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Crownbound - Fantasy Kingdom Sim

Crownbound - Fantasy Kingdom Sim Steam news

Bart Mamzer | Nov 16, 2025 | game

Released

0players observed · 25 September 2026 - 15:57:32 UTC

RPGSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Crownbound - Fantasy Kingdom Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak25
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews78
  • Release dateNov 16, 2025
  • DeveloperBart Mamzer
  • PublisherBart Mamzer

Genres: RPG, Simulation, Strategy

Company pages: Developer: Bart MamzerPublisher: Bart Mamzer

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Crownbound - Fantasy Kingdom Sim Steam news

Crownbound - Fantasy Kingdom Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Added achievements! - 18 December 2025

    Hey!Added achievements, which were the most requested thing on the steam forum, hopefully you'll find them fun to collect.Bart

  • Update 1.10 - 10 December 2025

    Update 1.10 released:- Minor bugfixes mostly around the market stuff.

  • Added a campaign mode! - 9 December 2025

    Hey!🛡️ Update 1.9Added a campaign mode that allows you to keep 1 hero between scenarios.Bugfixes. I tried to test it the best I could, but if you encounter any issues please let me know via discord and/or steam discussions.Bart

  • Update 1.7 - 24 November 2025

    Update 1.7 released:- Sandbox scenarios balancing.- Made the hero portraits shrink in size when you have more than 8 of them.- Fixed the auto unstuck feature.- Nerfed Necromancers, Undead Knights and Ancient Commanders.- Fixed a UI freeze bug related to the Escape button.- Fixed the win counter.- Fixed a bug that would sometimes not allow to spawn a boss (frost sorc for example).

  • Update 1.6 - 21 November 2025

    Update 1.6 released:- Characters stuck near buildings (after save loading the game) fix.- Lord of the realms scenario heroes stuck fix.- Added an unstuck button.- Hero stuck in townhall fix.- If you kill enemies too fast in Merchants and Knights scenario they will keep spawning indefinitely fix.

  • First Major Updates Are Live! Thank you for all the feedback ❤️ - 19 November 2025

    Hi everyone!The LaunchThe launch week has been really exciting (and a little overwhelming!) and I want to say a huge thank you to everyone who has played Crownbound, left reviews, and shared feedback. I’ve been reading everything, and a lot of your suggestions already shaped the newest updates.UpdatesHere’s what has changed recently:🛡️ Update 1.0.7Added a scenario wins counter to the scenario list⚔️ Update 1.1All melee heroes now run away properly when low on health (Rogues still heal without a shrine.)Prevented placing buildings too close to each other, which previously caused navigation issuesFixed several text bugs❄️ Update 1.2Added a new Chill difficulty setting (it's easier than the previous starting difficulty)🏃 Update 1.3Added a system to prevent characters from getting stuckFixed multiple issues with the Empires of Age scenario⚖️ Update 1.4Buffed melee heroesTweaked both sandb…

  • Fixed another round of issues. - 19 November 2025

    Update 1.3 released:Added a system to prevent characters getting stuck.Fixed multiple issues with the Empires of Age scenario.Also forgot to mention here the previous one:Update 1.2 released: Added a Chill difficulty setting.

  • Fixed some of the issues you reported! Thanks! - 18 November 2025

    Update 1.1 released:- Made all melee heroes run away when low on health (they still require a shrine to heal, except for the rogue).- Made sure you can't put your buildings super close to each other (which broke navigation).- Fixed a few text issues. Also fixed a few minor things + the stuff from yesterday updates that I didn't mention via announcements.

  • Just hit the release button! - 17 November 2025

    Took me a while, but I finally did it.Hopefully the game is fun for you!If not please let me know of any issues you've encountered via discord or steam discussions.Have fun!

