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Vidar

Vidar Steam news

Razbury Games | Jun 14, 2017 | game

Released

0players observed · 25 September 2026 - 08:27:53 UTC

AdventureIndieRPGRPGMakerPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Vidar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews33
  • Release dateJun 14, 2017
  • DeveloperRazbury Games
  • PublisherRazbury Games

Genres: Adventure, Indie, RPG

Company pages: Developer: Razbury GamesPublisher: Razbury Games

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Vidar Steam news

Vidar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Vidar is an Official Selection for Indie MEGABOOTH at PAX West! - 12 August 2017

    Hi friends! I wanted to share the good news, that Vidar has been chosen for the Indie MEGABOOTH at PAX West this coming September! It's an insane honor, and I can't believe the game is going to be sharing space with some mega-indie titans like Ron Gilbert's Thimbleweed Park, and Lucas Pope's new game as well. I'm preparing a special demo experience just for PAX players, so if you happened to be one of the lucky ones to grab a badge, make sure to stop by the booth! - Dean

  • Vidar is an Official Selection for Indie MEGABOOTH at PAX West! - 12 August 2017

    Hi friends! I wanted to share the good news, that Vidar has been chosen for the Indie MEGABOOTH at PAX West this coming September! It's an insane honor, and I can't believe the game is going to be sharing space with some mega-indie titans like Ron Gilbert's Thimbleweed Park, and Lucas Pope's new game as well. I'm preparing a special demo experience just for PAX players, so if you happened to be one of the lucky ones to grab a badge, make sure to stop by the booth! - Dean

  • Hotfix 1.0.1.1 - 5 July 2017

    Hi friends! So the last patch managed to do a little damage to the Boulder Cave. I'm deploying a hot fix that should resolve that, including correctly spawning some blocks that were missing in the puzzles. If you've had any crashes of bizarre puzzle spawning in the Boulder Cave, this should address it. Additionally, this hotfix resolves bug related to ending the day while still latched onto a gargoyle. The gargoyle should now correctly disengage when you return to town. - Dean

  • Hotfix 1.0.1.1 - 5 July 2017

    Hi friends! So the last patch managed to do a little damage to the Boulder Cave. I'm deploying a hot fix that should resolve that, including correctly spawning some blocks that were missing in the puzzles. If you've had any crashes of bizarre puzzle spawning in the Boulder Cave, this should address it. Additionally, this hotfix resolves bug related to ending the day while still latched onto a gargoyle. The gargoyle should now correctly disengage when you return to town. - Dean

  • Hotfix 1.0.1.0 - 27 June 2017

    Hi friends! It's been just under 2 weeks since launch, and already it's been really exciting to see people playing, posting videos on Youtube, and of course reporting bugs. Vidar has gotten some great coverage in IndieGames.com, KeenGamer, Siliconera, and elsewhere. Also, some of y'all have achievements that I don't have, and that seems unfair. So I should probably get on that. Today I've pushed a hotfix that addresses a handful of crashes and other nasty things. The nice thing is that, as a result, it unlocks a brand new quest ("Smoke Them Out") which basically wasn't accessible before, and it allows completion of another one ("Vodka Stinger"). Fun fact, until a bug report came in about Vodka Stinger, I had completely forgotten it existed. In hundreds of playthroughs, I had never seen it. Thanks so much for bearing with me with the inevitably-rocky launch, and hopefully your visits to…

  • Hotfix 1.0.1.0 - 27 June 2017

    Hi friends! It's been just under 2 weeks since launch, and already it's been really exciting to see people playing, posting videos on Youtube, and of course reporting bugs. Vidar has gotten some great coverage in IndieGames.com, KeenGamer, Siliconera, and elsewhere. Also, some of y'all have achievements that I don't have, and that seems unfair. So I should probably get on that. Today I've pushed a hotfix that addresses a handful of crashes and other nasty things. The nice thing is that, as a result, it unlocks a brand new quest ("Smoke Them Out") which basically wasn't accessible before, and it allows completion of another one ("Vodka Stinger"). Fun fact, until a bug report came in about Vodka Stinger, I had completely forgotten it existed. In hundreds of playthroughs, I had never seen it. Thanks so much for bearing with me with the inevitably-rocky launch, and hopefully your visits to…

  • 1.0 is Live! - 15 June 2017

    Hi friends! Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff. New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu. Enjoy! - Dean Vidar 1.0 The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity. The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!) Lag has been reduced, particu…

