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Running Horror

Running Horror Steam news

Amorphous Arts | Jan 20, 2026 | game

Released

0players observed · 24 September 2026 - 05:00:24 UTC

ActionIndieFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Running Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateJan 20, 2026
  • DeveloperAmorphous Arts
  • PublisherAmorphous Arts

Genres: Action, Indie, Free To Play

Company pages: Developer: Amorphous ArtsPublisher: Amorphous Arts

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Running Horror Steam news

Running Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.6.0 - 21 January 2026

    Public Release!There are still aspects of the game that need to be finished and polished but that will be handled over time as we approach 1.0. This patch focuses on the look and feel of the maze and chapel. As well, Astria's voicelines have been added as Momster makes her debut as a voice actor. It's been a long road to get to this point but it was well worth it!AdditionsAstria's voice lines added in.Added corner pillars to the Maze.Added "Resume" button to pause menu.Added vignette and fog post processing effects to the Maze.Added vignette to the Chapel.ImprovementsUpdated NPC positions in the Maze.Updated the player's death sequence.Increased light levels in the Chapel.Credits now have unreal trademarks information.Performance optimizations.BugfixesFixed an issue with the minimap showing on player death.Fixed an issue with the minimap showing on loading screens.Portals can no longer…

  • Update v0.5.0 - 1 January 2026

    Happy New Year!This patch is the official end of this practice project! The game will be updated and improved over time but it is now time to move on and apply what we've learned towards a new game. Exciting things ahead! Additions Beast model has been replaced with a new one.Added revised Emma monologues on meeting NPC for first time.NPCs now have idle and facial animations.Maze now has visual and audio hallucinations.Added a "Game Paused" header to the pause screen.ImprovementsIncreased time between phrases for the textual intro cutscene.Lowered volume of background music and footsteps. Maze teleporters now use interact instead of collision.Updated chapel lighting to be less bright. BugfixesFixed Evelynn's position in the chapel so she isn't in the ground.Fixed issue with save files being corrupted.Fixed an issue where entering the maze without saving would cause a crash.Chapel minima…

  • Update v0.4.0 - 18 December 2025

    Big patch with lot's of important additions, improvements, and bugfixes! The changes to game for this patch have centered around performance and improving the look and feel of the game. The beast AI has been drastically improved, settings menu now allows players to change their graphics generally, NPC's now have models, and the maze looks way better! Additions Ingame Mouse Cursor.Intro Textual Cutscene.Core NPC models add in!Added creepy dead trees to add into maze.Added skeleton props.Added books and bone debris to ground.Added uniform clutter to the rest of the maze.ImprovementsRemoved "Load Game" option from the Chapel and Maze scenes.Graphics Scalability Options Added to Settings (low, medium, high, ultra, epic).Arrows Added to Settings Menu.Vsycn is checkbox to account for boolean.Removed "Credits" option from the Chapel and Maze scenes.Updated level toast to now accept a string to…

  • Update v0.3.0 - 4 December 2025

    Hello, everyone!Each patch brings the game into a much clearer shape, polishing current features and adding the remaining assets needed for completion. We are working hard to stabilize the game, apply minimap fixes, and enhance the environments of the maze and chapel. The hard work from everyone on the team has been really apparent and great to see. Hope you all are doing well into the holidays!We weren't able to get the intro textual cutscene in, but we look forward to adding that into the next build patch.AdditionsOtherworldly SkyboxSettings Menu Credits and Attribution in the Main MenuAdded Beast AudioLevel transition phaseLevel toastChangesImprovements to the maze and chapel atmosphereBeast darkness effect no longer bubbles over the maze wall and is smallerUpdated Controls: can no longer jump or crouch, and the ESC key opens the menu in game.Bug FixesMinimap no longer shows on pause…

  • Update v0.2.0 - 27 November 2025

    Hiya, everyone! We’ve been hard at work refining the Chapel and Maze experience in this latest update! A new build is live that focuses on the Chapel, the Maze, and the UI/UX. This update adds portals, lighting, and cleans up a lot of UI and interaction rough edges. It's also a big step toward making the Chapel feel more atmospheric. Thanks for playtesting and for all your feedback! Please let us know how you feel about this current version of the game in our Discord's playtest channel.AdditionsEmma's internal monologue whenever the player talks to an NPC for the first time.Placeholder model for Astria now appears in both the Maze and the Chapel.Portals with gothic arches and pulsing light effects.Lighting and props added: candles, braziers, statues, chains, and altar furniture.Dialogue UI now has clear “Back” and “Close” options.Minimap improvements including player indicator.ChangesPl…

  • Update v0.1.0 - 19 November 2025

    Hello, all!We hope everyone is staying warm as the weather gets colder! As we approach the end of this project, we are working to streamline our processes. As such, these updates should come fairly frequently. Your feedback has been incredibly valuable in helping to shape this game. We appreciate your feedback and contributions!AdditionsBackground music has been added to the title screen, chapel, and maze.Dialogue boxes now have a proper UI.Bug FixesFixed an issue with the beast AI getting stuck.Fixed an issue with one of Bain's voice lines having the wrong voice-over.Main menu screen code refactor and optimization.What's to comeImplementing feedback suggestions.Settings menu (Graphics and Audio).Adjustments to player controls.Slim's audio voice-overs for on-boarding dialogue.Intro textual cutscene.Credits screen.

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