Orbital Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateAug 24, 2025
- DeveloperOrbitforge Interactive
- PublisherOrbitforge Interactive
Company pages: Developer: Orbitforge InteractivePublisher: Orbitforge Interactive
Orbital Siege Steam news
Orbital Siege news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1-Year Anniversary & Permanent Price Drop! - 16 July 2026
Hey everyone, Almost a year ago, I launched Orbital Siege - a game I spent 1.5 years developing, followed by another six months of updates, new content, and improvements. To celebrate this milestone and welcome new players, I'm making a permanent change: Orbital Siege is now permanently priced at $2.99.
- July 2026 Update Came Early! - 26 June 2026
Balance Changes & Bug FixesPlayer & Synergy UpdatesWingman: Now fires a homing missile alongside its standard attack pattern.New Synergy – FRENZY: Chain kills in rapid succession to build FRENZY stacks, increasing laser damage temporarily. Keep your streak alive to maximize your power.Enemy UpdatesHealers: Increased detection radius. Healers will now scan a wider area to locate and assist injured allies.The Carrier: Now has a rare chance to drop a Smart Bomb pickup when destroyed.Polish & Bug FixesGeneral ImprovementsAdded various visual improvements and polish across the game.Bug FixesVisuals: Fixed a rare issue where Orbs could revert to a default white tint after acquiring the Bulwark upgrade.
- July 2026 Patch - 25 June 2026
More updates are dropping ahead of July's patch. I've uploaded a sneak peek trailer.
- Re-Engineered From the Core Up - 1 June 2026
New System: STARHOP ProtocolCollect STARHOP letters during combat to unlock powerful run bonuses. Letters can be collected in any order or in sequence — your approach determines the reward.Overdrive — Collect all letters in any order to gain a permanent +10% boost to all ship stats for the current run.Tactical Wingman — Collect the letters in exact order to deploy a support companion that fires a laser, evades enemy attacks, collects nearby hearts, and scales with your upgrades. It regenerates health when close to the pilot and respawns at the start of the next wave if destroyed.New Arsenal: Smart Bombs & Combat BonusesSmart Bombs — When overwhelmed, activate the Smart Bomb to trigger a high-energy pulse that instantly neutralizes all active enemy projectiles and clears the immediate sector of hostile units. A critical tactical reset for no-win scenarios.Combat Bonuses — Sustained inves…
- Development Update - 13 May 2026
Greetings, Commanders!I'm hard at work on the upcoming June update for Orbital Siege, and it’s shaping up to be another ambitious patch. I wanted to give you a sneak peek at the new mechanics currently in testing that will fundamentally change how you approach each run.New Mechanic: The STARHOP SystemPrepare to hunt for power. In the June update, you’ll be able to collect power-up letters to spell out S-T-A-R-H-O-P. Depending on your precision, you can unlock two distinct power tiers:Overdrive (Collect in Any Order): Complete the word in any sequence to trigger Overdrive, granting a permanent +10% boost to all ship stats for the rest of your mission.The Wingman (Collect in Sequential Order): For those who want a true partner in the void - collect the letters in the exact order (S-T-A-R-H-O-P) to summon a Wingman.Tactical Escort: The Wingman joins the fight, evading enemies and firing a…
- Major updates - 3 May 2026
New FeaturesLeaderboard: Added a local leaderboard to track high scores and challenge your best runs.Gameplay & Difficulty BalancingWave Scaling: Reworked wave progression for a smoother, more consistently escalating challenge. Enemy Buffs: Enemy units now move faster, and their laser projectiles travel at increased speeds. Power-Up Carriers: Added a new enemy type that drops a power-up upon destruction.Ship & Combat EnhancementsHandling: Improved ship maneuverability for more responsive and precise control. Defense: Shields now recharge faster, and the number of protective orbs has increased from 3 to 4. Weaponry: Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.Visual & Feedback ImprovementsCombat Feedback: Added enhanced hit effects, damage flashes, and improved visual feedback during combat. Enemy Reactions: Enem…
- Patch 1.0.0.8 - 20 March 2026
New AdditionsFull Controller Support:Went from partial to full support. You can now use your controller everywhere in the game.Low-Health Alerts:Health bars and enemy counter now flash when reaching low/critical levels to help you stay in the fight.Performance & VisualsEngine Optimization:A significant amount of code refactoring for a smoother experience on low-end machines.CRT Shader Polish:Refined the CRT effect and other visual elements for a cleaner, sharper look.BalanceSensible Balancing:Tightened up various gameplay values to ensure a more balanced and rewarding challenge.
- Patch 1.0.0.7 - 1 March 2026
Homing Missiles Reworked:Multi-Target Lock-On: Missiles are now smarter. A single volley can now track and split between up to 4 separate nearby targets.Targeting HUD: Added a new visual marker over enemies to clearly indicate which enemies are being locked onto.Progression Overhaul:The journey to "Maximum Upgrades" is now faster. Players will reach peak power earlier in the run, providing more uptime with end-tier abilities. Alongside this change, power-up values have been re-balanced to maintain a consistent difficulty curve.Player Survival:Orbs are now orbiting closer to the player for improved protection.Bug Fixes & Performance:Various under-the-hood bug fixes and performance optimizations.
- Patch v1.0.0.6 - 7 February 2026
Power-ups can now be rerolled by shooting them, and their lifetime has been increased.
- Patch v1.0.0.5 - 13 December 2025
Balance Adjustments: Power-up drop rates have been modestly increased to enhance gameplay progression. Turret Limit: The maximum deployable turret count has been increased from five to six, offering improved planetary defense. Graphics Update: Lasers, bullets and missiles visuals have been refined for better clarity and visibility. Screen shake is slightly toned down.
- Patch v1.0.0.4 - 4 November 2025
Engine updated. Added a Discord button on the main menu. The main menu tips are now displayed in a randomized order, but each is guaranteed to appear once per cycle. Additionally, the animation features a slight delay to avoid competing with other content on the start screen.
- Patch v1.0.0.3 - 1 September 2025
Game balancing adjustments.
- Patch v1.0.0.2 - 29 August 2025
Hot Fix: Music bug.
- Patch v1.0.0.1 - 27 August 2025
New Feature: Learn all about the different power-ups with a new information display in the main menu. Gameplay Balancing: We've increased the amount of planetary healing you get from health drops to give the planet a better chance at survival. Improved Movement: Master the battlefield with the new strafing ability, allowing for more dynamic side-to-side movement.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 March 2026 | Patch 1.0.0.8 | 1827626365758587 |
| 2 | 1 March 2026 | Patch 1.0.0.7 | 1825727806714976 |
| 3 | 7 February 2026 | Patch v1.0.0.6 | 1823825466501275 |
| 4 | 13 December 2025 | Patch v1.0.0.5 | 1818752592129526 |
| 5 | 4 November 2025 | Patch v1.0.0.4 | 1815580768209875 |
| 6 | 1 September 2025 | Patch v1.0.0.3 | 1809235871723763 |
| 7 | 29 August 2025 | Patch v1.0.0.2 | 1809235871632169 |
| 8 | 27 August 2025 | Patch v1.0.0.1 | 1809235871557395 |
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