Spooky's Jump Scare Mansion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players16 · 25 September 2026 - 19:16:28 UTC
- SteamPulse tracked peak603
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews15,521
- Release dateJul 28, 2015
- DeveloperLag Studios
- PublisherLag Studios
Genres: Action, Adventure, Free To Play, Indie
Company pages: Developer: Lag StudiosPublisher: Lag Studios
Spooky's Jump Scare Mansion Steam news
Spooky's Jump Scare Mansion news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Doll House OST released! - 9 October 2020
The Original Soundtrack for the Doll House is now included in the Spooky's OST. You can get it there or at Bandcamp Thanks to everyone for a great October!
- Small Delay in Release - 29 September 2020
The release Spooky's Doll House is being delayed from 10/1/2020 until 10/2/2020 this Friday due to illness. Any further news will posted here.
- Spooky's Doll House releasing October 1st! - 19 August 2020
View the DLC store page here: LINK https://cdn.steampulse.org/steam/apps/1390840/ss_8b47f5c07531835829029af148da9062ed5a4e36.600x338.jpg Spooky's Doll House is a new DLC for this version of Spooky's Jump Scare Mansion, and it's also coming to the HD release of SJSM as a free content update. It will continue where Karamari Hospital left off, finish the story line, and introduce new monsters. The DLC version is made on the original engine that SJSM used, and the HD release is made to follow it as closely as possible. I tried my hardest to make the DLC version as good as I could and push the limits of the engine and the AMG team are trying their hardest to remake it faithfully in the HD version and utilize the extra features of their engine. We are also updating the base game with some player movement fixes, and credit adjustments. Thanks for all the support over the years, I'm eagerl…
- OST file fix - 14 March 2020
Files not being downloaded after buying the OST has been fixed. As Steam went to the new OST system I thought I had converted everything accordingly and even though the files were uploaded, Steam did not think there was a build that contained the files. I just learned of this today and everything should be fixed now.
- Spooky's HD Is Out! - 1 March 2017
Hey everyone! Spooky's HD is out on Steam! Check it out here. We're really excited about this release! Please go check it out!
- Spooky's HD Is Out! - 1 March 2017
Hey everyone! Spooky's HD is out on Steam! Check it out here. We're really excited about this release! Please go check it out!
- Ready For March 1st? We Are! - 28 February 2017
Hey everyone! Just giving you all another quick update before launch! We've finished all major development of the game - all scripted rooms, endings, etc. WHAOO!! All that's left to do is CAT-DOS which will be ready by launch, and minigames will also be in very soon - there's "Out of Order" signs on them, it looks cute. We've been really pushing it hard this week trying to finish and test everything, it's quite exciting. We've also sent out keys to some Youtube LPers! So be on the lookout starting tomorrow! Other than that, I hope you're ready, we are! Have a gif of specimen 1s being chopped down and how they fall to the ground now instead of just disappear like the original game. We also have the trading cards, wallpapers and emotes ready! See you on Wednesday! :specimen1::spookyaxe: PS: If you haven't already, go put Spooky's HD on your wishlist! We launch March 1st at 12pm PST! The g…
- Ready For March 1st? We Are! - 28 February 2017
Hey everyone! Just giving you all another quick update before launch! We've finished all major development of the game - all scripted rooms, endings, etc. WHAOO!! All that's left to do is CAT-DOS which will be ready by launch, and minigames will also be in very soon - there's "Out of Order" signs on them, it looks cute. We've been really pushing it hard this week trying to finish and test everything, it's quite exciting. We've also sent out keys to some Youtube LPers! So be on the lookout starting tomorrow! Other than that, I hope you're ready, we are! Have a gif of specimen 1s being chopped down and how they fall to the ground now instead of just disappear like the original game. We also have the trading cards, wallpapers and emotes ready! See you on Wednesday! ːspecimen1ːːspookyaxeː PS: If you haven't already, go put Spooky's HD on your wishlist! We launch March 1st at 12pm PST! The g…
- Spooky's HD March 1st Launch and Why - 24 February 2017
Hey everyone! I'd like to start this post off by saying THANK YOU. Thank you so everyone who put the game on their wishlists and THANK YOU to everyone who has been patient with us as we finish up this project. We've had to push release a few times and we know it can be a bit frustrating because you all want the game now but trust us, it'll be worth it. Onto some explinations and updates We finished off all the scripted rooms and specimen for each set of rooms. Why this took so much time is because each specimen now has a way they "spawn" into the room. They don't just... poof into existance like they did in the original game. They all have special animations for entering rooms and chases now. For example, specimen 2 spawns out of the goop puddles and you can see him do this. Specimen 3 actually crawls out of holes in the ceiling, etc. I don't want to spoil too much of course. We are cur…
