- Legends of Azamar Early Access 0.1.0 - 14 September 2026
Hello everyone, Gronkins here with patch 0.1.0, which is the launch of Early Access! This patch includes sweeping changes to the whole game, and naturally, not all of these apply to the demo. System changes affect both the Demo and EA versions of the game, however almost all of the new content is only available in the EA version of the game. With that said, let’s get into the patch notes New Content (Early Access)Venture past the Frozen Halls and deeper into Bar-Ulduun. The EA launch features floors 2-5. Additionally, the level cap for Early Access is now level 55Dungeon ReworkThe dungeon has received a major rework and almost all rooms have been rebuilt. Dungeon layouts can now be a lot more varied, as they now have a chance to contain alternate routes and can contain side rooms. Additionally, deadly traps can now appearMore interactables can spawn in the dungeon, such as:BarrelsWeapon…
- Legends of Azamar Demo 0.0.15 - 23 July 2026
Hello everyone, Gronkins here with patch 0.0.15 for the demo for Legends of Azamar! Firstly, I’d just like to give a big thank you to everyone who checked out my game during the Next Fest and thank you to everyone who provided feedback and bug reports! This patch involves a lot of changes as I prepare the game for the Early Access release. This patch features a major rework to the skill tree system and dungeon map system, as well as many other various changes. So with that said, let’s get into the patch notes:Dungeon MapThe dungeon map system has received a major overhaul to reinforce the feeling of delving and clearing lower depths but also to provide more clarity. New art has been added to visually represent your total progress throughout Bar-Ulduun. Next, dungeon maps no longer generate horizontally, but instead generate vertically to add to the sense of escalating depthAdditionally,…
- Legends of Azamar Demo 0.0.14a - Hotfix - 18 June 2026
Hello everyone, Gronkins here. So, I hope everyone has been enjoying the Next Fest so far and thank you to everyone who has checked out Legends of Azamar and thank you to everyone who has been sharing their thoughts and providing feedback! So this is just a short and sweet hotfixBug Fixes:Fixed a bug that caused rooms to be incorrectly loaded and unloadedThat's all for now, and if you encounter any bugs or issues, please feel free to let me know! Cheers!
- Legends of Azamar Demo 0.0.14 - Next Fest - 15 June 2026
Hello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notesNew Mage Class: The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and Energy Shield as a defensive layer. The Mage has all new abilities and has access to new item types such as Wands, Staves and Robes. Additionally, the Mage has access to Energy Shield and hybrid Energy Shield equipmentPassive Skill Trees:The Tempest:The Tempest has been added under the Clever archetype. The Tempest focuses on lightning damage, lightning resistance and applying shockThe Blizzard:The Blizzard has been added under the Clever archetype. The Blizzard focuses on cold damage, cold resista…
- Legends of Azamar Demo 0.0.13 - 7 May 2026
Hello everyone, Gronkins here with patch 0.0.13 for the demo of Legends of Azamar! So, this patch features improvements to dungeon generation, improved game feel, and various UI improvements.Dungeon GenerationRooms spawned within dungeons can now be rotated instead of being spawned at a fixed rotation. The intent is that each dungeon run should be a lot more varied, as you can experience all the same dungeon rooms but at different orientations. Additionally, one new room type has been added to Floor One.Game FeelPlayers and humanoid enemies have a new animation setEnemies now ragdoll when killedNew death particles for enemies have been addedMiscellaneous ChangesThe quest board now has a minimap icon if there are quests availableThe floating text for gold and healing is now slightly smallerThe item nameplates for gold are now smaller and slightly transparentVarious UI improvementsBug Fix…
- Legends of Azamar Demo 0.0.12 - 15 March 2026
Hello everyone, Gronkins here with a small update to the demo for Legends of Azamar! Mainly just to fix a bug, but it also includes some minor changes I’ve been working on.BalanceDual Wield Attack Speed Bonus: 30% -> 20%.Quality of LifeCore and Signature Abilities no longer interrupt each other on cast (Basic abilities can still be interrupted).Item tooltips for gold on the ground no longer prevent attacks. MiscellaneousRenamed many equipment items to have more consistent naming. For example, all Strength Chest armours are now called “Plate”, and all Strength/Intelligence Boots are called “Greaves”.Various UI Improvements. Bug FixesFixed a bug that allowed players to equip an item in their offhand while already holding a Two-Handed Weapon.
