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Roadhouse Simulator

Roadhouse Simulator Steam news

DRAGO entertainment | Q3 2026 | game

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CasualIndieSimulationSteam Store

  • Steam app typegame
  • Steam App ID3565480
  • Price$17.99 (10% off from $19.99)
  • Release dateQ3 2026
  • DeveloperDRAGO entertainment

Roadhouse Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3565480
  • Price$17.99 (10% off from $19.99)
  • Release dateQ3 2026
  • DeveloperDRAGO entertainment
  • PublisherDRAGO entertainment
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: DRAGO entertainmentPublisher: DRAGO entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Roadhouse Simulator Steam news

Roadhouse Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • More than just a Roadhouse - 4 October 2026

    Hey Bouncers! When we created Gas Station Simulator, we started with one simple idea: take an ordinary roadside business and let players turn it into something of their own. But the more we worked on GSS, the more we started thinking about everything happening beyond the gas station. That's where Roadhouse Simulator came in. A Roadhouse is a very different kind of place. It's not just somewhere to stop for fuel it's somewhere to take a break, grab a drink, meet other people and spend a little more time before getting back on the road. And now, with Road Diner, we're looking at yet another part of that same world. The Diner has its own rhythm, its own challenges and its own way of bringing people together. While the businesses are different, they all share the same idea that started with GSS: take a familiar roadside place and make it yours. For us, Roadhouse became an important step bet


  • Content Update: Pub Lights Customization & More Decorations - 3 October 2026

    Time to set the mood at the Roadhouse. This update lets you take control of your bar's lighting, adds even more decorations to the catalogue, and brings a big round of fixes along with it. Thanks for all the reports that shaped this one. Here's everything new. New: Pub Lights Customization Your bar, your atmosphere. The new light mixer lets you dial in the Roadhouse's lighting to match whatever vibe you're after, from a warm, low glow for a quiet night to something louder for a packed house. Load in cartridges, blend your colours, and hit reset to start fresh whenever you want a new look. Pair it with your decorations and make the place unmistakably yours. New: More Decorations The decoration catalogue keeps growing. This update adds another batch of pieces to dress up the Roadhouse and give your bar even more personality. Bug Fixes Fixed a bug where the game could crash on saving. Fixe


  • Future Updates: A Quick Word from the Team - 26 September 2026

    Hey everyone, First off, thank you. The response so far has meant the world to us, and we've been reading everything you share and there's a lot of it. We want to be clear about one thing: we're not done. More content is on the way, and we're hard at work on updates we think you're going to love. We're not ready to spill the details yet (we'd rather show you than tease you), but the game is going to keep growing. And this is where you come in. A lot of what shapes these updates comes straight from you. The more we hear about what you enjoy and what you want to see next, the better we can make it. So come join the conversation. It's the best place to talk to us directly, swap ideas with other players, and help steer where things go from here. See you in there, ---------------------------------------------------------------------------------------------------------------- ----------------


  • Roadhouse Simulator - Hotfix #6 - 25 September 2026

    Fresh fixes for Roadhouse have just landed. Thanks to everyone who sent reports. Here's what's changed. Bug Fixes Fixed a bug where the UI got stuck when the Roadhouse was closed during the "Place your bet" objective. Fixed a bug where the questline could become stuck when saving or loading after placing a bet during the "Keep the Fight Club Going" objective. Fixed a bug that let the player throw away the quest box containing moonshine. Fixed a bug where the policeman could arrive right before the "Pack the order" objective. Fixed a bug where various player inputs were sometimes unavailable during gameplay. Fixed a bug where the TAB input could break after a carried NPC got back up. Fixed a bug where the crew room acted as a safe zone. Fixed a bug where waiters could repair fully broken furniture. Fixed a bug where car traffic stopped after loading a save. Fixed a bug where Octane's mod