- Spooky's HD March 1st Launch and Why - 24 February 2017
Hey everyone! I'd like to start this post off by saying THANK YOU. Thank you so everyone who put the game on their wishlists and THANK YOU to everyone who has been patient with us as we finish up this project. We've had to push release a few times and we know it can be a bit frustrating because you all want the game now but trust us, it'll be worth it. Onto some explinations and updates We finished off all the scripted rooms and specimen for each set of rooms. Why this took so much time is because each specimen now has a way they "spawn" into the room. They don't just... poof into existance like they did in the original game. They all have special animations for entering rooms and chases now. For example, specimen 2 spawns out of the goop puddles and you can see him do this. Specimen 3 actually crawls out of holes in the ceiling, etc. I don't want to spoil too much of course. We are cur…
- Dev Blog 2/17/2017 - 18 February 2017
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen - Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I got Spec 6's section finished up too - and then started a bit on 7's area. It was an incredibly productive day. Sunday I finished up 7's area which had a lot of weird little details to it, and added the fancy new studio splash video that MowtenDoo made & A_Rival made a little jingle for. It looks a…
- Dev Blog 2/17/2017 - 18 February 2017
Dangit we didn't launch! I assure you we tried really hard but it just wasn't in the cards, there was too much left to do, but here's what did happen - Last Saturday (2/11) Sheena mapped out all of Spec 6's area and added the shadow students to all the school rooms, I had to do a number of fixes for Spec 5 + I did a lot of tuning & refinement on Spec 6 - he no longer will be positioned in walls when he teleports and he has an animation when he vanishes from you looking at him too long, which is really unnerving. I finished all of Spec 5's section and then after Sheena's stuff was checked in I got Spec 6's section finished up too - and then started a bit on 7's area. It was an incredibly productive day. Sunday I finished up 7's area which had a lot of weird little details to it, and added the fancy new studio splash video that MowtenDoo made & A_Rival made a little jingle for. It looks a…
- Spooky's HD New Release: Feb 24th and Why - 15 February 2017
Hey everyone! I'm sure you noticed the release date has changed to one week later. Releasing Feb 24th. I'm here to give you a quck explination as to why. With this new remake, we were excited to add more to Spooky's, with a new, stronger game engine (Unity), we could do so much. Well, we decided to do just that. When we decided on Feb 17th as the release date, that was more or less us throwing a dart at a board and trying to finish then. Clearly that didn't go so well. There's still some fun unfinished things like new minigames, a better CAT-DOS, 3D models and animations, more special variations of rooms, and some fun secret stuff. We would rather have everything finished and polished, vs throwing together some unfinished thing and calling it shipped and updating later. So we decided to instead, push the date back a week and get everything in at the release date. Sorry we pushed the rel…
- Spooky's HD New Release: Feb 24th and Why - 15 February 2017
Hey everyone! I'm sure you noticed the release date has changed to one week later. Releasing Feb 24th. I'm here to give you a quck explination as to why. With this new remake, we were excited to add more to Spooky's, with a new, stronger game engine (Unity), we could do so much. Well, we decided to do just that. When we decided on Feb 17th as the release date, that was more or less us throwing a dart at a board and trying to finish then. Clearly that didn't go so well. There's still some fun unfinished things like new minigames, a better CAT-DOS, 3D models and animations, more special variations of rooms, and some fun secret stuff. We would rather have everything finished and polished, vs throwing together some unfinished thing and calling it shipped and updating later. So we decided to instead, push the date back a week and get everything in at the release date. Sorry we pushed the rel…
- Spooky's HD Launches Feb 17th! - 11 February 2017
Hey everyone! Psychobilly here with exciting news! Spooky's HD is launching on Feb 17th, 2017! You can check out the store page here. Please check out our forums for updates and post your questions about the new game! The Albino Moose Games team has been working hard the past few months for this product and we are happy to finally launch! Don't worry, Spooky's isn't over just yet! We have one final planned DLC for this game so keep your eyes open for that. I hope you're ready.