  • 1.0 is Live! - 15 June 2017

    Hi friends! Vidar 1.0 is finally here! This patch includesan entire architectural overhaul for the Windows build that brings it into conformity with the Mac and Linux clients (and moves the Windows client off of RPG Maker's default code entirely). This includes enabling the Steam overlay (and taking screenshots!), reducing lag, improving legibility, and all sorts of other fun stuff. New Game+ is also available. For those of you who have already beaten the game during Early Access, you'll need to load up your last save file and finish it again to activate New Game+ in the title menu. Enjoy! - Dean Vidar 1.0 The windows client has been migrated to JRGSS; this brings the Windows, Mac, and Linux versions into conformity. The Steam overlay is now enabled on Windows, and everything that it entails has been activated (including the ability to capture screenshots!) Lag has been reduced, particu…

  • Hotfix 0.8.1.1 - 18 April 2017

    Hi friends! We just patched the Mac and Linux client to fix a few bugs introduced with the latest content patch. Specifically, saving works consistently now! Hooray! For your information, the game autosaves after every in-game night (similar to Stardew Valley, if you've played that). It also saves after the puzzle generation at the beginning of the game, and after you get your first quest in town. This patch also fixes a crash associated with the journal and directory in those clients. Thanks so much for your patience! - Dean

  • Hotfix 0.8.1.1 - 18 April 2017

    Hi friends! We just patched the Mac and Linux client to fix a few bugs introduced with the latest content patch. Specifically, saving works consistently now! Hooray! For your information, the game autosaves after every in-game night (similar to Stardew Valley, if you've played that). It also saves after the puzzle generation at the beginning of the game, and after you get your first quest in town. This patch also fixes a crash associated with the journal and directory in those clients. Thanks so much for your patience! - Dean

  • Patch 0.8.1.0 "Caught In Your Web" Is Out! - 4 April 2017

    Hi friends! We've got a new patch with new quests, town events, puzzles, bug fixes, and UI. Some of the new material requires you to start a new game to take advantage of it, so that's my recommendation - plus, you get to see a brand new story ;) Last week we previewed the new mechanics and UI. Here's a quick preview of two more quests. Vigil Borbalo's faith-driven quest has been expanded into the Dark Cave with the addition of "Vigil." This quest follows "Faith in the Dead" and can finally fill that cold, empty church that Borbalo insists on tending, if even for one night. Venom Vidar's next town event is "Venom." This event involves Dorottya, Katarina, Elek, Gusztav (or Robert, if he's the Doctor), Arpad, and Sandor. In order to trigger it, you'll need to have at least received the quest "Clearing the Way." The rewards here are huge: sprint shoes, the hammer, and more. But the costs o…

  • Patch 0.8.1.0 "Caught In Your Web" Is Out! - 4 April 2017

    Hi friends! We've got a new patch with new quests, town events, puzzles, bug fixes, and UI. Some of the new material requires you to start a new game to take advantage of it, so that's my recommendation - plus, you get to see a brand new story ;) Last week we previewed the new mechanics and UI. Here's a quick preview of two more quests. Vigil Borbalo's faith-driven quest has been expanded into the Dark Cave with the addition of "Vigil." This quest follows "Faith in the Dead" and can finally fill that cold, empty church that Borbalo insists on tending, if even for one night. Venom Vidar's next town event is "Venom." This event involves Dorottya, Katarina, Elek, Gusztav (or Robert, if he's the Doctor), Arpad, and Sandor. In order to trigger it, you'll need to have at least received the quest "Clearing the Way." The rewards here are huge: sprint shoes, the hammer, and more. But the costs o…

  • "Caught In Your Web" First Looks - 7 March 2017

    Hi friends! I've been nose to the grindstone getting the next big patch ready (coming out on April 4). This one is called "Caught In Your Web," and it's going to be a biggun. In addition to lots of bugs fixes, I'll have some extra content and quality-of-life improvements. I'm ready to show off some of these new features today! Improved Menus Remember that ugly, small window that showed up when you opened the menu in game? With a black background? And it was all very boring? Yeah that's gone. The inventory menu and journal have also seen some additional improvements, so that navigating these will all be both easier and more aesthetically pleasing. I've also added a new directory option for you to find citizens in town a little easier. This directory maps faces to names, gives you a brief bio of each citizen, and updates based on whether you've met a person and whether that person is stil…

  • "Caught In Your Web" First Looks - 7 March 2017

    Hi friends! I've been nose to the grindstone getting the next big patch ready (coming out on April 4). This one is called "Caught In Your Web," and it's going to be a biggun. In addition to lots of bugs fixes, I'll have some extra content and quality-of-life improvements. I'm ready to show off some of these new features today! Improved Menus Remember that ugly, small window that showed up when you opened the menu in game? With a black background? And it was all very boring? Yeah that's gone. The inventory menu and journal have also seen some additional improvements, so that navigating these will all be both easier and more aesthetically pleasing. I've also added a new directory option for you to find citizens in town a little easier. This directory maps faces to names, gives you a brief bio of each citizen, and updates based on whether you've met a person and whether that person is stil…

