- September Update, v1.6.1 patch notes - 19 September 2026
Happy 2 months + 10 days of Mesmalie!A few days ago I published a September Update over on Patreon recapping some stuff that happened over the past month, with the inclusion of some dev tidbits. You can read it here (
- Mesmalie v1.6 update notes - 26 July 2026
Ahahahhahahahaahaa,,, Mesmalie update day,,, Nothing too special here! Mostly just bug fixes. Have a nice Sunday, Session 1: - The game now autosaves after you're done talking with a certain someone - Prevented a situation where you could get overlapping text boxes in the kitchen session Session 2: - If you magick the cage in the study with Mesmer present, she no longer erroneously comments on the cage being empty if it wasn't - Fixed some transparency in the backyard grass - Fixed an issue where the screen would remain black after magicking yourself during a screen transition - Fixed an issue where magicking yourself before the minigame in a first playthrough would lead to text being missed - Fixed an issue where coming back to life during the minigame would cause the world to glitch - Fixed an issue where you could warp back into the house during the minigame (that i wasn't able to re…
- 2 weeks of Mesmalie! Points shop items! - 23 July 2026
2 weeks ago, Mesmalie released.I first wanted to make a game similar to this sometime in 2023, then I actually started working on Mesmalie in 2024 (though it wouldn't be called that until about a year in the making). So it's really weird to have something out there for people to play after working on it daily for years... thank you to everyone who gave the game a chance!!!The game already has over 500 reviews and currently sits at a 99% "Overwhelmingly Positive" rating. I didn't think this would be that kind of game for the longest time, nor did I expect it to happen so soon after release, being my first full title and all. It's hard to not simply repeat my gratitude everywhere, so indulge me in letting it out for a brief moment: Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank y...Anyway. I just wanted to go over a bit of news, share some fan art, and then outlin…
- Mesmalie v1.5 update notes - 19 July 2026
Mesmalie has been out for 10 days. That's very cool,,,! I've been meaning to make a sappy post about the game's reception, but I keep running out of time to make one, lol. Hopefully soon. Just know I'm very grateful for all the love. Anyway,,, Added 4 unused/old music tracks to the "Extras" gramophone (maybe there'll be more...) Made the "Credits" viewable from ""Extras" "Room"" Added skips to the dialogue-heavy opening of "Ding" Added an interaction for returning to the house while you're supposed to be looking for berries (There is something in the woods.) Made the "GOOD on purpose" and "BAD on purpose" achievements unlockable in both story mode and Extras mode Made Mesmer magickable in some second session moments Fixed an issue where the mouse could click off-screen (The recipe asked for berries.) Fixed a softlock before the bedroom mural scene Fixed softlocks in the "Get out" screen…
- Mesmalie v1.4 patch notes - 15 July 2026
Hi how are you Back again with more urgently needed fixes,,, Added a toggle to disable Bloom VFX in certain scenes (two moments in Act 3) Added the iconic opening hand to the "Extras" gramophone Made the "Extras" room unlock when credits begin rather than at the end Left clicking anywhere while the UI is hidden no longer advances dialogue Fixed an issue in the "Extras" second session minigame where the achievement and star could not be obtained Fixed an instance where the "Get out" button would lead to a default placeholder text Fixed a moment where carrying a "cookbook" could mess with a scene. Why do you have that thing on you anyway? Fixed several typos Adjusted names in the "Special Thanks" credits Points shop items are mostly complete, we're mainly just working on the trading cards now. More news soon, ta!
- Mesmalie eligible for points shop items + v1.3 patch notes - 13 July 2026
Hi. Mesmalie seems to be pretty good. The game is apparently eligible for trading cards & items in the Steam Points Shop... so look forward to that soon! Anyway, update time. The highlight of this update is the ability to hide the game UI, many people have asked for this feature to take screenshots & it's a standard feature in most VNs anyway,,, here you go! Added a UI button to hide the UI in the top right corner (keybind "H") Added a UI button to reveal interactable objects (keybind "Space") Added a UI button for dialogue history (keybind "Tab") Added several missing text strings to the language file (please report more of these if encountered while working on fan translations!) Session 2 minigame: Fixed a frame perfect bug when losing & magicking Mesmer Session 2 minigame: Fixed a bug where Mesmer would continue speaking after being magicked Fixed an moment where you could avoid Mesm…
- Mesmalie v1.2 patch notes - 11 July 2026
Another day of bug fixes and small changes! The Woods, behind our House, are full of Bugs in the summer,,, do keep the door Closed to prevent more of them from coming in, ahe,,,,, Added new text after "Main" route credits hinting to the "Next" act (if it wasn't started yet) Added a third obtainable star in the "Extras" menu Added a hint for WASD controls in the part where you freely move around Improved visibility of "magicked" names in credits Fixed the lighting on some kitchen objects later in the day Fixed a layering issue with writings in the ground in the woods Fixed a crash that could occur if you use your Magick on the Animal too fast in the final puzzle Fixed the "results" screen saying you killed a certain someone even when you didn't Fixed the "results" screen saying you refused one of Mesmer's requests even if you ended up changing your mind Fixed some instances of looping so…
- Mesmalie v1.1 patch notes - 10 July 2026
Hi. Hope you're having fun with Mesmalie,,,! It hasn't even been 24 hours yet but I'm overwhelmed by the love this game has already received. Thank you all. Here are the patch notes: The "main" route credits now bring you to the chapter select screen instead of the main menu upon completion If you've only seen the credits once and think you've finished the game, you might want to go back and check the chapter select screen,,, Fixed Steam screenshots not working Fixed an issue with one of the second session endings Fixed several typos Adjusted several names in the "Special Thanks" credits A couple other issues are already known and will be addressed in subsequent updates...!