- Spooky's HD Launches Feb 17th! - 11 February 2017
Hey everyone! Psychobilly here with exciting news! Spooky's HD is launching on Feb 17th, 2017! You can check out the store page here. Please check out our forums for updates and post your questions about the new game! The Albino Moose Games team has been working hard the past few months for this product and we are happy to finally launch! Don't worry, Spooky's isn't over just yet! We have one final planned DLC for this game so keep your eyes open for that. I hope you're ready.
- Spooky's Merch??? - 26 December 2016
Hey everyone! We are thinking and in the process of trying to get some Spooky's merch going. If you could please vote on our Twitter poll and let us know what kind of merch you'd like to see being made, that would be awesome and we would appreciate it. Here's the link to our Tweet. Here's the link in copy/paste form: https://twitter.com/Psychobilly2422/status/813501132358062080 Thank you guys so much for the crazy amount of love and support you have showed us, Kira and I(Psychobilly).
- Spooky's Merch??? - 26 December 2016
Hey everyone! We are thinking and in the process of trying to get some Spooky's merch going. If you could please vote on our Twitter poll and let us know what kind of merch you'd like to see being made, that would be awesome and we would appreciate it. Here's the link to our Tweet. Here's the link in copy/paste form: https://twitter.com/Psychobilly2422/status/813501132358062080 Thank you guys so much for the crazy amount of love and support you have showed us, Kira and I(Psychobilly).
- Steam Greenlight - 3 December 2016
Hello fleshlings! We've started the Greenlight process for Spooky's HD Renovation and would love your support! There's also some certifiably fresh screenshots on the page and all the updates to this game too! Come check it out and give us a vote! Thank you from Psychobilly and the Albino Moose Games team WHY THIS IS A NEW GAME: As you might know the original Spooky's Jump Scare Mansion was written in GameMaker 8 - which only has the most rudimentary of 3D support. In order to add features like 3D specimens, VR, Mac & Linux ports, and to fix a lot of the nagging issues (like getting stuck on corners) and other much-requested features it has to be rewritten from the ground up! We're taking this opportunity to add all that and more in Unity - which is a modern fully featured natively 3D engine that is a lot easier to work with for this kind of game than old GameMaker.
- Steam Greenlight - 3 December 2016
Hello fleshlings! We've started the Greenlight process for Spooky's HD Renovation and would love your support! There's also some certifiably fresh screenshots on the page and all the updates to this game too! Come check it out and give us a vote! Thank you from Psychobilly and the Albino Moose Games team WHY THIS IS A NEW GAME: As you might know the original Spooky's Jump Scare Mansion was written in GameMaker 8 - which only has the most rudimentary of 3D support. In order to add features like 3D specimens, VR, Mac & Linux ports, and to fix a lot of the nagging issues (like getting stuck on corners) and other much-requested features it has to be rewritten from the ground up! We're taking this opportunity to add all that and more in Unity - which is a modern fully featured natively 3D engine that is a lot easier to work with for this kind of game than old GameMaker.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 March 2020 | OST file fix | 3893864668618041089 |
| 2 | 4 July 2016 | Happy 4th of July! | 4249665521682792240 |
| 3 | 16 February 2016 | Major Game Breaking Bug Known and Being Fixed (Feb 16, 2016) | 4249665521682792551 |
| 4 | 28 July 2015 | OST and DLC Announcement | 4249665521682793087 |
| 5 | 21 July 2015 | Update 3 - 7/21/2015 | 4249665521682793199 |
| 6 | 9 May 2015 | Update 2 - 5/8/2015 | 4249665521682793313 |
| 7 | 25 April 2015 | Update 1 | 4249665521682793420 |
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