SPSTEAMPULSELIVE ANALYTICS
Squars: Incremental Defense

Squars: Incremental Defense Steam metadata

Countryside Studio | Coming soon | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID3547120
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperCountryside Studio

Squars: Incremental Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3547120
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperCountryside Studio
  • PublisherCountryside Studio
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Countryside StudioPublisher: Countryside Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Squars: Incremental Defense Steam metadata

Squars: Incremental Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3547120/metadata
Steam Communityhttps://steamcommunity.com/app/3547120
PCGamingWiki search
IGDB searchSearch IGDB for Squars: Incremental Defense

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.5.5 - 24 August 2026

    Howdy!I am bringing you more changes with v05.5:Squarnon attack cooldown and range nerf and capped at higher levelsNew building placement indicatorsSquarnon'center square is now purple/pink for better visibilityIt is now easier to go for lategame highscores. Enjoy!

  • v0.5.4 - 16 August 2026

    Howdy!Another small update from me :)Threat counter bounce on threat changeAdded shortcut for buildingsCharges Battery and Wall are unlocked from the startAdded x2 speed button

  • v0.5.3 - 15 August 2026

    Hello there!Some small fixes for current demo before v0.6.0 with some major changes :)Droplets can now be picked up when laying on locked map chunk.Fixed Battery translation.Fixed Fancy Cursor toggle not being respected at the start of the game.Scrollbars in Upgrades scene are now working.Projectiles will no longer fly through whole map. They loose speed now.

  • v0.5.1 - 3 August 2026

    Howdy!Just a quick update for Squars as it seems there was a bug with game sometimes freezing for the first session! I found out what was probably the issue and fixed it but please, let me know if you are not able to start the game with "Start" button and I will look further into it!

  • Version 0.5.0 is out! - 31 July 2026

    Hello there!I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.Give it a try and let me know what you think! You can catch me on Discord :)CHANGELOG:UpdatesAdded a 1:1 ratio for skill points to bonus click charges at the start of the gameIncreased droplets pickup rangeEscape key now works as a back buttonAdded Steam integration with cloud saves and achievementsAdded a new resource: Squared MatterAdded a new unified technology tree with upgradable technologiesAdded tooltip translationsAdded missing translationsAdded Corrupted PoolsAdded a Squared Matter resource counter during gameplayImproved flexibility for upgrade names and descriptionsAdded the Technology Tree Center NodeAdded AutoupgraderAdded Ship Core Modules with upgrades for Autoupgrader…

  • Beam Rework - 22 July 2026

    Hello there!I managed to close all of the hardest tasks for the new version release. This includes things like:Detailed info panels - Player now has access to information about upgrades, skills and ship core influence on the run. Currently covering Clicking Power, Beam Strike and Auto Upgrader Complete Beam Strike redesign - Beam Strike, being way too cheap and powerful during the late game, was the only valid strategy for grinding big scores so I changed it significantly. It is no longer charged up, instead there's a lot of upgrades available to make it stronger after each run. Now it is also on cooldown, forcing players to use it wisely! It's also worth noting that Beam Strike is first of "Special Actions" now available on the right side of the screen. Asynchronous Map Load - Load Scene no longer freezes the whole game! With that I was able to insert a simple (square) loading bar alon…

  • Auto Upgrader has arrived! And more - 26 June 2026

    Howdy!Quick update from my side as I wanted to show you what I am working on right now. I present to you, an AUTO UPGRADER:One of the most common feedback was lack of ways to stop clicking so much. While fun at the beginning, most clicker games have a way to automate some of that work. This, and also Click Charges Multiplier are the answers to this problem :]There's a lot of things coming in v0.5.0, like more tips for beginners, cloud game saves, new technology tree with some mystery in its center... ...and more QoL stuff!Come and say hi on Discord! I am eager to hear from you :]Stay tuned and have a great day!

  • Working towards v0.5.0 - 9 June 2026

    Howdy!I just wanted to post something to show that I am still alive and well! I am posting daily on X and Bsky but figured a lot of people might just look at the Steampage and see lack of activity.I am knees deep in working towards releasing v0.5.0 with improved tech trees, achievements, bug fixes and other fancy stuff. Can you guess what this is going to be?