  • Content Update: The Mini Casino & Decorations - 24 September 2026

    The Roadhouse is rolling out its biggest draw yet. This update adds a brand-new gambling station, the Mini Casino, plus a fresh set of decorations to make the place your own, along with a hefty batch of fixes. We would like to ask you to join the conversation about the future content updates. New: Decorations Give the Roadhouse some personality. This update adds a range of new decorations to dress up your bar and make the space feel like your own. Deck out the room, set the mood, and give your patrons somewhere worth drinking. New: The Mini Casino The Roadhouse's newest attraction is open for business. The Mini Casino brings slot machines onto your bar floor, giving patrons another way to gamble away their night and giving you another stream of income to bank. Install it, upgrade it through the upgrade tree, and let the reels do the rest. Feeling lucky yourself? Step up and spin them. B


  • Roadhouse Simulator - Hotfix #5 - 23 September 2026

    Fresh fixes for Roadhouse have just landed. Thanks to everyone who sent reports. Here's what's changed. Bug Fixes Fixed a bug where the pig disappeared when entering the influence map while carrying it. Fixed a bug where entering the R/F controls tutorial with an empty keg could leave the player stuck. Fixed a bug where the player could get stuck on an empty objective, blocking the fight club story. Fixed a bug where the policeman wandered off when the Roadhouse was closed during an inspection. Fixed a bug where cookies didn't fit in the vending machine. Fixed a bug where the "Customer at cash register" prompt appeared incorrectly. Fixed a bug where a second pack of cigarettes appeared on the influence map. Fixed a bug where a duplicate arrow appeared above the washer. Fixed a bug where an available upgrade's pick option was greyed out. Fixed a bug where the "Business Cost" achievement


  • Roadhouse Simulator - Hotfix #4 - 22 September 2026

    A new hotfix for Roadhouse is live. Thanks for the continued reports. Here's what's changed. Bug Fixes Fixed a bug where unawarded Steam achievements will now be added retroactively when loading a save if the achievement has been unlocked in-game. Fixed a bug where players with no money could get stuck on the first bet tutorial in the pig race. Fixed a bug where the fight club tutorial could get stuck if the player didn't have enough money to place the first bet. Fixed a bug where closing the bar during the first drug-related objectives left the player with no drug order. Fixed a bug that let players buy the second vending machine before the first. Fixed a bug where the delivery car didn't appear during the "Successfully deliver another package" objective. Fixed a bug where gangster NPCs broke when attacked during the vending machine task. Fixed a bug where NPCs got stuck in the queue f


  • Thank You and Upcoming Content Update đŸș - 22 September 2026

    Roadhouse is officially open, and the turnout has been incredible. Whether you kept the taps flowing, survived a bar brawl, or just soaked up the atmosphere. Thank you for stepping behind the bar with us. We've loved seeing your screenshots, your stories, and yes, even your bug reports. This is only the start, and there's plenty more on the way. This week we're planning to release the content update, so stay tuned for more stuff. :) One Small Favor... If you've enjoyed your nights at Roadhouse, a Steam review would mean a lot to us. Reviews are how new players find the game, and they go a long way for a small team like ours. It takes a minute, and every single one counts. Thanks again for all the support. Now get back in there. The bar won't run itself. ---------------------------------------------------------------------------------------------------------------- ----------------------


  • Roadhouse Simulator - Hotfix #3 - 22 September 2026

    Last call on a nasty bug. A fresh hotfix for Roadhouse is now pouring. Cheers to everyone who flagged it. Bug Fixes Fixed a bug where the vending machine was greyed out on the office PC, preventing players from ordering supplies and blocking story progression. This fix applies to existing saves. Fixed a bug with Simplified Chinese not being visible for some players. Hit a snag of your own? Slide it to us through the in-game bug reporter. Now get back in there. The bar won't run itself. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Roadhouse Simulator - Hotfix #2 - 22 September 2026

    A new hotfix for Roadhouse is live. Thanks for all the feedback! Here's what's changed: Bug Fixes Fixed a bug where some Steam achievements couldn't be unlocked. Fixed a bug where the reinforced chair couldn't be purchased. Other Added Simplified Chinese to the list of localizations Smoothed out a few more localization issues in various languages. Few changes to AI to make it run better. Spotted something else? The in-game bug reporter goes straight to us. See you at the bar. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Roadhouse Simulator - Hotfix #1 - 21 September 2026

