- Changelog v1.0.3 - 22 April 2016
Hey everyone, A small patch has just gone live that has added French and Greek language options into the game. An issue involving the intro cinematic on the Mac version has also been fixed.
- Changelog v1.0.3 - 22 April 2016
Hey everyone, A small patch has just gone live that has added French and Greek language options into the game. An issue involving the intro cinematic on the Mac version has also been fixed.
- Better Late Than DEAD Launches - Full ChangeLog - 9 March 2016
Hi everyone, Better Late Than DEAD launches with a few changes since the last update. We've made a few changes to some systems, fixed some issues and have added multiplayer saving . Full log is below: NEW Save in multiplayer CHANGES Stamina recovery when walking Weight issue Option to turn of shadows (option "Quality") Struggling to find food Animal spawns too quickly Day/ Night Cycle rotation Spawn Items Spider gives instant blood loss Sickness effect filter Building a house Texture clipping while building Rock Model changing Umbrella in the way in first person Trees change shape in the distance Lag movement Change Final game Change to FPS in the beginning FIXES Difficulty in picking up items Animal sounds panning Firelight passes through walls Never get hungry still Climbing palm trees bug Can't craft an umbrella Freeze at last screen on finishing the game Still possible to never get…
- Better Late Than DEAD Launches - Full ChangeLog - 9 March 2016
Hi everyone, Better Late Than DEAD launches with a few changes since the last update. We've made a few changes to some systems, fixed some issues and have added multiplayer saving . Full log is below: NEW Save in multiplayer CHANGES Stamina recovery when walking Weight issue Option to turn of shadows (option "Quality") Struggling to find food Animal spawns too quickly Day/ Night Cycle rotation Spawn Items Spider gives instant blood loss Sickness effect filter Building a house Texture clipping while building Rock Model changing Umbrella in the way in first person Trees change shape in the distance Lag movement Change Final game Change to FPS in the beginning FIXES Difficulty in picking up items Animal sounds panning Firelight passes through walls Never get hungry still Climbing palm trees bug Can't craft an umbrella Freeze at last screen on finishing the game Still possible to never get…
- Better Late Than DEAD Discount Promotion And ChangeLog v0.14.2 - 18 November 2015
Hi everyone, Better Late Than DEAD has just gone into a steam sale at 30% off as part of a special publisher feature on Steam. As part of this special publisher sale a few other games from Excalibur have gone into sale. You can check out the games below... Scroll further down for more details on the latest ChangeLog Shoppe Keep 15% off http://store.steampowered.com/app/381120/ Circuit Breakers 20% off http://store.steampowered.com/app/390870 World Ship Simulator 20% off http://store.steampowered.com/app/403980/ Better Late Than Dead has also received a particularly large update. Check out the changelog below: ChangeLog v0.14.2 NEW New crafting Item 4:3 monitor support CHANGES Throwable spears power increased Animals now run away when attacked with spears. Improved rain particle collision Optimised tree performance FIXES Fixed an issue with locked Doors Fixed some issues with collision d…
- Better Late Than DEAD Discount Promotion And ChangeLog v0.14.2 - 18 November 2015
Hi everyone, Better Late Than DEAD has just gone into a steam sale at 30% off as part of a special publisher feature on Steam. As part of this special publisher sale a few other games from Excalibur have gone into sale. You can check out the games below... Scroll further down for more details on the latest ChangeLog Shoppe Keep 15% off http://store.steampowered.com/app/381120/ Circuit Breakers 20% off http://store.steampowered.com/app/390870 World Ship Simulator 20% off http://store.steampowered.com/app/403980/ Better Late Than Dead has also received a particularly large update. Check out the changelog below: ChangeLog v0.14.2 NEW New crafting Item 4:3 monitor support CHANGES Throwable spears power increased Animals now run away when attacked with spears. Improved rain particle collision Optimised tree performance FIXES Fixed an issue with locked Doors Fixed some issues with collision d…
- BUILDING UPDATE NOW LIVE 0.13.1 - 9 October 2015