  • Mac and Linux Client Update - 19 February 2017

    Hi friends! The Mac and Linux clients have been updated with the latest patch, and this includes the fixes in the past two versions. Check those notes for the bugs that were squashed and things that were changed. In addition, the following Mac/Linux-specific issues have been fixed: Receiving Piri's blessing twice should no longer crash the game Fixed a null-pointer exception which popped up at unpredictable times, but typically in the Dark Cave Fixed a bug where the music could stop playing From here on out, unless we see other major progress blocking bugs, we're likely to include any bug fixes in the upcoming content patch, coming on April 4! - Dean

  • Mac and Linux Client Update - 19 February 2017

    Hi friends! The Mac and Linux clients have been updated with the latest patch, and this includes the fixes in the past two versions. Check those notes for the bugs that were squashed and things that were changed. In addition, the following Mac/Linux-specific issues have been fixed: Receiving Piri's blessing twice should no longer crash the game Fixed a null-pointer exception which popped up at unpredictable times, but typically in the Dark Cave Fixed a bug where the music could stop playing From here on out, unless we see other major progress blocking bugs, we're likely to include any bug fixes in the upcoming content patch, coming on April 4! - Dean

  • Alpha 0.8.0.2 is out! - 18 February 2017

    Hi friends! Tonight we're launching a patch that fixes a lot of the progress blocking bugs identified in the Windows build. I can't thank you all enough for putting up with the early pains of early access - your feedback in this incredibly randomized, way-too-ambitious project has been invaluable. This build is, again, Windows only. We've noticed two pretty egregious bugs - one from Piri's blessing, and one from the Dark Cave - that are crashing the game for Mac and Linux users. We'll be fixing those this weekend, and deploying a patch for Mac and Linux that includes those plus all of the fixes from this patch and the last one. Mac and Linux are not natively supported with RPG Maker VX Ace, so everything is a little wonkier on that side. This patch also removes Dark Cave 4 entirely. The room felt way too penalizing, and the puzzles were not accomplishing what I wanted. Plus, I've been w…

  • Alpha 0.8.0.2 is out! - 18 February 2017

    Hi friends! Tonight we're launching a patch that fixes a lot of the progress blocking bugs identified in the Windows build. I can't thank you all enough for putting up with the early pains of early access - your feedback in this incredibly randomized, way-too-ambitious project has been invaluable. This build is, again, Windows only. We've noticed two pretty egregious bugs - one from Piri's blessing, and one from the Dark Cave - that are crashing the game for Mac and Linux users. We'll be fixing those this weekend, and deploying a patch for Mac and Linux that includes those plus all of the fixes from this patch and the last one. Mac and Linux are not natively supported with RPG Maker VX Ace, so everything is a little wonkier on that side. This patch also removes Dark Cave 4 entirely. The room felt way too penalizing, and the puzzles were not accomplishing what I wanted. Plus, I've been w…

  • Hotfix 0.8.0.1 - 4 February 2017

    Hi friends! Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again

  • Hotfix 0.8.0.1 - 4 February 2017

    Hi friends! Before I jump in I just want to say THANK YOU to all of you who have bought the game already! You're all amazing, and a particular shoutout to those sharing bug reports here or on Reddit, to those emailing me with feedback, and to those leaving reviews on the store page. Vidar is a massive game (about 15 hours of gameplay!) almost all of which is randomized in ways that make it incredibly difficult to test. So to those hitting walls in the game, I'm sorry; and to those telling me about it so I can fix it, thank you again

Patch notes and updates

S.noRelease datePatch nameGID number
15 July 2017Hotfix 1.0.1.14249665521682779835
25 July 2017Hotfix 1.0.1.12564086801883739472
327 June 2017Hotfix 1.0.1.04249665521682779961
427 June 2017Hotfix 1.0.1.02564086801854397136
515 June 20171.0 is Live!4249665521682780073
618 April 2017Hotfix 0.8.1.175841595766375474
718 April 2017Hotfix 0.8.1.14249665521682780183
84 April 2017Patch 0.8.1.0 "Caught In Your Web" Is Out!4249665521682780298
919 February 2017Mac and Linux Client Update4249665521682780509
1018 February 2017Alpha 0.8.0.2 is out!4249665521682780607
114 February 2017Hotfix 0.8.0.175835160697459197
124 February 2017Hotfix 0.8.0.14249665521682780723
1331 January 2017First bug fix of the day!4249665521682780828
1431 January 2017Alpha 0.8.0.04249665521682781026
1525 January 2017Hotfix 0.7.6.983715191682768902
1625 January 2017Hotfix 0.7.6.94249665521682781127
1724 January 2017Alpha 0.7.6.84249665521682781241
1820 January 2017Alpha 0.7.6.74249665521682781347
1913 January 2017Hotfix 0.7.6.684840457400105247
2013 January 2017Hotfix 0.7.6.64249665521682781453

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