SPSTEAMPULSELIVE ANALYTICS
Devouring Stars

Devouring Stars Steam metadata

Nerial | Jul 3, 2015 | game

Released

0players observed · 23 September 2026 - 18:36:52 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,655
  • Revenue (VGI)$20,217
  • Review score70% positive

Devouring Stars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,655
  • Revenue (VGI)$20,217
  • Review score70% positive
  • Total reviews40
  • Release dateJul 3, 2015
  • DeveloperNerial
  • PublisherBulkyPix

Genres: Indie, Strategy

Company pages: Developer: NerialPublisher: BulkyPix

Top Steam chartsTop 100 gamesGame directorySteam Store page

Devouring Stars Steam metadata

Devouring Stars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/354230/metadata
Steam Storehttps://store.steampowered.com/app/354230/
Steam Communityhttps://steamcommunity.com/app/354230
PCGamingWiki search
IGDB searchSearch IGDB for Devouring Stars

Reviews, pricing, and metadata

Review summary

Mostly Positive

70% positive, 28 positive, 12 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Steam Achievements, Family Sharing

Achievements

16

Platform releases
  • Steam 3 July 2015

Latest Steam announcements

  • 1.2 - Large update, including new languages - 23 November 2015

    The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit selection and movement is more clear and (I hope) prettier. * The game is now available in three more languages! Spanish, Italian and German. * I removed (hopefully) the last remaining bugs. That includes a new way to handle resolution, which should remove the previous bugs encountered (please tell me if you still have issues). Also, the last solo gameplay bug (when multiple units try to activate the same portal) should be treated. Enjoy! François, game dev.

  • 1.2 - Large update, including new languages - 23 November 2015

    The last version of Devouring Stars changes a lot of things. * Now the Destiny map is more open, you can decide to start a run by any level (only the last one remains locked) * I changed a couple of things to render nicer backgrounds, with more vivid colors. * The UI for unit selection and movement is more clear and (I hope) prettier. * The game is now available in three more languages! Spanish, Italian and German. * I removed (hopefully) the last remaining bugs. That includes a new way to handle resolution, which should remove the previous bugs encountered (please tell me if you still have issues). Also, the last solo gameplay bug (when multiple units try to activate the same portal) should be treated. Enjoy! François, game dev.

  • 1.1 - Dance & difficulty - 11 August 2015

    Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set of behaviors and some are especially difficult - like fighting Dardanians at the end of a run or Molossians in middle game). That mechanic was intended, because it's a good way to try to build a new set of entities and explore possibilities. But starting fresh every time can leave you dangerously out of options, especially towards the endgame. There were three outcome to a run : you win and go forward, you lose and lose all entities, you try another destiny and lose all entities. I didn't touch the first two (so it will still be a challenge to finish a run), but if you draw another destiny, you will be able to k…

  • 1.1 - Dance & difficulty - 11 August 2015

    Devouring Stars reaches 1.1, with a couple of corrections. The main one is about the difficulty curve. The game was a bit unfair for many people out there : you build your small armada and find yourself in a tough run that just destroy your tribe (every tribe has a different set of behaviors and some are especially difficult - like fighting Dardanians at the end of a run or Molossians in middle game). That mechanic was intended, because it's a good way to try to build a new set of entities and explore possibilities. But starting fresh every time can leave you dangerously out of options, especially towards the endgame. There were three outcome to a run : you win and go forward, you lose and lose all entities, you try another destiny and lose all entities. I didn't touch the first two (so it will still be a challenge to finish a run), but if you draw another destiny, you will be able to k…

  • 1.07 & 1.08 - Minor bugs - 13 July 2015

    Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!

  • 1.07 & 1.08 - Minor bugs - 13 July 2015

    Hi there! It seems some people encountered different bugs involving the Steam overlay (when a notice appears, it "hides" some elements in the game like the stars, which could be an issue :-). Hopefully this should be solved in the updated build. Enjoy!

  • 1.06 - Multiplayer - 9 July 2015

    Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She should work fine now. - Removed a bug that was randomly destroying units at start (really frustrating one). - Added a full tree so you can decide which units to select during the draft selection and the game. - The game won't exit too violently if you press "esc" or press the exit button, it will ask you nicely if you really want to do that, like everywhere else in the game. There will be other improvements soon. Enjoy !

  • 1.06 - Multiplayer - 9 July 2015

    Following the first feedbacks on the MP, here is a list of improvements: - Better synchronization: you won't find yourself in a situation where both players can win the match (although it's an interesting idea :-). - Improved Lamia's behaviour ("vamp" the other units) in MP. She should work fine now. - Removed a bug that was randomly destroying units at start (really frustrating one). - Added a full tree so you can decide which units to select during the draft selection and the game. - The game won't exit too violently if you press "esc" or press the exit button, it will ask you nicely if you really want to do that, like everywhere else in the game. There will be other improvements soon. Enjoy !

