SPSTEAMPULSELIVE ANALYTICS
Funorbit

Funorbit Steam metadata

Aeroenix | June 2026 | game

Released

0players observed · 22 September 2026 - 01:26:55 UTC

AdventureIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Funorbit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateJune 2026
  • DeveloperAeroenix
  • PublisherAeroenix

Genres: Adventure, Indie, Simulation

Company pages: Developer: AeroenixPublisher: Aeroenix

Top Steam chartsTop 100 gamesGame directorySteam Store page

Funorbit Steam metadata

Funorbit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3554220/metadata
Steam Storehttps://store.steampowered.com/app/3554220/
Steam Communityhttps://steamcommunity.com/app/3554220
PCGamingWiki search
IGDB searchSearch IGDB for Funorbit

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

4

Platform releases
  • Steam 3 September 2026

Latest Steam announcements

  • v0.9.0 Beta - New Rocket Controls, Replaceable Boosters & Bug Fixes - 19 September 2026

    FeaturesYour rocket now shows a little fuel bar floating above it, so you can check how much fuel it has left without climbing in. Lost a booster? You can now craft a new one and bring it to your parked rocket to fix it right up! ChangesMoved Booster and Main Booster to the Vehicles crafting tab. New rocket controls: A/D to turn, W/S to speed the engine up or down, and Space to switch the engine on or off. The engine starts instantly now, no more waiting around! Made the rocket's engine sound a bit quieter. The "Hold X to stabilize" tip now only pops up if you've been spinning out of control for a little while, instead of right away. Made the rocket, radar, and status screens smaller and tidier. Bug FixesAdded missing booster names and descriptions in all supported languages. Fixed the first-night warning interrupting the lab-exit dialog and leaving the player stuck. Kept shuttles cente…

  • v0.8.1 beta - 16 September 2026

    v0.8.1 beta Changes Updated the wolf's growl and death sounds. Bug Fixes Fixed bats fading out oddly on death instead of disappearing instantly like other flying animals. Fixed music taking too long to start after leaving the lab for the first time. Fixed the lab showing up on the minimap before the mission asked you to go there. Fixed wolves vanishing instantly on death instead of fading out properly. Fixed the wolf's death sound not playing. Fixed wolf sounds overlapping with its death sound.

  • v0.8.0 beta - Planet Station, Rover Headlights, Lab Story Expansion & Fixes - 15 September 2026

    Features Added Planet Station as a buildable, inert surface structure with no lab requirements. ChangesExtended backward aiming while running to the flashlight.Aiming the gun or flashlight now transitions smoothly and rapidly.The aiming tutorial now explains aiming with the gun or flashlight.Hostile animals now linger in their death pose for a couple seconds and flicker before disappearing, instead of fading out immediately.Opened chests can no longer be reopened; they flicker and disappear permanently instead of remaining in the world.The rover's headlight is now a directional cone light that follows its facing direction, instead of a plain radial glow.The rover's headlight now flickers and turns off when it runs out of fuel, and turns back on once refueled.Expanded the Story mode narrative and mission flow around restoring the lab.In Story mode, restoring the lab is now only available…

  • Funorbit v0.7.1 Beta - Smoother Exploration & Safer Respawns - 13 September 2026

    This update improves world generation, respawning, save management, and overall menu polish. Changes Reduced jump strength inside buildings and caves. Reduced noise in the Earth day ambience. Added the ability to delete saved games from the Load Game screen. Menu confirmation dialogs now use fully opaque backgrounds. Bug Fixes Decorative trees now continue generating as you explore beyond the initial area. Animals can walk across the front of platform rocks. Fixed oversized trees and resources after loading older saves. Fixed cave entrances spawning too close to saved entrances. Fixed bears sometimes spawning beside the player and attacking immediately. Fixed nearby caves sharing chest and saved state data. Fixed rocket booster controls crashing after the rocket physics body was removed. Fixed invisible astronauts, overlapping HUDs, and stuck movement after rocket-crash respawns. Select…

  • Update v0.7.0 Beta - Abandoned Buildings & Backward Shooting - 12 September 2026

    Explore abandoned buildings on Earth, shoot at enemies chasing you, and try the new difficulty options introduced in v0.6.0. Here’s everything included across both updates! New FeaturesEnter abandoned buildings on Earth. Aim and shoot backward while running. Choose Easy, Normal, or Hard difficulty, affecting survival, enemies, recovery, and respawn penalties. Unlock Sandbox (Space) permanently by reaching space in Story Mode or Sandbox (Earth). Existing Space sandbox saves remain playable. New hover sounds for menu options, save slots, game modes, and difficulty choices. Gameplay & InterfaceStarting gun ammunition now follows difficulty: 40 bullets on Easy, 20 on Normal, and 10 on Hard. Batteries now add 10 gun rounds without an ammunition cap. Refreshed the main menu with a centered layout and more room for submenu lists. Improved save-slot text and radar/minimap readability on smaller…

