- v0.5.5 - 24 August 2026
Howdy!I am bringing you more changes with v05.5:Squarnon attack cooldown and range nerf and capped at higher levelsNew building placement indicatorsSquarnon'center square is now purple/pink for better visibilityIt is now easier to go for lategame highscores. Enjoy!
- v0.5.4 - 16 August 2026
Howdy!Another small update from me :)Threat counter bounce on threat changeAdded shortcut for buildingsCharges Battery and Wall are unlocked from the startAdded x2 speed button
- v0.5.3 - 15 August 2026
Hello there!Some small fixes for current demo before v0.6.0 with some major changes :)Droplets can now be picked up when laying on locked map chunk.Fixed Battery translation.Fixed Fancy Cursor toggle not being respected at the start of the game.Scrollbars in Upgrades scene are now working.Projectiles will no longer fly through whole map. They loose speed now.
- v0.5.1 - 3 August 2026
Howdy!Just a quick update for Squars as it seems there was a bug with game sometimes freezing for the first session! I found out what was probably the issue and fixed it but please, let me know if you are not able to start the game with "Start" button and I will look further into it!
- Version 0.5.0 is out! - 31 July 2026
Hello there!I am pleased to annouce that I managed to update Squars to v0.5.0! I must admit it took way longer than I expected but here it is! There's a long list of changes down below for you to check out.Give it a try and let me know what you think! You can catch me on Discord :)CHANGELOG:UpdatesAdded a 1:1 ratio for skill points to bonus click charges at the start of the gameIncreased droplets pickup rangeEscape key now works as a back buttonAdded Steam integration with cloud saves and achievementsAdded a new resource: Squared MatterAdded a new unified technology tree with upgradable technologiesAdded tooltip translationsAdded missing translationsAdded Corrupted PoolsAdded a Squared Matter resource counter during gameplayImproved flexibility for upgrade names and descriptionsAdded the Technology Tree Center NodeAdded AutoupgraderAdded Ship Core Modules with upgrades for Autoupgrader…
- Beam Rework - 22 July 2026
Hello there!I managed to close all of the hardest tasks for the new version release. This includes things like:Detailed info panels - Player now has access to information about upgrades, skills and ship core influence on the run. Currently covering Clicking Power, Beam Strike and Auto Upgrader Complete Beam Strike redesign - Beam Strike, being way too cheap and powerful during the late game, was the only valid strategy for grinding big scores so I changed it significantly. It is no longer charged up, instead there's a lot of upgrades available to make it stronger after each run. Now it is also on cooldown, forcing players to use it wisely! It's also worth noting that Beam Strike is first of "Special Actions" now available on the right side of the screen. Asynchronous Map Load - Load Scene no longer freezes the whole game! With that I was able to insert a simple (square) loading bar alon…
- Auto Upgrader has arrived! And more - 26 June 2026
Howdy!Quick update from my side as I wanted to show you what I am working on right now. I present to you, an AUTO UPGRADER:One of the most common feedback was lack of ways to stop clicking so much. While fun at the beginning, most clicker games have a way to automate some of that work. This, and also Click Charges Multiplier are the answers to this problem :]There's a lot of things coming in v0.5.0, like more tips for beginners, cloud game saves, new technology tree with some mystery in its center... ...and more QoL stuff!Come and say hi on Discord! I am eager to hear from you :]Stay tuned and have a great day!
- Working towards v0.5.0 - 9 June 2026
Howdy!I just wanted to post something to show that I am still alive and well! I am posting daily on X and Bsky but figured a lot of people might just look at the Steampage and see lack of activity.I am knees deep in working towards releasing v0.5.0 with improved tech trees, achievements, bug fixes and other fancy stuff. Can you guess what this is going to be?
- Version 0.4.1 - Added Polish and Spanish translations! - 20 May 2026
Hey there!Version 0.4.1 is live!For last couple of days I was working on translations, Polish and Spanish languages for starters!Please let me now if something reads too clunky :)CHANGELOG:Added Polish and Spanish language to the gameHopefully fix the issue of flipped recording when using OBSHave an idea? Something is broken? Jump on Squars Discord and tell me!Cheers!
- Version 0.4.0 - 14 May 2026
Hey there!Version 0.4.0 is live! I am thankful for all the feedback I am getting and feel immensily determined to make Squars as good as possible!Most important thing for this update is audio improvement thanks to Kaan Salman!You can check out his work HERECHANGELOG:Fix leaderboards not showing whole score at onceFix machinegun "Cheaper Barrels" technology reducing machinegun price too muchDroplets will now disappear if picked up during pauseClicks Generators regen increasedMore ship core slots available at the start. Core modules stats slightly improvedUnlocked healing tower, mortar and click charges battery for the demoThere are now THREE different songs playing during gameplayAdded a lot of new sounds, mostly for clickingHave an idea? Something is broken? Jump on Squars Discord and tell me!Cheers!
- Version 0.3.2 - 12 May 2026
Hey there!v0.3.2 just got released!I am so grateful for all the people playing Squars right now! Huge thanks to IncrementalDB team for accepting Squars :). I had to push an update because of one man! I honestly didn't think that you can have Steam ID so long that it will break my leaderboards, but here I am. Thanks a lot, Melvin! CHANGELOG:fixed leaderboard displayfixed dialogue window taking up focus even when invisibleSlightly reduced enemies at the start of the game Let me know what you think, I am waiting for your feedback!Cheers!
