- Frostingpunk - 26 August 2026
Wow, this is huge — the Animal Bakery has officially entered internal testing of the rest of the gameplay!So far, the feedback from friends and family has been: lots of things to do, never feels boring, and Chapter 4's story is excellent!(They might be biased)On top of that, we've been borrowing ideas left and right over the past little while, adding a ton of new progression systems to the game:The shop that Baga used to run has been completely revamped — it's now a subway station growth system!I am making sure each chapter brings some fresh new mechanics. Here's a little spoiler (hopefully this won't get us banned from Steam?):I've added some packing-and-checkout mini-games (3 of them!):I've also given the UI a major facelift (oh my god, what kind of hardship did everyone go through playing the old version back then?)
- Éclair Obscur: Bakedition33 - 26 July 2026
Here's a concise rundown of all the major updates over the past three months (I swear I've been working hard!):The entire scene got a makeover (and there's an even prettier version in the works—mockup's ready, just haven't started yet)Tutorial feature is live! Much easier for new players to jump in!We now have a Mac version! Hope more players can get their hands on it :)You'll get summoned after work now! On certain days, NPCs will want to chat with you after hours—and I've already written out all their storylines, along with the bread and letters they ask for (I'm exhausted, haha)Continuously adding upgrades to the shop management page:And a few things that aren't in the demo yet:Chapter 4 story is done! It includes some very "gangster"-style mechanics—like guests coming to ask for different colored "sugar powder"! Chapter 5 is under production!Stay tuned!
- Crimson Dessert - 27 March 2026
Routine update for all our shareholders on what Animal Bakery has been up to this month: I am currently working on the story for Chapter 3, which will include two main story quests. One of them will also introduce the last big feature—festival events. I’m really pleased with how the story is shaping up. I’m also thinking about how to add some action sequences toward the end of the chapter. If any players are skilled in animation, feel free to reach out! Once unlocked, you’ll be able to choose and host different types of bakery festivals! Anyone worried that the simulation management genre gets repetitive late-game with no new content?Plans for next month: If Chapter 3 is finished, we’ll move straight to Chapter 4! Aiming to complete one chapter per month. Chapter 4 will feature more mafia-related quests. I haven’t fully started outlining it yet, but players with criminal experience (jus…
- Dave the Baker - 29 December 2025
Merry Christmas and Happy New Year to all you bread and cake lovers! Have you enjoyed some tasty baked goods?Over the past month, I’ve released a few updates so that players won’t find the “Marketing” page empty anymore!The two currently available marketing methods can now increase the visitor capacity attracted by the Lucky Cat and the Guitar Singer.Several new furniture items have also been added:Lucky Cat After finish scolding you, the Lucky Cat will attract some customers. If you feel the scolding is too harsh, let me know and I can adjust it appropriately.Transfer Bread Rack Some players mentioned that if you have to wait until the shelves are empty before making more bread, it takes too long. With the Transfer Bread Rack, you can prepare bread in advance and let the server restock it! This rack can be placed in the kitchen or the sales area. Additionally, if you need to temporaril…
- Playtest 002 Update: Regarding Save Files - 28 November 2025
Hello everyone!I've been testing the new content, and while there are still plenty of minor optimizations needed, I believe there are no more game-breaking bugs that halt progress. So, I've decided to put it on Playtest and await your (hopefully gentle) feedback!What's New:Added shops where you can buy items.Added a letter-sending system which can reward you with recipes and more.If you see this message and haven't finished the current demo yet (it's about an hour long – why not power through it in one go?), please try to finish it soon! The new Playtest version will use a new save file, meaning your old progress won't carry over.This decision is mainly because the new content might conflict with old saves, potentially causing issues like obtaining duplicate items.However, if you're determined to use your old save, it's not entirely impossible. You can try to force it by finding your ol…
- Red Bread Redemption - 22 November 2025
Hello everyone! It's been a while since the last playtest.During this time, I resigned from my job! I used to work part-time to support myself while developing the game, but it was just too exhausting. Now, I’ve quit and am working on the game full-time from home.Developing a game I truly love is so... DAMN... FUN!I start working in the morning, and before I know it, it’s already time to sleep...So, what have I been working on these past few days?I’ve heard your feedback!Shortcuts (Press spacebar to quickly skip time) Bug fixes (WASD keys not working, donut display errors, tutorial errors, etc.) Couldn’t find the third character (Better hints, the pawn shop door now has a shiny coat of paint) Couldn’t figure out why the "Start Next Day" button disappeared (Clearer hints now)There are also many frequently suggested optimizations that are now on the to-do list:A temporary shelf for moving…
- Dark Scones - 22 September 2025
Hi everyone!To all the beautiful souls who are lucky enough to come across this post — I have some news to share about our first playtest!We’ve had a few players test the game already, and they’ve provided incredibly valuable feedback. One common note was that the tutorial phase feels a bit confusing at the moment.To make sure future playtesters have the best experience possible, we’ll be holding off on inviting more players for about another week while we polish things up. In the meantime, here’s a sneak peek at some of the UI changes we’ve made:We’re aiming to expand playtesting to a larger audience by the end of this month. If you haven’t already, make sure to join our Discord server to stay updated and secure your spot!Thanks for your patience and enthusiasm — can’t wait to share more with you all soon. And don't forget to eat some tasty pastry!
