts if the planet does not have any animals Universities and Movie Theaters will now correctly calculate Discovery Points You will no longer receive notifications about buildings being destroyed and built, or about new Nugget believers when immediately arriving on the planet due to the Simulation System. The Planet Cracker Extractor will no longer extract an endless amount of parts The time it takes for the Planet Cracker to gather regular resources has been reduced The Planet Cracker will no longer show a duplicated amount of resources in the selection panel Fixed an i…
- The Universim Hotfix #4 - 2 February 2024
Hey Creators! Hard to believe we’ve been in 1.0 for over a week now! We’ve been busy working on bugs, and we’re back with more hotfixes thanks to your valuable feedback. Here’s a quick list of what’s been fixed: Temperature notifications will no longer be displayed on Lava/Ice planets while flying over the Volcano or Fire. The temperature notification now has a cooldown per planet, appearing for critical and pre-critical levels once every 30 minutes. With the update, the temperature notification will no longer trigger news messages and warnings on the left side of the screen Now, the Planet Cracker requires the correct amount of parts in order to work The game will no longer crash when the Foreign Planet Simulation system attempts to add dead Nuggets to the cosmodrome for transfer to another planet or trading Colonization rockets will no longer be mistakenly sent to the final planet to…
- Hot Fix #3 - 27 January 2024
Hey Creators! It's Friday, and as the sun sets on yet another exhilarating week, we can't help but feel the excitement in the air! The Universim team extends its heartfelt gratitude to each and every one of you for your unwavering support throughout this incredible journey. It's almost been a full week since the launch, and your valuable feedback has been instrumental in refining The Universim. We've been hard at work addressing your suggestions and enhancing the overall gameplay experience. As we approach the weekend, we're thrilled to share some exciting updates with you in our latest patch notes. Thank you for being an essential part of The Universim community, and we can't wait to see you in the game with these exciting new improvements! Here’s what’s been worked on: Invisible Fire ( A proper fix ). The roads under nuggets were getting too hot, burning poor nuggets. Warning notifica…
- Day 3 Hotfix - 26 January 2024
Hey Creators, Wow, it's already been a full two days since The Universim 1.0 launched, and we're super excited to see so many of you having a blast with it. Just so you know, we've been on our toes squashing bugs and smoothing out the wrinkles before and after the release. I'm here to give you the scoop on what we've tackled in these first 48 hours. Here’s what’s been fixed The Big Bird Quest is now able to complete after opening or scraping the box and finishing the research progress The Rotating Stabilizer perk no longer locks Research Trading Rockets will no longer freeze mid travel The Tesla Quest now works as intended. Nuggola Tesla is very grateful to have someone working on his battery Save files will now load properly during the Abduction Nugget Quest Exile Event timer is no longer stuck during the invasion Planets on the starmap are now able to be located and are now able to be…
- Day 1 Stability Patch - 23 January 2024
Hey Creators, What a ride it's been since The Universim 1.0 hit the shelves! We're over the moon seeing you all dive into the game and enjoy it. Before anything else, a huge shout-out for your incredible support – it means the world to us. We've been burning the midnight oil, fixing bugs and ironing out the kinks before and after the launch. Here's a quick update on what we've fixed in the first 24 hours and what we're looking at next. What’s Been Fixed The cinematic shot during the rocket launch in the Barn Event is no longer getting stuck. The Nugget that refused to go in the rocket has now been gently persuaded to go along with their cohorts The big ships in the Alien Invasion Event are no longer stuck due to UFOs trying their hardest to target Exiles Alien Invasion Ships spawning inside the HUGE planet is now fixed. If issue happened to you, all you need to do is reload your game. P…
- 1.0 is Finally Here! - 22 January 2024
Hey Creators, We're super excited to let you know that The Universim 1.0 is finally up and running on Steam! A massive shoutout to all of you for joining us on this incredible ride. This game is a product of your feedback and support, made especially for you. We started this journey a decade ago, just a bunch of newbies in game development, fueled by a dream and a burning passion to create something awesome. Your excitement and support for our ideas have been the driving force behind this project. https://youtu.be/lyWUUHzGyJE It's been a wild ride, to say the least. Tackling The Universim as our debut game was a massive challenge. We've had to rethink and redo stuff along the way, working hand-in-hand with you, our amazing community. It's your input that has really shaped The Universim. Sure, there have been tough times and nail-biting moments, but we never lost sight of what we set out…
- Now Available on Steam - The Universim - 22 January 2024
The Universim is Now Available on Steam! Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
