SPSTEAMPULSELIVE ANALYTICS
Space Dingus

Space Dingus Steam metadata

Rocketcat Games | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID3545200
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRocketcat Games

Space Dingus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3545200
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRocketcat Games
  • PublisherRocketcat Games
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Rocketcat GamesPublisher: Rocketcat Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Space Dingus Steam metadata

Space Dingus metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3545200/metadata
Steam Communityhttps://steamcommunity.com/app/3545200
PCGamingWiki search
IGDB searchSearch IGDB for Space Dingus

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Space Dingus Developer Log #11 - 28 August 2026

    Since last month, we've been doing a lot of polish and bugfixing. We've been taking early Playtest feedback and focusing on that. This includes things like UI additions, animation improvements, zombie networking and lag fixes, enemy tweaks, and a list of things we notice in our own testing. Lots down, lots more to go.Gameplay Footage: Colony Location RevampMost of the polish this month has been programmer heavy, so this gives us extra bandwidth to do things like improve on and add new locations. A big one is taking the Colony location type and revamping it. This was one of our earliest tests, and now we're getting to go back and add things like randomization, new rooms, and updated mechanics. Here's a video of a few of us running around the current version of the Colony Planet location: Some notes on the above footage:This would be a pretty easy/early game version of the location. Not t…

  • Space Dingus Developer Log #10 - 31 July 2026

    Trying out a slightly new format for how I do these developer logs. I'm going to have a steady format of one top news item, then a summary of highlights from the past month, then what we're currently or soon working on. This might be nicer than the previous big lists of what we did last month. Plus, things like that will get covered anyway once we start posting public change notes for build updates on Steam. Death Road 10 Year Anniversary About a week ago, I made a news post for the Death Road to Canada 10 year anniversary. Along with news that we're opening up the Playtest more soon, I posted a video of some recent Space Dingus footage. You can see that video below: This is actually a mix of newer footage, with some older in the middle. People seemed to like the footage a lot, though common feedback was that it's pretty odd without music. More news on music later! Other notes off the t…

  • Space Dingus Developer Log #9 - 26 June 2026

    Still crushed with work! We ended up devoting a lot of work time this month to a new location type. It was one that has a lot of new technology involving multiple entrances/exits and multiple floors. We did this because it will make future location types easy. Particularly things like multiple building cities and colonies, with multiple story buildings being possible. We're still hoping to hit a deadline for the 10th anniversary of Death Road to Canada, but still not sure if we'll make it. Too close to say. If not, we'll still have some extra Space Dingus news prepared for that.Development News Since last month:Mostly finished a new location type: Barren Planet with BunkersNew support for upstairs/downstairs and inside/outside transitions between floorsFull support for different randomization parameters for multiple floor locationsNew support for tunnels! This could be used for all sort…

  • Space Dingus Developer Log #8 - 29 May 2026

    We're still really busy. We're shooting for something big for Space Dingus in late July, to coincide with Death Road to Canada. I can't say what it is yet, but it's keeping us crushed with work.This developer log will cover our work last month, which covered a large amount of ground. There are also bonus sections for the Loadout Lockers and some new Character Customization options!Development News Since last month:Lots of work on object, player, and monster physicsExploding barrel fun, with better effects and faster physics calculationsBetter pushing of objects in the map, such as barrels, crates, space junkLess jitterMuch less network traffic for pushing things, so less lag and better syncingBetter collision interactions for players vs enemiesMass tweaks for everythingMore work on Mission SelectHitstop added! Feels weighty. This is configurable by weapon. We're currently thinking that…

  • Space Dingus Developer Log #7 - 24 April 2026

    We've been swamped! We keep having to shift back and forth between small parts and big new systems. Network code, UI, game logic, character customization work, and a revamped Mission Select menu.As I've said in previous developer logs, our original plans changed. At first, our plan was to shoot for really simple tests. Instead of that, we decided to go for the full playable game loop. This means that we're now doing a lot of things at once. This developer log will cover our work on a new Mission Selection system, and our further work and plans on the Character Customizer.Development News Since last month:Mission Selection system mostly doneConveys a lot of info without needing to open up another windowRead next section for more details!Persistent crew tracking, for things like stats, health, loot, their appearances, traits, etcFurther work on the new scripting and CYOA text system, with…

  • Space Dingus Developer Log #6 - 27 March 2026

    More playtesting, more tweaks. We've expanded playtesting a bit since last month, but have not opened the floodgates yet. A lot of our time has been responding to feedback, so we ended up working on a wide range of smaller things this month. Due to this, this devlog will mostly be notes and random experiments from what we've been developing. Development News Since last month:More work on throwablesMore work on lag prediction and optimizationEnemies picking new targets betterTweaks for melee weapons and cleavingLots of work on sounds and how the sound system works, with better ambient sound supportBetter UI for the Class Lockers, including nice sprite rendering for player charactersNormalized the male/female heads and added more, so they're a "brother/sister" sort of setup nowAutokicking non-responding players in multiplayer (quitting, computer disconnecting, etc)Further work on player c…