- Version 0.3.1 - 10 May 2026
Hey there!v0.3.1 release with some minor bug fixes!CHANGELOG:fixed boss enemy death animation"Broken Fingers" mutator now only applies to clicking enemiesAdded automatic pause during "victory" dialogueClick Charges droplets are now more generousCheers!
- Version 0.3.0 Release! - 8 May 2026
Hey there!Version 0.3.0 just dropped! It is probably biggest update so far and for certain one that changes a lot!CHANGELOG:Energy is no more. Everything now costs clicks!No more day / night cycle - Entitiers are now relentlessBuildings can be upgraded by clicking on themNo more cards to be picked during the game - unlocked technologies are available from the startDemo version challenges player to survive for 10 minutes. After that... Surprise :)Credits changed to Bits! Bits are gathered during the game and can be spent between runsEnergy Pools are changed to Bits Pools - More bits await those who venture far into the map!Energy Generators are now Clicks Generators - They increase clicks regeneration speedBuildings are now level capped with command center level which can now be upgraded with clicksDialog popups are now non blocking and were moved to the small window to the leftA lot of…
- Demo Survey - 27 April 2026
Hey there! If you had a chance to play the Demo already, please help me out and fill out this survey!SQUARS DEMO SURVEYAnd if you haven't played yet, what are you waiting for? :)
- v0.2.4 - 26 April 2026
Big news!Squars v0.2.4 just got released and is ready to play as Demo!I decided to go back to the roots of Squars and bring back this juicy, clickery feeling of the first prototype!Energy is no longer being used for building and maintaining your base. Instead, it is now purely about hiting those production quotas in order to get another technology drop from the high command above!Use your Click Charges to do everything:Build new towersUpgrade them by right clickingUnlock new parts of the mapSquash enemiesCommand Center is now an upgradeable building that limits max level of every other building.Give it a try and tell me your thoughts!
- v0.2.2 - 13 April 2026
Hey there!Squars v0.2.2 just got released and is ready to play as Demo!This update includes various UI and QoL changes: Tooltips on buttonsNew icons for buttonsUnified color palette for UIBetter placement of resource tab to not force you to do jumps with your eyes all the timeSalvage Button no works on HOLD to prevent selling towers by accidentVarious small improvements to make it nicer to the eye :) Give it a try and tell me if you like it!In the meantime I will continue to work on UI/UX improvements and on adding some much needed juice to the graphics while keeping it SQUARE.Cheers!
- Devlog #2 - Is it still minimalist? - 4 April 2026
Hello!A little update from my side. I am focusing heavily on improving the first time experience for players, mainly by making Squars a little bit more pleasant to the eye while keeping it minimalist and as square as possible. JOIN DISCORD and say hi! ːsteamhappyːGetting rid of programmer art:Making UI changes and trying to make my square towers look better is something way more challenging for me than just simply implementing a new mechanic. Nonetheless I am pretty happy with results and find working on it quite satisfying in the long term 🙂 Below new “models” for some of the towers. I still have more towers to improve and the whole UI to fix! Command Center, commanding Energy Harvester doing the work! Healing Tower, healing nothing Machinegun with multiple barrels Cannon in action! More readable font:I had to sacrifice font squareness in favor of more readability and less eye sore wh…
- Devlog #1 - What's Next? - 22 March 2026
Hello!I had a longer break from posting due to the fact that I took some time off after releasing the demo and then… I got sick. Luckily I am back on track, ready for more Squars!With the demo out for some time and after gathering some very important feedback, I can say that I have A LOT of work ahead of me, yet, I am very proud and fond of the current state of Squars. So, what’s next?Energy System overhaulThe most troublesome part of the game is certainly the prices of towers. Each tower of the same type costs more and more, forcing players to play with more variety. While this sounds good on paper and encourages you to unlock many towers, the bad part is that expanding becomes very expensive very fast. This is why I decided to ditch it in favor of a more standard approach - Same price for towers no matter the quantity but with a gimmick that now, each tower demands a certain level of…
- Weekly #43 (02.03.2026 – 09.03.2026) - Demo is out! - 10 March 2026
Howdy!A very quick update to this weekly post. If you haven't noticed yet, DEMO IS OUT!I encourage you all to try it out and other games during Tower Defense Fest!Hope you all have a great week :)
- Weekly #42 (23.02.2026 – 01.03.2026) - Where is the juice!? - 1 March 2026
Howdy!I have one week left before Tower Defense Fest to release Squars Demo. Let’s see how it’s going!Smooth Camera:I love when small changes have a big contribution! Little lerp for camera zooming just made all the difference in the world:Custom Cursor:Another “small” change that adds to the juiciness of Squars! Custom cursor that changes depending on situation:Green finger when hovering over player’s buildingsRed and upside down over enemies, ready to squash them!Grabbing hand for scrolling through the mapTechnology Trees:With steady development going by, the web of cards started to feel like the weakest link of Squars. It was confusing and hard to maintain. This is why I decided to switch it up for separate, more “classical” technology trees for each building. I still need a way to easily explain to players how “cards” work and that they are unlocking technologies that are then avail…