SPSTEAMPULSELIVE ANALYTICS
Codename CURE

Codename CURE Steam metadata

Raptor Byte | Oct 31, 2017 | game

Released

16players observed · 24 September 2026 - 20:39:22 UTC

ActionFree To PlayZombiesShooterFree to PlaySteam Store

  • Latest observed players16 · 24 September 2026 - 20:39:22 UTC
  • SteamPulse tracked peak1,280
  • Units sold (VGI)2,600,000
  • Revenue (VGI)No data available
  • Review score85% positive

Codename CURE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players16 · 24 September 2026 - 20:39:22 UTC
  • SteamPulse tracked peak1,280
  • Units sold (VGI)2,600,000
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews16,484
  • Release dateOct 31, 2017
  • DeveloperRaptor Byte
  • PublisherRaptor Byte

Genres: Action, Free To Play

Company pages: Developer: Raptor BytePublisher: Raptor Byte

Top Steam chartsTop 100 gamesGame directorySteam Store page

Codename CURE Steam metadata

Codename CURE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/355180/metadata
Steam Storehttps://store.steampowered.com/app/355180/
Steam Communityhttps://steamcommunity.com/app/355180
PCGamingWiki search
IGDB searchSearch IGDB for Codename CURE

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 13,979 positive, 2,505 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer

Achievements

44

Platform releases
  • Steam 17 July 2015

Latest Steam announcements

  • CODENAME CURE II - Launches July 24th! - 10 July 2026

    https://www.youtube.com/watch?v=PY_9yZOD9kc The day has finally come, Operators. After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam and join us on Discord! In making Codename CURE II we wanted to recapture what made the original so fun, but modernise and improve upon pretty much everything. From dynamic gore systems to additional enemy types, cool but limited features present in the first game, such as maps having pre-set branching paths, evolved here into a full procedural generation system where no two mission runs are ever the same. Each class now has a full selection of weapon and attachment options, more competent/believable AI systems which even utilise the gear you have unlocked when filling roles. After many years of development, we're…

  • CODENAME CURE II NEXTFEST DEMO OUT NOW! - 29 May 2025

    Welcome Operators! Demo day is here! From now until June 16th, you can play our first demo release of Codename CURE II. It's just in time, too, as marks the 10 year anniversary of Codename CURE's initial Early Access release. Enjoy this anniversary gift, as a treat from us! This first demo features approximately 20% of what the full game will have to offer; a vertical slice / taster of what the core gameplay loop will be. We're exceptionally proud of what we've made so far, and we're excited to get this demo in your hands. To play the demo, simply install it from the CURE II Storepage; a Demo button will be present! You will be able to play the Demo as much as you like until Nextfest ends. We're excited to hear what you all think of this small portion of the game. We hope you have as much fun playing it, as we had creating it! GLHF!

  • Codename CURE - Anniversary Event - 31 October 2024

    Greetings Operatives; Join us for Codename CURE's 7th birthday event + developer stream (or 9th if you include early access release period). Starting Halloween around 20:00 (UTC) we will be running our annual developer play-through of CURE I, anyone is welcome to drop in/out in-game during but slots are extremely limited (what with being a 5 player game), so we will also be streaming the event here on steam!

  • ATTENTION OPERATORS... (Industrial Update) - 15 October 2024

    Codename CURE - Industrial Update CURE I Industrial Update! we've added a brand new Survival map. 'csv_industrial'. It is a thorough and detailed remake of a classic custom map that was made before I, (Jackerino), was even an a official developer. The remake of industrial is vast and complex. It features multiple fully detailed areas which open up over time, random encounters, traps, and all sorts of other goodies, including plenty of secrets for players to discover. This new map will likely be the last major update to CURE I as we shift focus to CURE II. We just wanted to make sure CURE I players didn't get left behind as we move concentration over to the sequel. While we likely won't be releasing new content, we will still continue to support CURE as best as we can. We've been very happy to have come along for the ride with you all. We'll also be playing a Codename CURE session this H…

  • CURE - Minor patch (2024-06-24) - 24 June 2024

    - fixed an exploit on csv_compound

  • COMPOUND UPDATE - 16 June 2024

    Hello Operatives; it's been a while since the last news update. Not everything has gone exactly to plan schedule wise, but we at least have something to show for it. These past six months have been busy; we've been up to a lot (including some things we can’t talk about... yet). We've recently updated our other game 'Gemini: Binary Conflict', to feature a new game mode that CURE fans would certainly enjoy; ‘Incursion’ an objective based co-op PvE mode involving infiltrating an enemy base, completing objectives, performing acts of espionage and ultimately escaping. The mode features advanced AI mechanics, a large map with multiple avenues of approach, and more. The Gemini update was essential in setting up the co-op infrastructure for our next project, but that doesn't mean you guys are going empty-handed. The first immediate thing to announce, is a new, official, highly detailed map for…

  • CURE - Minor patch (2024-01-16) - 16 January 2024

    - added a maximum time check for the new vehicle leave system (40 seconds) to address some legacy maps showing a very inaccurate bomb timer

