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FLAMBERGE

FLAMBERGE Steam news

HYDEZEKE | Mar 25, 2015 | game

Released

0players observed · 25 September 2026 - 05:52:35 UTC

AdventureRPGStrategyEarly AccessPixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive

FLAMBERGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score69% positive
  • Total reviews137
  • Release dateMar 25, 2015
  • DeveloperHYDEZEKE
  • PublisherNot available

Genres: Adventure, RPG, Strategy, Early Access

Company pages: Developer: HYDEZEKE

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FLAMBERGE Steam news

FLAMBERGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Multiplayer Beta - 4 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2F071dc8580e62e632689bc0699720a02020424b8f.png TL/DR - Join the multiplayer beta via the Discord server: https://discord.gg/334GgVq Hi all, msb here! It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best) I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally something I'm comfortable showing people. I've learned so much from the process, and I'm hoping the results are enjoyable for everyone. Beta? My ability to test the system is super duper limited (a few matches here and there- seeing what breaks). Because of that, I know for fact that this game will error out in some unexpected ways once people get their hands on it. Help me break the game! Steam users - this content is on a public beta branch (in the game properties).…

  • Patch Notes 9-13-18, Beta Opt-In - 13 September 2018

    Hey all! Some quick patch notes, and then instructions for folks who'd like to opt in to our beta branch on Steam. Resolved Issues: Resolution options reset/do not keep. Shops do not show items properly Doubling effect on party menu sprites Added: Interaction effects on ability buttons. Now for those beta branch instructions! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2Fe736d3973f382f3819f543f788282b5b7e00d56c.png Right click FLAMBERGE in your Steam library -> Click properties. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2Fa477d391a83f96ac43a49e61b18a41a6184a10b4.png Click on the BETAS tab. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2Fd5983eb594a9bc0dc7c0d23740cab9f5f8510d26.png Choose the beta branch. You will now receive FLAMBERGE builds more frequently, but with less stable gameplay. As always, t…

  • Patch Notes 8-29-18 - 29 August 2018

    Hey y'all! Small patch today; here are the latest notes. New Features: Vulneraries can now be used to heal others, as well as its owner. Resolved Issues: Obtaining party members causes the party menu to bug out and lose the new character. Nochwood guy who gives you money resets on each visit ESC menu accessible on skip tutorial screen Interceptor attacks don’t cross gaps during aiming Some abilities show 0 damage on promotion Chosen party members reset to the first 5 available at the start of every battle Execute button available during aiming confirmation Thank you so much for your continued play and support! Please let us know if you're running into any new problems. ~Ben

  • Patch Notes 8-22-18 - 22 August 2018

    Hope you like your elbows protected, 'cause it's time for some patches! Michael's got the deets for you below; thanks again for all your feedback! ~Ben ------------------------------------------------------------------------------------------------------------------------- Hi all! Michael here. I’ve prioritized some of the higher-priority bugs for this patch. I’ll be continuing on to the lower-priority bug fixes and other general improvements in the next patch. Resolved Issues: Currency/skill point overlay shows up in places it shouldn’t. Mouse goes beneath currency/skill point overlay. Cannot select units around/behind interactable objects and the interact button. Crazy bug where the sprites go away on several menus/dialogue screens. Numbers on party menu character buttons don’t match character’s level. Enemies spot friendly units even when hidden in darkness. Some enemy torches have t…

  • Orlando iX 2018; Upcoming Patch - 19 August 2018

    Hello everyone! It's been just five days since pushing FLAMBERGE's latest build, and we've been thrilled with your reception so far! Feedback and Forums We're very pleased that y'all have taken our in-game feedback forms so seriously; we've received over 70 submissions that are helping us to nail down problems and create a much smoother gaming experience overall. Some players have even written in multiple times to give us updates on their playthroughs. To those of you who have been submitting feedback, thank you so very much! ALSO, a huge shoutout to the great folks on the forums, who I will be responding to shortly. Upcoming Fixes Going forward, we'll be pushing out hotfixes and patching things up on a problem-by-problem basis, so expect a few smaller updates to the game rather than one fully bug-free push. These will be rolling out over the next few weeks. In Other News... Michael and…

  • GAMEPLAY UPDATE - August, 2018 - 14 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2Fd405eed564fcec96f25a3878eb0e0e716b0222aa.png It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself. ~Ben --------------------------------------------------------------------------------------------------------------------------- Hey all! Michael here. I'm proud to present our newest version of Flamberge! Thanks for the wait- we're back in business! ~msb This update contains a new, smaller chapter, but is mainly a giant overhaul to the UI and presentation of the game. Future updates will contain much more content than this one; we recommend playing the game from the beginning to experience all of the cool new stuff. Content One new chapter of mainly story-…

  • Community Update 7-1-2018 - 1 July 2018

    Hey y'all! Lots of new stuff coming your way, so it's time for another community update! We're nearing completion of Chapter 3, and have decided to push it as a standalone update rather than paired with Chapter 4; I think we're all tired of waiting! As mentioned in the last community update, Chapter 3 is more story than gameplay driven, but this upcoming build is still chock full of new features. Here's a breakdown of some of the changes you'll be seeing. New Features & Updates First off, we've revamped the entire UI, and the whole thing is more functional and much more readable. Here's the new party menu: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8282020%2F48b949a816c374e75821971f4fefbead43ed25aa.png Hmm, wait a minute... I think there's a new button by the bottom tabs... that looks a bit ominous, huh? Our new post-battle screen is looking slick, and we've got a…