  • Three Hours of Funorbit on Twitch with Catty - 12 September 2026

    Funorbit got a three-hour stream on todestod666's Twitch channel, with Catty! The session covered most of what the Earth portion of the game has to offer, giving it a proper playthrough and time to explore.As a developer, seeing someone spend that much time with the game means a lot. So much of development happens alone, working on little details, and watching those pieces come together in someone else's hands is a special feeling.A big thank you to Catty for the energy she brought to the stream. Her enthusiasm made it a joy to watch and gave me more motivation to keep working on Funorbit. Thanks for giving the game three hours of your time!If you'd like to support the channel, head over to todestod666 on Twitch and leave a follow.

  • v0.5.0 beta - 11 September 2026

    FeaturesAdded chests on Earth's surface and in caves, with opening and closing, one-time wood or iron loot, and saved positions and state.Added mineable rocks and loose iron pickups to planet surfaces, and increased rock density in new caves.Bug fixesCompleted missing translations for dialogue, tutorials, controls, rocket objectives, settings, and item names across all supported languages.Fixed missing translations for the "Find the source of the rumbling" objective and "Meteor Impact" mission title in all non-English languages.

  • v0.4.0 Beta - More Meteorites, Refreshed Menus & Orbit Fixes - 9 September 2026

    This update brings more meteorites to your space travels, a fresh look for menus, and fixes for drifting rockets and astronauts. What's New More meteorites: Encounter up to six nearby at once while exploring space. New impact sound: Hear a smashing sound when your rocket breaks a meteorite. Refreshed menus: New-game options and save/load slots now feature subtle panels, gold selection highlights, and larger clickable areas. Improved menu sounds: Updated audio when navigating menus and toggling settings on or off. Bug FixesFixed rockets drifting away from planets when the frame rate drops or the game is minimized. The game continues running in the background. Exiting a rocket in space now places your astronaut at its center, upright on screen, without slowly drifting away while coasting. Fixed a rare crash that could happen after closing the crafting panel. Fixed building placement previ…

  • v0.3.1-beta — Bug Fixes & World Persistence - 7 September 2026

    v0.3.1-beta Bug Fixes Fixed save slot timestamps displaying minutes above 59. Replaced the uneven loading bar with the green progress bar used in-game. In Story Mode, the equipped lantern now moves to the first available inventory slot when leaving the lab for the first time, preserving its battery charge. Decorative trees and arbusts now retain their positions, layers, and appearance when loading saves or revisiting explored areas.

  • Update v0.3.0 beta, with Game Modes - 5 September 2026

    Features Introduced Game modes: Story Mode, Sandbox (Earth) and Sandbox (Space) Steam cloud saves Increased amount of save slots to 10, with indication of the game mode Bug Fixes Fixed issue when picking up gun from the floor recharing full set of bullets Fixed issue with jumping while running fast that would cause a death jump Game Modes I introduced a game mode variation: Sandbox. By now when you started a new game you would go directly to Story Mode, going through tutorials and lore dialogs. In Sandbox mode all of this is skipped and goes straight to the game. I thought some players may want to just avoid the story if they already know it or if they prefer to just play the mechanics, so I think this is adding some flexibility to them. There are two Sandbox modes: Earth and Space. In Earth Mode you just spawn on Earth surface and you can already start gathering resources. On Space mod…

  • v0.2.1 beta - 3 September 2026

    ## v0.2.1 beta ### Bug fixes - Fixed sudden crash that happened sometimes when switching between lantern and gun - Fixed issues when loading game losing state of missions - Fixed main menu issues in monitors with resolution 3840x1440

  • Funorbit is Now Available in Early Access! - 3 September 2026

    Funorbit is officially available in Early Access!After a long time working on the game, I’m very happy to finally make it available for everyone to play.Early Access is only the beginning. The current version includes the core planet and launching experience, and I plan to continue expanding the game with more space gameplay, new places to explore, customization, stations, animals, monsters, additional planets, improvements and plenty of polish.As a solo developer, your feedback is especially valuable. If you play Funorbit and have ideas, encounter a bug, or simply want to tell me what you enjoyed, please share it through the Steam Community.Thank you to everyone who wishlisted, followed, played the demo, or supported Funorbit during development.See you in orbit!

  • Watch the latest features of Funorbit - 15 June 2026

    Join me for a live look at Funorbit, a 2D physics-based space survival and exploration game where you wake up in an abandoned lab, gather resources, repair technology, and work your way toward launching into orbit.This stream shows the current demo version during Steam Next Fest, including survival systems, crafting, exploration, gravity-based movement, rocket progression, and some of the long-term direction of the game.Funorbit is still in active development, so feedback is very welcome. Try the demo, share what feels good or confusing, and wishlist the game if you want to follow its progress.

