SPSTEAMPULSELIVE ANALYTICS
Hidden Assault

Hidden Assault Steam metadata

codingpups | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3537420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developercodingpups

Hidden Assault metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3537420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developercodingpups
  • Publishercodingpups
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: codingpupsPublisher: codingpups

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Hidden Assault Steam metadata

Hidden Assault metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3537420/metadata
Steam Communityhttps://steamcommunity.com/app/3537420
PCGamingWiki search
IGDB searchSearch IGDB for Hidden Assault

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Custom Volume Controls, #category_playable_at_your_own_pace, Playable without Timed Input, Stereo Sound, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • 2 Months of Progress – Espionage, Sabotage, & AI Systems! - 26 August 2026

    Hello everyone! I am incredibly excited to share the results of my hard work over the past two months. I have been focusing on implementing a series of complex, interconnected systems that play a vital role in the tactical espionage and sabotage gameplay of my game.Here is a detailed breakdown of all the features and systems I have successfully implemented:🔥 Infiltration & Sabotage MechanicsOperative Infiltration: When executing specialized sabotage missions, you now take direct control of an embedded squad member acting as an infiltrated operative behind enemy lines.The Molotov Cocktail: I have added a brand-new throwable weapon type—the Molotov cocktail. It is highly effective for setting fire to and destroying enemy vehicles and targeted cargo assets.Jerry Can & Fire Propagation: I have implemented a jerry can (gasoline canister) and fire propagation system. You can now pour fuel on…

  • Demo Update: Vehicles, Mounted Turrets & Convoy Missions - 29 June 2026

    Hello everyone!I am very excited to share the results of my hard work with you. Over the past month, I have implemented a series of complex mechanics that will play a crucial role in the future development of the game.Here is what's new:🚗 VehiclesDriveable Vehicles: Players can now take control of various vehicles found on the local map.Contextual Animations: Added dedicated enter and exit animations for all vehicles.AI Squad Mechanics: AI teammates will now automatically board the vehicle with you and dismount when you exit.AI Enemy Drivers: Enemy AI can now drive vehicles and fire from them while moving.🔫 Stationary WeaponsMounted Heavy Machine Guns: Players can now control stationary heavy machine guns. Note that their firing arc is limited and ammo is finite.AI Teammate Support: AI squadmates can mount stationary machine guns to provide suppressive fire when needed.AI Enemy Usage:…

  • Devlog: Convoy Ambush Mission - 23 June 2026

    Hello everyone!I can’t wait to show you my progress on developing an ambitious new convoy ambush mission for my game. The player's main objective is to intercept and neutralize enemy transport units along their transit route.When designing the map, the biggest challenge was getting the scale just right. If the map is too small, the convoy breezes through it too quickly; if it's too large, the pacing drops. In the end, I think I found the perfect solution: allowing the player to utilize vehicles found directly on the map.Any drivable vehicle will be highlighted with a dedicated icon on your minimap. In this video, I'm demonstrating how you can hijack and take control of these vehicles for faster traversal. But beware! If you go in guns blazing and raise the alarm, the enemy will call in heavy reinforcements—an armored vehicle equipped with a deadly turret. Tangling with that will cut you…

  • Demo Update: Espionage - 10 May 2026

    Hello!Several weeks of hard work have passed, and during this time, I have implemented critical new features and updated the game's demo version.In-Game MessengerThis is a vital tool for immersion and interacting with the AI. Through the messenger, players can:Receive world reactions to ongoing in-game events.Unlock civil aid missions via message boards.Exchange information and target coordinates with allied forces.Conduct espionage activities.EspionagePlayers can now recruit agents using cryptocurrency. Agents are the cornerstone of building a spy network; they gather intelligence and provide support for embedded operatives. An agent's skills improve over time, and more experienced agents will unlock access to new operational opportunities.InfiltrationPlayers can now embed an operative—a member of their own squad—into enemy facilities. Unlike agents, operatives can carry out active mis…

  • Demo Update: Added Ukrainian Localization and Imperial/Metric Units - 20 April 2026

    Hello everyone!To streamline future localization, the primary development of my game is done in English. I recently spent four full days translating over 3,100 words from English into Ukrainian. Honestly, I didn’t expect so much text content to have accumulated already—mission descriptions, inventory items, various settings, and UI elements. I’m happy to announce that Ukrainian localization has been added to the new demo version!In addition to the localization, I’ve added a setting to switch between Metric and Imperial (US) measurement systems.Thanks for all the support. Keep an eye on Steam and my social media for more updates soon!

