Geocore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score61% positive
- Total reviews38
- Release dateJul 31, 2015
- DeveloperAnarchy Interactive
- PublisherAnarchy Interactive
Genres: Action, Indie, Early Access
Company pages: Developer: Anarchy InteractivePublisher: Anarchy Interactive
Geocore Steam news
Geocore news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hotfix - 11 October 2021
More hull fixes
- Hotfix - 11 October 2021
Still having hull vis issues
- Hotfix - 10 October 2021
Ships were invisible and UI was doubled due to some changes made to the player prefab
- Fixes - 10 October 2021
Reticle Kill announce Ship invisible, guns and cockpit are showing Tilt is too shaky Thug too fast Spew too violent brute has red glow full time rearview back button missing on lobby powerups not de/respawning properly
- Fixes - 5 September 2021
Fixed spew overload on death causing game slowdown/freeze. Went back to old better looking shields. Fixed Melter damage.
- Hotfix - 1 August 2021
Added SteamApi Shutdown
- Small fixes - 1 August 2021
Fixed cockpit view Fixed indoor fog Fixed volume being insanely loud Fixed boss spew
- Outdoor/Indoor Cycle - 31 July 2021
Players now start in outdoor zone Basic outdoor models added Entrance visibility improved Outdoor speed for afterburner bumped extremely high Indoor models are being adjusted, there are some bugs I am trying to work out. Full game cycle is in place: Find entrance, get 3 keys, kill boss, escape, repeat. Kept infinity powerup for now while powerup/ammo spawning is being implemented in single player.
- Hotfix - 14 March 2021
Music wasn't playing, it is now. Bot spawns should now activate only on sight. Audio occlusion tweaks.
- Hotfix - 14 March 2021
Quick fix for last patch, doors werent going down and keys didnt have the right colored lights.
- Culling Update - 14 March 2021
Full blown culling is now enabled, instead of drawing the whole map the game now only draws the visible rooms. Should be nearly a double framerate increase for single player. VR is enabled but not perfect as I am still figuring out how to lock the camera to the place I want it.
- UPDATE INCOMING - 19 February 2021
Fixed culling and got it to work on the high detail module set, constant 60+ fps on random maps I can finally move forward with how it was supposed to look!
- https://discord.gg/uMCNPCt - 11 November 2018
Discord channel up!
- New Modules - 1 August 2018
I am testing out a new module set, I am curious to know how it performs for people so feel free to leave feedback
- Patch Notes - 27 July 2018
Minimap - still in development New Shield FX Tweaked all guns to have proper speed and damage values Fixed decimal places in readouts Shield effects only show to other player Adjusted ship speed Changed ION firing effect Removed Sonic Cannon, replaced it with Spread Robots now turn over time instead of instantly Visual improvements to textures etc Multiplayer and Single player should now launch, terminate, and enter/exit lobbies properly without needing a game reset. Reverted to scaling crosshair - firing at something at the distance the dots disappear at is hard with a sprite as it just gets in the way. Deal with it. Powerups no longer home Missiles regenerate Doors work correctly Changed HUD Font Adjusted lighting in single player Refined player ship appearance (proper normal maps, mirrored windshield) Updated Bolt in preparation for crossplay with XboxOne. VR is enabled but the hand…
- SCAMMER UPDATE - 12 July 2018
REVOKED KEYS - I DID NOT KNOW THE SCAMMER RESOLD THE KEYS. I DID NOT REVOKE ANYTHING FROM YOU, I REVOKED IT FROM THE SCAMMER BATY131. I HAD NO IDEA I WAS BANNING KEYS THAT HAD BEEN RESOLD BECAUSE I WAS LIED TO. THE SCAMMER IS THE GUY BATY131 WHO SOLD YOU A KEY HE HAD NO RIGHT TO RESELL. BAD REVIEWS - I AM HANDING OUT REPLACEMENT KEYS FOR FREE SO STOP LEAVING SHITTY REVIEWS ABOUT HOW I REVOKED YOUR KEY.
- Next Build - 31 January 2018
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
- Next Build - 31 January 2018
I've been busy and unable to get a build finished due to that, things are calming down and you guys can look for a new build in the next couple weeks. If you have any issues I havent seen put them here so I can have a current list of what needs fixing.
- Future of Geocore - Please weigh in. - 7 September 2017
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, and Coop. To that end I came up with the randomly generated hallways and infinite terain in patrol mode to help fill in some of the content issues that come up being a solo developer. The point at which I stand today is deciding whether to change the game to cater to single player over multiplayer, and in doing so, changing the game from being randomly generated to being a single static world that you fly and explore a limited amount of. I need feedback on this issue, and I want to gauge how many of you care about random generation vs a more standard, on-the-rails single player experience. I could even rip multipl…
- Future of Geocore - Please weigh in. - 7 September 2017
I am at a point where the multiplayer based game I intended to make does not seem to be popular and the input I receive is all leaning heavily towards single player. I have wanted to cater to the three distinct modes of play the whole time which are Multiplayer, Single Player, and Coop. To that end I came up with the randomly generated hallways and infinite terain in patrol mode to help fill in some of the content issues that come up being a solo developer. The point at which I stand today is deciding whether to change the game to cater to single player over multiplayer, and in doing so, changing the game from being randomly generated to being a single static world that you fly and explore a limited amount of. I need feedback on this issue, and I want to gauge how many of you care about random generation vs a more standard, on-the-rails single player experience. I could even rip multipl…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 October 2021 | Hotfix | 4069556867217056261 |
| 2 | 11 October 2021 | Hotfix | 4069556867216967367 |
| 3 | 10 October 2021 | Hotfix | 4069556867216770728 |
| 4 | 10 October 2021 | Fixes | 4069556867216670654 |
| 5 | 5 September 2021 | Fixes | 4020014099099974861 |
| 6 | 1 August 2021 | Hotfix | 4038025597323595482 |
| 7 | 1 August 2021 | Small fixes | 4038025597323395676 |
| 8 | 31 July 2021 | Outdoor/Indoor Cycle | 4038025597319464580 |
| 9 | 14 March 2021 | Hotfix | 5556851879146061607 |
| 10 | 14 March 2021 | Hotfix | 5556851879143720935 |
| 11 | 14 March 2021 | Culling Update | 5556851879143587768 |
| 12 | 27 July 2018 | Patch Notes | 2462791699373629949 |
| 13 | 27 June 2017 | LINUX | 4249665521682778924 |
| 14 | 1 June 2017 | Patch | 4249665521682779039 |
| 15 | 29 December 2016 | Update | 4249665521682779355 |
| 16 | 26 December 2016 | Massive Update | 4249665521682779475 |
| 17 | 29 June 2016 | Thank You! | 4249665521682779701 |
| 18 | 8 June 2016 | Updates! | 4249665521682779811 |
| 19 | 14 March 2016 | RESET CONFIG WITH THIS UPDATE PLEASE | 4249665521682779941 |
| 20 | 8 March 2016 | Patch Notes | 4249665521682780050 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
