SPSTEAMPULSELIVE ANALYTICS
cheapskate

cheapskate Steam metadata

Simple Dev Studio | Apr 1, 2025 | game

Released

0players observed · 22 September 2026 - 03:59:48 UTC

ActionCasualIndieSportsEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,998
  • Revenue (VGI)$5,591
  • Review score99% positive

cheapskate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,998
  • Revenue (VGI)$5,591
  • Review score99% positive
  • Total reviews78
  • Release dateApr 1, 2025
  • DeveloperSimple Dev Studio
  • PublisherD'Amato Productions

Genres: Action, Casual, Indie, Sports, Early Access

Company pages: Developer: Simple Dev StudioPublisher: D'Amato Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

cheapskate Steam metadata

cheapskate metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3554520/metadata
Steam Storehttps://store.steampowered.com/app/3554520/
Steam Communityhttps://steamcommunity.com/app/3554520
PCGamingWiki search
IGDB searchSearch IGDB for cheapskate

Reviews, pricing, and metadata

Review summary

Very Positive

99% positive, 77 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP

Achievements

Not available

Platform releases
  • Steam 1 April 2025

Latest Steam announcements

  • Version 0.76.28 notes for 2nd of April update (1 year Steam anniversary) - 2 April 2026

    1 year on Steam Early Access cheapskate first went on Steam Early Access one year ago yesterday on April 1st. cheapskate has been in live development since day 1 sharing on my blog and later YouTube then later Instagram and TikTok. I decided to put it on Steam Early Access as soon as there was a base playable walking and skateboarding controller and the grind system and balance system, and then combo, and scoring systems (also very experimental peer-to-peer multiplayer). Though most games use Early Access to preview finished games nowadays, the Early Access program was historically about sharing early development. cheapskate is on Early Access as an early development / in progress game. Big thanks to everyone who has checked out cheapskate and has had the patience to stick around and see things progress. I started this as a learning project since I was unemployed and wanted to try a new…

  • Version 0.76.27 notes for 27th of March update - 28 March 2026

    Story Mode Systems & Community ContentAdding Story Mode "under the hood" systems to support progression, story missions, cutscene only missions, and level state changes based on story progressionThere will be multiple story missions in every level that revolve around unlocking more areas in the levelThere is the first test intro cutscene mission in the skateshop if you activate story mode to test (nothing much, just a functional test of a cutscene only mission)All of story mode will be based on these systems that are going in now (not much new gameplay to see because the underlying systems are being created first)Also adding some new community decalsAlso updating some community levels and adding a new oneAlso added some joke video game publisher parody logosPreview video of testing out story mode cutscene:Preview video of adding TunnelVision and Electronic Charts to the game + preview o…

  • Version 0.76.26 notes for 24th of March update - 24 March 2026

    some minor content update got a chance to review recent community decal submissions packaged up everything for game format (remember 512x512 .png for all decal submissions, thanks!) added them all to the base project assets in the modding project so anyone can use them added a bunch to level 1 Thanks for playing, drop by our Discord to hang out and submit some fun content for the game if you'd like.

  • Version 0.76.25 notes for 23rd of March update - 24 March 2026

    New Skateboard Deck Graphic Modding support refactored the skateboard deck graphic customization pipeline created a modding pipeline for deck graphics made a youtube tutorial for how to mod deck graphics Thanks for playing. Come drop by our Discord to hang out and share any deck graphics you create, I add a lot of community mods to the game.

  • Version 0.76.24 notes for 13th of March (2nd) update - 14 March 2026

    More vert tweaking and level updates adding some speed adjustments to the acceleration on vert transition downhill updating the transition geometry in level 2 (rooftop skateparks) also tweaking the shipwreck in level 1 (beach skatepark) Thanks for playing. Check out this cool line I found: YouTube Short of cool line

  • Version 0.76.23 notes for 13th of March update - 13 March 2026

    More vert smoothing and more vert to skate: fixing some issues with grinding after vert air adding more vert to skate in level 1 (the beach skatepark), the whole shipwreck is more skateable now with more lines Thanks for playing. A little preview of skating the area with some of the issues sorted out:

  • Version 0.76.22 notes for 12th of March update - 13 March 2026

    Still cleaning up vert skating system cleaning up some re-entry bonks (still some bonking, and still some camera glitching on landing) adjusting vert landing speed and entry angle updating level 1 (beach skatepark) with more transition to skate (the big shipwreck is skateable as vert now) thanks for playing

  • Version 0.76.21 notes for 5th of March update - 5 March 2026

    More vert stuff your parabola in the air after launching from vert is now based on your entry trajectory if you launch off the lip at an angle then you'll fly a long arch if you launch more straight on then you'll fly more straight up and down NOTES: still needs polish, going more straight up and down causes bonks and camera glitches on landing added some quarter pipes to Level 1 by the skateshop Thanks for playing.