  • Demo Update: The Global Map & Logistics Overhaul - 15 April 2026

    Hello!I’ve spent the last four months improving the AI and polishing the game's core. The new demo version provides a clear look at the direction the game is headed. A key part of the gameplay takes place on what I call the Global Map. The player’s task is to prevent the enemy from capturing allied settlements and to help allied forces liberate occupied ones. To achieve this, you must develop your squad, select targets, and complete missions.Key Mechanics● Settlements: These consist of key locations such as warehouses, railway stations, and factories. To capture a settlement, you must establish control over all of its constituent locations.● Logistics: This is a vital component of combat. Settlements use resources (food, water, etc.) to create squads on the global map. A settlement's military potential is limited by the current amount of resources available at its key locations.● Resour…

  • Devlog: Voxel Trenches - 22 December 2025

    Hi everyone! For the assault missions in my game, I really want to incorporate trenches. Trenches are one of the oldest types of fortifications.The problem is that the Unreal Engine Landscape isn't very well-suited for this task:It requires labor-intensive 'dressing' of the trench edges with 3D earth models to hide ugly, stretched materials.Moving, modifying, or reusing trenches within a Landscape is extremely time-consuming.After struggling with it for a while, I decided to switch from Landscapes to voxels. Voxels are 3D pixels that allow for vertical 'walls' of dirt or stone, requiring almost no additional masking with 3D models.Beyond just trenches, I have successfully adapted voxels for road placement and heavy vehicle mud tracks. Currently, I’m working on adapting my Unreal PCG forest spawners for voxels.Since voxels support real-time terrain deformation, it opens up the possibilit…

  • Devlog: Outpost Buildings - 1 December 2025

    Hello! I want to demonstrate the progress in the development of Outpost Buildings.A well-equipped outpost serves as a base of operations for your fighters. At outposts, fighters can heal from injuries, sleep, and craft and upgrade weapons and equipment.To build outpost buildings, you need materials, which can be purchased in the store. Buildings are placed in empty placeholder cells of the outpost. In addition to resources, construction requires workers. You can assign them in the assignment menu by selecting one or more free characters.Thank you very much for watching. Follow the news and updates on my social networks.

  • Devlog: Resource Management - Hunger Mechanics - 24 November 2025

    Hello! I want to demonstrate the progress in developing resource management, trade, and the hunger and dehydration mechanics. Resources necessary to maintain the combat readiness of the squad can be obtained through trade and by completing missions. The most important resources are food and water. Their shortage leads to a decrease in the squad's combat readiness and even the death of fighters from hunger or dehydration. It is also necessary to consider the resource storage capacity in the squad and at the outposts. If the number of resources exceeds the storage capacity, the resources will spoil and decrease. Thank you very much for watching. Stay tuned for more news and updates!

  • Devlog: Coordinated attack - 2 September 2025

    Hello!I am very excited to share the progress on the command mode for NPC companions. Attack and hold fire commands allow you to set up ambushes with NPC companions and coordinate fire.If things get hot and you are badly hurt, NPC companions will come to the rescue after securing the area.Thank you very much for watching.Please support me on my Patreon.Stay tuned for more news and updates!

  • Devlog: Squad Tactics - Assault Drone - 11 August 2025

    Hello!I am very excited to share with you the progress in squad management. I present to you a ground assault drone. This drone can be used for reconnaissance and fire support. With the help of this fearless mechanical partner, you can catch the enemy off guard, implement various tactics without risking the health of living squad members.Thank you very much for watching.Please support me on my Patreon.Stay tuned for more news and updates!

  • Devlog: Global map. Air defense encounter - 4 August 2025

    Hello!I am very excited to show you my progress on the implementation of squad movement on the global map and the new mechanics for firing from a Man-Portable Air Defense System (MANPADS).Thank you very much for watching.Please support me on my Patreon.Stay tuned for more news and updates!

  • Devlog: Mission objectives on the map - 12 July 2025

    Hello!I have added a map of the mission area and a display of mission objectives on the map. In this example we need to destroy an enemy self-propelled howitzer.

  • Devlog: Procedural interior - 23 June 2025

    Hello!I developed a system of procedural interiors. To diversify the rooms in the game, the walls of the rooms are painted in one of the pre-set color styles. Furniture is randomly placed based on pre-set layouts.Follow me on social media to stay up to date with the latest updates.Please support me on Patreon.Stay tuned!

