SPSTEAMPULSELIVE ANALYTICS
Wielders of the Essence

Wielders of the Essence Steam metadata

Lavapotion | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualIndie

  • Steam app typegame
  • Steam App ID3546610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLavapotion

Wielders of the Essence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3546610
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperLavapotion
  • PublisherLavapotion, Coffee Stain Publishing
  • Parent gameNot available

Genres: Action, Casual, Indie

Company pages: Developer: LavapotionPublisher: Lavapotion, Coffee Stain Publishing

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Wielders of the Essence Steam metadata

Wielders of the Essence metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3546610/metadata
Steam Communityhttps://steamcommunity.com/app/3546610
PCGamingWiki search
IGDB searchSearch IGDB for Wielders of the Essence

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New demo, out now! - 17 September 2026

    Greetings Wielders!​Been a while since we did an update, and so much is happening right now that we’d better give you one. Things are looking a little different around here. Wielders of the Essence has brand-new key art, one that feels much closer to the game it has grown into: spell-slinging frogs, swarming enemies, and the right amount of chaos, but with a bit more charm. Like a beautiful tadpole finally growing up. What a charming smile Perhaps more importantly, we’ve updated the demo! There have been a lot of changes, from visual improvements like new map entities, buffs, and prettier spells, to gameplay changes both big and small. And a lot of them are there because of the feedback we’ve gotten from you, the community. So thank you! It's right there, what are you waiting for? A major new feature has been added: difficulties. One common piece of feedback was that the game could be a…

  • Remember, remember, the 5th of November! - 27 August 2026

    Hello Wielders,We were so caught up in the preparation for a new demo build and PC Gamer show that we completely forgot to post this news on Steam. Wielders of the Essence launches on Steam on November 5th, 2026! To make it official, we premiered a brand new trailer at the PC Gaming Show. Give it a watch, and let us know what you think!If you haven't played in a while, you'll be pleased to know that we released a big demo update in June. What was new? Tons of things, but in order of the top of my mind: Enemies now spawn in a way that gives you more room to maneuver around them. Slightly less grind than the old demo. We've added more bosses, a new level, another Wielder, and a range of new enemies. And of course, there is also a talking egg that teaches you how to Wield the Essence!Einar is working on new Key Art for the game! Opinions are appreciated!We're closing in on 40k wishlists an…

  • Superpowers unlocked! - 22 May 2026

    Hello Wielders, Last time, we promised a new trailer and a huge demo update. The trailer is now done, and we are thrilled to announce that it will premiere at the PC Gaming Show on the 7th of June! The demo update is still cooking, but you can expect it to be released on the 8th of June, at the start of Steam Bullet Fest. It feels great to be able to finally share a trailer as well as a demo with new and exciting gameplay! Patrik is working on making the menus for map objects a bit more impactful! The biggest piece of news about the game is the Superpowers! Your Wielder loadout is full of troops, skills, and spells. If you bring a specific combination into a run, it has the potential to unlock a Superpower. It's a powerful new effect that changes how parts of your build behave, often with new artwork to match. We won't tell you too much more about the Superpowers, though, as we want you…

  • Devblog: The Remix Update - 30 April 2026

    Hello Wielders,We've been meaning to write this devblog for a while. The honest reason it took so long is that every time someone sat down to summarise where the game was, somebody else would push a new feature into the build and the summary would be out of date. So we eventually gave up waiting for a quiet moment and decided to just write the dang thing.Working hard, or hardly working? There's a subtle difference!In the weeks after Next Fest, Patrik had been tweaking his own private set of game settings, originally just to make the game more optimal for him to test against. Slightly lower enemy speed, a different XP curve, a few other tweaks. We started calling it Patrik's Remix, mostly as a joke. Then everyone playing the game started reaching for it instead of the default settings. After a couple of weeks of this we realised what was happening: Patrik had basically been balancing the…

