Bullet Shine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3553130
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperBig Nose Studio
- PublisherBig Nose Studio
- Parent gameNot available
Company pages: Developer: Big Nose StudioPublisher: Big Nose Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Bullet Shine Steam news
Bullet Shine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update to Fest Demo Build - 13 June 2025
An update is now available focusing on Bug fixesBug FixesMouse would leave the screen when playing on multi montor setups or when windowed. Mouse now cips to the game space while running.Special spawn vfx has been removed as it was causing performance issues. A new version is in the works.Fixed sprites that had artifacts appearing, as well as sprite clipping for the Warp bullet.Parry Gauge was depleting too quickly, the recharge rate has been improved, and it now reduces half as often.
- Minor Patch for Next Fest - 12 June 2025
An update is now available that includes bug fixes as well as new content. Reminder there will be a live stream today with the Developer come join for some gameplay and Q&A!Bug FixesLevel would continue to play after exiting to the Title screen.Enemy Invulnerability was not working properly. Should not be target-able or interact with bullet combo's briefly after spawning.Performance Tweaks, Mostly collision detection based, mobs only need to check for a collision if they actually moved that frame.New ContentNew Spawn VFX, rather than randomly appear Mobs will load in pixel by pixel. Mobs are invulnerable while spawning, and briefly after.New Invulnerable Mob VFX, to indicate Invulnerability Mobs will flash a circle coordinated with their color. Moving forward special mobs that have their own invulnerability effect will also use similar VFX.Vorbis map tweaks to enemy counts and types.
- Dev Playthrough with Q&A - 12 June 2025
Added new Achievements for going through a map without taking damage. Watch the developer go for a flawless Demo play through while taking some Q&A!
- Fest Demo Update & Livestream with the Dev - 11 June 2025
An update is now available that includes bug fixes as well as new content. I will be live streaming tomorrow to showcase the new Flawless Achievements - Take no damage during a level and map. Please comment below the times you would like to see me go live!Bug FixesAsteroids collide force was to strong, causing Mobs to go flying. Force is now only applied a few times per second.Game would crash after completing a Level and skipping the High Score menu.New Content'Jet' mob. Appearance is similar to the 'Twin' halves. Slightly faster, more accurate!The 'Twin' mob now has a chance on death to spawn 1 to 2 'Jet' mob.'Battle Drone' mob. One of the strongest mobs, on death has a chance to spawn 'Drone', 'Super Drone', or 'Spawn'.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 June 2025 | Update to Fest Demo Build | 1802354289598157 |
| 2 | 12 June 2025 | Minor Patch for Next Fest | 1802354289565250 |
| 3 | 11 June 2025 | Fest Demo Update & Livestream with the Dev | 1802261838720426 |
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