- Demo Patch Note - 20 September 2026
The following languages have been added to the demo version: - Chinese (Traditional) - Czech - French - German - Hungarian - Italian - Korean - Polish - Portuguese (Brazil) - Spanish (Spain) - Thai - Turkish
- Release Update - 27 August 2026
Hi! The game’s content is now 100% complete. We’re currently working on localization, final playtests, Steam integration, and polishing. However, I have to announce that we’ve decided to push the release back by one week. Quite a few other games are releasing on the date we originally planned, so we decided it would be better to move the release date slightly. The new release date is September 28!
- Release Date - 5 August 2026
Hey! I'm finally happy to announce that development is nearing completion, and with that, I'd like to reveal the game's release date: September 22 It's honestly hard to believe I'm writing this. I've been working on this game for almost two years, and after countless iterations, QAs, ideas that worked and plenty that didn't, it's finally almost ready. At this point there's not much left to do, I'm mostly polishing different parts of the game and making sure everything feels as good as it can before launch. I also want to thank everyone who's been following the project, wishlisting the game, leaving feedback, drawing fanarts or simply checking in from time to time. Your support has genuinely helped keep me motivated throughout development. I'm also excited to announce that we'll be taking part in Tiny Teams, so if you're interested, make sure to stop by! If you haven't already, please co…
- Progress update - 22 July 2026
The game is now almost completely finished. All of the main locations have been completed, and I currently working on a few smaller areas for the different endings, which shouldn't take much longer. After that, it'll be the final stretch: the last round of QA, localization, and other release preparations. We may be able to announce the release date soon, so stay tuned! Also, here are some fan arts I received from playtesters I want to show you: @smaerko: @Anna:
- Playtest Results - 13 May 2026
The two-week playtest has ended, and nearly 500 participants were able to take part in it! Some of you also left feedback and bug reports on Discord or through the form, and I read all of them. Many of your suggestions have already found their way into the full game, some I plan to implement if I have the time, and others would require me to completely rewrite the game (I hope I would not want to do this). In addition, this feedback helped me understand what kind of reaction I can generally expect from players, and what I should improve in future projects, because I don't plan to stop with just HR. Thank you for taking interest in the game. I'm doing everything I can to finish it, and I hope I'll be able to do so within the planned timeframe. Stay tuned!
- Closed Playtest - 24 April 2026
Hello! A closed playtest is currently underway. It includes a small segment of Chapter 2, mainly featuring a city location that you can explore to get a general sense of the game's atmosphere, mechanics, and overall direction. We would appreciate it if you join and share your impressions. You can request access to the playtest on the Steam page. You can also leave your feedback or discuss the game with other players on our Discord server: https://discord.gg/UZrmbYpGqY
- 90% of the game is done! - 4 April 2026
90% of the game is already done!Chapter 2 is finished, and it's currently the largest chapter in the game. A lot of good locations have been created, along with interesting characters, and the world's lore has been expanded. Now I'm starting the last one - Chapter 3, which will be the shortest in the game. I hope its development won't take too much time. I even feel a bit sad that the game's development is nearing its end, because working on it has become part of my daily life, and I'll probably be unable to sit idle for long after it's finished, regardless of how successful it turns out to be. Stay tuned!
- Progress update - 30 December 2025
Right now I have quite a lot of free time, so progress is moving at a faster pace. Many locations and characters are already finished, and the most difficult parts of the second chapter are behind - there isn't that much left to do.I really like how everything is turning out, and I hope this momentum continues. Wishing you happy holidays, and hopefully the game will see the world in 2026
- City Progress - 16 October 2025
I'm continuing work on the city location. It turned out to be a lot more work than I expected, but progress is being made. Right now, the location is about 92% complete. It will reveal quite a lot about how this world works, and it's also the largest location in the entire game - all the others will be smaller. I’m already eager to start working on the other locations, so I'll try to finish this one as soon as possible.
- Getting outside - 24 August 2025
In one of the chapters, we’ll have to go outside and see how the world lives beyond our building, and that’s exactly what I’m working on now. It’s a bit challenging, but I’m managing. So far, I like how it’s turning out, and I hope you’ll enjoy it too I think the new chapter is about 20% ready, hopefully I can speed it up a bit
- Enhanced visuals - 27 July 2025
Took some time to improve the visuals of the existing locations. Also added some additional rooms, some of them you can find additional information about the world, some you can find new collectibles. Also the gameplay of some locations was slightly changed. Now I continue to work on the second chapter
- 50% of the game is already done! Yay! - 9 June 2025
50% of the game is already done! Today I finished developing the first chapter. If you count the prologue as chapter 0, then 2 out of 4 are done. I really hope to finish by the end of summer, but I can’t promise anything, because game development is a very unpredictable process. Soon I’ll begin a playtest of the first chapter, as I want to make sure everything is done well and that there aren’t any obvious things I overlooked during development. By the way, the game is participating in Steam Next Fest! I sometimes post on the Discord server - join! https://discord.gg/RJbNMqcz4M
- MORE PROGRESS!! - 27 May 2025
About 90% of the first chapter is already done. Only very small pieces remain: 1 small location, and adding events for 3 locations, after which it will be possible to move on to playtests. By the way, there will be a Steam Next Fest soon, in which HR will participate. Based on the results of the Next Fest, I will finally decide whether I need a publisher or not, because to be honest, the current stats are not very promising. I work on the project every day for 6+ hours almost without days off, and I would not like these efforts to go to waste. Thank you again for following the development of HR! By the way, you can hop on the Discord server, where news appears a little bit more often. https://discord.gg/RJbNMqcz4M
- Progress - 1 May 2025
I'm currently working on the most difficult part of the first chapter. Once I finish it, everything else will be child's play. The first chapter is about 65-70% complete now The work is going even a little faster than I expected, so I hope it continues like this. Thanks for following the game's development!
- Patch note - 26 March 2025
Thank you for your bug reports! Thanks to your feedback, we were able to identify and fix the following issues: Reworked the signal puzzle Fixed a bug occurring upon death in the parking lot Fixed returning to the main menu Addressed some localization issues Fixed a bug with blood particles Fixed an issue with picking up empty cans from the vending machine
- Try out demo version right now! - 25 March 2025
The demo version of our game is now live! Explore the world of HR: Human Remains on your own and decide if you like it. We would greatly appreciate your feedback, downloads, and wishlist additions!