  • Community Update 5-13-2018 - 13 May 2018

    Hello, all! We've been getting very helpful feedback from the community when it comes to keeping everyone up-to-date with progress on the game. Since we can't push full game updates as often as we'd like to, we have decided to pull back the curtain and show off some of the new features currently in development for our next build! For those wishing to avoid spoilers, we've hidden all story information within this post; however, some of the included screenshots and gifs may still reveal slivers of info. Players who would rather remain completely spoiler-free, ye have been warned. Story and Campaign We've been hard at work on Chapters 3 and 4 of FLAMBERGE, which take place intwo brand-new areas: the Bastion and the Mountains. At the end of Chapter 2, our band of heroes received a Sigil which allows communication with spirits... on your journey you will find yourself traversingthe Bastion,…

  • A Good Year, A Long Year - 6 January 2018

    *originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects on the game, and when hardships arise, it can be difficult to know what is and isn't appropriate to share with our players. In short, we don't like making excuses for ourselves, but sometimes, well, life happens. So where have we been? Over this past…

  • A Good Year, A Long Year - 6 January 2018

    *originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects on the game, and when hardships arise, it can be difficult to know what is and isn't appropriate to share with our players. In short, we don't like making excuses for ourselves, but sometimes, well, life happens. So where have we been? Over this past…

  • Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes - 18 February 2017

    Disclaimer: If anyone encounters a game breaking bug, please email me ASAP ([email protected]) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major change to vision - woolbrush no longer "blocks" enemy vision. Only standing inside woolbrush will hide your units. Standing behind woolbrush will not. Felina (boss 2) has been changed in a number of different ways. Give us feedback! What is fun about the fight/what isn't? Run in peaceful mode by d…

  • Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes - 18 February 2017

    Disclaimer: If anyone encounters a game breaking bug, please email me ASAP ([email protected]) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major change to vision - woolbrush no longer "blocks" enemy vision. Only standing inside woolbrush will hide your units. Standing behind woolbrush will not. Felina (boss 2) has been changed in a number of different ways. Give us feedback! What is fun about the fight/what isn't? Run in peaceful mode by d…

  • Demo Update - 22 January 2017

    Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke

  • Demo Update - 22 January 2017

    Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke

  • Flamberge Update - January 2017 - 10 January 2017

    Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up to our second boss battle! Included in this update is our brand new party management system, as well as reworked back-end RPG statistics, items (both consumable and equipable), shops, optional cutscenes, and optional recruitable characters. We appreciate and understand the concerns you have voiced about our transparency and involvement within the Steam community, and will be using this update to refresh our online presence with you all. Moving forward, I will be personally managing our Steam community, logging reported bugs, and answering any burning questions you may have for Michael and I. As always, we cannot…

  • Flamberge Update - January 2017 - 10 January 2017

    Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up to our second boss battle! Included in this update is our brand new party management system, as well as reworked back-end RPG statistics, items (both consumable and equipable), shops, optional cutscenes, and optional recruitable characters. We appreciate and understand the concerns you have voiced about our transparency and involvement within the Steam community, and will be using this update to refresh our online presence with you all. Moving forward, I will be personally managing our Steam community, logging reported bugs, and answering any burning questions you may have for Michael and I. As always, we cannot…

  • State of Flamberge + New Update - 22 February 2016

    Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me ([email protected]) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking, so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going through a systematic overhaul, and it has been a nightmare balancing act for me between school and this game. Just remember, Flamberge is my passion project, and I will finish it even if it kills me in the process. It just might take a very long ti…

  • State of Flamberge + New Update - 22 February 2016

    Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me ([email protected]) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking, so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going through a systematic overhaul, and it has been a nightmare balancing act for me between school and this game. Just remember, Flamberge is my passion project, and I will finish it even if it kills me in the process. It just might take a very long ti…

  • Status Update 9/17/2015 - 17 September 2015

    Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I've gotten into the groove of things. Flamberge is still in development in case you're worried! I've jumped the fence back into coding, and I've been doing some work on the party system. The other day, I worked on a pre-battle draft system that will be useful when your party becomes larger than the battle can support. "So, when can I expect another content update?" I'm gonna paste basically what I told KS - I have a big to-do list of items currently. Unfortunately, the party system is my big focus right now, and while I'm screwing around with that, my version of the build is very unplayable. I'll have a better id…

  • Status Update 9/17/2015 - 17 September 2015

    Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I've gotten into the groove of things. Flamberge is still in development in case you're worried! I've jumped the fence back into coding, and I've been doing some work on the party system. The other day, I worked on a pre-battle draft system that will be useful when your party becomes larger than the battle can support. "So, when can I expect another content update?" I'm gonna paste basically what I told KS - I have a big to-do list of items currently. Unfortunately, the party system is my big focus right now, and while I'm screwing around with that, my version of the build is very unplayable. I'll have a better id…

Patch notes and updates

S.noRelease datePatch nameGID number
14 May 2019The Multiplayer Beta2404270358330677513
213 September 2018Patch Notes 9-13-18, Beta Opt-In2454914931398849689
329 August 2018Patch Notes 8-29-182447032361183731757
422 August 2018Patch Notes 8-22-182444779293784289830
518 February 2017Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes4249665521682781550
622 February 2016State of Flamberge + New Update4249665521682781903

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