  • Version 0.4.1 - Added Polish and Spanish translations! - 20 May 2026

    Hey there!Version 0.4.1 is live!For last couple of days I was working on translations, Polish and Spanish languages for starters!Please let me now if something reads too clunky :)CHANGELOG:Added Polish and Spanish language to the gameHopefully fix the issue of flipped recording when using OBSHave an idea? Something is broken? Jump on Squars Discord and tell me!Cheers!

  • Version 0.4.0 - 14 May 2026

    Hey there!Version 0.4.0 is live! I am thankful for all the feedback I am getting and feel immensily determined to make Squars as good as possible!Most important thing for this update is audio improvement thanks to Kaan Salman!You can check out his work HERECHANGELOG:Fix leaderboards not showing whole score at onceFix machinegun "Cheaper Barrels" technology reducing machinegun price too muchDroplets will now disappear if picked up during pauseClicks Generators regen increasedMore ship core slots available at the start. Core modules stats slightly improvedUnlocked healing tower, mortar and click charges battery for the demoThere are now THREE different songs playing during gameplayAdded a lot of new sounds, mostly for clickingHave an idea? Something is broken? Jump on Squars Discord and tell me!Cheers!

  • Version 0.3.2 - 12 May 2026

    Hey there!v0.3.2 just got released!I am so grateful for all the people playing Squars right now! Huge thanks to IncrementalDB team for accepting Squars :). I had to push an update because of one man! I honestly didn't think that you can have Steam ID so long that it will break my leaderboards, but here I am. Thanks a lot, Melvin! CHANGELOG:fixed leaderboard displayfixed dialogue window taking up focus even when invisibleSlightly reduced enemies at the start of the game Let me know what you think, I am waiting for your feedback!Cheers!

  • Version 0.3.1 - 10 May 2026

    Hey there!v0.3.1 release with some minor bug fixes!CHANGELOG:fixed boss enemy death animation"Broken Fingers" mutator now only applies to clicking enemiesAdded automatic pause during "victory" dialogueClick Charges droplets are now more generousCheers!

  • Version 0.3.0 Release! - 8 May 2026

    Hey there!Version 0.3.0 just dropped! It is probably biggest update so far and for certain one that changes a lot!CHANGELOG:Energy is no more. Everything now costs clicks!No more day / night cycle - Entitiers are now relentlessBuildings can be upgraded by clicking on themNo more cards to be picked during the game - unlocked technologies are available from the startDemo version challenges player to survive for 10 minutes. After that... Surprise :)Credits changed to Bits! Bits are gathered during the game and can be spent between runsEnergy Pools are changed to Bits Pools - More bits await those who venture far into the map!Energy Generators are now Clicks Generators - They increase clicks regeneration speedBuildings are now level capped with command center level which can now be upgraded with clicksDialog popups are now non blocking and were moved to the small window to the leftA lot of…

  • Demo Survey - 27 April 2026

    Hey there! If you had a chance to play the Demo already, please help me out and fill out this survey!SQUARS DEMO SURVEYAnd if you haven't played yet, what are you waiting for? :)

  • v0.2.4 - 26 April 2026

    Big news!Squars v0.2.4 just got released and is ready to play as Demo!I decided to go back to the roots of Squars and bring back this juicy, clickery feeling of the first prototype!Energy is no longer being used for building and maintaining your base. Instead, it is now purely about hiting those production quotas in order to get another technology drop from the high command above!Use your Click Charges to do everything:Build new towersUpgrade them by right clickingUnlock new parts of the mapSquash enemiesCommand Center is now an upgradeable building that limits max level of every other building.Give it a try and tell me your thoughts!

  • v0.2.2 - 13 April 2026

    Hey there!Squars v0.2.2 just got released and is ready to play as Demo!This update includes various UI and QoL changes: Tooltips on buttonsNew icons for buttonsUnified color palette for UIBetter placement of resource tab to not force you to do jumps with your eyes all the timeSalvage Button no works on HOLD to prevent selling towers by accidentVarious small improvements to make it nicer to the eye :) Give it a try and tell me if you like it!In the meantime I will continue to work on UI/UX improvements and on adding some much needed juice to the graphics while keeping it SQUARE.Cheers!

