Albino Lullaby: Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews380
- Release dateSep 14, 2015
- DeveloperApe Law
- PublisherApe Law
Genres: Action, Adventure, Indie
Company pages: Developer: Ape LawPublisher: Ape Law
Albino Lullaby: Episode 1 Steam news
Albino Lullaby: Episode 1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Alice's Lullaby Set for an October 8, 2024, Launch - 14 September 2024
Ape Law, the innovative studio behind the cult classic Albino Lullaby, announces the October 8, 2024, release of Alice's Lullaby. This latest entry in the psychological horror genre invites players to traverse the eerie and treacherous world of Styx, where time is both ally and adversary. Prepare to tumble through time and unravel the horrific mysteries of the enigmatic Grandchild Cult. A Twisted Journey Through Time and Trauma Alice's Lullaby plunges players into a deeply haunting narrative that challenges their grip on reality. The game centers on a perilous mission to rescue young Alice from the clutches of the Grandchild Cult, a group driven by their fanatical zeal to construct a device that can undo their past mistakes and unleash terror upon the world above. As the only "walkling" with the vision to see through their machinations, players must navigate a dark world, journeying bet…
- Albino Lullaby EP2 Teaser Trailer is LIVE! - 31 October 2023
https://youtu.be/T748xc3SAiw?si=ekSv7rB9gm_mZYrS 🎃 Hey there, Albino Lullaby Fans! Happy Halloween! 🎃 Guess what? We've got a little treat for you on this spooky night. We're dropping the teaser trailer for Albino Lullaby: Episode 2 - Alice's Lullaby, and it's watchable right now! So, here's the scoop: We've hit content lock on our beta version and are beginning the testing and polish. We can't spill the beans on the exact release date just yet, but here's the good news—it's just a matter of a handful of months before you can dive into the creepy fantasia. Our website's up and running, and we've got some fresh new screenshots that'll give you the jiminy crickets, so take a peek at AlbinoLullaby.com. Now, before we go any further, we've got some big thanks to dish out. Huge shoutout to all you longtime fans! Your support has been spine-tingling, and we wouldn't be here without you. If…
- 🎃 Albino Lullaby Ep2 - A Spooky Halloween Revelation! 🎃 - 6 October 2023
🎃 Albino Lullaby Ep2 - A Spooky Halloween Revelation! 🎃 Greetings, denizens of the Albino Lullaby realm, In the abyss of this ever-encroaching October, where shadows creep and phantoms awaken, we unveil the spectral tidings of Albino Lullaby Episode 2: Alice's Lullaby, with a fresh update; a dark symphony that resonates with the haunting rhythms of Halloween. Within the marrow of this ghoulish season, we pay homage to the macabre and the bizarre—themes that seamlessly merge with the enigmatic tapestry of Albino Lullaby. 1. Content Lock is on October 31st 🗝️ On the last eerie night of October, the clock strikes 'content lock.' A cryptic gateway to our relentless pursuit of the next enigma in the Albino Lullaby saga. this means everything that will be in the game is IN the game. No more adding things. After we pass this milestone, the next step is polish and bug fixing, followed by rel…
- Alpha build nearing completion! - 26 March 2023
Esteemed Patrons of Albino Lullaby, We write to you with a heart full of both excitement and regret. The excitement comes from the fact that we are approaching the completion of the second part of our beloved game. The regret comes from the knowledge that it has been a while since we updated you on the progress of the game, and for that, we are most apologetic. We are pleased to announce that our alpha build is nearly done, and it includes both gameplay and story elements. We have put forth an effort like no other to make sure that the game's mechanics and the story are engaging and enchanting. We have decided not to release a demo version of the game. Instead, we have dedicated all our energy and time to the completion of the full game. We think it would be more fitting to have you experience the complete package and not just a small piece of it. We are convinced that Albino Lullaby, E…
- 'Albino Lullaby: Episode 2' Video of Gameplay and Release Date Announcement - 20 September 2017
Greetings fans and followers of Albino Lullaby! We at Ape Law are super excited to finally show off some of Albino Lullaby: Episode 2. We have a packed update for you so let's get to it! After much ado we are finally able to announce a solid release date for Episode 2 ! We intend to release on steam on: MARCH 22, 2018!!! And as the meat to your potatoes we are proud to finally share the very first footage of Episode 2. Check out the video here: http://mailchi.mp/albinolullaby/episode2announcement We apologize for the confusion and delays and hope you'll stick with us. If you're interested you can follow our progress via our devblog. https://forums.tigsource.com/index.php?topic=58489.msg1294402#msg1294402
- 'Albino Lullaby: Episode 2' Video of Gameplay and Release Date Announcement - 20 September 2017
Greetings fans and followers of Albino Lullaby! We at Ape Law are super excited to finally show off some of Albino Lullaby: Episode 2. We have a packed update for you so let's get to it! After much ado we are finally able to announce a solid release date for Episode 2 ! We intend to release on steam on: MARCH 22, 2018!!! And as the meat to your potatoes we are proud to finally share the very first footage of Episode 2. Check out the video here: http://mailchi.mp/albinolullaby/episode2announcement We apologize for the confusion and delays and hope you'll stick with us. If you're interested you can follow our progress via our devblog. https://forums.tigsource.com/index.php?topic=58489.msg1294402#msg1294402
- Latest hotfix / Patchnotes and upcoming support - 26 January 2017
