- CODENAME CURE II - Launches July 24th! - 10 July 2026
https://www.youtube.com/watch?v=PY_9yZOD9kc The day has finally come, Operators. After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam and join us on Discord! In making Codename CURE II we wanted to recapture what made the original so fun, but modernise and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved here into a full procedural generation system where no two mission runs are ever the same. Each class now has a full selection of weapon and attachment options, more competent/believable AI systems which even utilise the gear you have unlocked when filling roles. After many years of development, we're…
- CODENAME CURE II NEXTFEST DEMO OUT NOW! - 29 May 2025
Welcome Operators! Demo day is here! From now until June 16th, you can play our first demo release of Codename CURE II. It's just in time, too, as marks the 10 year anniversary of Codename CURE's initial Early Access release. Enjoy this anniversary gift, as a treat from us! This first demo features approximately 20% of what the full game will have to offer; a vertical slice / taster of what the core gameplay loop will be. We're exceptionally proud of what we've made so far, and we're excited to get this demo in your hands. To play the demo, simply install it from the CURE II Storepage; a Demo button will be present! You will be able to play the Demo as much as you like until Nextfest ends. We're excited to hear what you all think of this small portion of the game. We hope you have as much fun playing it, as we had creating it! GLHF!
- Codename CURE - Anniversary Event - 31 October 2024
Greetings Operatives; Join us for Codename CURE's 7th birthday event + developer stream (or 9th if you include early access release period). Starting Halloween around 20:00 (UTC) we will be running our annual developer play-through of CURE I, anyone is welcome to drop in/out in-game during but slots are extremely limited (what with being a 5 player game), so we will also be streaming the event here on steam!
- ATTENTION OPERATORS... (Industrial Update) - 15 October 2024
Codename CURE - Industrial Update CURE I Industrial Update! we've added a brand new Survival map. 'csv_industrial'. It is a thorough and detailed remake of a classic custom map that was made before I, (Jackerino), was even an a official developer. The remake of industrial is vast and complex. It features multiple fully detailed areas which open up over time, random encounters, traps, and all sorts of other goodies, including plenty of secrets for players to discover. This new map will likely be the last major update to CURE I as we shift focus to CURE II. We just wanted to make sure CURE I players didn't get left behind as we move concentration over to the sequel. While we likely won't be releasing new content, we will still continue to support CURE as best as we can. We've been very happy to have come along for the ride with you all. We'll also be playing a Codename CURE session this H…
- CURE - Minor patch (2024-06-24) - 24 June 2024
- fixed an exploit on csv_compound
- COMPOUND UPDATE - 16 June 2024
Hello Operatives; it's been a while since the last news update. Not everything has gone exactly to plan schedule wise, but we at least have something to show for it. These past six months have been busy; we've been up to a lot (including some things we can’t talk about... yet). We've recently updated our other game 'Gemini: Binary Conflict', to feature a new game mode that CURE fans would certainly enjoy; ‘Incursion’ an objective based co-op PvE mode involving infiltrating an enemy base, completing objectives, performing acts of espionage and ultimately escaping. The mode features advanced AI mechanics, a large map with multiple avenues of approach, and more. The Gemini update was essential in setting up the co-op infrastructure for our next project, but that doesn't mean you guys are going empty-handed. The first immediate thing to announce, is a new, official, highly detailed map for…
- CURE - Minor patch (2024-01-16) - 16 January 2024
- added a maximum time check for the new vehicle leave system (40 seconds) to address some legacy maps showing a very inaccurate bomb timer
- CURE - Minor patch (2024-01-07) - 7 January 2024
- Worked around a client assert / crash issue when connecting to some custom servers which post event text in the chat - Addressed a potential softlock issue in PvP modes when only one player remains in a match - Dedicated server 'SetupDefaultServerSettings' script adjustments to also create a writable 'cfg/mapcycle.txt' which wont be overridden when updating a server
- CURE - Minor patch - 4 January 2024
- cbe_frostbite map adjustments including: * slightly reworking jump nodes in the draw bridge section to improve bot navigation in that area * some grenade item spawns + a small table of pickups in the first escape section * addressed bot navigation issues on frozen lake sections caused by lack of move friction - zombie spawn tweaks including: * slight increase to minimum spawn distance from players * hull extremes visibility checks to reduce instances of occasionally ‘seeing’ zombies spawn in - fixed a regression with Chinese translation causing a client crash when loading ccs/cpvp maps
- THE NEW UPDATE IS HERE - 31 December 2023