  • Version 0.76.20 notes for 4th of March update - 5 March 2026

    More Vert fun implemented max vert air boost late jump, so you get a consistent max air boost if you jump at the last minute before the lip of the vertical transition or if you late jump in a .2 second window after auto-launching into vert (gives you a 20 m/s vertical velocity boost) updated Level 1 (beach skatepark) with a giant mini ramp updated Level 2 (rooftop skyscrapers) with more test vert transition of different sizes added a new community level from DempC (Skate Center) Here's a preview video skating the new miniramp in level 1 thanks for playing

  • end of day devlog 3/4/2026 - 4 March 2026

    More vert transition skating supportToday I made a tutorial video for modders on how to make quarter pipes in Godot that will work with cheapskate. All vert skating is still early development so the system doesn't support all sizes of ramps and transition so I wanted to set out a simple guideline for people that are experimenting early. The tutorial is on YouTube. I also added some quarter pipes to the template level of the cheapass modding project so people can look at some examples.NOTICE: I've been pressed in a Steam review that I'm not prioritizing the right things. Here is a quick reminder of my priorities, particularly why I place a high priority on everything to do with modding in case the complaint stemmed from me spending too much time with the modding pipeline. The core principle of this game is to provide a modding platform, so support for modding will always be as high of a…

  • end of day devlog 03/03/2026 - 4 March 2026

    Still polishing vert & playing player levelsToday I put some more work into polishing vert, some speed adjustments. I'll spend some time tomorrow integrating vert transition into Level 1 so there's some quarter pipes and half pipes to skate and push a new build.I also got a chance to play 3 new player made levels from players in our Discord community (come hang out). They're all works in progress but that's cool because that's what cheapskate is all about. I had a lot of fun playing them. I recorded playing and uploaded to YouTube here if you want to check it out. Maybe these can go in the next build also in the community playlist.

  • end of day devlog 3/2/2026 - 3 March 2026

    Still Iterating On Vertical Transition SkatingSmoothing out launch force and adding a late jump window so the maximum force is either you jumping at the last second before the lip or in the late jump window. Gives more consistent air. I'll look into adding some UI feedback to indicate if you got max force or not when you launched. Testing 1 meter quarter pipe also. Works well and feels good if it doesn't go up to vert. Going to do some more smoothing tomorrow and try to push up a new build.Also New Track Coming: Michael Hanson - Ill Equipped

  • Version 0.76.19 notes for 25th of February minor update - 26 February 2026

    Some speed tweaks and continued vert polish after dinner pushing on flat ground now accelerates to maxDownhillSpeed instead of maxFlatgroundSpeed so you'll be able to get up to faster speed by just pushing (7.5 m/s) new maxVertDownhillSpeed added, you accelerate to this immediately when landing on vert and you can now accelerate up to this speed over time on normal downhill (not vert) slopes so you'll be able to go faster on downhill (8.5 m/s) fixed sticking to the downhill transition when landing on vert so you don't bounce down the transition anymore cleaned up most cases where you'd stutter and slow down going up vert transition so you should launch up smoother now I nearly got a million point combo just riding in the snake run doing vert air tricks and manuals so it's feeling better. Still needs continued polish, but moving along. Thanks for playing.

  • Version 0.76.18 notes for 25th of February gameplay update - 25 February 2026

    Second Pass on Experimental Vert Transition Skating Game update with some recent work: special camera angle for vert air, camera swings high above you now hang time added to vert air (reduced gravity at apex, and hold at zero-g) added more experimental transition for testing to the second building top in level 2 Going to continue with a 3rd pass on vertical skating. Still lots of work to do to smoothen out the jankiness. Next addition is VertDownHillMaxSpeed which is the speed boost that you will get from landing from vert air. Right now it still obeys the old downhill max speed so it feels mushy and not as satisfying as it should. Thanks for playing.

  • end of day dev log 2/24/2026 - 25 February 2026

    New Vert cam and hangtime in next buildVert cam. Camera changes while in vert air:The camera swings high over you as you hit apex.Hangtime. I've added a couple of gravity cushions to emphasize the zero-g feel:As you approach and exit zero-g, I cut gravity by about 1/3 so you float through the apex a bit. At zero-g I delay applying any gravity for about 0.2 seconds.Good next pass for the system. I'll try to add some more transition to the first 2 levels tomorrow and see if I can push up a new build.Also, I'll try to come up with a 'spec' soon for what the system can tolerate for transitions for level design (radius, min/max angles, etc) for anyone modding.Here's some preview video:

  • Version 0.76.17 notes for 20th of February gameplay update - 21 February 2026

    Wrapping up first pass Vert Skating I've been working on some explorations for vert skating. I've settled on an approach and have implemented the first pass. It mostly works but still needs polishing and some debugging work. TO TEST OUT THE NEW VERT SKATING (EXPERIMENTAL): load into level 2 (skyline highline) go to the corner with the giant cranes grind the two I-Beams to get to the other rooftop try out the long test halfpipe on the other rooftop Still needs work but I wanted to check it in and push a new build to continue polishing now. The camera will be the next update. Thanks for playing!

