- Patch 1.1.11 - 11 July 2026
Hey book lovers,In this patch, I updated and improved several parts of the game:Reworked parts of the lighting, models, and UI in the main menu to make it look cleaner and more atmospheric.Switching between old and new floors should now feel much smoother, without the strange blurry movement effect.Adjusted the lighting in the main game scene to improve performance while keeping the same visual appearance.Improved the player movement when walking down the stairs.Fixed two anomalies that were partially broken due to changes introduced in previous patches.Made several smaller adjustments throughout the scenes to further improve performance.Updated the game to the latest Unity engine version.I wish you all a wonderful weekend!Cheers, Struggle Games Studio Marten
- Patch 1.1.10a - 26 June 2026
Hey everyone,this is a small technical update for the game. With this patch, the project has been updated to Unity 6.5 to keep the game engine version up to date and make use of the latest improvements, fixes, and optimizations that come with it.There are no major content changes in this update, but keeping the engine current helps improve the overall stability of the project and makes future development and maintenance easier.As always, thank you for playing and supporting my games!Cheers, Struggle Games Studio Marten
- Patch 1.1.10 - 10 April 2026
Hey book lovers,In this patch, I removed all the AI voices previously used in the game and replaced them with real voice actors. A huge thank you to Seamus and Madison Bishop for their fantastic work!I started my game development journey as a hobby with no budget. It’s still a hobby, but thanks to the support for my two games, I’ve been able to earn some money and can invest it in improvements like professional voice acting. That makes me really proud, and it allows me to keep improving my games because of you. Thank you!I also replaced one 3D model that I was suspicious might have been created with AI. Since many assets were purchased from the Unity or Unreal stores, I can’t always be 100% sure how they were made. If you notice anything that looks AI-generated, please let me know and I’ll double-check. However, I’m confident that all AI-generated content has now been removed from the g…
- Patch 1.1.9 - 4 March 2026
Hey Bookfriends,this update contains a small performance and optimization patch. I removed unnecessary elements from the scene, made some graphical optimizations, and reduced the size of large textures that were used on small or mostly hidden objects.Have a great week! Struggle Games Studio Marten
- Patch 1.1.8 - 27 January 2026
Hey Book Lovers,In this small patch, I continued working on the game's performance, this time by optimising the light and shadow calculations. Previously, around 1,500 shadows were calculated at once, but the trouble was that many of these shadows weren't even possible due to walls or other blocking elements. I have now limited and specified this so that only around 200-300 shadows are calculated, which has resulted in a significant performance boost.I have also added a little more background noise to make the game seem less quiet.Have a great week! Marten Struggle Games StudioPS: Wishlist my next game, ‘Olivia’! it would mean a lot to me!
- Patch 1.1.7 - 11 December 2025
Hey everyone,In this patch, I made a lot of performance optimizations! On my PC, the FPS increased by around 30–40 frames.What changed?One big improvement is that there used to be a lot of individual 3D assets, for example, every single book on a shelf was a separate object. Now, I’ve combined many of these into single, larger assets. This makes the scene calculations much simpler and boosts performance significantly, without any noticeable visual differences.I also reworked the graphics configuration and noticed that several settings were enabled that had little to no visual impact but reduced performance. Some light effects were also simplified, instead of being calculated heavily every frame, they now use a more efficient method.Additionally, I changed the system that spawns anomaly objects, which should now perform better during floor transitions.Announcement!And if you didn’t alrea…
- Patch 1.1.6 - 11 October 2025
Hey everyone,With the last update, I made some optimizations to how things are loaded more asynchronously during floor changes. However, for some anomalies, for example: "The fast-ticking clock" this caused a bug where the anomaly logic wasn’t applied correctly. I had missed a detail in the code about how to handle asynchronous calls properly (a bit too technical to explain simply for me). This is now fixed, and the anomalies should work correctly again.I also made a few additional graphic adjustments to reduce system load without any noticeable changes to the visual quality.Have a good read this weekend!Marten Struggle Game Studio
