- Update Log #9 - 23 June 2026
🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.⚙️ ImprovementsAdded a hotkey (Space) to quickly show or hide the Statistics panel.Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
- Update Log #8 - 18 June 2026
🛠 Bug FixesFixed an issue where the “Storage” skill disappeared after loading a save file.⚙️ New FeaturesAdded production and collection statistics system. Hovering over the bottom-right corner now displays the data panel.⚖️ Balance AdjustmentsIncreased the base trigger chance of the Archer’s “Precision Shot” from 7% to 15%.Adjusted the Archer’s “Target Practice” equipment effect: maximum burn point consumption speed bonus increased from 500% to 1000%.
- Update Log #7 - 10 June 2026
🛠 Bug FixesFixed an issue where the Vein Holy Sword would not activate properly when activated again while already inserted.Fixed several text strings that were not localized.Fixed an issue where the Gardener could stop working under certain circumstances.Fixed an issue where the character upgrade button would not display the "MAX" badge after all skills had reached MAX level.Fixed an issue where the Boxer's Countershock Strike would not be displayed after loading a save.Fixed an issue where collecting an Energy Sphere could incorrectly accelerate disabled reward-type item slots.Fixed an issue where disabled item slots in the Research Lab displayed incorrect backgrounds after loading a save.Fixed an issue where some talent upgrades did not take effect immediately after being unlocked.⚙️ ImprovementsAdjusted various UI sound effects.Added a new option in Settings: Enable Auto Forging by…
- Update Log #6 - 7 June 2026
🛠️ Patch Notes: Text & Localization OverhaulHello everyone!This update is not focused on adding new content, but rather on a comprehensive revision and refinement of the game’s text.Over the past period, I’ve received a lot of player feedback suggesting that some of the game’s terminology and mechanic descriptions were too abstract and difficult to understand. Based on that, I revisited most of the in-game text and standardized many of these concepts.Terms such as “Overlap,” “Expansion,” “Shrink,” and “Rift Space” have now been replaced with more intuitive and easier-to-understand expressions. At the same time, all related skills, talents, upgrade effects, and descriptions have been updated accordingly to ensure consistency and clarity across the board.I hope these changes help both new and returning players reduce friction when reading and make it easier to understand the core mechani…
- Update Log #5 - 5 June 2026
🛠 Bug FixesFixed an issue where the Boxer talent “Greedy Strike” could incorrectly absorb non-copper coins.Fixed an issue where clicking on Blessings in the Temple UI could occasionally trigger the Prayer button instead.Fixed an issue where a failed “Expansion” would still play the success sound effect.⚖️ Balance AdjustmentsWinter Island completion requirement increased from Cube level 20 to 25.Increased the amount of core energy dropped per Cube level.Slightly reduced the overall heat decay rate.Adjusted the Alchemist’s “Delicious” skill: coins gained from Coalball synthesis -1.These changes mainly aim to improve the early-game pacing, where skill points felt too scarce, making it difficult for players to assemble a functional early build.At the same time, the Winter Island completion threshold has been raised to give established builds more room to scale, allowing players to better e…
- Update Log #4 - 4 June 2026
🛠 Bug FixesFixed several localization text errors.Fixed an issue where the “Bumper Harvest” achievement progress would not increase under certain conditions.⚙️ ImprovementsImproved the Forge interface layout and streamlined some descriptions. Added tooltip hints to make information presentation clearer and more intuitive.
- Update Log #3 - 2 June 2026
⚙️ Features & ImprovementsRemoved island icons from the meta-upgrade screen to avoid the misconception that certain upgrades only apply to specific islands.Reward Rifts and Damage Rifts are now enabled by default after rebirth.Added a new shortcut: right-click any character button on the left panel to enable auto-upgrade for all skills at once.⚖️ Balance ChangesIncreased the value of Gardener Fruits from 100 Coins to 200 Coins.
- Update Log #2 - 1 June 2026
🛠 Bug FixesFixed an issue where a large number of unusable Gold Mines could appear in the late game, causing performance degradation.Fixed incorrect values for the "Greedy Strike" talent.⚙️ ImprovementsAll material rifts are now unlocked by default after completing Autumn Island.Added an Auto Upgrade feature to character skill buttons (right-click to enable).I've read all of your feedback and have been carefully reviewing and addressing it. I'm currently working through the issues that affect the overall experience, smoothing out areas that feel frustrating or inconvenient, and implementing many of the suggestions you've shared.Thank you for your patience, support, and valuable feedback. Your input is helping make the game better with every update.