  • 1.05 - Chaos, language, resolution - 8 July 2015

    This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat even a very large Chaos. - You can now switch between the languages (for now, English and French), in the options. - It seems like a couple of players have resolutions issues on Mac. If that happens to you (black screen or flickering screen), try to press "R", "E" and "S" at the same time. This will force the Window mode (800*600) and erase any faulty resolution settings. If you restart the game then, it should apply your desktop resolution. If it still doesn't work, please contact me. - Solved a small UI problem when you open the reference tree in the Destiny Map. If you have feedbacks, problems, please contact…

  • 1.05 - Chaos, language, resolution - 8 July 2015

    This is a small update following the feedbacks I received after the launch. - Chaos maximum attraction power will not be achieved as quickly as before. Chaos is still a very powerful unit, but at least is shouldn't be totally unstoppable :-). Note that a large Briareos can beat even a very large Chaos. - You can now switch between the languages (for now, English and French), in the options. - It seems like a couple of players have resolutions issues on Mac. If that happens to you (black screen or flickering screen), try to press "R", "E" and "S" at the same time. This will force the Window mode (800*600) and erase any faulty resolution settings. If you restart the game then, it should apply your desktop resolution. If it still doesn't work, please contact me. - Solved a small UI problem when you open the reference tree in the Destiny Map. If you have feedbacks, problems, please contact…

  • Celestial War: Devouring Stars Released - 3 July 2015

    I’m not massively into war, if I’m honest. War’s quite bad, isn’t it? Still, shooting men’s faces off in video games is pretty fun. However, if you’re stirring up a fictional war for a video game, I’d be far more interested in unknowable celestial entities weaponising the very cosmos, devouring and merging stars to create colossal murdertools. If we’re going to die, let us be wiped out by something so vast it doesn’t even know we exist. Aye, that’s a nice premise all right, and the one behind Devouring Stars . After a stretch on Steam Early Access, developers Nerial today properly launched the celestial RTS. It’s on Steam for Windows, Mac, and Linux at 6 right now. …

  • Release V1.0 + a surprise for Early Access players - 3 July 2015

    This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regularly. This 1.0 version adds a very long list of final tweaks and corrections I won't list exhaustively. Here are the main new changes: New option to better differentiate the enemies. If you had difficulties differentiating enemies from your units, an option can now be selected to clarify the action. Final review of the soundtrack by Ryan (with a few additions in the special levels). A couple of new effects (when you switch off the active pause for example). Final AI tweaks. the "Leader" notion has been removed as it was too opaque for most players and resulted in very dumb behaviors, enemies are now more reactive…

  • Release V1.0 + a surprise for Early Access players - 3 July 2015

    This is it. After two months of celestial tweaks, stars painting and titanic AI coding, Devouring Stars is finally out. The game is fully playable and, I certainly hope, highly enjoyable. That said, there's always room for improvement so I will continue to update the game regularly. This 1.0 version adds a very long list of final tweaks and corrections I won't list exhaustively. Here are the main new changes: New option to better differentiate the enemies. If you had difficulties differentiating enemies from your units, an option can now be selected to clarify the action. Final review of the soundtrack by Ryan (with a few additions in the special levels). A couple of new effects (when you switch off the active pause for example). Final AI tweaks. the "Leader" notion has been removed as it was too opaque for most players and resulted in very dumb behaviors, enemies are now more reactive…

  • Early Access v 0.6 - tutorial & language - 16 June 2015

    As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards the end. - Single: correction of sound levels. - Single: new music for Ulysse, Curbas (dance) and Hephaestos levels. If you don't want to play the game again to see curbas, here is what it looks like (spoiler!!) https://www.youtube.com/watch?v=Rfz60ZHj870 - Single: small corrections on the "How to play" page. - Single: replugged French version. Next job will be to work on trading cards. I have an idea that could be nice for that one...

  • Early Access v 0.6 - tutorial & language - 16 June 2015

    As the release is a lot closer now, updates are happening more often. Let's hope the game (and its dev :-) won't break. This version includes : - Single: renewed tutorial to reflect the last improvements to the control scheme. Also, the tutorial is shorter and less messy towards the end. - Single: correction of sound levels. - Single: new music for Ulysse, Curbas (dance) and Hephaestos levels. If you don't want to play the game again to see curbas, here is what it looks like (spoiler!!) https://www.youtube.com/watch?v=Rfz60ZHj870 - Single: small corrections on the "How to play" page. - Single: replugged French version. Next job will be to work on trading cards. I have an idea that could be nice for that one...

  • Early access v 0.5 - some minor improvements - 15 June 2015

    This build adds a way to assign hotkeys in order to quickly select different groups of units. To define a hotkey, keep any key pressed while you do a selection (by drawing a rectangle or clicking on an unit), you will then be able to retrive that selection by pressing the key. It works with every key of your keyboard, except space, tab and esc (used as shortcuts everywhere else). This was asked early on in the dev. I may keep the explanation of that in the "how to play" page for now. Also, this build includes some bug corrections: - Single; The golem is not attacking you anymore when you summon him. - Single/MP: There can be only one Chaos in the area where you are. So if you tried to build a Chaos you ended up with Anchiale instead, which was (really) annoying. Now you just can't merge Briareos and Narcissus, it won't work (except if there's no Chaos on the stage). - Single: Mixed some…

