- DEVELOPMENT PROGRESS - AUGUST 2026 - 31 August 2026
Hello everyone,I hope you’ve all had a great summer.On my end, I’ve made some progress that I’m really happy to share with you!All Order Buildings Are ReadyThe Training Camp, which isn’t accessible in the demo, is finally finished. This building will allow you to passively generate Adepts by investing in training programs. You’ll also be able to purchase “Instructors” to increase the effectiveness of these programs.All of the buildings that can be purchased from the fortress menu have now been implemented. For most of them, you’ll first need to find their blueprints in the Temple before you can build them.You’ll receive powerful bonuses when you fully rebuild all the buildings associated with a specific domain. For example, if you rebuild all the buildings related to recruitment, you’ll be rewarded with a powerful recruitment bonus that will stay with you for the entire run.Demo Improve…
- Demo Intro Rework - 18 August 2026
New update to discover Knightstones’ gameplay mechanics more quickly:The player now starts directly at the Mantis Fortress when starting a new game.The first visit to the Moon Goddess now takes place after the first run.The Moon Goddess has a slightly friendlier tone.Have fun!WillGreen
- Demo Fixes, Improvements & Balancing #7 - 15 August 2026
Hello everyone,Great to see you again!As I’ve been working towards 1.0, I’ve made quite a few improvements across many aspects of the game. I’ve also taken some time to bring some of these improvements to the demo.Here’s the list:Battles• Balanced Ally stats. • Allies now have a wood appearance to better distinguish them from the Order’s Fighters. • Improved readability of the UI for effects and damage dealt. • Reworked HP bars • Added debris when units take damage. • Improved the game feel of the hammer when the player hits an enemy, with camera shake and post process effects.Order Management• Castle upgrades now provide more resources.Temple• Added the first two stories left behind by previous Athares.Camera• New camera position for the catapult firing turn. • More dynamic Order overview camera.Fixes• Fixed missing environmental sounds after starting a battle. • Fixed the combat camer…
- DEVELOPMENT PROGRESS - JULY 2026 - 27 July 2026
Hi everyone!So many of you have played the Knightstones demo, and I can't thank you enough!46 of you have already left a positive review on the demo's Steam page, and that support means a lot. It gives me even more motivation to make the 1.0 release the best it can be.Here's what I've been working on throughout July:The campaign is about 90% complete. What's left is mostly pacing. I actually plan to make the campaign slightly shorter so it stays exciting from beginning to end, rather than artificially extending its length. It should take around 10 hours to complete. And if you want to unlock everything the game has to offer, you can expect a lot more with endgame content.The three relics are almost finished.They're incredibly fun to play with! You already got to try the Hammer in the demo, the Grimoire has been improved based on playtesters feedback, and the third relic is almost ready…
- NEW TRAILER - GAMEPLAY OVERVIEW - 28 May 2026
Hello everyone!I’m excited to share the new gameplay trailer for Knightstones!!I hope you won’t judge my terrible accent too harshly 😅 Feel free to like the video on YouTube and share it, it helps a lot!Thank you for all your wishlists and your reviews on the demo page! The journey continues. WillGreen
- Hotfix #7 - Boss Fight & Deck viewer soft lock - 10 May 2026
DebugRight-clicking during the Boss Fight is no longer possible.It is no longer possible to open the deck during the combat phase (and therefore cause a soft lock).Fixed recruitment buttons that could appear in the wrong position at the start of a run.