  • Space Dingus Developer Log #5 - 27 February 2026

    We have been very busy this month. Testing with new players has pointed out a lot more work that we needed to do. Lots of tweaks, lots of optimization and fixes, mostly related to online multiplayer.This month's devlog will be about some thoughts on the current Friends and Family Playtesting, and what we've learned from stress testing. We're still pushing towards the Steam and Discord Playtests. A lot of our time in February has been about making the multiplayer as smooth and bug free as possible, before we feel good about getting more people in. Development News Our work since last month:Lots of work on the online multiplayer and optimizationBug huntingMore tweaks to zombiesWork on Event UIMore work on the scripting system for CYOA EventsSome new enemiesA new temporary starting hub, where you can easily pick your mission and preset Professions/loadoutsWork on throwable furnitureMore BU…

  • Space Dingus Developer Log #4 - 3 February 2026

    This Developer log is a little late! It was supposed to come out Friday. I got really sick for awhile, and am just recovering. This post will be a little shorter than normal. After the news from this month, I will be talking about a few monster types we are implementing, and some general thoughts on how I want to implement our goal of having a ton of monster variety.Things were slow last month in general. Mostly due to our usual nemesis: UI. Working on the user interface is both slow and not exactly thrilling. It is, however, really necessary. We want to get it right for this one, as being able to have an easy to modify UI saves a lot of time down the lineWe have just started a bigger "Friends and Family" playtesting, to hammer out online bugs. After that is looking good, we're doing limited testing to our Discord. After that, we're starting to accept testers from Steam, plus more teste…

  • Space Dingus Developer Log #3 - 26 December 2025

    In this Developer Log, I am going to talk about our progress towards the Steam Playtest and what we're doing next. Then below that, a big section on the current state of our Space Stations.Road to PlaytestNew things since last month:Massive optimizations. 120+ FPS with 200 zombies onscreen + tons of gore. We still want to do further optimizations, but this is a really big breakthroughMore work on interactibles, smashable, and lootable objectsMore sound implementationNew door logic and typesExtra work on the locations, such as new room types, new layouts, and moreThings we're doing currently:Another big pass on zombie behavior and AIMore UI stuffMore work on tracking stats/resources My estimate for the first playtest: Likely late January for a very small one. After that, if things go well, we will start ramping up towards letting people in from both Steam Signups and random selection fro…

  • Space Dingus Developer Log #2 - 28 November 2025

    In this Developer Log, I am going to talk about our plans for how the controls in Space Dingus will work. This includes sections on how the Special Weapon Slot will work, which is tied to the Right Mouse Button.But first, I am going to have a section for progress towards the Steam Playtest.Road to PlaytestSince last Developer Log, we did a lot of work on the Special Weapon System. I will talk about that in its own section in this post, below the our plans for the control scheme! There was a lot of miscellaneous work on small objects and furniture. New container looting types. Tweaks to the physics of explosive barrels. We added the ability to dent and damage many objects, instead of outright destroying them.Finally, a lot of our efforts were spent on the Derelict Space Station location we were working on. It has several variations now, so I think we're mostly set for the Playtest in ter…

  • Space Dingus Developer Log #1 - 30 October 2025

    Hello! As promised, this is the start of our monthly news updates for Space Dingus development. I'll be posting big summaries of what we've done in the previous month. This update was on the last Thursday of the month, but future Developer Logs will be on the last Friday of each month. The next one will be on November 28th.You can also see more frequent news posts in the #future-preview channel of our Official Discord, and on the site formerly known as Twitter. We've posted a bunch of things over the last few months, especially on that Discord channel.Let's begin!Road to PlaytestCurrently a lot of what's keeping us busy is getting the Playtest started.Our goals for the first Playtest:A selection of weapons, showing off a new weapon system we haven't talked about much yet.Functional co-op multiplayer with easy drop-in.Showing off one location, but with a lot of good randomization and var…

  • Space Dingus Playtest Signups Available! - 9 October 2025

    We've been really busy at work with a planned alpha version Playtest for Space Dingus! You can now sign up for a chance to play it in the future. Just go to the Steam Store page, and there will be a link at the top where you can request access to the Playtest. Some notes:After you sign up, Playtest access will be given by random chance. Steam's Playtest system is set up to allow this. Closer to the game's launch, we may also just invite everyone in that signed up.We're planning on also having Playtest access be granted at random via our Official Discord. So if you join our Discord, then you'll get extra chances to get into testing.The first Playtests will likely just focus on making sure the Online Multiplayer works well. So it will be pretty small otherwise. Example, something like "test this one early location".Once you get in on a Playtest, you'll likely be able to stay in for the Al…

