- Demo Update ver. 1.7.54+3425b24a - 18 August 2026
Hey again, zomboarders!As always, thank you for playing Radical Zomboarding! The response to the recent updates has been great, and again I sincerely appreciate everyone who has taken the time to play the demo, share feedback, and help make the game better.With that said, I am thrilled to announce something I’ve been looking forward to for a very long time:Radical Zomboarding now features the voice of Bryan Burton-Lewis, the original voice of Axel and announcer from the Crazy Taxi series!You’ll now hear his work throughout the game as he brings some real exciting energy to Radical Zomboarding, and I couldn’t be happier to feature his distinct voice talent in my game.And with that, here’s the changelog for 8-18-26 (1.7.54+3425b24a):AdditionsNow featuring the voice work of Bryan Burton-Lewis! He can be heard throughout the game, in the menus, and during the tutorial. This is Radical Zombo…
- Demo Update ver. 1.7.49+475e01c8 - 14 July 2026
Hey again zomboarders!As always, thank you for playing Radical Zomboarding! The hype update has gone over well and I thank each and every one of you for playing the demo and leaving feedback. It means a lot!Here's the changelog for 5-25-26 (1.7.48+9b553936): ChangesSome perks were changed:Air Bud: Instead of increasing air lift by a certain percentage, grants a flat lift bonus so that weapons that don't have air knockback (like the boomstick) can benefit from this perkRocket Chainsaw: Instead of every fully charged chainsaw kill having a 1/4 chance of exploding enemies, every 3rd fully charged chainsaw kill explodesMah Boomstick: Instead of every shot being a 1/4 chance to explode, now every 6th shot explodes insteadAbacus: Instead of gaining hype on challenge complete, earn $1 for every completed challengeDrink changes:Moon Cola: Halves gravity for 10 secondsEMPulse: Turrets won't targ…
- Demo Update ver. 1.7.48+9b553936 - 25 May 2026
Hey again zomboarders!As always, thank you for playing Radical Zomboarding! This is another major update. Several parts of the game have been reworked from the ground up to make runs faster, more exciting, and more rewarding for skilled play.The biggest change is the new "Hype" system which replaces the old start mult and run mult system. The old system was far too confusing to keep track of. Now, building hype means bigger scores. Easy!Here's the changelog for 5-25-26 (1.7.48+9b553936): ChangesMajor rework: The Hype MeterThe hype meter is now a central part of your run. Taking risks by chaining tricks, killing zombies, and more now all now play a part in building your hype meter.Your score multiplier goes up by 1 for every filled hype meter, up to 4x to start with.Collect C-A-R-V-E on the slope to upgrade your hype meter, or upgrade it at the shop!Almost every perk has had a major rewo…
- Demo Update ver. 1.7.44+a6e6e306 - 6 February 2026
Hey again zomboarders!As always, thank you for playing! We have some more fixes, changes, and additions I've made in response to your feedback and also for Next Fest.Here's the changelog for 2-05-26 (1.7.44+a6e6e306): FixesFixed an issue where the drone would point at pizza toppings you've already collectedFixed issues with drinks not resetting properlyFixed a problem where bowling pins would not knock over under certain circumstancesMoon Cola no longer persists through an entire runFixed an issue where frame-perfect chainsaw attacks would result in passing through enemies without killing themFixed an bug that caused destroyed turrets from using the Rocket Jump perk would still fire missilesFixed an issue where the "Return" button would be present when customizing your character's colors which could result in you leaving the customization screen unintentionallyFixed an issue in the tuto…
- Demo Update ver. 1.7.40+abfc0381 - 24 December 2025
Hey again zomboarders!First: Merry Christmas! I'll be heading out of town tomorrow to be with family. I hope you'll get to relax and spend some time with your loved ones as well.This means will be the last update for the year! Or at least, I hope it is. Hopefully there's no breaking changes that I have to fix.Anyway, a lot has changed since the demo's first release earlier this year, and as always I'm listening to your feedback and implementing your ideas when I can. I'm deeply grateful for that, so thank you, and feel free to keep sending feedback my way!With that said, here's the changelog for 11-22-25 (1.7.40+abfc0381): FixesFixed an issue where medium tricks were not scoring medium trick pointsChangesRetail Rush is now Retail Therapy. Gain 1 mult for every $ spent!Various pickups have had their trigger radius increased to make them easier to pick upAdjusted the camera (again) so you…
- Demo Hotfix ver. 1.7.35+63fc6535 - 22 November 2025
Hey again zomboarders!As usual, I hope you're enjoying the demo. I've made more changes to help make the game better for you all. This update includes new perks, fixes, and various changes and adjustments, so let's get right to it:Here's the changelog for 11-22-25 (1.7.35+63fc6535): FixesFixed radial blur still showing when boosting when radial blur is turned offFixed an issue where bailing a trick while landing a rail kept the grinding UI on screenFixed an issue where you could move the camera while the game was pausedFixed an issue where the shop reminder in the main menu would trigger when you have $0Fixed an issue where inputs wouldn't properly reset when prompted between updatesFixed an issue where mode and level select options ignored the settings and were way too loudFixed an issue where the timer's size and color while in the shopFixed slippery controls while on wallsFixed an is…
- Demo Hotfix ver. 1.7.23+12222ae6 - 5 November 2025
Hey again zomboarders!I don't know how I let this one slip through. Sorry about that. It's been fixed now though!Here's the changelog for 11-05-25 (1.7.23+12222ae6): FixesFixed character color customization not working. Again. My bad.That's it for now! As always, thank you all for playing.Until next time!
