- Dev Update #4 - 14 September 2026
GeneralLatest development refered to the strategic layer as well as to several systems such as the inventory and to the core experiences of Galactic Space Guard.One aspect of this experience is to explore the station/ship your mission takes place on, it is planned to be able to move your squad between different sections of the station. Each section is its own level with fresh enemies and loot, so the decision emerges to get deeper into the unknown and capture more valuable loot or leave early after your objective is fullfilled. Getting deeper into the station can be rewarding but also the risk of failure increases, enemies could ambush your squad or your munition and supplies could run out. This aims for a tense but also rewarding experience.TopicsFollowing main topics are being worked on:Moving between sections of the station: Your squad is now able to move to a different section of th…
- Dev Update #3 - 9 July 2026
Dev UpdatesCurrently few announcements are made, it is because all effort lays on developing the game. We are thankfull for all who are following Galactic Space Guard! So less announcements mean more development focus at the moment! Nonetheless we hope to increase the frequency in the future. But lets have a look at the game and how development is going forward for now.Core gameplayCurrently the focus lays once more on the core gameplay. As you know Galactic Space Guard is planned to be released in early access, meaning that content and features are changing rapidly as development goes on. That is a good thing as it allows us to adjust the game as it's meant to be with your feedback. The things we are currently working on:Improvement of item utilization, meaning how to handle and use items more intuitively, since it was a bit complicated in the past. Also making it more clear how to use…
- Dev Update #2 - 29 May 2026
The last announcement is some time ago but the silence doesn't mean that nothing happened. We used the time to focus on development and get more done. Now we would like to give you some impressions what's coming. The main focus layed on the strategic component of Galactic Space Guard namely the space map, where you plan your missions and manage your squad in a sandbox campaign. What is the concept of the campaign?Your goal is to protect the population of humanity's space stations and ships, investigate incidents and rescue people. The threat will spread and infest more and more territories and it is your task to keep it at bay!You move your ship and explore the map similiar to 4x games and plan the missions for your squad. Design your loadout and the number of drop pods and soldiers you take with you.Beside equipment you find during your missions there are also trading stations to resto…
- Demo update #8 - 4 March 2026
Demo version 1.0.3DThis update contains new effects regarding the atmosphere and weapons for the demo version of Galactic Space Guard.Updated Featuresnew blood effects: For all enemy types and guardists that should feel more fitting than the old ones new muzzle smoke effect for weaponschanges to lighting, aiming for a more immersive atmosphere"end turn" is available in aim mode nowBugfixesbug fix regarding map generation where sometimes door controllers where not reachablebug fix regarding reload mechanics where after changing the active guardist while previous one started a reload animation would lead to UI display errors
- Demo update #7 - 8 February 2026
Demo version 1.0.1DThis hotfix fixes some crucial bugs mainly regarding doors and the camera movement.Updated FeaturesFixed camera movement when moving camera through scrolling against the screen edges added Tutorial for switching soldiers Door controllers for opening doors work properly nowGUI bug when soldier dies fixedHint with video for low food point situation added
- Demo 1.0 Release! - 6 February 2026
Demo Version 1.0DDear Guardists,we are happy to announce demo version 1.0D of Galactic Space Guard! This update contains many improvements regarding gameplay as well as new features. One big feature is the overwatch mode which has a great impact on the gameplay. Also we decided to present a different biom in the demo version.This Update contains many changes so we suggest you try it yourself!As you know Galactic Space Guard is planned to be released in early access meaning we incorporate your feedback this also means that Galactic Space Guard is changing frequently. The current version should give better insights what GSG is aiming for. Nonetheless the way to go is still long. We hope you enjoy the changes!Have a great day until next time!