Hi everyone, A new update has just gone live which includes a major addition. Players will be able to construct their own buildings by crafting a selection of items. We have decided to share the crafting recipes with you, but first we have a brand new video which will share some of the constructs you can make in the system https://www.youtube.com/watch?v=NYfKBNWDSYo Crafting recipes Wooden Plank = Wood Stick + Wood Stick + String + Tie Wooden Post = Wood Stick + String + Wood Stick + Tie Wall = Post + Post + Post + Tie Slope = Plank + Post + Wood Stick + Tie Window = Plank + Plank + Cut + Tie Door = Post + Post + Plank + Tie Floor = Plank + Plank + Plank + Tie Pillar = Post + Post + Tie Fence = Wood Stick + Post + Tie To help with the large amount of wood that players will need to find to construct these buildings, we have added a new item, an axe! The axe will be found on the island an…
- BUILDING UPDATE NOW LIVE 0.13.1 - 9 October 2015
Hi everyone, A new update has just gone live which includes a major addition. Players will be able to construct their own buildings by crafting a selection of items. We have decided to share the crafting recipes with you, but first we have a brand new video which will share some of the constructs you can make in the system https://www.youtube.com/watch?v=NYfKBNWDSYo Crafting recipes Wooden Plank = Wood Stick + Wood Stick + String + Tie Wooden Post = Wood Stick + String + Wood Stick + Tie Wall = Post + Post + Post + Tie Slope = Plank + Post + Wood Stick + Tie Window = Plank + Plank + Cut + Tie Door = Post + Post + Plank + Tie Floor = Plank + Plank + Plank + Tie Pillar = Post + Post + Tie Fence = Wood Stick + Post + Tie To help with the large amount of wood that players will need to find to construct these buildings, we have added a new item, an axe! The axe will be found on the island an…
- Update 0.12.0 - 18 September 2015
Hi Everyone, A big thank you for all those who continue to show support for Better Late Than DEAD. We an update which adds a new feature to the game and some new items. 0.12.0 New craftable item - Cotton Line (Name subject to change) New craftable item - Small Trap New trap system in place Use items directly from inventory Keys can now be rebound Key binds saved in editable text file Names of items appear when hovering the mouse over Trap System You can now place traps around certain parts of the island (Mainly inland away from beaches.) Once you have placed the trap, you will need to leave the area so you don’t spook small animals. After a certain period of time an unsuspecting creature may wonder into your trap. New Key Binding System You can now change your key bindings to suit your needs. You can do this both in the main menu and in the pause menu of the game. Currently there are is…
- Update 0.12.0 - 18 September 2015
Hi Everyone, A big thank you for all those who continue to show support for Better Late Than DEAD. We an update which adds a new feature to the game and some new items. 0.12.0 New craftable item - Cotton Line (Name subject to change) New craftable item - Small Trap New trap system in place Use items directly from inventory Keys can now be rebound Key binds saved in editable text file Names of items appear when hovering the mouse over Trap System You can now place traps around certain parts of the island (Mainly inland away from beaches.) Once you have placed the trap, you will need to leave the area so you don’t spook small animals. After a certain period of time an unsuspecting creature may wonder into your trap. New Key Binding System You can now change your key bindings to suit your needs. You can do this both in the main menu and in the pause menu of the game. Currently there are is…
- Update 0.11.12 - 24 August 2015
Hi Everyone, Thank you all for your continued support through the early access of Better Late Than DEAD. We are continuing to gather your suggestions and improve the game. Our latest update is now live and includes the following 0.11.12 -Dutch and German languages fixed -More collison model fixes -Most invisible walls now removed -Freezing has been rebalanced -Changes made to help text -New seashell knife item (used only as a weapon for now) -New sleep system This new update brings in the hugely requested sleep system, you can now sleep in any bed currently in the game for upto 12 hours. However be aware that even when sleeping your thirst and hunger will decrease so make sure you are well fed before bed.
- Update 0.11.12 - 24 August 2015
Hi Everyone, Thank you all for your continued support through the early access of Better Late Than DEAD. We are continuing to gather your suggestions and improve the game. Our latest update is now live and includes the following 0.11.12 -Dutch and German languages fixed -More collison model fixes -Most invisible walls now removed -Freezing has been rebalanced -Changes made to help text -New seashell knife item (used only as a weapon for now) -New sleep system This new update brings in the hugely requested sleep system, you can now sleep in any bed currently in the game for upto 12 hours. However be aware that even when sleeping your thirst and hunger will decrease so make sure you are well fed before bed.