    A new hotfix for Roadhouse is live. Thanks for the continued reports. Here's what's changed: Bug Fixes Fixed a bug that caused bloated player inventory, with the fix applied retroactively to existing saves. Fixed a bug where moonshine bottle widgets appeared after loading the game. Other Ironed out a batch of translation quirks across several languages. Gave the balance a light tuning pass for a fairer night's work. Rebalanced the ambient bar noise so it sits better under everything else. Spotted something else? The in-game bug reporter goes straight to us. See you at the bar. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Roadhouse Simulator Is LIVE! đŸș - 21 September 2026

    It's official. Roadhouse Simulator is out now on Steam. Pour the beers, work the crowd, and keep the peace in the roughest bar on the highway. Serve thirsty regulars, keep an eye on the troublemakers, break up the odd fight, mop up whatever ends up on the floor, and maybe make a little extra on the pig races. Just try to have the place standing by closing time. This one's been a labour of love, and we can't wait to see how you run the joint. Grab it now, pull up a stool, and let us know what you think. First round's on us. Get in there. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Tomorrow, the doors are finally open. - 20 September 2026

    Hey Bouncers! It’s hard to believe that we’re already here. What started as Shady Deals, a DLC idea for Gas Station Simulator, turned into something much bigger
 a new game, a prequel, and a whole new chapter in Uncle’s story. Along the way, we rebuilt systems, changed ideas, created new ones, and spent more time than we probably expected making the Roadhouse into the game it is today. We’ve shared quite a bit of that journey with you over the past few weeks, and now there’s not much left to explain. Tomorrow, you’ll get to see it for yourselves. So, after all the development, testing, changes and late nights, there’s really only one thing left to say: Only 1 day left! Roadhouse Simulator launches September 21st. We'll see you behind the bar! đŸ» ---------------------------------------------------------------------------------------------------------------- ------------------------------


  • Roadhouse Simulator Launches this monday!đŸ» - 19 September 2026

    Hey Bouncers! The wait is almost over, and the doors to the Roadhouse are getting ready to open! We're happy to announce that Roadhouse Simulator will officially launch this Monday, September 21st, 2026! Now, it's almost time for you to step behind the bar yourself. Run the Roadhouse, serve your customers, keep an eye on the troublemakers, deal with unexpected situations and try to make it through the night with the business still standing. There are only 2 days left! Get your apron ready, Bouncers. We'll see you behind the bar! đŸ» ---------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------- Inspect, Detect, and stop Smugglers - our Prologue of Airport Contraband coming soon! Try out the new Roadhouse Simulator Demo availabl


  • Roadhouse Simulator Goes Live Monday at 19:00! đŸș - 18 September 2026

    Roadhouse Simulator Goes Live Monday at 19:00 Last call before opening night. Roadhouse Simulator launches on Steam this Monday at 19:00. The taps are almost ready, the stools are set, and the first troublemakers are already circling the parking lot. Pour the beers, work the crowd, keep the peace, and try to have the place standing by closing time. Serve thirsty regulars, watch the ones looking for a fight, mop up whatever ends up on the floor, and maybe make a little extra on the pig races. We can't wait for you to run the joint. Set your reminder, pull up a stool, and we'll see you at 19:00. First round's on us. Inspect, Detect, and stop Smugglers - our Prologue of Airport Contraband coming soon! Try out the new Roadhouse Simulator Demo available now!