  • Space Dingus Early Q&A - 5 August 2025

    We've got a lot of questions asked from Discord, Steam comments, and the Youtube comments for the trailer. I thought I'd answer a bunch of them in one place!I've separated them into sections, for easier reading:MultiplayerRelease and PriceControls and GameplayLocalization and ModdingBonus Questions Multiplayer1. Will Space Dingus have couch co-op, or online multiplayer?A: We are focusing entirely on online co-op as the main focus for launch. Couch co-op isn't in currently, but we've been getting a bunch of questions on this. We may add this later, but no promises yet! 2. How many players can play together?A: The plan is 4 players. The engine technically supports more, but it's nice to have a limit for gameplay purposes.3. Will there be crossplay support?A: Not at launch. The focus will be Steam + Windows first.Release and Price4. Is Space Dingus coming to consoles, Linux, Mac, Mobile, e…

  • Space Dingus is a spiritual sequel to Death Road to Canada - 22 July 2025

    Death Road to Canada is a lot of fun and so I have great expectations for the next game from Rocketcat Games, which is a spiritual sequel named Space Dingus. Read the full article here: https://www.gamingonlinux.com/2025/07/space-dingus-is-a-spiritual-sequel-to-death-road-to-canada/

  • Space Dingus Announcement + What's Next! - 27 June 2025

    Welcome to SPACE DINGUS! We're developing this game as a followup and Spiritual Successor to Death Road to Canada. We're going to be keeping a lot of familiar gameplay compared to Death Road, such as the Choose your own Adventure Events, general structure for picking your locations, and giant swarms of enemies. There will also be a lot of differences from Death Road. Here's a short list: Online multiplayer! This was a huge request from Death Road to Canada, now possible with the new engine we built. Mouse aiming controls! You can see this and the headshot system in the Teaser Trailer. Between picking locations, you have a big customizable Spaceship as a hub area. Multiple enemy factions! A few will be the "slow zombie" archetype, and even those will have new twists that set them apart from both Death Road's zombies, and each other. Goofy, giant swan dives that will get you killed. Watch…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3545200
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperRocketcat Games
PublisherRocketcat Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Space Dingus is a co-op horror road trip, in SPACE! Manage your ship, lead a crew full of jerks, and explore a dangerous galaxy in a last-ditch effort to save your home. Every run is randomized, with new stories, characters, and events each time you play. From the team behind Death Road to Canada!

About this game

Your home planet is on the edge of a dangerous galaxy, and your people rely on an ancient planetary defense system to survive. One day, the system starts to break down. Top engineers work to repair it, but a critical piece is missing. It is an ancient part that no one knows how to manufacture: the SPACE DINGUS . The only hope is to find a replacement… in SPACE. Many of your planet’s bravest and brightest heroes were sent to find it, but all failed. Now you and your crew of friends, family, frenemies, and the occasional random jerk are everyone’s last resort. You have significant budget restrictions. Good luck! Space Dingus is built for extreme replay value with mechanics for all play styles. Everything in-game is randomized too: Locations, events, loot, enemies, and more. There are many rare and special events that may surprise you, even after a hundred hours of playtime. It’s a different story every time you play, set in a sci-fi horror universe that doesn't take itself too seriously. Chart a path through a Star Map full of dangers and rewards. Choose your next missions based on your crew's strength and weaknesses. Scavenge from a wide variety of locations, surviving through avoidance, skills such as hacking, using the environment to your advantage, or brute force. Select and customize a horrible spaceship that barely runs. Then remodel it until it’s a less-horrible spaceship that runs! Build new rooms, upgrade your ship functions, and customize your personal quarters with all sorts of space junk. Use the character creator to bring your friends, family, or people you know into the game. Meet them and other random drifters on your journey, recruit them aboard, and assign them crew roles. You can also choose their equipment, lead them on missions, swap between them, and send your least favorite to do the most dangerous tasks. Join your friends at any time for up to 4-player online co-op, via a seamless drop-in, drop-out multiplayer system. Then act belligerent for no reason and get into petty debates via in-game chat. Make tough moral, diplomatic, and tactical choices, then deal with the consequences. Every decision’s outcome is also affected by the tra…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência fantasiosa
steam germany12Derbe Sprache Fantasy-Gewalt
igrs18Interaksi Daring Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Space Dingus's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Dingus's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Dingus at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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