Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3535610 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Boomer Bros. |
| Publisher | Boomer Bros. |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Ezekiel is a clasic first person shooter that sticks to the fundamentals: satisfying weapons, eccentric enemies and cool environments. No annoying cutscenes, no cringe-worthy writing, and no taking control away from the player. Just pure chaos, carnage and a killer soundtrack.
About this game
Ezekiel is an upcoming high-intensity "Boomer Shooter 2" , a spiritual successor to the golden age of ’90s Build Engine first-person shooters like Blood and Duke Nukem 3D . It reimagines that era as if it had received a proper mid-2000s sequel, one that actually delivers on that promise. Advanced Enemy AI & Complex Combat Interactions Enemies aren’t just bullet sponges. Each type has unique behaviors, tricks, and reactions, ensuring no two fights play out the same. Expect ambushes, flanking maneuvers, and emergent chaos. Multi-Purpose Arsenal with Tactical Depth Every weapon features multiple firing modes and additional utility, including rocket-jump-style movement tricks for level traversal. Detailed Gibbing & Gore System Every shot has weight. Limbs fly, bodies explode, and the battlefield becomes a visceral mess. Bodies and blood persist letting you admire your carnage after the fight ends . Features advanced volumetric blood effects and dynamic wound/dismemberment based on hit location. Chaotic, Brutal, and Over-the-Top Based Action A symphony of destruction where explosions rip through crowds, limbs fly with exaggerated gore, environments are full of stuff to destroy and screen shake is applied liberally. Expansive Multi-path Levels Large levels that don't feel like a cutscene corridor and respect the player's ability to navigate without a GPS marker in their face complete with Half-Life style set pieces and environmental storytelling. Bold, Experimental Soundtrack A sonic assault blending head-banding djent-inspired 8-string guitars with nomadic folk influences. Hypnotic, aggressive, and unlike anything else in shooters. No Hand-Holding NOT an arena combat game NO pulling health/ammo out of thin air: scavenge, retreat, be clever NO health regeneration NO X-Ray vision Survival is earned, not given.
Supported languages
English * * languages with full audio support