  • mid week devlog 2/19/2026 - 19 February 2026

    Wrapped up vertical transition skating exploration (video)After exploring a couple different approaches, I've settled on lip spline movement for guiding the skater in the air above vertical transition. I feel that, for me, it will be the cleanest approach for implementation and expanding on it.I have cleaned up the framework and set up logic to handle launching into vertical air, flying above the ramp but staying aligned to the rim, exiting the end of the ramp, and landing back into the ramp. There is some cleanup still to do before pushing a new version to steam:clean up landing stutter so you roll smooth down the transitionclean up camera to enhance the flying feelhandle optional landing to grind on the lipOverall happy with the progress though and glad I explored a couple of options before proceeding. This is one of the last major skateboard gameplay mechanics that is missing from co…

  • end of day devlog 2/16/2026 - 16 February 2026

    I've continued experimenting with the first approach for vertical transition skating to see what it would take to get the basics set up and then get an understanding of what it would take to fully debug, featurize, and polish. I posted a video covering the status of this current experiment on YouTube. It's a summary of the way the current development approach works and how it functions and what the next experimental approach will be and why. I'm basically doing a raycast down looking for vert tagged faces and correcting the movement vector to stay on top of vert if you're drifting off. I'm not entirely happy with it since there will always be endless edge cases because it is a reactive solution (ie: always trying to correct a near infinite set of possible situations). I'm going to experiment with my original plan of moving along the spline on the transition lip and using vertical veloci…

  • end of day devlog 2/12/2026 - 13 February 2026

    Today I continued experimenting with approaches for vertical transition skating. There are a few different ways to go about it so I'm seeing what the limitations are starting with this method. Some things are already working fairly well, others not yet. I'll keep experimenting for a while. General summary of the three approaches:ray cast down after jumping from vertical transition and look for vertical transition and shift movement direction to stay over itbuild invisible vertical geometry beyond the height of the ramp and just 'wall ride' up itadd a spline on the lip and move along the spline and just use the vertical velocity for height positionI'm starting with approach number 1 first right now. We'll see how it goes. I may move to approach number 3 since I'll have a rail spline on the lip for grinding anyway and it's cleaner IMO. I'm going away for 2 days to volunteer on some trail…

  • end of day devlog 2/11/2026 - 12 February 2026

    Vert Skating Early DevelopmentToday I started the vert skating system. Just very early development to set up the testing / dev environment and begin extending the skater control and states. This will take a while but it's a small start. I began with the face flags to handle things like velocity and slope friction and alignment. Then tomorrow I'll have a look at air handling for alignment to the ramp contour. Small video time lapse of progress through the day.

Patch notes and updates

S.noRelease datePatch nameGID number
12 April 2026Version 0.76.28 notes for 2nd of April update (1 year Steam anniversary)1828894815558474
224 March 2026Version 0.76.26 notes for 24th of March update1827626365766790
324 March 2026Version 0.76.25 notes for 23rd of March update1827626365764723
414 March 2026Version 0.76.24 notes for 13th of March (2nd) update1826992588597134
513 March 2026Version 0.76.23 notes for 13th of March update1826992588596756
613 March 2026Version 0.76.22 notes for 12th of March update1826992588594478
75 March 2026Version 0.76.21 notes for 5th of March update1826362059922223
85 March 2026Version 0.76.20 notes for 4th of March update1826362059919722
926 February 2026Version 0.76.19 notes for 25th of February minor update1825727806706623
1025 February 2026Version 0.76.18 notes for 25th of February gameplay update1825727806705924
1121 February 2026Version 0.76.17 notes for 20th of February gameplay update1825093633189364
1210 February 2026Version 0.76.12 notes for 31st of January update1823825466509448
1310 February 2026Version 0.76.16 notes for 10th of February community update1823825466509446
146 February 2026Version 0.76.14 notes for 5th of February update1823825466498651
152 February 2026Version 0.76.13 notes for 1st of February minor update1823191198610465
1623 January 2026Version 0.76.11 notes for 22nd of January minor update1822556746162476
1722 January 2026Version 0.76.10 notes for 21st of January minor update1822556746157975
1819 January 2026Version 0.76.09 notes for 19th of January major update1821922921821608
1931 December 2025Version 0.76.08 notes for 31th of December minor update1819386365116363
2030 December 2025Version 0.76.07 notes for 30th of December minor update1819386365114934

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3554520
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateApr 1, 2025
DeveloperSimple Dev Studio
PublisherD'Amato Productions
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent99%
Positive reviews77
Negative reviews1
Total reviews78
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3554520/

Short description

cheapskate (pre-alpha, in development, early access) is a highly moddable skate sandbox featuring offliine singleplayer, peer to peer multiplayer, easy mod support, Steam Deck compatibility, and one low price forever.

About this game

READ BEFORE YOU BUY: DO NOT BUY THIS GAME IF YOU EXPECT AAA this is a solo / indie developer sharing pre-alpha early progress this is not a AAA studio using "early access" as free advertising 2 weeks before release DO NOT BUY THIS GAME IF YOU EXPECT A COMPLETE FINISHED PRODUCT this pre-alpha development is being shared on early access strictly for anyone curious, I'm not asking anyone to buy this this construction site is a collection of unfinished gameplay mechanics, gameplay systems, and menus with no handholding if you are curious to follow early development, join in now, otherwise this game is not ready for you and you should not spend your money DO NOT BUY THIS GAME IF YOU EXPECT ANALOG STICK SIM: THIS IS NOT A SIM SKATING GAME this game uses "classic", "arcade" "professional skateboarder" "bird last name" style input controls (can't use game and person names for reasons) this game uses snappy digital trick triggering (arcade style) but attempts to keep the world realistic in dimension, speed, and jump height (sim style) IF YOU BOUGHT THIS GAME AND THOUGH IT WAS GOING TO BE FINISHED OR AAA AND YOU'RE ANGRY feel free to contact me so I can work out some kind of refund if it's past the refund period you can also drop by the Discord to contact or share complaints / feedback again, not trying to make money or take money from an early access, this is for curious people who want to follow updates from a solo-dev. I'm fully aware there are AAA games for under 5 dollars (that were made by entire AAA studios a decade ago but whatever, money can go far on Steam so not trying to rip anyone off here) let me know if there's a more clear way to communicate all this BASICALLY: DO NOT BUY THIS GAME, SERIOUSLY YOUR MONEY WOULD BE BETTER SPENT ON AAA LIVE SERVICE IF YOU ARE STILL INTERESTED, THEN CARRY ON. OTHERWISE, THIS GAME IS PROBABLY NOT FOR YOU AND YOU SHOULD NOT SPEND MONEY ON IT. THANK YOU FOR LOOKING. WHERE IS DEVELOPMENT AT: WHAT IS THIS GAME: THIRD PERSON SANDBOX FOCUSED ON ACTION SPORTS primarily skateboarding but other modes will come (bmx, mtb, ski, snowboard, speedfly) basic off board walking controls, with extended controls to come (climb…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
37Shared/Split Screen PvP
9Co-op
38Online Co-op
48LAN Co-op
24Shared/Split Screen
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

cheapskate's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

cheapskate's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records cheapskate at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 421,41422 September 2026 - 00:20:38 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
Factorio12,37022 September 2026 - 02:59:12 UTC118,166233,918Wube Software LTD.
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
Stardew Valley40,46122 September 2026 - 01:46:14 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Sports

GameLatest observed playersTracked peakReviewsDeveloper
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2634,96722 September 2026 - 01:05:03 UTC159,35063,186EA Canada, EA Romania
Rocket League®17,36122 September 2026 - 03:31:11 UTC146,902579,707Psyonix LLC
eFootball™15,51722 September 2026 - 02:01:49 UTC33,925108,764KONAMI
Football Manager 2614,08722 September 2026 - 04:07:52 UTC82,75035,608Sports Interactive
NBA 2K2710,16722 September 2026 - 01:19:13 UTC31,139Not availableVisual Concepts
Forza Horizon 68,86922 September 2026 - 03:56:08 UTC302,64594,239Playground Games
Football Manager 20248,02822 September 2026 - 04:12:28 UTC88,89428,373Sports Interactive
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Russian Fishing 46,69522 September 2026 - 01:47:59 UTC27,90689,773FishSoft LLC
Umamusume: Pretty Derby6,66822 September 2026 - 01:17:58 UTC50,16755,753Cygames, Inc.
REMATCH4,75122 September 2026 - 01:19:34 UTC57,36351,620Sloclap

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 257,51222 September 2026 - 04:07:09 UTC574,638199,438Mega Crit
Palworld54,24422 September 2026 - 01:55:48 UTC2,101,535451,088Pocketpair
Project Zomboid46,94822 September 2026 - 02:15:54 UTC122,811467,999The Indie Stone
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
Phasmophobia11,30321 September 2026 - 21:14:01 UTC112,241837,096Kinetic Games

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