- Update Log #1 - 30 May 2026
🛠 Bug FixesFixed occasional flickering issues in the Research Lab and Forge interfacesFixed an issue where Auto Forge could craft locked/unlocked items incorrectlyFixed incorrect cost calculation when using the MAX button to shrink the RiftFixed seeds dropping in stacked clusters instead of spawning individually⚙️ New FeaturesAdded a “Background Mute” toggle optionAdded explanatory tooltips when selecting Blessings for better clarity⚖️ Balance AdjustmentsSlightly increased the base values of the Archer medal skillSlightly increased the overall decay rate of Heat valueI’ve received a lot of feedback and support from players recently. I’m genuinely grateful that the game has been well received.At the same time, there are still quite a few issues in terms of user experience and overall polish. I’ll continue working through them step by step in the upcoming updates.Updates will keep coming…
- Officially Launches on Steam! - 29 May 2026
After two years of solo development, Rock Island is finally here.Thank you to everyone who played the demo, added the game to their wishlist, helped with testing, shared feedback, and continued following the project along the way. To me, this is more than just a release — it feels like the beginning of a new chapter after a long development journey.About the GameRock Island is an incremental game built around resource loops and system growth.At the center of the island stands a mysterious giant cube that continuously produces resources. Your goal is to lead the islanders and build an ever-expanding tribal system around it.You will:Gather resourcesAutomate productionBuild skill and class synergiesManage resource distribution and growth loopsUnlock increasingly absurd numbers and chain reactionsAs the system expands, the island gradually evolves from a slow and simple operation into a com…
- Demo Closure Announcement - 25 May 2026
Hello everyone,Demo will officially close on May 28.I want to sincerely thank everyone who played the Demo and shared feedback and suggestions during this period. Whether it was game balance, UI experience, gameplay loops, or various bugs and small details, your feedback has been incredibly valuable. It helped me make a large number of adjustments and improvements before the full release.As a game that I have been developing solo for the past two years, the Demo phase was extremely important to me. Many issues and improvements that I originally overlooked were gradually discovered and refined thanks to all of your feedback.《Rock Island》 is now entering the final preparation stage before launch. The full version will officially release on Steam on May 29, bringing a more complete, stable, and polished gameplay experience.There are also a few important things to note:Demo save files will…
- Update v0.9.3 - 10 March 2026
Optimized the growth rhythm of certain stats.Changed the skills on the Clan Upgrade page to a small skill tree structure to clearly show unlock priority and relationships between skills.The Archer’s Medal Skill is no longer a default skill; it must be unlocked via Clan Upgrade.Revised the Copper Coin exchange mechanic: collecting 1 item now redeems 1 Copper Coin from the exchange pool and grants Heat Value at the same time.Fixed an issue where the Archer’s Arrow Mastery talent could produce arrows exceeding the maximum storage limit when activated.
- Version Update Notes (0.9.2) - 28 February 2026
Bug FixesFix: Some resources were not released properly after respawn, resulting in a memory leak.
- Version Update Notes (0.9.1) - 24 February 2026
GameplayIncrease the coin exchange rate by upgrading the Cube Level.Archer Medal SkillFruits collected by the GardenerBug FixesFixed an issue where certain in-game sound effects were not affected by the volume settings.Fixed a display issue that occurred after upgrading the Talent: Roar to Level 2.
- Steam Next Fest Version Update - 9 February 2026
Dear players who follow Rock Island, hello! It has been a long time since the last game update. During this period, I have been focusing on polishing the full version of the game and improving every detail, just to bring you a better gaming experience.Coinciding with the upcoming opening of Steam Next Fest (February 23, 2026), this update is carefully prepared specifically for this event. I hope that during the event, you can feel the brand-new changes of the game, and also look forward to meeting more players through the opportunity of Steam Next Fest.Update ContentCompared with the previous version, this update has made comprehensive optimizations and adjustments: the character skills, talent system and tribe upgrade related content have all undergone major iterative optimizations, balancing balance and fun.First, take a look at the new game scenes—aren’t they more beautiful?The inter…
- Update v0.8.4.1 - 27 September 2025
BugsFixed the issue with abnormal Heat Value growth.
- Update v0.8.4.0 - 26 September 2025
GameplayRich Ore State: Clicking a block will now automatically collect coins. Falling Star Rift: Maximum level adjusted to 3, with ore yield increased per level. Weak Point Rift: Maximum level adjusted to 3, with damage multiplier increased per level. Talent Slots: Maximum capacity must now be unlocked with skill points. Coin Upgrade: Copper coins can now be merged and upgraded in the Research Lab. Coal Spirit: Devouring mechanics reworked; movement speed and devouring speed ncreased. Arrow Equipment: Added a 2nd effect — Accuracy is increased when blocks are in a Weak Point state. PresentationCRT screen effect enabled by default. Porter now displays stacked items as multiple objects instead of a single one. Statistics: Changed to record production, collection, and loss per minute.Heat Gauge: Added description for the cooldown mechanism. OptimizationLimited the maximum number of copper…
- 🎉 Demo Version is Now Available! - 26 September 2025
Greetings, Chiefs! I’m excited to announce that the Demo version of Rock Island is now live! You can now get a first taste of the core gameplay, experiencing the unique fun of exploration and collection.💎 What’s Included in This DemoCore gameplay mechanics: collection, skill growth, and combinations. A selection of character skills, talents, and equipment to try out. More detailed update notes are available in version v0.8.4.0. Multi-language support for players worldwide.🚧 NotesThe Demo includes only part of the content; please look forward to the full release for the complete experience. The game is still in development, so performance or localization issues may exist. Feedback is welcome on the Steam Community or other channels! Your play experience and suggestions will help me polish the game further.🙌 Thanks for Your SupportA big thank-you to all players who joined the Playtest…