  • New scenario in the demo! - 9 October 2025

    Demo updated to version 0.9.1: Brand new scenario! A bunch of bugfixes!Demo updated to version 0.8.34: New heroes: Rogue and Drakeguard! Fixed heroes not noticing enemies! Fixed a bug where buildings aren't destroyed when they should be. Demo updated to version 0.8.33: Replaced the hero portraits. Fixed a bunch of bugs, including a major game crashing bug with the lightning strike item. Patch notes for version 0.8.32: Graphical fixes. Random bugfixes and tweaks. Patch notes for version 0.8.31: Fixed a game breaking UI bug with the pause screen. Tooltip issue in unit info fixed. Moved the market window to make it show all items (made it hidable too). Quality settings don't work in languages other than English - bugfix. Selecting a building from build list when hovering over another building in the map caused issues - fixed. German translation issue when adding a reward fixed. Patch notes…

  • New heroes added + Hero AI tweaking! - 30 May 2025

    Demo updated to version 0.8.34: New heroes: Rogue and Drakeguard! Fixed heroes not noticing enemies! Fixed a bug where buildings aren't destroyed when they should be. Demo updated to version 0.8.33: Replaced the hero portraits. Fixed a bunch of bugs, including a major game crashing bug with the lightning strike item. Patch notes for version 0.8.32: Graphical fixes. Random bugfixes and tweaks. Patch notes for version 0.8.31: Fixed a game breaking UI bug with the pause screen. Tooltip issue in unit info fixed. Moved the market window to make it show all items (made it hidable too). Quality settings don't work in languages other than English - bugfix. Selecting a building from build list when hovering over another building in the map caused issues - fixed. German translation issue when adding a reward fixed. Patch notes for version 0.8.30: Bugfix: Restart function doesn't work when active…

  • New hero portraits and some bugfixes. - 28 May 2025

    Demo updated to version 0.8.33: Replaced the hero portraits. Fixed a bunch of bugs, including a major game crashing bug with the lightning strike item. Patch notes for version 0.8.32: Graphical fixes. Random bugfixes and tweaks. Patch notes for version 0.8.31: Fixed a game breaking UI bug with the pause screen. Tooltip issue in unit info fixed. Moved the market window to make it show all items (made it hidable too). Quality settings don't work in languages other than English - bugfix. Selecting a building from build list when hovering over another building in the map caused issues - fixed. German translation issue when adding a reward fixed. Patch notes for version 0.8.30: Bugfix: Restart function doesn't work when active pause enabled. Patch notes for version 0.8.29: Fixed the weird navigation issues in scenario 2 (strong hold). Patch notes for version 0.8.28: A ton of new items for he…

  • Demo patch notes. - 13 May 2025

    Patch notes for version 0.8.26: Building on top of ruins issue - bugfix. Added Mouse edge scrolling. Building is being attack translation bugfix. Zoom in limited to make it more usable. Made the HP bar for buildings bigger. Patch notes for version 0.8.27: Added keyboard shortcuts for menu bar (1, 2, 3, 4, etc.). Added a Town Hall shortcut (C). Fireball collision issues fixed. Zombie picked up fireball - bugfix. Added different hero names for different translations. Decreased archer draw sound volume. Music stops playing after some time - bugfix. Added Hero death sounds. Patch notes for version 0.8.28: A ton of new items for heroes to find/buy. Made the enemies in Stronghold not spawn inside the city. Fixed an issue where heroes can't decide between exploring and going back to the market. UI changes/fixes. Translation fixes. Patch notes for version 0.8.29: Fixed the weird navigation issu…

  • Demo released! - 26 April 2025

    Releasing the demo is a big step. Some people already played it, I even had a booth at a board game festival, which was super cool, because I could see people playing the game live. Hopefully you'll enjoy it! If you'd like to give me your feedback and help the game become better please use the discord server, the ingame feedback form or the steam forums.

  • Playtest the current alpha build! - 14 April 2025

    Just created an official playtest for the game! Would love to hear feedback from you! Please check it out and let me know what you'd like to changed. Use the ingame feedback form, steam discussions or discord to share your thoughts!

  • The story begins.. - 28 February 2025

    Making this game is a lot of fun. I hope playing it will also be a lot of fun for you! I'd love to hear your thoughts on how I can make this game better! I will be releasing a demo soon, can't wait to make it available!

Patch notes and updates

S.noRelease datePatch nameGID number
110 December 2025Update 1.101818752592120020
224 November 2025Update 1.71816849002019864
321 November 2025Update 1.61816849002014133
419 November 2025Fixed another round of issues.1816849002007684
518 November 2025Fixed some of the issues you reported! Thanks!1816307528974321
613 May 2025Demo patch notes.1799088287982417

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