- New Version Released - 30 October 2019
Just uploaded the latest version of the game along with store page updates. Please check out the game, review it and join in the conversations for any bugs or things you would like to see. Reviews will really help so if you like the game please take the time to review it.
- Progress Update October - 14 October 2019
Devoured Time is yet again complete in terms of this last version. Currently bug test are being conducted to weed out any bugs before re releasing. I do suspect other bugs may be found after release do to the nature of pc development, but I will create a discussion for that and work on fixing any that pop up. I am shooting for end of October early November release date, however that may change if any big bugs pop up. Side note, while this release will be the last in major updates, it wont be the last update. I plan on releasing new side quest and continue to expand the games lore. With all the main systems in place it's not hard to add more quest and even expand gear. Nothing will be DLC, just free updates to the game. New achievements will be added for those to.
- Update Status - 15 September 2019
Devoured Time's major update is about 75% at this stage. The main quest is complete, moved onto side quest and UI updates. This stage will also see the update of achievements. This will most likely reset and either remove or make your achievements invalid for this game. I am creating all new ones as the game is completely different. Currently looking at 14 achievements, however this may increase. Current Updates Below Current Level Cap 25 Main Story will take about 2 hours to complete if you skip everything else Can only carry one single hand weapon, shield and one two hand weapon Weapons and armor can be changed at item shops Those are some of the key things. Story time will vary, its based on my test and I know where everything is so I go pretty fast. There will be collectables, hidden areas and lore to find for those interested. Thanks again for those who support this game.
- Progress Update - 24 July 2019
I just wanted to give everyone an update on the games overhaul progress. Things are moving along, while slower than I wanted but moving never the less. All systems have been completed so now its just a matter of adding in the content (Quest, items, enemies etc). The main menu is complete along with the loading screens. Below is a short list of new features and possible features. • Multiple mini boss paths o Unlike the current version of the game you have a choice in how to handle mini boss fights. Nearly all mini bosses can be persuaded via conversation or avoided all together. • Armor & Weapon Combos o There are different armors and weapons you can equip that offer a range of different perks o Example: You can equip a piece of armor that absorbs enemy health if they hit you or a sword the causes enemies to bleed. • Weather & Time o Time persists through locations and besides looking ni…
- Devoured Time Update - 5 June 2019
Hi, I am at a stage where I feel comfortable talking and more importantly showing some game footage. Below you will find the link to the video which briefly shows some of the games features and new art style. Here I wanted to go into more detail on the game. Art Style A big change to the game is the art style which is completely different from the original. I made this change for two reasons, one I personally like the new art style and two it's a complete pack. By complete pack I mean each and everything from people to monsters to items are consistent. I did my best in the original version to only use models that fit together but it was hard, and you can easily see the different styles. But now and as you will see in the video, 95% of the art is consistent while the other 5% is the weather effects and some particle effects that are slightly different Game Play Big changes here as the co…
- Devoured Time V2 - 8 April 2019
I won't make any excuses, Devoured Time was not the best game. I decided a while back to move on and release the final version. Recently after a few years of studying and time to think I decided I wanted to update the game. I'm not sure if anyone is still even interested in the game, but I owe it to the people who paid for the game to have a better experience. So for a few months I have been trying new things, looking at what i wanted to do and coming up blank. It started to become a different game, something way off from the original. But today I decided to go back and play the original and while it's not the best game at all it still has a strait forward story with a interesting item system. The problems I found (which was easier to see, having not played it in over a year) were things I can easily improve and fix now. The plan now is to keep the story, level layout (to a point), and…
- Final Game Version - 29 October 2017
Just updated the final version of the game today along with the store page. Check it out and please leave a review or comment here. Did some bug testing over the past two weeks, but if you come across any please comment here. Check out my new website https://www.crackedpiston.com/ I will be updating that with my games and current projects. There is also a forum there too. I will be releasing some games via that website alone so check it out. I will still be using steam to. For those who bought this game before today you will be eligible for something extra since I will be reducing the game price on steam. More details will come on my website and I'll post here when I set things up. It will require proof you purchased the game as there were several contest and free keys that won't qualify. Thanks for all who did support this game.