Happy New Year everyone! As a parting gift for the end of 2023, a major update for CURE has arrived. The response to the initial announcement was very overwhelming, and it's great to see how many CURE Operatives are still out there, waiting to come out again. We're so happy to be giving support and getting the old gang back together again. The survival overhaul is here, as well as various balancing changes, adjustments, QoL improvements, and more, and to top it all off, a new bomb escape map has been added to the official roster; cbe_frostbite! More is planned in the future; namely, more maps for CURE, a pretty big announcement that will be coming soon, and various adjustments to our other projects. The future is looking bright! Check the patchnotes below for a full detailed list: - New cbe map Frostbite! * including two new achievements for completing it on average / insane respectivel…
- INCOMING TRANSMISSION (PART 2) - 16 December 2023
Hello again, CURE Operatives. This news post was supposed to happen earlier in the week, but, the team at HQ got a little carried away. The update isn't ready quite yet, but it's going to be, very soon. Last week, we showed off the new CBE map coming to CURE. This week, however, I'd like to focus on the more substantial gameplay changes that are coming to CURE when the next update drops. First, let's talk about Survival. A proper overhaul of Survival missions are on their way. We've noticed over the years that a lot of people find Survival to be a boring endurance run with no real purpose or endgame, and it tends to just drag on and on. I've felt this myself when playing on public servers; oftentimes the teams I was with would all opt to suicide once we lost for the first time, and it took a very long time to reach wave 15, which wasn't even the end initially, just the wave you had to r…
- INCOMING TRANSMISSION FROM C.U.R.E. HQ - 4 December 2023
A severe disturbance was detected at an industrial mining town up north. Lots of snow, and lots of cold. The infected seem completely unaffected by the freezing temperatures, but, that's okay; it's nothing your team can't handle. More changes to your operations will be coming soon, too. Various improvements that'll make your missions easier, better, and, dare I say, "funner", with various updates and improvements not just to entire gamemodes, but to individual missions across the board. The C.U.R.E. team's needed once more. Coming soon.
- Gemini Early Access Release! - 22 June 2023
We are excited to announce the release of 'Gemini: Binary Conflict' into steam early access! The passion project from the creators of ‘Codename CURE’, Gemini has been a labour of love for a number of years. It's now finally ready for public release and we invite those who would enjoy a good scrap on a hostile alien planet to come and check it out! Sling black holes at each other and slice people in half! Rebound projectiles around the corner and take down snot pelting gunships - or get shoved around by giant robots; to name but a few of the features. With up to 16 player PvP, 5 player Coop or even just offline play with full AI bot support (plus a smattering of the five player class DNA that made CURE so fun), there's something for everyone when it comes to a battle arena shooter. Come and support our projects (both current and future) and join the action of an interplanetary war! https…
- Gemini: Binary Conflict Festival Demo - 15 June 2020
As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017. ‘Gemini: Binary Conflict’; a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this new project. Valve's introduction of the steam game festival (which goes live on the 16th of June, and runs to the 22nd) has given us an opportunity to share a free demo with you during this period, in the hopes of garnering some interest and support from the community in the run up to a full early…
- CURE Final Release 1.0 - 31 October 2017
All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead). Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now…
- CURE Final Release 1.0 - 31 October 2017
All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead). Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now…
- CURE Release Candidate 1.0 - 7 October 2017
An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible. Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated…
- CURE Release Candidate 1.0 - 7 October 2017
An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible. Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated…
- CURE LIVE Update 2.3 - 27 June 2017
An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects. https://youtu.be/JxFIeuUIsNA Changes in this version (since 2.2.2): ======================== Introducing custom gamemodes, to give workshop modders more options when making maps - mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_") - includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode Added two new official PvP maps (based on the above custom map entities) - cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins…
- CURE LIVE Update 2.3 - 27 June 2017
An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects. https://youtu.be/JxFIeuUIsNA Changes in this version (since 2.2.2): ======================== Introducing custom gamemodes, to give workshop modders more options when making maps - mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_") - includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode Added two new official PvP maps (based on the above custom map entities) - cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins…