Burning House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3561910
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperAutremelon
- PublisherAutremelon
- Parent gameNot available
Company pages: Developer: AutremelonPublisher: Autremelon
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Burning House Steam news
Burning House news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Many ways to make mistakes - 5 April 2025
There are four main illuminating sources in the Burning House, and each has different brightness, weight, and special conditions. Last time, I shared the goals and talked about what the Burning House should be — what feelings it should evoke and what challenge it sets before you. Today, I will talk about illuminating items — a part of the system in which you will have to make choices over and over again, calculating time-related resources, stock levels of indicators, and the items themselves. 1. The worst enemy of cash is the lightest of the items. It has a small lighting radius and burns out rather quickly. Once extinguished, a matchstick cannot be lit again. How quickly you can retrieve a matchstick from your inventory depends on how many non-matchstick items there are compared to matchsticks. A matchstick will also fall out of your hands if a monster attacks you. You can find a match…
- A Letter from the Burning House about The Burning House - 22 March 2025
"Not just 'gameplay first' — I want you to feel the looming threat." Hi! This is Evil from Berry, the lead game designer of The Burning House, and I usually have plenty to talk about and much to share. I want to tell you as much as possible about The Burning House before it releases and keep you updated on its development. I think it's best to start with the goals — to tell what The Burning House should be and what experience I want to offer you. Even though I follow the principle of "gameplay first," I take narrative and the overall feeling of the game into account. Even if a game isn’t primarily narrative-driven or solely about conveying emotions, an active gameplay experience — when it takes up a significant amount of time — largely defines the overall feeling and either aligns with or contradicts the narrative. That's because we, as humans, perceive the elements of a game as a whole…
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