SPSTEAMPULSELIVE ANALYTICS
Shoot The Wall

Shoot The Wall Steam news

Dexter Manning, TravisKN | Apr 18, 2025 | game

Released

0players observed · 26 September 2026 - 02:27:17 UTC

ActionCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Shoot The Wall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak15
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews103
  • Release dateApr 18, 2025
  • DeveloperDexter Manning, TravisKN
  • PublisherManning Media

Genres: Action, Casual, Indie, Simulation

Company pages: Developer: Dexter Manning, TravisKNPublisher: Manning Media

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shoot The Wall Steam news

Shoot The Wall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update V1.3 Shoot the Ball? - 14 August 2026

    This update was intended as a bug fix update but I decided to add a few extra features which I hope you will all love.Additions:Shoot the Ball!A new sandbox mode where you shoot a ball instead of a wall.This started as a test for features to include in the next game but I thought it would be fun to include in STW, we have big plans for a potential sequel and hope you will all stick around to see what we do with it.Works similarly to the generator mode in that it has it's own standalone save.Ball has a multiplier, the more you hit it while airborne the more money you will get per hit.The more damage you deal the higher the ball will be launched per bullet.You gain Exp per bullet hit.There is a button to reset the position of the ball.I am open to feedback on this mode, so leave your thoughts in the discussions section if you would like to see any features added.CrouchingOne thing I inten…

  • Shoot the Wall Rebalance Update - 13 July 2026

    Thanks again for everyone playing Shoot the Wall, below are the changes for this patch. Be sure to leave feedback in the discussions and let us know if anything is not working correctly.Weapon & Upgrade ChangesPistol:Added additional damage upgrade for 5 additional damage cost 1000.Added additional magazine size upgrade for 53 additional bullets per mag costing 500.Assault Rifle:Base range increased to 25m.Added additional damage upgrade for 6 additional damage cost 500.Added 3 extra fire rate upgrades -0.00625/-0.00625/-0.0125 costing 20/50/250 making the overall fire rate go down to 0.0125 (still higher than SMG).Reworked mag size upgrades increasing by 10 per upgrade instead of 5, added 3 new upgrades 10/30/50 costing 200/500/1000 making the max magazine size 250.Added 2 extra max ammo upgrades 170/200 costing 500/1000 making the new max capacity 1000.Shotgun:Added 2 new damage upgra…

  • Shoot the Wall Resolution Update - 2 July 2026

    Hello Everyone, thank you all for playing Shoot the Wall!We have had a few requests to fix resolution issues on some lesser used aspect ratios.There are a few other minor changes but this should mean that the game is accessible on any resolution, please leave any feedback in reviews or in the discussion section on the steam community.Shoot the Wall has also been released on consoles, so check it out on Xbox and PlayStation if you get the chance!Thanks again for all the support, we really appreciate it!Regards,Dexter & Travis

  • Unity Security Update - 3 October 2025

    Posting an updated build of the game due to Unity recommending all unity applications be rebuilt due to a potential security exploit in the engine. Thanks to everyone for playing! - Travis & Dexter

  • Version 1.2 Update - 4 May 2025

    Time Trial mode is finally here, race to complete the levels as quickly as possible in this new mode and top the leaderboards! Patch Notes v1.2 New Content Added Time Trial mode where you can play through the story levels against the clock, you cannot save in this mode but pausing will pause the timer! Added leaderboard for total Time Trial levels. Added the Submachine gun as a new weapon. Brightness slider has been added to the video menu. Changes Sliders now use an increment value instead of being weird and using seemingly random numbers. Changes have been made to the story screen; there is a new button which will act as a load button and a continue story button (there is still a load button for if you save in an already beaten act). Global stats such as blocks destroyed, money earned are saved upon exit even if you don’t save your progress. Other minor interface tweaks. Bug Fixes Fix…

  • Version 1.1a Patch - 25 April 2025

    Patch Notes Changes Some added functionality and fixes to the leader board. Added a reset button to the Generator page, this resets your data if you save, so if you press it by accident you can quit the game and reopen the game to restore your data. Fixes Made pickup collision for money pickup not interact with player collider, should ensure money can still be collected and won't push you into the air. Fixed a bug where the game was loading your story weapon levels in the generator mode. Apologies to anyone affected by the bugs, keep us updated with any new bugs you come across and we will try to address them in the next update. Also, a very big thank you to everyone who has played the game and continue to do so, you're all great!

  • v1.1 Hotfix - 23 April 2025

    Some players were having issues with not being able to access the new mode. I found out by using an old save that some data wasn't being initialised and have put a failsafe in place, please let me know if there are any additional issues with the new update.

  • Version 1.1 Release - 22 April 2025

    Patch Notes v1.1 New Content Added Generator Mode – a new endless mode where stats contribute to your total. Saves are independent from the main story. Added leaderboard for total blocks destroyed. Added descriptions for the different game modes. Implemented a staggered wall, where each brick is a cuboid instead of a cube (currently only in Generator Mode). Changes Weapon switching now uses the scroll wheel and number keys (1–4) to select weapons, instead of 1 being "previous" and 2 being "next". Moved stats to a dedicated menu alongside the leaderboards on the main menu. Shotgun base stats have been improved. Pistol has been slightly nerfed to encourage use of other weapons. Added version number to the title screen. Added credits screen can be found in stats. Improved gamepad navigation feedback on some menus, particularly the main and pause menus. Other minor interface tweaks. Bug Fix…

  • First update! - 18 April 2025

    Fixed a bug that would cause the game to crash or softlock when you hit level 12 sorry if this affected you!

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2026Shoot the Wall Resolution Update1836506165566928
23 October 2025Unity Security Update1811772772519660
325 April 2025Version 1.1a Patch1797820624504584
423 April 2025v1.1 Hotfix1797820624412279
518 April 2025First update!1797185861678358

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