- God-sim city-builder The Universim releases 1.0 on January 22, 2024 - 18 December 2023
After a good few years in Early Access, The Universim from Crytivo is finally set to hit the big 1.0 with some fun new features. Read the full article here: https://www.gamingonlinux.com/2023/12/god-sim-city-builder-the-universim-releases-10-on-january-22-2024
- Release Date Trailer - 15 December 2023
The moment we've all been waiting for has finally arrived! We are beyond excited to officially announce the full release date of The Universim 1.0 A Decade of Development Culminates Our journey over the past ten years has been nothing short of extraordinary. With your unwavering support, evidenced by over 6,000 Very Positive reviews on Steam and more than half a million wishlists, we've crafted a universe that's rich, dynamic, and endlessly engaging. Now, we're ready to deliver the complete experience. MARK YOUR CALENDAR January 22, 2024 What Awaits in The Universim 1.0 The Universim 1.0 isn't just a game; it's a living, breathing universe at your fingertips. Prepare to immerse yourself in an experience where your choices shape the destiny of entire civilizations and the balance of entire planets. You’ll be able to launch Nuggets into the space age! This update brings end-game content t…
- Mark Your Calanders for the 1.0 Announcement Trailer - 6 December 2023
Hey everyone! We might be fashionably late to the trailer reveal party, but hey, perfection takes time. After 10 years in the making, we're finally gearing up to release The Universim V 1.0! 🗓️Release Trailer for The Universim drops on FRIDAY, DECEMBER 15 at 10 AM PT
- Discover The Universim: Live Gameplay, Q&A, and Exclusive Sneak Peek with Devs! - 9 November 2023
Hello everyone! We're thrilled to invite you to join us for a live stream event tomorrow, November 9th, at the following times: 12pm CST | 1pm EST | 10 am PST Catch the action live on Twitch as we dive into the fascinating world of The Universim, straight from the current public build on Steam. What to Expect: 🎮 Raw Gameplay: No edits, no cuts – just us playing The Universim, demonstrating the game in its purest form. 🗣 Q&A Session: Have burning questions about the game or our development process? We've got answers! Let's chat and share insights. 📖 Storytime: Join us as we reminisce about the early days of development, sharing the highs and lows, laughter, and tears that shaped the game to what it is today. 🎉 What's Next: Curious about our future plans? Get an exclusive sneak peek at what we're working on for The Universim. To ensure your questions get answered during the live strea…
- The Universim Progress Update - 2 June 2023
Hello everyone, Today, we’re excited to update you on the progress of The Universim development. Our team is completely focused on the Full Game release - V 1.0. As we are getting closer to full release, we’re going to introduce less new, big features to the game. Instead we’re concentrating on Quality of Life improvements. This includes enhancements for old systems, balancing of new ones, new tutorials, and so on. A lot of our fans expressed their interest in learning more about our current progress and the work our team is doing. We would like to honor that and provide you with a short update that will showcase some systems that our team has worked on and some things that are still in progress. If this short update finds your support, we will gladly share more of them on a frequent basis to keep you up to date. Let’s begin! The very first exciting change that we added (and are current…
- The last mile is always the longest. - 5 April 2023
The last mile is always the longest. Hello, The Universim game community! We're here to update you on our progress as we wrap up the game's final touches. It's been a while, and we want to communicate with our fans. Here's our message: First and foremost, thank you so much for being a part of our journey. It's been hard, it's been challenging, but we've made changes, improvements, and we're thrilled with the results. The Universim has been an incredible journey for our team. We've learned so much about game development and game communities, and we're incredibly proud of our achievements – we hope you are too. The Universim is a truly unique game, unlike any other. It was an immensely challenging experience due to the complexity of the idea, technical limitations, and our rookie knowledge at that time. But no matter what, we kept pushing and pushing. We know it took us a while to get her…
- WORLD AT WAR Patch v0.1.59 is Now Live! - 22 December 2022
Hello, Creators! It’s almost time for the holidays! This year was challenging and difficult for many people. From our entire team, we hope that everyone has a great holiday season. Let your close ones be next to you to share some amazing moments and create new, wonderful memories. We hope that next year will bring plenty of good times for you and your families. Thank you to everyone who stayed with us and supported us regardless of the circumstances. It means the world to us. We have the best community ever and we are happy to have you all with us. Happy holidays! At this moment, we are relieved to say that we are at the finish line. We just finished with 4 main events that will lead to the ending of the game. We are left with the task of balancing a portion of those events as well as the main event taking place on another planet. After that, we will enter a polishing stage which will i…