- Demo Update ver. 1.7.22+7f6c4b84 - 5 November 2025
Hey again zomboarders!It's been another busy month of changes and additions! I hope you had a great Halloween and also hope you've been having fun with the demo since the last update. This update brings some more major changes that will shake things up and maybe even help some of you complete your runs!Here's the changelog for 11-04-25 (1.7.22+7f6c4b84): Additions:New feature: Drinks! These are consumables which will give you a temporary buff until you enter the helicopter again. Starting out, these are the drinks available during a run:Moon Cola - Lowers gravityEMPulse - Turrets will ignore youTwin Points - Doubles base points for tricksTwist Ahh - Doubles air spin speedBut be warned, drinks don't re-appear in the shop after you use them, so use them wisely!Added Bail SFX to Shop and Customizer. If you're old and hate fun then congrats, the default bail sound effects are generic grunts…
- Demo Hotfix ver. 1.7.10+444c7f80 - 3 October 2025
Hey again zomboarders!Just a quick update this time, addressing some important issues from the previous build.Here's the changelog for 10-03-25 (ver. 1.7.10+444c7f80): Fixes:Fixed a potential issue caused by simultaneously earning an unlockable item and reaching the conditions required to remind the player that the shop has items available for purchase.Updated the game's Unity version from 2021.3.45f1 to 2021.3.45f2 for security reasons, per Unity's security update advisory which you can read about hereThat's it for now! As always, thank you all for playing.Until next time!
- Demo Update ver. 1.7.8+51edc18921 - 1 October 2025
Hey again zomboarders!It's my favorite time of the year: October! Which means it's time for ghosts, mummies, werewolves, all those things that go bump in the night and, of course, zombies!As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I've made some changes directly from your feedback, so I hope you enjoy them!Here's the changelog for 10-01-25 (ver. 1.7.8+51edc18921): Additions:Added tighter turn handling for improved responsiveness.Added expressions to characters! They'll now show a variety of expressions depending on what's going on around them.Added warning flash + SFX when the timer drops below 10 seconds.Added better braking controls for smoother stops.Added UI sound effects across all menus: main menu, shop, pause menu, and progression shop.Added visual + audio feedback when using certain perks (i.e. explosive landing and rocket b…
- Demo Update ver. 1.7.3+31063cd3 - 24 June 2025
Hey again zomboarders!As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I've made some changes as a direct result of your feedback, so I hope you enjoy it!Here's the changelog for 6-23-25 (ver. 1.7.3+31063cd3): Additions:Lots and lots of zombies! To be exact, there are now ten times more zombies on the slope! Along with this, instead of spawning at the same spot every time, zombies now spawn at random locations on the main slope.Boosting while on a rail now boosts your speed (sorry about that, should have been there to begin with) Fixes: Fixed an issue where holding the grab button THEN pressing a direction would not activate a grabbed trickFixed a rare issue where the player would wipe out if the player's head collided with a specific zombie gibletFixed an issue where the Explosive Entrance perk would give way too much mult (it was multip…
- Demo Hotfix v0.0206.0114 - 2 June 2025
Hey again zomboarders! I'll make this quick. I made some mistakes when I released the major overhaul update, so here's the changelog for this hotfix: Update for 6-02-25 (ver. v0.0206.0114): Fixes: Fixed an issue where the "challenge complete" confetti effect would play during the tutorial when it shouldn't Fix the Challenge Manager behavior so that it correctly assigns the correct challenge when starting a run Fixed an issue where the Challenge Manager would pick a boss challenge before completing two other challenges as intended Fixed an issue where the controls would not be restored when completing the tutorial, causing you to be unable to do tricks until you restarted the game Fixed an issue where players couldn't customize their characters after completing a tutorial unless they restarted the game Fixed an issue where the "Challenge Complete!" text would not be shown in the shop aft…
- The Demo Got An Overhaul! - 25 May 2025
Hey again zomboarders! As always, thank you all once again for taking the time to play the demo for Radical Zomboarding. I sincerely appreciate all of you taking the time to play the demo, try the beta builds, and give valuable feedback. As a direct result of your gameplay and feedback, I've made a major overhaul of the game which should hopefully be more in line with what YOU want in the game. With that said, here's the changelog: Update for 5-24-25 (ver. 0.2405.2211): Additions: A tutorial! Many players didn't know what the controls were or didn't understand how they worked, so this tutorial goes over the controls and explains the mechanics step by step. You can access this new tutorial from the main menu. Boosting! Doing tricks will fill your boost meter, which you can then use to either gain a lot of speed or give yourself more mid-air control. Progression overhaul! No longer are yo…
- Demo Update v1.6 Released! - 10 April 2025