  • Funorbit is a long-term project - 4 June 2026

    Funorbit is still in development, and it will continue to be in development for a long time.This is not a small game for me. The vision behind Funorbit is much bigger than simply releasing a finished version as soon as possible. I want to keep adding the mechanics, features, systems, content, and story that I believe the game deserves.There is a lot I want to build, both on planets and in space, especially in space. Exploration, survival, crafting, vehicles, orbital mechanics, space travel, discoveries, dangers, story moments, and a world that keeps becoming deeper over time are all part of the long-term vision.At the same time, I don’t want to develop the game completely in isolation. I want to start getting feedback from players while the game is still growing. That feedback will be very valuable to understand what feels good, what needs improvement, what is confusing, what is missing…

  • Waking up after humanity’s end. Funorbit intro scene - 25 October 2025

    I started to think it may be worth working on a free demo. It make sense.I want people to understand what the game is about, collect some feedback and hopefully get some attention from the community.So in the past 10 months I have been working solely on the game mechanics, completely neglecting the backstory, though I had some ideas in the meantime. So I think it is time for me to start working on it.You wake up in a post-apocalyptic world, are you the sole survivor?

  • Polishing Pixel Art and Introducing Caves - 18 October 2025

    Must sound counter-intuitive but working on the pixelart graphics, making sure they look as perfect as possible and that animations are well transitioned, is the most time consuming task by far. You could spend 8 consecutive hours improving a spritesheet and the results are diminishing compared to programming new features. But it is always worth polishing.In the last few days besides that polishing (specially on the astronaut spritesheet) I've been working on trees, rocks, sounds and caves, and perhaps the Cave being the most satisfactory progress.

  • Improved Navigation: Radar, Trajectory Prediction, and Moon Preview - 11 October 2025

    I've made significant improvements to in-game navigation to enhance situational awareness and control. A new radar system provides clearer, more instantaneous detection of nearby objects, while a predictive curved trajectory line now visualizes your ship's future path, dynamically influenced by both gravitational pulls and player-applied thrust. These adjustments make planning maneuvers more intuitive and reduce surprise encounters during high-speed navigation.Additionally, preliminary work on lunar features is nearing completion; I've integrated the moon's mechanics without revealing upcoming surprises. This update lays the groundwork for more immersive celestial interactions and smoother flight control, ensuring players can focus on exploration and strategy with confidence.

  • Save Game Feature, Architecture Improvements, and Bug Fixes - 4 October 2025

    I've been spending a lot of time on the Save Game feature. This is because I believe players deserve better, and not being able to store their progress as part of the first release is a failure. Players will spend hours playing it, especially when travelling through planets, so losing your progress would be a waste of time and a disappointment for me and for those who would buy this game. This feature is almost ready, so I'm fixing little details that may improve this experience overall.Related to in-game related changes, I've been rethinking the whole architecture a bit, making changes here and there. After you make your codebase to size of tens of dozens of pure lines of code you have to start thinking if what you are doing is long-term bullet proof. I really want to make sure every new feature gives space to more complexity without ending in a spaghetti a la carbonara.Though this is…

  • Steam "Coming Soon" Page Published! - 27 September 2025

    So I just published the "Coming Soon" page in Steam, which is a big step for me and Funorbit to start being known in the videogames world and indie community.Nevertheless, there are still things that need to happen in order to go from "Coming Soon" into a release date. Among those are the save game feature, more base building crafting tools and infrastructure, a nice tutorial and perhaps more animals.My goal is to release a stable version with no major bugs that can be played and enjoyed with no limitations, and over time start adding new cool features I have in mind for the game.This is the start of a weekly update (likely to happen every Saturday afternoon) so stay tuned!

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2026v0.2.1 beta1842846814444523

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3554220
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateJune 2026
DeveloperAeroenix
PublisherAeroenix
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
Achievements4
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3554220/

Short description

Funorbit is a space survival simulation with realistic physics, resource gathering, crafting, and building. Navigate a vast universe using orbital mechanics, encounter drifting meteoroids, and construct space stations to survive.

About this game

Funorbit is a physics-based pixel art space survival simulation where you navigate a vast, procedurally generated universe using realistic orbital mechanics. Master acceleration, deceleration, and gravitational forces to explore planets, moons, and drifting meteoroids. Gather resources from planets, asteroids, moons, and wreckage to craft essential equipment, repair your ship, and build structures that aid in survival. Construct space stations, upgrade your shuttle, manage your supplies and survive the dangerous animals as you adapt to the ever changing challenges of space. With immersive physics, dynamic encounters, and a deep crafting system , Funorbit is a test of skill, strategy, and survival in the infinite cosmos.

Supported languages

English * , Spanish - Spain * , Portuguese - Brazil * , Portuguese - Portugal * , Spanish - Latin America * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Funorbit's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Funorbit's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Funorbit at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$5.99$5.99No discountSteam Store

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