- Cake of Duty - 8 September 2025
Hello everyone! Have you eaten any delicious bread or desserts lately?Progress: The demo and playtest are moving along quickly and getting closer to completion! We’ve already packaged the first build of Animal Bakery—and, as expected, found a few bugs after export—but we should still be on track for the October 1st release!The demo store page is now live: This demo version includes:Deeper Stories: Unlock the full narratives of 10+ unique characters.A Complete Undercover Journey: Experience 5 more chapters full of laughter, tears, and unexpected twists.Expanded Management Gameplay:Collect special bakery tools to unlock secret recipes.Send letters to renowned bakery curators to level up your recipes.Organize seasonal festivals with different themes.Launch creative marketing campaigns to attract rare and special customers.I’m already looking forward to hearing whether you successfully comp…
- Animal Bakery: Playtest alert! - 20 August 2025
Attention all bakers! We’re excited to announce that our playtest is almost ready for release! To help us make the experience as smooth as possible for everyone, we’d love for you to join as a playtester.👉 Join our Discord to get involved: https://discord.gg/jeywjhvwcKOur team has been hard at work finalizing the last features, and the playtest now includes:Experience the full bakery management sim! Research new recipes, buy and upgrade your furniture, bake delicious goods, and sell them to happy customers!Full chapter 1 story to explore..4 special customers will visit the storeA fully accessible pawn shop, ticket gate, fruit stand and more detailed subway scene with interactive NPCs.Complete sound effects and music throughout the demo experienceWe can’t wait to hear your feedback!
- Cookiepunk 2077 - 24 July 2025
Hello!I hope whoever is reading this has enjoyed some delicious bakery treats recently! Over the past two months, we’ve rolled out a bunch of exciting new features. Here’s what we’ve added so far:1. New Character—The Protagonist Dog is Here!Meet the adorable new star of the game! Isn’t he/she just the cutest?2. Beware of the Hobo Sheep!One of your biggest fears is about to invade the store—the stinky Hobo Sheep! It leaves behind a trail of unpleasant odors, but don’t worry—you can clean it up with deodorant. Just be quick, or the smell will linger!3. Seasonal Events Are Coming!Keep an eye on the timeline in the top-left corner—different events mean different food prep! For example:Field Trip Day: A swarm of hungry kids!Business Retreat: Office workers galore!Hobo Conference: Better stock up on deodorant!Plus, animals in the game celebrate solar terms to mark the start of each new season…
- Bread Stranding - 30 June 2025
Hi Baking lovers!Last months I have done lots of subway furnishing. This subway has way more details now:Plus, got a few new shelves in the game for players to pick. I think they look way better than the old ones we had,Plus, we have all the NPC available to talk in the scene, pawn shop in in the subway will also be open soon!For July, we will work on the events. And introduce a new guest: Stinky homeless sheep!Stay tuned. Hope whoever read this also have access to great bread/cake today!
- Baker 3: Dough Hunt - 24 May 2025
It has been a month again! Here is some updates (Seems like no one is reading this): 1. We have two NPC interactable in the game now! I am super hyped about this cute but sad owl: Player will be able to talk to him and help him with retriving his guitar. And then.. You know! He can help out in later game! Our subway station manager will also start working, it is a place for player to redeem reward and collect some extra coins for spending. Plus, you can upgrade the store here! 2. Guests are implemented! Some special guests with their special needs and stories are functional! 3. Improving every detail for a demo! After running the game and restart from beginning for thousands of times, pages of bugs/updates has been done. Hoping to get our first demo ready by the end of August(But nothing promised!) 4. What can you expect from the demo(what is being developed now): 1. Core game play.(Exp…
- Crumb Raider - 28 April 2025
Hi everyone! Here’s a quick update on our progress: 1. UI Overhaul We’ve completely revamped the UI! Take a look at the changes: Before: After: 2. Train & Pedestrians Our scene is set in a subway station in Animal City, and now—the most exciting part—the subway is fully functional! 3. Stories I’ve made great progress on all the storylines involving customers, NPCs, and tasks. The character designs and funny dialogues are coming along nicely—can’t wait to share more and hear your feedback! What We’re Currently Working On: - NPC Shop Features: Players will be able to purchase extra buffs or earn rewards. - Side Quests: Help out NPCs, and you might just get something in return! Thanks for reading! Hope you’ve all been enjoying some delicious bakery treats lately! 🍞😊
- Bakery 0: Like a Yakuza - 25 March 2025
Release (estimated): End of 2025 or early 2026 Please join our community on Discord for any discussions related to the game: https://discord.gg/jeywjhvwcK Hi fellow bakers! This is the first development log and a brief introduction of how the game came to be! Why do I want to make this game? This game is inspired by a very old game I played when I was a kid. It is called Bakery (released in 2000). Although it was released such a long time ago, it is currently available and playable on Steam. https://store.steampowered.com/app/746620/Bakery/ Even though it is a 2D game and UI/interaction isn't very intuitive, I still had a lot of fun while playing it. Especially after seeing the store filled with different types of bread and unlocking a super chef that could cook any item in 3 seconds. I always get the warm feeling that "life is good" every time I pass by a bakery and smell the fresh bak…