  • CURE - Minor patch (2024-01-07) - 7 January 2024

    - Worked around a client assert / crash issue when connecting to some custom servers which post event text in the chat - Addressed a potential softlock issue in PvP modes when only one player remains in a match - Dedicated server 'SetupDefaultServerSettings' script adjustments to also create a writable 'cfg/mapcycle.txt' which wont be overridden when updating a server

  • CURE - Minor patch - 4 January 2024

    - cbe_frostbite map adjustments including: * slightly reworking jump nodes in the draw bridge section to improve bot navigation in that area * some grenade item spawns + a small table of pickups in the first escape section * addressed bot navigation issues on frozen lake sections caused by lack of move friction - zombie spawn tweaks including: * slight increase to minimum spawn distance from players * hull extremes visibility checks to reduce instances of occasionally ‘seeing’ zombies spawn in - fixed a regression with Chinese translation causing a client crash when loading ccs/cpvp maps

  • THE NEW UPDATE IS HERE - 31 December 2023

    Happy New Year everyone! As a parting gift for the end of 2023, a major update for CURE has arrived. The response to the initial announcement was very overwhelming, and it's great to see how many CURE Operatives are still out there, waiting to come out again. We're so happy to be giving support and getting the old gang back together again. The survival overhaul is here, as well as various balancing changes, adjustments, QoL improvements, and more, and to top it all off, a new bomb escape map has been added to the official roster; cbe_frostbite! More is planned in the future; namely, more maps for CURE, a pretty big announcement that will be coming soon, and various adjustments to our other projects. The future is looking bright! Check the patchnotes below for a full detailed list: - New cbe map Frostbite! * including two new achievements for completing it on average / insane respectivel…

  • INCOMING TRANSMISSION (PART 2) - 16 December 2023

    Hello again, CURE Operatives. This news post was supposed to happen earlier in the week, but, the team at HQ got a little carried away. The update isn't ready quite yet, but it's going to be, very soon. Last week, we showed off the new CBE map coming to CURE. This week, however, I'd like to focus on the more substantial gameplay changes that are coming to CURE when the next update drops. First, let's talk about Survival. A proper overhaul of Survival missions are on their way. We've noticed over the years that a lot of people find Survival to be a boring endurance run with no real purpose or endgame, and it tends to just drag on and on. I've felt this myself when playing on public servers; oftentimes the teams I was with would all opt to suicide once we lost for the first time, and it took a very long time to reach wave 15, which wasn't even the end initially, just the wave you had to r…

  • INCOMING TRANSMISSION FROM C.U.R.E. HQ - 4 December 2023

    A severe disturbance was detected at an industrial mining town up north. Lots of snow, and lots of cold. The infected seem completely unaffected by the freezing temperatures, but, that's okay; it's nothing your team can't handle. More changes to your operations will be coming soon, too. Various improvements that'll make your missions easier, better, and, dare I say, "funner", with various updates and improvements not just to entire gamemodes, but to individual missions across the board. The C.U.R.E. team's needed once more. Coming soon.

  • Gemini Early Access Release! - 22 June 2023

    We are excited to announce the release of 'Gemini: Binary Conflict' into steam early access! The passion project from the creators of ‘Codename CURE’, Gemini has been a labour of love for a number of years. It's now finally ready for public release and we invite those who would enjoy a good scrap on a hostile alien planet to come and check it out! Sling black holes at each other and slice people in half! Rebound projectiles around the corner and take down snot pelting gunships - or get shoved around by giant robots; to name but a few of the features. With up to 16 player PvP, 5 player Coop or even just offline play with full AI bot support (plus a smattering of the five player class DNA that made CURE so fun), there's something for everyone when it comes to a battle arena shooter. Come and support our projects (both current and future) and join the action of an interplanetary war! https…

  • Gemini: Binary Conflict Festival Demo - 15 June 2020

    As some of you may already know we have been hard at work on a new game / IP from the ground up since the final release of Codename CURE back in 2017. ‘Gemini: Binary Conflict’; a multiplayer, class based, first person shooter, set in an exotic environment in the midst of an interplanetary war. The game makes use of some unusual gameplay mechanics and a bold colourful visual style to try and make something both aesthetically pleasing and fun to play, and although somewhat removed from CURE, the keen eyed among you may be able to spot some aspects of CURE’s stronger genes running through this new project. Valve's introduction of the steam game festival (which goes live on the 16th of June, and runs to the 22nd) has given us an opportunity to share a free demo with you during this period, in the hopes of garnering some interest and support from the community in the run up to a full early…

  • CURE Final Release 1.0 - 31 October 2017

    All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead). Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now…

  • CURE Final Release 1.0 - 31 October 2017

    All hallows eve 2017, rather appropriately marks the the final release of Codename CURE, departing from the underworld realms of development builds and early access into the land of the living (undead). Coming from humble beginnings as a hobbyist project just to play with a few friends, to over 2 million activations and an 82% positive feedback rating on PC’s largest gaming platform is quite an amazing achievement. I would like to thank those who supported (and pushed for) the steam launch, all who contributed, have given feedback, up rated and even simply enjoyed their time playing. The game has come a long way since its initial early access release back in 2015, and has been a big learning experience, not only in game design/development but also in feedback, iteration and ultimate release to a sizeable community. Although this project is now at an end, all of this experience will now…