  • Up next after Next Fest? - 13 March 2026

    Hello Wielders,About two weeks ago we launched our demo during Steam Next Fest. The result was truly spectacular and we now have over 25,000 Wishlists for the game. A huge thank you to each and every one of you who have played, wishlisted and left feedback for us!Almost 1000 people have filled out the feedback form available through the game. On top of that we've read all Steam reviews, Discord messages and Tweets. It's a mountain of thoughts and suggestions, but we are happy to climb it! So today we want to talk about what we've learned from your feedback and what we're doing about it!Here's a nifty summary from the week of Next Fest! It seems rejuvenation is a popular skill! The early game needed further improvement. This was the single most common piece of feedback across every channel. The first few runs felt like too much of a grind. Rats took too many hits. Gold rewards were too l…

  • Twitch votes and treasure troves - 26 February 2026

    Hello Wielders! What’s this? Two patches in one week? I guess we are feeling weirdly productive during Next Fest! We've now added something we've been wanting to try for a while: Twitch chat integration. Plus a big expansion of trinkets and a bunch of fixes that we hope will make the game feel noticeably smoother. Streamers, this one's for you! When you level up, your Twitch chat can now vote on which upgrade they think you should pick. The vote is a suggestion, the streamer always makes the final call. But it's a fun way to get your community involved in the run. We're curious to see how people use it! We've also added a lot of new trinkets, bringing the total to 56. Since trinkets drop randomly from chests during a run, there's now a much wider pool of effects you might encounter. Some runs you'll get trinkets that complement each other nicely, others will push you in unexpected direc…

  • First patch is out! - 24 February 2026

    Hello Wielders!The demo is live and we've been reading every comment, review, and piece of feedback rolling in. The response has been incredible. Thank you. Genuinely! Seeing players discover things we've spent months building. That's the stuff that makes all of this worth it. We want you to know that we are listening, and shipping! Based on all feedback during the last 12 hours we have now pushed an update for the demo. Here is the lowdown:Unlocked the Creation Spire and Caustic Exhale spell.Added DPS and total damage to the Summary screen.Fixe the Auto aim. It should work now, but tell us if it doesnt!Squashed a performance issue with experience giving map objects.Polished the important object marker effect so it's easier to spot what matters in the chaos. Caustic Exhale in full effect! Time to use that Area skill and synergize!We've been playing a lot of runs internally with the new…

  • Next Fest is here! - 23 February 2026

    It's our great pleasure to present you with the demo for Wielders of the Essence! It was tough getting the demo ready for Next Fest but we think you will like it!Please check it out, and feel free to join our Discord and/or leave feedback through the form accessible in the demo! The team is working hard to prepare an update for the demo later this week that will open up more content. Fingers crossed that we can make it happen. Enjoy! /Magnus and team Lavapotion

  • We changed everything (Try it at Next Fest!) - 18 February 2026

    Hello Wielders!We've got two things to share today. First: Wielders of the Essence isn't quite the game we first showed you. Second: A demo launches on February 23rd during Steam Next Fest.But let's back up a bit.When we announced the game, we described it as an intense survivors-like where "frustration and flow co-exist." The playtester feedback we got was encouraging. People thought it was good! But there was a recurring note: it felt like it needed something more to stand out. And honestly, we agreed. There are a lot of survivors-likes out there. We needed to find our own take on the genre.Around the same time, we were playing the incremental indie darling Shelldiver. Like, way too much. That game's core loop (short runs feeding into satisfying incremental progression) had us hooked. And we started thinking: what if we could fuse these genres together?So we did. And it worked. To exp…

  • Devblog #3 - 13 December 2025

    Hello Wielders,Much of our time right now is spent “dogfooding". (It’s a real term, I promise!) It basically means trying your own product out and improving as you discover what works and what doesn’t. So right now we are ferociously building features, trying them, noticing what feels off, making adjustments, and then repeating the loop. It is a steady rhythm of small discoveries and small corrections. It’s in this process that the true identity of Wielders takes form. Every test reveals a little more of what feels satisfying, what falls flat, and what surprises us in the best possible way.This coming week, we will take a nerve-wracking but important step. The first external playtest will be sent out to a small group of players. It is always a strange mix of pride and anxiety to let someone outside the studio try something that still feels unfinished. It is also one of the best ways to…

  • Devblog #2 - 5 December 2025

    Greetings Wielders,I’m Niklas, the CTO of Lavapotion, here today with a devblog about how we are working with the levels for Wielders. Well, since this is a game with a much shorter development time than compared to Songs of Conquest, we need to figure out two things related to the levels!First, there’s the question of “How important should exploration be in WotE?”. Many other games in the genre have various emphasis on this, so we needed to consider how it affects the gameplay and frankly - what audience it will attract! Secondly, we needed to find out how much time we could spend on creating exploration elements of the levels.Behold our level editor in action!Let’s look at two simplified examples of the difference we are talking about:Brotato: Pretty much no focus on exploration. You see the whole map at all times. More focus on interesting choices between runs.Vampire Survivors: Larg…

  • Devblog #1 - 28 November 2025

    Hello Wielders!It’s been one week since the game reveal, and we’re honestly buzzing about finally being able to talk openly about Wielders of the Essence. Starting something new is always a mix of joy, nerves, and a little bit of “oh no, people will actually see this”, but that’s part of the fun.When debugging enemy behaviour, it's nice to have development tools like this one that Niklas made. It helps both visualise movement patterns and makes for nice GIFs, so thanks, Niklas! We’re currently deep into finalising the core gameplay. Before we dive into the juicy effects and the dopamine spark, the foundation needs to be genuinely fun. That means refining the moment-to-moment experience, testing Wielders and their signature attacks, experimenting with spells, tuning troops, and discarding elements that don’t earn their place. It’s still all a bit messy, in the best possible way (we’d lik…

  • Announcing Wielders of the Essence! - 20 November 2025

    Hello dear reader, We’re Lavapotion, a small studio from Sweden, best known for our fantasy strategy game Songs of Conquest. Where Songs of Conquest is all about deliberate strategies and long game sessions, we wanted to explore something faster: a game built around split-second decisions and “just one more run”. Something that somehow lands right between oddly meditative and stressfully intense. After countless hours with bullet hell games, we found ourselves drawn to their rhythm and intensity. We couldn’t resist exploring what a Lavapotion version might look like and a bullet hell set in the Songs of Conquest world felt worth exploring. What started as a side project soon took on a life of its own. After a few workshops and plenty of wild experiments, something fast, chaotic, and fun began to take shape. That something became Wielders of the Essence. Non-stop pixel action! We’re curr…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3546610
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperLavapotion
PublisherLavapotion, Coffee Stain Publishing
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Incremental base-building horde survival. Short runs earn you resources to construct buildings, which unlock new powers, troops, and spells. Every run pushes you forward, even if you die. Delightfully chaotic and surprisingly chill.

About this game

Wielders of the Essence combines the adrenaline of bullet heaven games with the upgrade-driven satisfaction of incremental games. In each run, you’ll focus on defeating the hordes by casting spells and commanding units. During the campaign, you’ll keep returning to upgrade your town, transforming it from puddle to paradise. More enemies, More loot Each run sends you to a different part of the world, where you’ll face unique enemies, challenges, and terrifying bosses. Buy new gear in shops, find chests filled with strange trinkets, slay massive waves of enemies, and make sure you bring home enough loot to upgrade your town! New Buildings, New Powers Every building you construct unlocks something new: a troop, a stronger spell, or a skill you didn’t have before. The more you invest, the more powerful your Wielder will be in the next run. Lots to Learn, Lots to Experience Find, free, and play as six Wielders with different playstyles. Conquer every level and defeat every boss. Test your mettle on all difficulty settings and in the various new game modes you unlock by completing the game.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Wielders of the Essence's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Wielders of the Essence's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Wielders of the Essence at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.