  • Devlog #2 - Is it still minimalist? - 4 April 2026

    Hello!A little update from my side. I am focusing heavily on improving the first time experience for players, mainly by making Squars a little bit more pleasant to the eye while keeping it minimalist and as square as possible. JOIN DISCORD and say hi! ːsteamhappyːGetting rid of programmer art:Making UI changes and trying to make my square towers look better is something way more challenging for me than just simply implementing a new mechanic. Nonetheless I am pretty happy with results and find working on it quite satisfying in the long term 🙂 Below new “models” for some of the towers. I still have more towers to improve and the whole UI to fix! Command Center, commanding Energy Harvester doing the work! Healing Tower, healing nothing Machinegun with multiple barrels Cannon in action! More readable font:I had to sacrifice font squareness in favor of more readability and less eye sore wh…

  • Devlog #1 - What's Next? - 22 March 2026

    Hello!I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars!With the demo out for some time and after gathering some very important feedback, I can say that I have A LOT of work ahead of me, yet, I am very proud and fond of the current state of Squars. So, what’s next?Energy System overhaulThe most troublesome part of the game is certainly the prices of towers. Each tower of the same type costs more and more, forcing players to play with more variety. While this sounds good on paper and encourages you to unlock many towers, the bad part is that expanding becomes very expensive very fast. This is why I decided to ditch it in favor of a more standard approach - Same price for towers no matter the quantity but with a gimmick that now, each tower demands a certain level of…

  • Weekly #43 (02.03.2026 – 09.03.2026) - Demo is out! - 10 March 2026

    Howdy!A very quick update to this weekly post. If you haven't noticed yet, DEMO IS OUT!I encourage you all to try it out and other games during Tower Defense Fest!Hope you all have a great week :)

  • Weekly #42 (23.02.2026 – 01.03.2026) - Where is the juice!? - 1 March 2026

    Howdy!I have one week left before Tower Defense Fest to release Squars Demo. Let’s see how it’s going!Smooth Camera:I love when small changes have a big contribution! Little lerp for camera zooming just made all the difference in the world:Custom Cursor:Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation:Green finger when hovering over player’s buildingsRed and upside down over enemies, ready to squash them!Grabbing hand for scrolling through the mapTechnology Trees:With steady development going by, the web of cards started to feel like the weakest link of Squars. It was confusing and hard to maintain. This is why I decided to switch it up for separate, more “classical” technology trees for each building. I still need a way to easily explain to players how “cards” work and that they are unlocking technologies that are then avail…

Patch notes and updates

S.noRelease datePatch nameGID number
124 August 2026v0.5.51841579228675253
216 August 2026v0.5.41840944183784438
315 August 2026v0.5.31840944183782759
43 August 2026v0.5.11839676055894920
512 May 2026Version 0.3.21832065502824937
610 May 2026Version 0.3.11832065502819148
727 December 2025v0.1.11 - Map Mutators1819386365110252

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3547120
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperCountryside Studio
PublisherCountryside Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Explore a hostile world, survive endless waves of dark entities, use your clicks as a resource, and grow stronger with every run. Find and upgrade powerful modules and unlock new technologies in this real-time-with-pause roguelite mixing tower defense and clicker gameplay. Everything is square.

About this game

Survive endless waves of dark entities, use your clicks as a resource, and grow stronger with every run. Find and upgrade powerful modules and unlock new technologies in this incremental clicker defense game. Also - Everything is square. Your clicks are your resource Upgrade buildings, explore the map and expand with your clicks. Squash your enemies Enemies emerge from the darkness. Unlock powerful click upgrades to deal with them. Explore the map your way Shape the battlefield as you explore. Discover the map square by square. Unlock many different towers and utility buildings Rapid-fire machine guns, long-range mortars, or batteries powering your clicks. Choose your style. Get permanently stronger after each run Level up, find and equip Ship Core modules, and unlock new, powerful technologies. Survive Defend against increasingly dangerous and numerous enemy forces Remember – Everything is a Square In Squars , there’s no room for other shapes. Everything, from buildings and enemies to weapon ranges and the UI, is square. If you find something that isn’t square enough, let me know! incrementaldb_verification: waclawi

Supported languages

English * , Spanish - Spain, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Squars: Incremental Defense's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Squars: Incremental Defense's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Squars: Incremental Defense at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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