- Patch 1.1.5 - 7 October 2025
Hey everyone,One more small update! For some players, there are still crashes at the start of the game. It’s unlikely that this has anything to do with hardware, since even on my old laptop there are no crashes.That’s why I’ve updated the Unity version the game is built with to the newest stable release. I also updated all build and graphic settings so they now match those from One Last Clip, where these crashes don’t seem to occur.In addition, I made a few lighting and reflection tweaks:Reduced the number of reflection maps (the game still looks the same but with less graphic load).Fixed a strange reflection on the wall to the right of the library.Adjusted some darker areas to improve visibility.Kind regards, Marten Struggle Game Studio
- Patch 1.1.4 - 5 October 2025
Hey book lovers,With this small update, I’ve improved the game’s performance a bit. There are still some lags here and there, but they should be much less noticeable now.I changed how things are loaded during floor transitions. Previously, the game tried to load and remove everything within a single frame, which caused heavy stuttering. Now, these operations are spread out over multiple frames, which greatly reduces the load on any single frame and makes the transitions smoother.I also optimized how objects related to anomalies are loaded in the scene. Before, all anomaly-related objects were present from the start but simply deactivated. Now, many of these objects are only loaded when their specific anomaly occurs, and then removed again afterward. Meaning they no longer impact performance when not in use.There are still many ways I can improve the game, and over time I hope to learn a…
- Patch 1.1.3 - 3 October 2025
Hey book lovers,In this small patch I worked on fixing some bugs, since for some players the game was crashing quite often. Sorry about that!With this patch I’ve tried to optimize a few things that might have caused these errors, although I’m not completely sure since I couldn’t reproduce the crashes myself.Optimized the initial scene loading. This adds 2–3 seconds of loading time at the start of a game scene, but should improve stability.Optimized the loading of anomalies.Changed how long audio tracks are loaded.Adjusted some graphic settings to help stabilize the game.Fixed a few small visual issues.I hope these changes will help some of you enjoy the game with fewer problems!Have a great weekend!Marten Struggle Game Studio
- Small Update and Announcement - 19 August 2025
Hey!Before I get to the update, a quick announcement: My next game One Last Clip will be released next week! Also, Bring the Book Back will be on discount for the next two weeks, don’t miss it! Check out the game!In this small update, I’ve upgraded the Unity version to the latest release and made some minor adjustments to improve performance. Additionally, I’ve added two new options in the settings:Invert mouse movementHide the in-game UI, allowing you to play without any screen overlaysBest, Marten Struggle Games Studio
- Graphic and Performance Update - 24 May 2025
Hey! I’ve reworked the lighting and graphics to enhance the atmosphere and shift the tone away from bright and cheerful. I’ve adjusted the overall lighting and visual style to create a gloomier look, which better reflecting the setting of a mysterious, repetitive dream. I’ve also improved performance by removing unnecessary graphic features that didn’t impact the player visuals but added load to your system. Kind regards, Struggle Games Studio
- Language and Game Engine Fix/Update - 6 May 2025
Hey everyone, With this update, we fixed a bug that caused Korean, Japanese, and Chinese characters to display incorrectly. Additionally, we’ve added the option to manually change the language in the settings. By default, the language will still match your system's settings. We’ve also added translations for French, Spanish, and Portuguese. Furthermore, we’ve updated the Unity engine from version 6.0 to 6.1, which should hopefully improve (or at least maintain) performance. Thank you for your patience, and apologies once again for the issues with the incorrect text display! Struggle Games Studio
- Fixing Font Issues for Korean, Japanese, and Chinese Support - 21 April 2025
Hi everyone, I just realized that the fonts for Korean, Japanese, and Chinese have been broken for a while. I'm really sorry it took me so long to notice. Instead of showing proper characters, the game was displaying rectangles or random glyphs. I'm working on a fix. Thanks so much for your patience, and again sorry for the trouble! Struggle Games Studio