Hello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes: A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game). A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users). Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information). I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be su…
- Latest hotfix / Patchnotes and upcoming support - 26 January 2017
Hello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes: A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game). A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users). Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information). I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be su…
- Steam VR / Vive Fix and Moving forward - 8 December 2016
Hello everyone, For the past few weeks I have been working with the HTC Vive and coordinating with other fans / supporters of the game to correct the current issue with Albino Lullaby’s current Vive and SteamVR Support. I am excited to announce that Albino Lullaby now has proper Stereo 3D and Positional tracking implementation for Steam VR and the HTC Vive! However not perfect the core issues are fixed, I am aware of the 3D problems of some of the UI elements (Controls / Objectives), some areas have a noticeable stutter when turning, and some collision / scale quirks. This should not detract from the overall experience however. To further improve the Albino Lullaby VR support on steam VR and all platforms I have created a new sub discussion for VR Bugs I will ask that all discovered issues and feedback that can be given to directly help VR support for the game are posted there. There is…
- Steam VR / Vive Fix and Moving forward - 8 December 2016
Hello everyone, For the past few weeks I have been working with the HTC Vive and coordinating with other fans / supporters of the game to correct the current issue with Albino Lullaby’s current Vive and SteamVR Support. I am excited to announce that Albino Lullaby now has proper Stereo 3D and Positional tracking implementation for Steam VR and the HTC Vive! However not perfect the core issues are fixed, I am aware of the 3D problems of some of the UI elements (Controls / Objectives), some areas have a noticeable stutter when turning, and some collision / scale quirks. This should not detract from the overall experience however. To further improve the Albino Lullaby VR support on steam VR and all platforms I have created a new sub discussion for VR Bugs I will ask that all discovered issues and feedback that can be given to directly help VR support for the game are posted there. There is…
- Update to v 2.0.0 - 19 November 2016
Our new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise. -Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now. -Fixed lighting issues on doors. -Fixed ambient light gong out in rooftops. -Fixed the darkness engulfing the entrance to Fairday's chamber -Fixed issues with capture breaking once players land in The Basement. -Removed an errant mesh in the conclusion. -Removed a buggy decal from the conclusion. -Fixed some issues with the player losing the clicker upon death. -Smoothed out the explosion leading into the long fall. -Rebuilt lighting -Added some components that should improve stereo 3D -Fixed broken blue light in the prison. -Fixed collision issues on t…
- Update to v 2.0.0 - 19 November 2016
Our new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise. -Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now. -Fixed lighting issues on doors. -Fixed ambient light gong out in rooftops. -Fixed the darkness engulfing the entrance to Fairday's chamber -Fixed issues with capture breaking once players land in The Basement. -Removed an errant mesh in the conclusion. -Removed a buggy decal from the conclusion. -Fixed some issues with the player losing the clicker upon death. -Smoothed out the explosion leading into the long fall. -Rebuilt lighting -Added some components that should improve stereo 3D -Fixed broken blue light in the prison. -Fixed collision issues on t…
- 40% Off Birthday Pre-Halloween sale! - 7 October 2016
Independent studio Ape Law is celebrating the one-year anniversary of the launch of their psychological horror game Albino Lullaby with a Pre-Halloween Sale. The studio, comprised of veterans from Bioshock: Infinite, top-selling indie title Chivalry: Medieval Warfare, the Tomb Raider reboot and the upcoming PSVR Launch Title Here They Lie, will offer their 2D and VR, no jump scares, no gore horror game for 40% Off from October 7 th through 14 th on Steam for PC and Vive. “While we are working on Episode 2, this is the perfect opportunity for players with the game on their Steam Wishlist to buy Albino Lullaby at huge discount. For players that are still on the fence, we have made our Demo available for free and it includes the first 40 minutes of gameplay. This is a great chance to check out the game!” said Justin Pappas, creative director of Albino Lullaby and Founder of Ape Law. The Al…
- 40% Off Birthday Pre-Halloween sale! - 7 October 2016
Independent studio Ape Law is celebrating the one-year anniversary of the launch of their psychological horror game Albino Lullaby with a Pre-Halloween Sale. The studio, comprised of veterans from Bioshock: Infinite, top-selling indie title Chivalry: Medieval Warfare, the Tomb Raider reboot and the upcoming PSVR Launch Title Here They Lie, will offer their 2D and VR, no jump scares, no gore horror game for 40% Off from October 7 th through 14 th on Steam for PC and Vive. “While we are working on Episode 2, this is the perfect opportunity for players with the game on their Steam Wishlist to buy Albino Lullaby at huge discount. For players that are still on the fence, we have made our Demo available for free and it includes the first 40 minutes of gameplay. This is a great chance to check out the game!” said Justin Pappas, creative director of Albino Lullaby and Founder of Ape Law. The Al…
- Version 1.5.2 Update - 30 May 2016
I just posted v1.5.2 update. It is a small update that fixes rendering issue some people were having with Grandmother at the end of the game.