  • Early access v 0.5 - some minor improvements - 15 June 2015

    This build adds a way to assign hotkeys in order to quickly select different groups of units. To define a hotkey, keep any key pressed while you do a selection (by drawing a rectangle or clicking on an unit), you will then be able to retrive that selection by pressing the key. It works with every key of your keyboard, except space, tab and esc (used as shortcuts everywhere else). This was asked early on in the dev. I may keep the explanation of that in the "how to play" page for now. Also, this build includes some bug corrections: - Single; The golem is not attacking you anymore when you summon him. - Single/MP: There can be only one Chaos in the area where you are. So if you tried to build a Chaos you ended up with Anchiale instead, which was (really) annoying. Now you just can't merge Briareos and Narcissus, it won't work (except if there's no Chaos on the stage). - Single: Mixed some…

  • Early access v 0.4 - so many improvements - 5 June 2015

    We're releasing a new update that should improve the player's experience. First new things: - MP: a draft screen where you and your opponent are able to choose your crew members: depending on your choice, you will be able to go for one strategy or the other. It's really a rush game so the entities you start with are crucial. Hopefully there should be more players on the MP soon so I could have some feedbacks about this. - MP: a "handicap" that depends on the number of games you're able to win. The handicap is an evaluation of your strength and something that will give you a slight disadvantages on the field: the more handicap you have, the further you start from the nebula's centre. It's not much, but enough to balance the encounters between pure newbie and more experienced players. New players (less than 5 victories) basically start in the middle of the starfield, where there are plent…

  • Early access v 0.4 - so many improvements - 5 June 2015

    We're releasing a new update that should improve the player's experience. First new things: - MP: a draft screen where you and your opponent are able to choose your crew members: depending on your choice, you will be able to go for one strategy or the other. It's really a rush game so the entities you start with are crucial. Hopefully there should be more players on the MP soon so I could have some feedbacks about this. - MP: a "handicap" that depends on the number of games you're able to win. The handicap is an evaluation of your strength and something that will give you a slight disadvantages on the field: the more handicap you have, the further you start from the nebula's centre. It's not much, but enough to balance the encounters between pure newbie and more experienced players. New players (less than 5 victories) basically start in the middle of the starfield, where there are plent…

  • Early Access V0.3 - Multiplayer! - 13 May 2015

    So that's it, following the first feedback I received, I decided to develop a real multiplayer mode, next to the existing local. It's still in alpha and there's a good chance you won't find someone to play with you at all time. But it's there, and it works ! Right now it's the most simple way to do multiplayer: you go in "multi" and announce you're ready to play. Anyone around can accept your offer and the game starts from that point. I strongly encourage you to use the game discussion page to organise timeframe to play. From that point, I plan to add : - A way to select units to play with - Some integration with Steam (like play with friends) - Different multiplayer scenarios (today it's a really simple skirmish) - Some basic leaderboard stuff Here you go! I hope you enjoy that, it's been quite difficult to do right and the server is relatively small yet, but I think it's a good start.…

Patch notes and updates

S.noRelease datePatch nameGID number
123 November 20151.2 - Large update, including new languages4249665521682770517
211 August 20151.1 - Dance & difficulty4249665521682770624
39 July 20151.06 - Multiplayer4249665521682770848
48 July 20151.05 - Chaos, language, resolution4249665521682770963
53 July 2015Release V1.0 + a surprise for Early Access players4249665521682771085
616 June 2015Early Access v 0.6 - tutorial & language4249665521682771196
715 June 2015Early access v 0.5 - some minor improvements4249665521682771311
85 June 2015Early access v 0.4 - so many improvements4249665521682771428
913 May 2015Early Access V0.3 - Multiplayer!4249665521682771523
106 April 2015Early Access v 0.24249665521682771636

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID354230
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 3, 2015
DeveloperNerial
PublisherBulkyPix
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent70%
Positive reviews28
Negative reviews12
Total reviews40
Steam recommendationsNot available
Achievements16
Average playtime forever849 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/354230/

Short description

What if you could unhook the stars and fight your battles with black holes? With its mix of adaptative unit combination, space resource harvesting as well as visual and audio refinement, Devouring Stars aspires to bring a different scope to the RTS genre.

About this game

There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe. What if you could litterally unhook the stars? What if you could be a galactic-sized entity? In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent? Devouring Stars uses a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to "devour" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars: your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game. Devouring Stars is mainly inspired by Dan Simmons' Illium but also by games like Homeworld, Eufloria, Starcraft or Faster Than Light. FEATURES 15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar... Generated starfields offering a wide range of beautiful and differently balanced layouts Thousands of different settings through generated scenarios Direct attack, escape route, diversion... many ways to go through the game depending on your strategic choices, your entities and your enemies 4 enemy tribes with specific features and behaviors Unique particule system able to display thousands of dynamic stars And some well hidden secrets...

Supported languages

English, French, Italian, German, Spanish - Spain

Steam categories

Category IDCategory
2Single-player
1Multi-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Devouring Stars's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Devouring Stars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Devouring Stars at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid43,50223 September 2026 - 22:42:51 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine39,97523 September 2026 - 23:40:41 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe

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