- Demo Fixes, Improvements & Optimization #6 - 10 May 2026
Hello everyone!Once again, many of you have been sending me feedback and suggestions, and I truly want to thank you for taking the time to help me improve the game!The demo page now has 33 positive reviews, and there are more than 20 of us on the game’s Discord. These numbers are honestly crazy to me, I was far from expecting this only a few weeks after releasing the demo. Thank you so much!And now, the patch notes:DebugRight-clicking during the reward screen is no longer possible.Fixed Faith generated each week not having the correct value after reloading a save.Fixed a temple wall collision that allowed players to leave the map and fall into the void.Fixed the in-game button to join the Discord.Fixed negative resources during Events that prevented some choices from being selected even when players had enough resources.Fixed a soft lock where catapults would not fire even after all ene…
- Demo Fixes & Improvements #5 - 6 May 2026
Hello everyone!Many of you have played the Knightstones demo over the past few weeks, and the demo page now has 24 positive reviews!Thank you to everyone who takes the time to explore the demo, leave a review, join the Discord, and more. When I uploaded the demo almost three weeks ago, I didn’t expect such a warm reception!Here’s a new update to the demo, bringing new features and fixing some bugs.ImprovementsYou can now check the troops you own while on the screen where you gain a new Fighter, the screen where you sell a Fighter, and the screen where you unlock a new Fighter type in the temple.You can now see what resources are mainly used for when hovering over them in the Order view.Added a notification on the map when the First Warden is present to trade troops.DebugFixed unit positions that could sometimes sink slightly into the table.Hitting with the hammer now updates the enemy g…
- Demo Fixes, Improvements & Balancing #4 - 30 April 2026
Hello everyone!Thank you all for your feedback on the Knightstones demo! Many of you have tried it, reported balancing issues or bugs, and it really helps me a lot to understand your expectations.Without further ado, here are the details of the first major demo patch!Big ImprovementsYou can now return a Fighter to your hand after placing them on the fieldReworked the Scarlet Lord’s effect: it now grants +4 HP to 2 random enemies at the start of the battle phaseGroup stat calculations are now explained in a tutorial during the second fight (you’ll need to start a new run for it to appear) If you don’t want to start a new run, here’s the tutorial: "The number below the enemy group indicates its overall strength. It corresponds to total DPS × total HP."Global ImprovementsLetters falling onto the table are now more visibleNew player starting position for better visibility of the often-overl…
- Knightstones now has a Discord server! - 23 April 2026
Hello everyone! I’m happy to share the link to the Knightstones Discord server: https://discord.gg/RWm86rGVN5If you’ve played the demo, feel free to share your feedback or report any bugs. This kind of input is incredibly valuable for the rest of development. I’m all ears!See you soon! WillGreen
- Fixes & add Discord server button #3 - 23 April 2026
DebugFixed a major bug that would freeze the battle when ending your turn with Space while hovering over a Fighter with mouse (gotta love those weird, unlikely bugs). AddAdded a button in the main menu to join the WillGreen Studio Discord server! Feel free to come share your feedback, tell me what you thought of the demo, or report any bugs I haven’t fixed yet :)
- Fixes & Improvements #2 - 21 April 2026
DebugIncorrect key displayed to exit the training fieldsRight-clicking while viewing the graveyard switches to the Order viewForward and backward key bindings texts were reversed in frenchEnd-of-demo message could appear over the post-game stats screen ImprovementsEnemy slightly nerfed (Slave, Sacrificial Eye, Steel Shield, and Black Cuirass)Legendary hammer upgrade is now available earlier on the mapYou can now hold the “Space” key to end your turn
- Hotfix #1 – Major Crash Fixes - 18 April 2026
DebugFixed a crash that sometimes occurred after the boss fightFixed unintended interactions with environment elements during the boss intro cinematicRenamed the Windows .exeAdded the missing game iconThank you so much for playing and sharing your feedback! Your support helps me make the game much better!WillGreen
- 🎉 DEMO AVAILABLE NOW! - 17 April 2026
In this demo you will:Get your hands on one of the three decks from the full game and try it at 40% of its potentialFace two of the six bossesUpgrade your OrderUnlock content across the game areaMeet the insolent Moon GoddessIf you have any feedback, feel free to send it here: [email protected] can also join me on social media where I’m very active:TwitterThreadsBlueskyFacebookEnjoy the demo and see you soon!WillGreen
- Dev diary #1 - Gameplay Overview - 31 January 2026
Welcome!I’m Guillaume Lauer, aka WillGreen, the solo developer behind Knightstones. I started working on the game in late 2022 in my free time, and I have been developing it full time since September 2023.First of all, I invite you to join me on social media to follow this adventure. Subscribe to support my work and help me figure out the best way to share all the details of the development with you. Youtube Instagram Tiktok X Threads Now, let’s talk about the game! GAMEPLAYTactical Battler Knightstones is a tactical battler. In my view, it is still an underexplored genre, full of gameplay depth and really fun mechanics to play with. Very few games mix tactical gameplay with auto battler elements. So let’s take a look at what Athare has to offer.You play in first person and move around the environment. You can access the war table, where you make strategic decisions. From there, you mov…
- HAPPY NEW YEAR 2026!! - 1 January 2026
Happy New Year 2026! 🎉Thank you for all the support throughout 2025. I wish you a wonderful and inspiring start to 2026, and I hope this new year brings progress, motivation, and success to all the projects you care about.As we move into the year ahead, I’m happy to share that the Knightstones demo is planned for the coming months, with the full release also scheduled for later this year. More details will come as development continues.👉 Feel free to join us on social media to stay connected and follow the journey.Thank you for being part of this adventure. See you soon in Knightstones.
- Knightstones Steam page launched! - 6 December 2025
This week marked the announcement of Knightstones and the launch of the Steam page.Thank you to everyone who wishlists the game and joins the community!!