- Version 1.5.2 Update - 30 May 2016
I just posted v1.5.2 update. It is a small update that fixes rendering issue some people were having with Grandmother at the end of the game.
- Mega performance update! - 7 April 2016
To coincide with the DAWN of the VR era, we'd like to announce that we've updated Albino Lullaby with a megalithic performance overhaul! The game now runs silky smooth at 90hz in VR on req spec machines and will resonate with even MORE joy in 2D. Both experiences are great so if you've already played in 2D I highly recommend a return in VR ! The Grandchildren are taller than you remember. Thanks so much to the community and all your feedback! You helped us find some of our most performance heavy spots. Keep the feedback coming, and always feel free to reach out to us at: [email protected] There are more exciting announcements coming from us in the coming months/weeks, so stay tuned! You can add yourself to our mailing list at albinolullaby.com Huzzah!
- Mega performance update! - 7 April 2016
To coincide with the DAWN of the VR era, we'd like to announce that we've updated Albino Lullaby with a megalithic performance overhaul! The game now runs silky smooth at 90hz in VR on req spec machines and will resonate with even MORE joy in 2D. Both experiences are great so if you've already played in 2D I highly recommend a return in VR ! The Grandchildren are taller than you remember. Thanks so much to the community and all your feedback! You helped us find some of our most performance heavy spots. Keep the feedback coming, and always feel free to reach out to us at: [email protected] There are more exciting announcements coming from us in the coming months/weeks, so stay tuned! You can add yourself to our mailing list at albinolullaby.com Huzzah!
- Albino Lullaby's First Major Update ! - 10 October 2015
Happy Halloween month to all y'all spooks! We've posted our first major update to Albino Lullaby. Here is a summarized list of our changes: -28 brand new achievements -Trading Cards -Badges -Checkpoints closer together in challenging segments. -Fixes for AI detection in rooftops. -Improved AI pathing. -Improved lighting visibility in many areas. -Bonus track, 'Subjugated Siren' added to the original sound track. -Indicated to the player that they can read collected notes from the main menu. -Many many more bug fixes for bugs found by the community. (Thanks community!) I want to thank those that have really helped us champion the game. We are a very small team so feedback from you folks has been invaluable to us. We've watched just about every You Tube let's play of the game we could find and have really taken your thoughts into consideration. Not only have you helped us find incredibly…
- Albino Lullaby's First Major Update ! - 10 October 2015
Happy Halloween month to all y'all spooks! We've posted our first major update to Albino Lullaby. Here is a summarized list of our changes: -28 brand new achievements -Trading Cards -Badges -Checkpoints closer together in challenging segments. -Fixes for AI detection in rooftops. -Improved AI pathing. -Improved lighting visibility in many areas. -Bonus track, 'Subjugated Siren' added to the original sound track. -Indicated to the player that they can read collected notes from the main menu. -Many many more bug fixes for bugs found by the community. (Thanks community!) I want to thank those that have really helped us champion the game. We are a very small team so feedback from you folks has been invaluable to us. We've watched just about every You Tube let's play of the game we could find and have really taken your thoughts into consideration. Not only have you helped us find incredibly…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 January 2017 | Latest hotfix / Patchnotes and upcoming support | 83715191686195460 |
| 2 | 26 January 2017 | Latest hotfix / Patchnotes and upcoming support | 4249665521682784806 |
| 3 | 30 May 2016 | Version 1.5.2 Update | 4249665521682785237 |
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