  • When the Roadhouse became the whole world - 17 September 2026

    Hey Bouncers! When the Roadhouse was still planned as part of Gas Station Simulator, we mostly thought of it as one more building on the lot. It had to fit next to the gas station and serve its purpose, but it was still just one part of a much bigger location. Once it became its own game, we could approach the building very differently. We started thinking about what a real roadside roadhouse would actually look like. It couldn't feel too clean or too new. It needed to look like a place that had been standing there for years... constantly repaired, expanded and changed by the people running it. That meant paying attention to things beyond the main structure: the entrances, signs, lights, decorations and all the little additions around the building. We wanted the exterior to tell you something about the place before you even walked through the door. And because the Roadhouse was now the


  • When the pub got too big - 16 September 2026

    Hey Bouncers! When we first imagined the pub as part of Gas Station Simulator, it was supposed to be another business next to the gas station - something you could visit, manage and then return from. But the more we developed it, the more systems it needed to work properly. Customers needed their own behaviours, the staff needed managing, supplies had to be delivered, and the evening needed its own progression, problems and ways to go wrong. The more we added, the harder it became to treat the pub as just another part of the Gas Station Simulator. Eventually, we noticed something rather important: the better the pub became, the less reason there was to go back to the gas station. It wasn't really supporting the original game anymore. It was competing with it for the player's attention. At that point, calling it a DLC didn't make much sense anymore. The pub wasn't just another building o


  • What we learned? - 15 September 2026

    Hey Bouncers! Turning Shady Deals into Roadhouse Simulator taught us something important: starting over doesn’t mean starting from zero. We had already spent a lot of time figuring out what worked, what didn’t, and perhaps more importantly... why? The original version showed us which systems needed more room, which mechanics needed to change, and what kind of game the Roadhouse really wanted to become. That knowledge became one of the most valuable things we brought into the new project. Roadhouse Simulator was rebuilt with new code and most of its assets were created or remade from scratch. But we didn’t have to make every design decision for the first time. We had already made many of those mistakes once. So while the game may look familiar in places, almost nothing was simply carried over unchanged. The old ideas became a starting point, and the things we learned from them helped sha


  • What we kept? - 14 September 2026

    Hey Bouncers! Turning Shady Deals into a full game meant changing a lot of things, but that didn’t mean we threw the original idea away. Some of the most important parts stayed with us. All The Dots kept its name, the gangs came along too, and so did Octane, who went from being Uncle’s mentor in Shady Deals to becoming someone who could guide a much younger Uncle through the world of Roadhouse. Some mechanics also survived, although most of them changed quite a bit once they had to support a full game instead of a DLC. What stayed was the core idea behind them and everything we had learned while working on the earlier version. Underneath that, however, Roadhouse is a much bigger rebuild than you might expect. Around 90% of the assets were created or remade from scratch, alongside new code and systems built specifically for the new game. So while you may recognize some names, characters


  • Why the Snake? 🐍 - 11 September 2026

    Hey Bouncers! When we were working on the special attack for Roadhouse, we wanted something that would immediately stand out from the regular combat. It had to be weird, memorable and a little ridiculous - something that would fit the atmosphere of the game without feeling like a random superpower. Do you know the film Toy Story? In it, Woody says, “There’s a snake in my shoe.’” We wanted to achieve a similar effect. So that's where the snake came in. We called him GIACOMO. A snake is already a pretty strange choice for a bar fight. But that's exactly why we liked it. Instead of giving the player another flashy weapon or some over-the-top ability, we wanted the special attack to feel like something that could only happen in this particular world. There's also something very satisfying about the idea of turning an animal that normally belongs in the desert into part of the chaos happenin


Patch notes and updates

S.noRelease datePatch nameGID number
125 September 2026Roadhouse Simulator - Hotfix #61844751498225117
223 September 2026Roadhouse Simulator - Hotfix #51844751498218497
322 September 2026Roadhouse Simulator - Hotfix #41844115010504677
422 September 2026Roadhouse Simulator - Hotfix #31844115010503778
522 September 2026Roadhouse Simulator - Hotfix #21844115010503346
621 September 2026Roadhouse Simulator - Hotfix #11844115010502285
715 August 2026Roadhouse Demo Hotfix #3 + Garbage Removal1840944183781772
814 August 2026Roadhouse Demo Hotfix #21840944183779731
913 August 2026Roadhouse Demo Hotfix #11840944183777214

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