Alebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews5
- Release dateFeb 19, 2026
- DeveloperMinimusmax
- PublisherMinimusmax
Genres: Action, Indie, Strategy
Company pages: Developer: MinimusmaxPublisher: Minimusmax
Alebound Steam news
Alebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Full Release & Price Change - 20 February 2026
Thank you everyone for your support over the last few months! Changes in this patch can be found below, moving forward I will continue to try and fix any bugs that are reported. -Added new cell shader -Changed mob round structure -Increased player health scaling -Decreased Fire Breath Damage -Shortened Jump coldown - Moved all sound to a spatial system -Removed broken weather effects which were causing lag -Changed Power-Up UI -Reduced roll coldown -Added more monsters to later rounds
- Full Release Coming Soon! - 29 October 2025
I just wanted to take a moment to say thank you to everyone who’s supported Alebound through Early Access. Your feedback, bug reports, and encouragement have meant the world to me and have helped shape this game into something far better than when it first launched.Over the past months, I’ve been polishing systems, adding new content, and refining gameplay based on community input, and I’m excited to announce that Alebound is on track to fully release before Christmas!This project started as a small idea a chaotic, wave-based brawler and it’s grown into something I’m truly proud of. None of that would’ve been possible without your support.Stay tuned for more updates as we approach release, and once again, thank you for being part of this journey. 🍻
- 0.5.2 Bug Fixes - 22 August 2025
Hello everyone! Thank you for the overwhelming support on my first game project! This patch will cover a few bug that have been found. The next game patch will be bringing the game from Early Access to Full Release. The next patch will include multiple improvements to enemy scaling, round timing, and overall difficultly. As well as add in a new unique boss round! -Fixed bug, where pressing "x" allowed the player to desync through hit boxes -Fixed bug, where "L" was resetting enemies -Fixed bug, where the player could be launched out of the map, due to collision issues -Fixed bug, where intermission UI was stuck to the screen if you tabbed out during intermission Thank you guys again for the support, and more is coming soon!
- 0.5.1 Release Feedback Patch 1 - 12 August 2025
-Reduced total enemy count in each wave by 25% -Added new attack for all base melee enemies -Added new Imp variation -Added new skeleton variations in round 10+ -Increased light attack damage -Increased spinning kick damage KNOWN BUG : Round 20 achievement
- Alebound 0.5.0 Early Access Release - 12 August 2025
New Features: - Steam Achievements — Start unlocking your feats of glory! - More Rounds Added — Push your endurance further than before. - New Enemy Types — Face fresh challenges with unique attack patterns. Gameplay Changes: -Altered Enemy Scaling — Difficulty ramps more smoothly as you progress. - Reduced Enemy Numbers in Waves — Fewer foes at once, but they hit harder. - Increased Player Health — Gives you more breathing room in intense fights. Bug Fixes: - Fixed audio distortion in certain combat situations. - Fixed damage numbers not spawning when hitting enemies. ⚒ Thanks for joining the fight in Early Access! Your feedback is vital — share your thoughts on the Community Hub so we can keep refining Alebound together.
- Patch 0.4.9 - 25 July 2025
Update 0.4.9 -Added damage numbers -Tuned enemy hitboxes-Added in new background to powerup window-Removed bad collision shapes-Decreased hit range of melee enemies-Fixed audio issue where enemies sounds where played at full volume no matter distance
- Patch 0.4.5 - 25 July 2025
Patch 0.4.5 -Increased Tavernquake damage -Resolved final enemy not spawning in some rounds -Added "Last Call" gives 15 seconds to finish current round / fix broken spawns -Made all UI fonts match -Decreased base skeleton HP pool -Decreased base skeleton damage -Decreased enemies in round 1 -Decreased Ice Guardians HP -Removed controls menu option while in game(These keybinds are already displayed in bottom right corner) -Resolved menu bug, where game would play in the background
- Patch 0.4.0 - 24 July 2025
7/23/25 Update 0.4.0 -Adjusting skeletal enemy damage -Added SFX to ice enemies -Added ranged enemies -Added telegraphed AOE attacks-Added SFX to fire enemies -Addressed a few more bugs regarding AI movement -Tweaked character scaling
- Patch 0.3.5 - 23 July 2025
-Increased enemy scaling-Increased base movement speed by 25%-Fixed AI getting stuck on rocks-Implemented VFX for "Healing Strikes"-Implemented VFX for "Flagon"-World boundaries updated-Enhanced AI movement-Added new monster, with unique ability + VFX-Added new small monster for early rounds
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 February 2026 | Full Release & Price Change | 1825093633186744 |
| 2 | 22 August 2025 | 0.5.2 Bug Fixes | 1808601382492759 |
| 3 | 12 August 2025 | 0.5.1 Release Feedback Patch 1 | 1807332909719700 |
| 4 | 12 August 2025 | Alebound 0.5.0 Early Access Release | 1807332909716522 |
| 5 | 25 July 2025 | Patch 0.4.9 | 1806064758656151 |
| 6 | 25 July 2025 | Patch 0.4.5 | 1806064758626656 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