- Demo update #5 - 4 January 2026
Demo version 0.97.1DThis smaller update brings some quality of life features.Updated FeaturesLoading screens: On loading a screen with helpfull hints is shownLanguage setting will be saved now, so that you don't have to change it everytime anymoreBugfix: Fixed a bug where the inventory got hung up on looting
- Demo update #4 - 19 December 2025
Demo version 0.97DGreetings! The update for the demo of Galactic Space Guard provides new features as well as improvements in gameplay that you wished for. With some of the features the difficulty also changed, so be prepared for a bit more of a challenge!Updated FeaturesAim indicator: Now there is a dot in the middle of the the crosshair when hovering over an enemy. That indicates that you are pointing at the enemy as well as that there is a clear firing line between your guardist and your target.Skills & Levels: Your guardists are able to gain levels now! You start with Level 1 Guardists, meaning that they are not as tough as before, so it is advised to be a bit more carefull when advancing. There are six categories from which can choose to spend points on. Each skill affects the stats of the respective guardist.Aiming & transparency of objects: There were issues with the transparency…
- Demo update #3 - 20 November 2025
Demo version 0.95DThe new update for the demo of Galactic Space Guard provides some bugfixes as well as some new content. See the list below.Updated FeaturesBugfix: Mines didn't properly inflicted their damage is fixed now New Action: Guardists are able to rally, giving a buff to have an extra AP next turn as well as some other benefitsNew Item: Adrenaline injector, an item that temporarily increases the action pointsItems now have a color code, indicating their raritiesSeveral bugfixes and UI improvements
- Demo Update #2 - 10 November 2025
Demo version 0.94DTodays Update improves some features you told us that bothered you: The camera controls and also the sound design. So therefore both topics got some rework. We hope you like it!Below some more details about the Update.Updated FeaturesCamera: Stepless camera rotation, a new tutorial section for camera controls, interchangable keybindings for camera rotation, tilt and zoom and also improved mouse controls for the cameraSound design: Rework of some sounds as well as some new sounds that should better fit the atmosphere. Still room for improvement here, so work continues.Keybindings: many bugfixes that prevented from actually changing the keys, custom keybindings should work as intented nowSettings and Keybindings are saved now, even if you restart the gameSeveral bugfixes including bugs related to the inventoryWe hope you have fun with the new update!
- Demo Update #1 - 31 October 2025
Hello Guardists,a new Update for the demo of Galactic Space Guard has been released. We're reaching demo version 0.93D introducing explosives. Besides that several UI improvements have taken place. We hope you enjoy the new update for the demo.Further updates for the demo shall follow. If you want to give feedback or bug reports feel free to do so in the Steam community hub. We are still testing the new mechanics and monitor any bugs that come up. Have fun, until next time.
- Demo release - 14 October 2025
Current demo versionGreetings Guardists The Galactic Space Guard demo was released on 1 October, and since then, many updates have taken place. The current demo version is 0.89D, indicating that it is not yet complete.That is because we would like to incorporate the feedback gained from Steam Next Fest and polish the demo even further.We plan to continue developing the demo version after Steam Next Fest until it reaches version v1.0D. The demo will remain available. So you can play it any time you want. Planned featuresHere's a brief overview of the features planned for the Galactic Space Guard demo:Customizable key bindingsMore equipment (including grenades and mines)An overwatch action Minor UI improvements, polish, and bug fixes We hope you have already had fun with the demo! Until next time, good guarding!
- Dev Update #1 - 14 August 2025
Hello everyone,As mentioned in the last update, our focus has been on implementing ship and squad management. Today, I’d like to share some insights into this feature.Galactic Space Guard is currently played on a space map in a sandbox style, where you choose your missions and explore space on your own terms. You travel to locations, such as an abandoned spaceship, and launch missions you’ve contracted for. Your squad is deployed from your spaceship using drop pods.On the ship, you equip and manage your soldiers (crafting is also planned for the ship in the future). A central element is the stash, similar to those in extraction shooters, where you store your acquired equipment. Your soldiers can level up, allowing you to allocate attribute points across six skill categories (Light Weapons, Heavy Weapons, Medical Skill, Willpower, Constitution, Precision), each affecting your soldiers’ c…
- Welcome to Galactic Space Guard! - 1 July 2025
IntroductionI would like to give you some insights into my intentions regarding Galactic Space Guard (GSG) and what I'd like to see in a game in the genre of turn-based tactics, to give you an impression of the direction the game is heading and whether it suits your taste.Personally, I love turn-based tactics games like X-Com, Phoenix Point, Space Hulk, UFO: Alien Invasion, and—if some of you remember—Incubation: Battle Isle Phase Four. That one was truly a unique experience.Besides turn-based tactics, I also enjoy the weapon handling, modding, and gameplay of extraction/survival games like Zero Sievert, Escape from Tarkov, SCUM, DayZ, etc. There’s one thing about turn-based games that has sometimes bothered me a little: the amount of time the turns can take.Of course, it's great to plan and think through your moves at your own pace to work out the best tactics. But sometimes—especially…