  • CURE Release Candidate 1.0 - 7 October 2017

    An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible. Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated…

  • CURE Release Candidate 1.0 - 7 October 2017

    An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** For all intents and purposes this release candidate (as the name suggests) is soon going to become the final release, barring any bugs/glitches that may have been overlooked. Be sure to let us know if you come across anything out of the ordinary, so we can have as smooth a transition out of early access as possible. Changes in this version (since 2.3.2): ======================== New official map cbe_trainstation! Buffed dual infinites damage and fire rate Added a bot part way through training mode (to help reduce the added difficulty of having all zombies focus on one player) Minor tweak to csv_house Fixed an issue with workshop upload/update tags Fixed an issue with respawning in a moving lift Improvements for view entity handling when disconnecting mid escape cinematic Spanish translation updated…

  • CURE LIVE Update 2.3 - 27 June 2017

    An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects. https://youtu.be/JxFIeuUIsNA Changes in this version (since 2.2.2): ======================== Introducing custom gamemodes, to give workshop modders more options when making maps - mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_") - includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode Added two new official PvP maps (based on the above custom map entities) - cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins…

  • CURE LIVE Update 2.3 - 27 June 2017

    An update to Codename CURE has been released ***SERVER ADMINS WILL NEED TO UPDATE ASAP*** This release brings us with touching distance of a final release (i.e. out of early access). We have nearly completed all the main objectives of CURE (with only a small number of things left to do) and will soon be focusing our efforts on other projects. https://youtu.be/JxFIeuUIsNA Changes in this version (since 2.2.2): ======================== Introducing custom gamemodes, to give workshop modders more options when making maps - mappers can create both Co-op gamemodes (via the "ccs_" map prefix) and PvP gamemodes (via "cpvp_") - includes "custom_controller", "ccs_give_items" and "ccs_protection_ent" entities for manipulating the mode Added two new official PvP maps (based on the above custom map entities) - cpvp_streetwar, a small reverse gungame map, first to get two frags with each weapon wins…

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2024CURE - Minor patch (2024-06-24)5759622039990766444
216 January 2024CURE - Minor patch (2024-01-16)6300039510138309299
37 January 2024CURE - Minor patch (2024-01-07)5410576585192640131
44 January 2024CURE - Minor patch5410576585182315884
57 October 2017CURE Release Candidate 1.04249665521682778042
627 June 2017CURE LIVE Update 2.34249665521682778140
728 April 2017CURE LIVE Update 2.24249665521682778248
813 March 2017CURE LIVE Update 2.14249665521682778340
923 February 2017CURE LIVE Update 2.04249665521682778458
1012 February 2017CURE BETA - Update 2.0b54249665521682778592
115 February 2017CURE BETA - Update 2.0b44249665521682778706
1223 November 2016CURE BETA - Update 2.0b4249665521682778818
1331 May 2016CURE Live Update s1.3.14249665521682779049
1428 May 2016CURE Live Update s1.34249665521682779152
1520 October 2015CURE Update s1.1.54249665521682779681
1625 August 2015CURE Update s1.1.44249665521682779793

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID355180
Live current players16
SteamPulse tracked peak1,280
Live count (today's peak floor)16
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateOct 31, 2017
DeveloperRaptor Byte
PublisherRaptor Byte
Owners estimatedNot available
SteamSpy owner estimate minimum2,000,000
SteamSpy owner estimate maximum5,000,000
Review typeVery Positive
Positive review percent85%
Positive reviews13,979
Negative reviews2,505
Total reviews16,484
Steam recommendations286
Achievements44
Average playtime forever799 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/355180/

Short description

Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions.

About this game

Workshop CURE now includes Steam Workshop support About the Game Codename CURE is a first person, co-operative zombie game with support for up to five players, providing dynamic, fast-paced zombie fragging with both objective, and survival-based missions. In objective mode play as a team of special military operatives, tasked with “curing” infected areas of a post-apocalyptic world, by planting controlled explosives before pulling a short sharp exit. Pick your speciality out of five player classes: Pointman, Support, Assault, Technician and Sniper, using each ones unique play style and equipment to support your team, and successfully complete each mission. Survival mode is a wave based no-win scenario, test your skills with the odds increasingly stacked against you. Resupply in-between waves with a dynamic selection of weapons and equipment for your best chance to survive until the next round. CURE can be played both on and offline, with or without computer controlled team mates. The game sports a variety of difficulty options which adapt dynamically with the number of players.

Supported languages

English, German, French, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Hungarian, Italian, Korean, Polish, Portuguese - Portugal

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
30Steam Workshop
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Interaksi Daring Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

Codename CURE's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Codename CURE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Codename CURE at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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