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! Another update just went out! I hope you'll enjoy it. Here's the changelog: Update for 4-09-25: Additions: Added tracer rounds to the shotgun so you can see where your bullets go when firing Gore and giblets now inherit your velocity so now you can really see the bones and flesh bits fly Fixes: Fixed an issue where turrets could still lock on to you (but not shoot a missile) even after being destroyed Fixed an issue where the controller visuals still showed long tricks even though they were removed Fixed an issue where the grab command was not present for the keyboard controls in the load screen and pause screen Changes: Changed how the hitbox works for the shotgun. You will now only aim at zombies that are directly ahead of you, and won't aim at the zombies behind you. Clarified how…
- Demo Update v1.5 Released! - 28 March 2025
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! Another update just went out, and this one is a real fun one: This update features MORE BLOOD AND GUTS! I hope you'll enjoy it! Here's the changelog: Update for 3-28-25: Additions: NEW GORE SYSTEM! Killed zombies now explode into bones and giblets Bones and blood sprays now leave blood splatters on the slope Blood can splatter on the screen when killing zombies or when getting bitten Each slope has its own cash multiplier; The Bunny Slope multiplier is 10 and the Alpine Park multiplier is 20 Fixes: Fixed an issue where holding a diagonal direction and then doing a grab would result in the animation not playing Fixed an issue where the scoring UI would show an increasingly exponentially large score Fixed the score UI so that only the stale moves in a string would appear greyed out inst…
- Demo Update v1.4 Released! - 25 March 2025
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! Another update just went out, so I hope you'll have fun with it! Here's the changelog: Update for 3-24-25: Fixes: Fixed an issue where pausing while entering the helicopter could result in the game soft locking into a white screen Removals: Discord link on the demo and main game page has been removed due to rampant spam and abuse (link in the game still works though, so if you want to spam and or scam you'll have to use your bandwidth to install the game and increase my DAUs first ;P ) Additions: Added a How to Play screen which explains how the game is meant to be played. It will show automatically if you haven't seen it already and attempt to start a run. If you check the How to Play screen before starting a run, then it won't appear Added coins to the Bunny slope level That's it fo…
- Demo Update v1.3 Released! - 20 March 2025
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! Another update just went out, so I hope you'll have fun with it! Here's the changelog: Update for 3-20-25: Fixes: Fixed an issue where perks activated from a chainsaw move would trigger twice Fixed an issue where the challenge text could overlap the timer Fixed an issue where the gravity would not reset after certain boss challenges Adjustments/Improvements: Refined the player controller so the player no longer bounces along the ground. This should make the characters feel much better to control overall Increased turning radius at low speeds Improved how jumps are handled: Instead of the jump charge going straight to 0 when leaving the ground, the jump's charge will now gradually decrease as you stay in the air Jumps now have "coyote time" where if you leave the ground and have at lea…
- Demo Update v1.2 Released! - 16 March 2025
Hey zomboarders! Thank you all once again for taking the time to play the demo for Radical Zomboarding! That said, I have another update live for you all, so I hope you'll enjoy it! Here's the changelog: Update for 3-15-25: Fixes: Fixed various issues with rails where you could potentially wipe out while grinding if you're not going fast enough Fixed an issue where the radial blur would appear if you moved the right analog stick while in the helicopter Fixed an issue where cheat codes would appear multiple times in the cheats menu after every run started Fixed an issue where unlocked items would appear in the popup window with the old font Fixed abnormal behavior caused by pausing while entering the helicopter Fixed the inability to pause while wiping out Fixed an issue where attached zombies and particles would not pause when the game paused Removed the cheats tab in the pause menu's s…
- Demo Update v1.1 Released! - 12 March 2025
Hey zomboarders! First, thank you all for taking the time to play the demo for Radical Zomboarding! I am sincerely grateful for the outpouring of support, feedback, and suggestions for the game. Thanks to your feedback, I implemented a slew of improvements and additions which I hope you'll all enjoy! You can read more about them in the changelog below: Update for 3-11-25: Fixes: Fixed an issue where pressing the long trick button would cause you to slide on the ground (note: there are no long tricks yet, this was a holdover from a super old version of the game) Fixed an issue where you could only do an Indy or a Stalefish when attempting a grab with a controller which would render certain challenges impossible Fixed an issue where gravity wouldn't reset after completing a challenge that altered gravity Fixed descriptions of a few challenges that referenced long tricks Fixed an issue whe…