  • Devlog: Suppressive Fire - 10 June 2025

    Hello!For the last two weeks, I've been practically drowning in code, refining and deepening the combat system and AI. I am very excited to show you a new mechanic - Suppressive Fire.From a tactical point of view, suppressive fire is used to prevent the enemy from shooting at you and to allow for movement to a more advantageous position. When bullets fly past a character or hit close enough to them, the character's suppression level begins to rise. The higher the suppression level, the slower the character moves and the worse they shoot. For the player's character, being suppressed worsens the range and radius of their field of view. When a character's suppression level rises above a critical point, the character cannot stand up and can only move while crouching.The enemies have become significantly smarter and more dangerous. Now they can:Find and use cover.Use suppressive fire, preven…

  • Devlog: Arrest procedure - 29 May 2025

    Hello! I continue to improve the enemy AI. Now they can try to arrest you if the character has no weapon in his hands and no rifle on his back. Of course, a rocket launcher on your back will also prevent an arrest.:) Sidearm is allowed, but only in a holster. Oh, how I want to add the QuickDraw ability, so that you can escape from such a situation.:) Please, write what you think in the comments.

  • New Optics Shooting Mode LIVE! - 12 May 2025

    Hello! A top-down camera is very good for making tactical decisions. But sometimes it creates a problem with long-range shooting. I present to you a new shooting mode for weapons with optics. In this mode, the camera "detaches" from the character and allows you to use the sight mounted on the weapon – from iron sights to optical sights. The distance the camera can move away from the player is limited by the weapon's range. Try it right now. I am very much looking forward to your feedback. Subscribe to my social networks to stay up to date with news and updates. Thank you for playing!

  • Demo version update - Grenade handling training - 5 May 2025

    Hello friends! The lessons on the basics of the game continue to expand. I created a training scenario to learn how to handle grenades. Subscribe to my social networks to stay up to date with news and updates. Thank you for playing!

  • New demo update - Basic shooting lesson - 1 May 2025

    Hello friends! I created a new training scenario for learning the basics of handling weapons. You will find it in the training campaign. Fixed a bug with missing sound pulses for Katerina. Sound pulses are a very important UI element, so I created a version of this effect for low graphics settings. I look forward to your feedback. Subscribe to my social networks to stay up to date with news and updates. Thank you for playing!

  • Training campaign - 28 April 2025

    Hello friends! I have published a new update of the demo version. I created a special training campaign and a training scenario that teaches the control basics. The training scenario takes us into the distant past and contains a mini game of hide and seek with Nazar's little friend Katerina. In addition to the above, I added a character highlight behind the walls. In the near future, additional scenarios will be added to the training campaign, teaching shooting, the use of throwing weapons and other aspects of the game. Subscribe to my social networks to stay up to date with news and updates. Thanks for playing!

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 2025New demo update - Basic shooting lesson1798454487597560

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3537420
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developercodingpups
Publishercodingpups
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Top-down hybrid of strategy and stealth action game. Espionage, infiltration, tactical combat, and resource management. Customize loadout, earn experience, and develop your squad's skills.

About this game

Hidden Assault is a hybrid of top-down strategy and stealth-action shooter. The game focuses on the pivotal role of modern technology, espionage, and sabotage in contemporary military tactics. In this world, the player is not the "center of the universe," but one of many participants in an active military conflict. Your objective is to support an AI-controlled allied army in defeating the enemy. To achieve this, your squad must carry out specialized missions, sabotage operations, assault actions, and more. Global Map and Logistics The Global Map represents the strategic heart of the game. It features settlements controlled by AI-driven allied forces or occupied by the enemy. These settlements autonomously form squads for defense, logistics, and assault operations. The liberation of captured settlements occurs independently of the player, led by specialized AI commanders. Settlements utilize resources-such as food, water, and other supplies-to mobilize squads. If a settlement lacks the necessary resources to form a unit, it will be left defenseless. Settlements can exchange resources through logistical squads and supply chains. By intercepting enemy logistics and successfully completing missions, the player can deal a devastating blow to the opponent's overall military potential. Action Missions I have put extensive effort into making AI enemies truly dangerous-they utilize cover, deploy grenades, and employ tactical navigation to provide a serious challenge, especially for solo players. Typically, you operate as part of a squad of AI teammates whose primary role is to provide maximum support during combat and assist during stealth operations. I have developed a Command Mode that allows for flexible squad management in the heat of battle, featuring a Command Delay function. This feature is particularly vital for stealth missions, as it allows you to coordinate and eliminate multiple targets simultaneously. Missions are initiated via the global map, where your squad can intervene in ongoing battles between allied and enemy forces to tip the scales of war. Stealth Missions The concepts of stealth and the "fog of war" apply to both the strategic global map…

Supported languages

English * , Ukrainian, French, Italian, German, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
69Stereo Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Hidden Assault's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Hidden Assault's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Hidden Assault at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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