- Update 0.11.11 - 14 August 2015
Hi Everyone, Firstly I would like to thank everyone for their continued support of our product. We would also like to apologise for the delay in this update. We have been away at gamescom and are now back to updating BLTD full time. But to make up for the last two weeks, we have a very long update list for you. 0.11.11 - Added Help guide to main menu - Added control guide to pause menu - Added a notebook to the Stats area so you can read past notes - Added new item, Edible coconut. This can be crafted by cutting the coconut again after you have finished drinking from it. - Retexturing of buildings to improve overall performance - Changes made to the rain to further improve performance - menu button fixes - Old key has beter visuals so it can be seen better - Removed many of the invisible walls which can be found on the island - Drinking animation fixed - Many of the ground clutter decal…
- Update 0.11.11 - 14 August 2015
Hi Everyone, Firstly I would like to thank everyone for their continued support of our product. We would also like to apologise for the delay in this update. We have been away at gamescom and are now back to updating BLTD full time. But to make up for the last two weeks, we have a very long update list for you. 0.11.11 - Added Help guide to main menu - Added control guide to pause menu - Added a notebook to the Stats area so you can read past notes - Added new item, Edible coconut. This can be crafted by cutting the coconut again after you have finished drinking from it. - Retexturing of buildings to improve overall performance - Changes made to the rain to further improve performance - menu button fixes - Old key has beter visuals so it can be seen better - Removed many of the invisible walls which can be found on the island - Drinking animation fixed - Many of the ground clutter decal…
- THE NEXT FEW MONTHS OF DEVELOPMENT - 3 August 2015
Hi everyone, We’ve just finished our second week on sale and I’m really pleased with the constructive thoughts that you’ve offered us over this period. We have a major QA report list that we are going through and prioritizing and we hope that we can make a much better game over the coming months. I’d like to share a few thoughts about what we’d like to add between now and the end of the year. At the end of August we will be looking to update the game with the following key features: - New Sleep System - New Combat System - New Items & New Crafting Recipes - Fixes to issues reported by the community - Some changes & suggestions from the community to be implemented - Optimization At the end of September we will be looking to implement the following: - Building System (let us know what you’d like to construct) - New Trap System - New Items & New Crafting Recipes - Fixes to issues reported…
- THE NEXT FEW MONTHS OF DEVELOPMENT - 3 August 2015
Hi everyone, We’ve just finished our second week on sale and I’m really pleased with the constructive thoughts that you’ve offered us over this period. We have a major QA report list that we are going through and prioritizing and we hope that we can make a much better game over the coming months. I’d like to share a few thoughts about what we’d like to add between now and the end of the year. At the end of August we will be looking to update the game with the following key features: - New Sleep System - New Combat System - New Items & New Crafting Recipes - Fixes to issues reported by the community - Some changes & suggestions from the community to be implemented - Optimization At the end of September we will be looking to implement the following: - Building System (let us know what you’d like to construct) - New Trap System - New Items & New Crafting Recipes - Fixes to issues reported…
- Update 0.11.8 / 9[Live Now] - 30 July 2015
Hi Everyone, It is time for our 3rd update. We have a nice long list of changes for you this week ranging from graphical updates to gameplay additions. We are continuing to work hard on improving Better Late Than DEAD and we hope everyone will be happy with these changes. The following changes have been made 0.11.8 / 0.11.9 - Height difference in First Person mode when crounching has been fixed - Further improvements to textures to lessen blurring - Meat cooking time fixed - Sound FX volume slider fixed - Animals no longer pass through doors - Night-time slightly brighter than before - You can no longer move when crouching with a broken bone - Added additional option settings (Quality selection) and changes (crosses are now ticks) - Increased area lit up by torch - Used items can no longer be return to unused state through inventory bug - Debug mode has been hidden better (New combinati…
- Update 0.11.8 / 9[Live Now] - 30 July 2015
Hi Everyone, It is time for our 3rd update. We have a nice long list of changes for you this week ranging from graphical updates to gameplay additions. We are continuing to work hard on improving Better Late Than DEAD and we hope everyone will be happy with these changes. The following changes have been made 0.11.8 / 0.11.9 - Height difference in First Person mode when crounching has been fixed - Further improvements to textures to lessen blurring - Meat cooking time fixed - Sound FX volume slider fixed - Animals no longer pass through doors - Night-time slightly brighter than before - You can no longer move when crouching with a broken bone - Added additional option settings (Quality selection) and changes (crosses are now ticks) - Increased area lit up by torch - Used items can no longer be return to unused state through inventory bug - Debug mode has been hidden better (New combinati…
- Incoming Update - Blurriness & Inventory space - 29 July 2015
We are working hard on the game here and wanted to just share a little more information on what you can expect to see in the game by the end of this week. First, players have been asking for a little more inventory space, so we’ve expanded the players inventory so they can carry much more items. http://i.imgur.com/9Iy42W3.jpg Secondly, we have reduced the blurriness of the game. We have some before and after screens below: http://i.imgur.com/wnuTYN3.jpg May be dificult to see the difference with the image above so feel free to check out bigger examples with the following link: Version 0.11.7: http://i.imgur.com/coPyKd0.jpg Version 0.11.8: http://i.imgur.com/83OooaV.jpg We have a lot more additions to this update including how night is handled, increasing the torch radius and new graphic settings in the main menu that will change the quality of the game for players. We hope to update the…
- Incoming Update - Blurriness & Inventory space - 29 July 2015
We are working hard on the game here and wanted to just share a little more information on what you can expect to see in the game by the end of this week. First, players have been asking for a little more inventory space, so we’ve expanded the players inventory so they can carry much more items. http://i.imgur.com/9Iy42W3.jpg Secondly, we have reduced the blurriness of the game. We have some before and after screens below: http://i.imgur.com/wnuTYN3.jpg May be dificult to see the difference with the image above so feel free to check out bigger examples with the following link: Version 0.11.7: http://i.imgur.com/coPyKd0.jpg Version 0.11.8: http://i.imgur.com/83OooaV.jpg We have a lot more additions to this update including how night is handled, increasing the torch radius and new graphic settings in the main menu that will change the quality of the game for players. We hope to update the…