- Mesmalie is out! - 9 July 2026
Make a cup of tea, sit back, and enjoy it at a relaxed pace. Mesmer can't wait,,, If you like the game, make sure to leave a review on Steam and purchase the soundtrack (available on Bandcamp too)
- Mesmalie tomorrow, ! - 8 July 2026
Hi. One final update post before release. If all goes well, the game will be coming out July 9 at 1:00PM EST/19:00 CEST.First off, I want to express my gratitude for the support everyone has shown along the way. The demo has 87 positive reviews on Steam,,, 100% of these are positive. That's insane. I know this game is probably not going to be everyone's cuppa tea, but I'm happy it vibes well with the right people.I also want to say thank you to everyone who bought the demo soundtrack on Bandcamp. Currently, it sits at 133 lifetime sales, which is pretty crazyUnfortunately I wasn't able to get names for all the people who bought the game for the special thanks credits... If you bought the soundtrack & end up finding that you're not mentioned in the credits, please email me when the game's out! ([email protected]) Anyway,,,, last week, I asked people if they had any questions for Me…
- Mesmalie releases in 12 days,,, - 27 June 2026
I meant to post this on Thursday when it was exactly 2 weeks before release but the heatwave here #killed me so here it isI just wanted to give an update for the "special thanks" features & shove some art in your face! (by the way, before i do that, i just wanted to say it's insane that the release date trailer got 34000 views, thank you all for that) "Special Thanks" updateIf you support Mesmalie by purchasing the demo soundtrack on Bandcamp, you'll get a Special Thanks shoutout in the full game's credits. Quite a few people have done this since the release trailer, and I'm really really thankful for the support! You could say im Special Thankful, . ,I will need to lock in a "final" list for the initial release version of the game, and hope to have this done by Monday, July 6. If you purchase the demo soundtrack between July 6 & July 9 (when the game comes out, remember remember), I ca…
- Mesmalie coming out July 9 - 12 June 2026
First off, I'd like to thank everyone who played the demo and decided to follow for the game during its development. I am really proud of what I was able to build up with the demo alone, and I am even more eager to see what comes next. Anyway: Mesmalie releases July 9. Yeah! Watch the new gameplay trailer if you haven't! You can find more information on the revamped website: https://mesmalie.com. Also consider joining the fanmade Discord community, created by MrGameguyC! https://discord.gg/FKHQmYXv9x See you in a month :) PS: If you buy the demo soundtrack on Bandcamp for $2, you'll receive a "Special Thanks" in the game's credits. If you'd like to support me in this last stretch, that'd be awesome! https://orbitaldot.bandcamp.com/album/mesmalie-demo-soundtrack
- Demo v1.15 changelog - 26 February 2026
hi it's been a few months since the last demo update This isn't a big update, I just wanted to include some polishes in the demo that are included in the full game Improved various graphics:Mesmer dance animation (still a placeholder, but nicer to look at- she even talks now!)Mesmer bedroom background...other small changes not worth noting here (i.e., cleaning some stray pixels)Minor adjustments to kitchen scenesChanged "Quit to Desktop" to "Quit to title" in the pause menu (you can quit to desktop via the options menu)Version number is now shown on the main menu options screenAnywho,!Follow the game's development on Bluesky or TwitterJoin the Discord community (not created by the developer, but officially endorsed,!)
- Soundtrack teaser + development update - 20 January 2026
I just wanted to give an exciting update on the development of Mesmalie. Development has been going really well, and I'm excited to share that I have finally reached main route credits! You can now play through (most of) the whole game and reach an ending. Well, more or less,,, many dialogue choices still result in crashes and certain scenes need some revision, but! It's exciting having one of the main endings in place, as now it's easier to go up and down the main road and polish things as needed (rather than having to pave the path ahead first). Of course there's not only one main route in the game, so there's definitely still some work to. But reaching one of the main endings is a goal I had hoped to achieve in early 2026, and it feels great to have reached it so soon! To celebrate, here's a little snippet from the full game's soundtrack! I'd also like to thank everyone who has drawn…
- Socials & Status Updates - 5 October 2025
Hi ,! It's been two months since the demo released, so I wanted to post a quick update to everything surrounding the game here. Want to easily keep up with the state of the game ,? Good,. I made some socials for this: - https://bsky.app/profile/mesmalie.com - https://x.com/MESMALIE I will mainly use these for whenever I have something new to share regarding the game. Of course, you can follow my main account for more intermittent updates too,,, I have also been posting more thorough status updates over on Tumblr. For the moment, a new one is published every month. - Status update - September 2025 - Status update - October 2025 TL;DR of these status updates: The game is coming along quite nicely! I am very happy with my progress so far, and with the state of the game beyond the demo. Anywho,