- Legends of Azamar Demo 0.0.11 - 1 March 2026
Hello everyone, Gronkins here with patch 0.0.11 for the demo for Legends of Azamar. This patch includes a new type of ability called Signature abilities, and it also has various reworks and balance changes.AbilitiesAbility growth per level: 5% -> 3%Signature AbilitiesAt level 5, you no longer unlock Empower abilities. Instead, you unlock Signature abilities. Signature abilities are powerful attacks on a short cooldown (8 seconds). The idea is that Signature abilities provide burst damage and improve the flow of damage. Warrior and Rogue have 3 new Signature abilities.As a consequence, Empower abilities are no longer available in the demo. Empower abilities may be re-added at a higher level in the future.RogueLeeching Strikes: No longer grants Maximum Health on Hit or increased Health Leech rate, instead it now grants 10% lifesteal.Wind Dance: Dodge Chance: 35% -> 25%Fade: Reduced Damage…
- Legends of Azamar Demo 0.0.10 - 4 February 2026
Hello everyone! Gronkins here with patch 0.0.10 for the demo of Legends of Azamar! This patch includes the new Rogue class, new gender options, and various balance changes and bug fixes. So, with that out of the way, let’s get into the patch notes!New Character Class: RogueWhen creating a new character, you’ll now be able to select the Rogue class. The Rogue is a dexterity-based melee fighter, focusing on fast attacks and avoiding hits. The Rogue has unique Core, Empower and Defensive Abilities which you can select from. Additionally, the Rogue has access to the following armour types:DexterityStrength/DexterityDexterity/IntelligenceAdditionally, the Rogue has access to Swords, Daggers and Shields. ItemsDaggers are a new weapon type exclusive to the Rogue. Daggers have an implicit chance to deal a Critical Strike, and have lower damage but faster attack speed.Dexterity/Intelligence equi…
- Legends of Azamar Demo 0.0.9 - 15 January 2026
Hello everyone! Gronkins here with patch 0.0.9 for the demo of Legends of Azamar! This patch includes some changes to critical strikes, balance changes, quality of life improvements, various adjustments and bug fixes. With that out of the way, let’s get into the patch notes! AttributesThe core attributes: Strength, Dexterity and Intelligence have been reworked to be more useful at lower levels.Strength no longer grants 0.2% increased Physical Attack Damage per point. Instead, it now grants +2 to Maximum Health.Dexterity no longer grants 0.2% increased Attack Speed per point. Instead, it now grants +2 to Evasion.Intelligence no longer grants 0.2% increased Mana Regeneration per point. Instead, it now grants +2 to Maximum Mana.Potion ChargesDuring playtesting, I noticed it was unintuitive for some players to notice when potion charges were gained (such as on kill, and periodically during…
- Legends of Azamar Demo 0.0.8 - 2 January 2026
Hello everyone, Gronkins here with patch 0.0.8 for the Legends of Azamar demo! This patch includes a lot of changes, such as an entire rework of Act 1, with entirely new tilesets and enemies (and revamped lore and dialogue). Additionally, there have been reworks to the ability system, balance changes, many bug fixes, general UI and gameplay improvements, and even a new tier of socketable items. So with all that out of the way, let’s get into the patch notes!New Act 1In patch 0.0.8, you will no longer start in the dwarven mining town of Tag Lodahn. Instead, you will be directly chasing the legend of Bar-Ulduun and begin in the Expedition Camp, which is a forward camp located in the upper levels of the lost dwarven city.This also means that the tilesets for Act 1 no longer have you fighting your way through goblin-infused mining tunnels. Instead, you will be exploring ancient dwarven hall…
- Legends of Azamar Demo 0.0.7 - 16 November 2025
Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes! ItemsAxes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with HitsNew tiers of Warhammers can now be found, so they now match Greatswords Weapon Attack SpeedI felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack speed modifiers and faster weapons in the future (such as Daggers with the upcoming Rogue class), so the base attack speed of all weapons has been reduced by roughly 10-12%. To compensate, the minimum damage of all weapons has been slightly increased…
- Legends of Azamar Demo 0.0.6 - 1 November 2025
Hello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the gameAbilitiesCore abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:RendBase Damage: 30% -> 65%Damage per level: 3% -> 6.5%CleaveBase Damage: 40% -> 90%Damage per level: 4% -> 9% BashBase Damage: 50% -> 110%Damage per level: 5% -> 11%These changes are experimental, so please feel free to provide feedback on how the new system feels and if it has negatively impacted balanceItemsA new ring base type, known as Azurite Rings, can now drop, sta…
- Legends of Azamar Demo 0.0.5 - 27 October 2025
Hello everyone, Gronkins here with patch 0.0.5 of the demo for Legends of Azamar. This patch continues the trend of slowly bringing the game's visuals to a higher standard. This particular patch is focused on overhauling a lot of the UI, bug fixes and some dungeon adjustmentsUser Interface ImprovementsUpdated Tooltip UIUpdated Inventory UIUpdated Dungeon Map UIUpdated Target UIUpdated Player Stun Bar UIUpdated Shop UIUpdated Class Selection MenuMoved the positions of player effects (Buffs and Debuffs) to be above the XP bar for easier viewing instead of being in the top leftDungeonsAdded two new dungeon rooms that can spawn in Act 1Made slight adjustments to almost all rooms in Act 1Bug FixesFixed a bug that allowed players to equip an item multiple timesFixed a bug that caused the chill sound effect to play even while the game was muted
- Legends of Azamar Demo 0.0.4 - 22 October 2025
Hello everyone, Gronkins here with the first patch for the demo of Legends of Azamar. Firstly, thank you to everyone who has played the demo so far! With that said, here are the patch notes for 0.0.4: Enemies:A new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifestealGoblin Sappers now have 100% of their Physical Damage converted into FireAbilities:Steelskin: Percent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%Ultimate abilities now require level 24 to unlock, up from 15 (Ultimate abilities are still unavailable in the demo)Skill Trees:Skill trees have received an overhaul. All exclusive passives have been replaced by keystones. A keystone slot unlocks at level 15, 30 and 45. When investing 10 or more points into a skill tree, you will unlock a keystone that you can…