- DT Update - 4 October 2017
It's been a good while since I updated those interested in the game, but during the that time I have worked through several versions of the game, and narrowed it down to one final version. I had to scale back the game to compensate for my lack of funds and time, but I think the new version and other games to follow will not only be more fun in general but be priced even better. It's not quite ready yet for release but it's close, just working on side quest and polish. The rest of the game is complete. There will be a short bug test timeframe after its fully complete so I can catch any bugs and fix them before it goes out. The new version is a complete overhaul on everything the original game was. The story is centered around one person, a powerful warrior with magical abilities. You start with all the skills and weapons and you're quite deadly from the start. The story is clear and less…
- Current Status - 11 March 2017
It's been a while since I created an announcement, wanted to get something worth wild first, but I did get some comments and question about the game so I figured I would post a sort of status update here. While the game was released a bit ago I have not stopped working on it. So here are a few questions I received. Q- Is development dead? A- Well technically the game is released and I could just leave it at that, but I', not satisfied with it. Not making excuses but Early Access did not go well at all. I was hoping to make enough money to work on the game full-time, hire people for art assets, and expand the game. I blame myself for being inexperienced with managing a project like this. Q- Whats the state of the game now? A- Well the game became something far from my original idea, mostly due to time and funds. But like I said, in the beginning, I am dedicated to those who supported me…
- Update - 25 November 2016
Just an update, working on a complete overhaul of game and gameplay features. Also achievements and possible trading cards are coming to. Updates and changes have been delayed while I finish a different project in hopes it creates more funds I can use on this project. Those that have played and completed Devoured Time will get to experience a new story, better and more polished.
- Survival Mode Update/Bug Fix Update - 13 August 2016
Below you will find a video showing off the island the survival part of the game takes place. Survival was once just a small part of the main game, but after if started becoming more I removed it from the intial game to leave for a large expansion at no extra cost. Unlike the base game which went through major changes, the survival will see little of that and wont release until its complete. Bugs will continue to be fixed, a new window under the settings will show are key bindings. Please let me know if you have a certain stlye in mind, I see if I can add it. Small note, I undersatnd the game isn't doing well review wise, and there are a number of valid issues people have as well as some not so valid. I think everyone is intitled and I will never delete or remove anyone who dislikes my game. I also wont make excuses for the lack of content, not super great animations, or limited options…
- Live - 9 August 2016
The story version of the game is live, possible bugs may appear as all pc's are different. I will still be updating those and adding content so look out for anouncements on those. Thanks for those that supported me thus far.
- Release Coming - 4 August 2016
It's been a few weeks since the last post, been busy manly bug testing things. The game itself is complete but there are still bugs. I have been testing along with another tester and we have found and fixed many of the bugs. It's hard to work out, or find all the possible bugs with a small testing team but I think the game is ready enough for a release. I will continue to fix any new bugs and I will get more feedback from different types of pc's. So what will be in the released version of the game? As I mentioned before, the short story I wanted to tell is in, there are books, trinkets, weapons and tools to collect. There is a weapon socket system, some side quest and one special magic quest. There are 10 mission's at the War Room to play and a good number of enemies to fight. What isn't in the first release? The rock/paper/scissor combat won’t be in this release nor will survival. I ha…
- New Progress Video - 26 June 2016
Quality is a bit low this time. https://youtu.be/PHX_KKZRQzA
- Progress Update - 20 June 2016
Another update without a video, but I think next update I should be able to create one. By then I will have a ton to show. But like before much has been done since the last update so here goes. Enemies All enemies are in, animated, and take and deal damage. Overall there are 15 different types of enemies, and few sub types within each class. Each enemy will share some weaknesses with other enemies, some have more than one. More on enemies in the next video update. NPC’s All key npc’s are in and have their first stage dialogue in. Tools Each of the 4 tools are in and each function. More in the next video. Current Task Currently the top priority is finish the Rock/paper/scissor content. After that’s in its really just cluttering the map, tweaking quest and bug test/fix. Time Frame It’s looking really good to have the game complete by the end of this month. Then I plan on taking July to po…
- Progress Update - 13 June 2016
Progress Update No video this update, but much has been completed since the last video. The main story is yet again complete. It was updated and tweaked for the new maps and game play. Now onto the changes. Skills – I changed it from four to three, attack, heal, and status attack. The main reason is now the mouse can be used to attack and heal. Left mouse = attack, right mouse = status attack, and middle mouse = heal. The main reason for this is it makes the combat a bit faster. Jump – Jump has been temporary or possibly removed. The reason was simply it caused quite a bit of extra map editing since through testing my tester was able to jump over all the main game points. Now this may or may not be temporary cause it would involve quite a bit of map over hauls. Since this ability does not affect much it’s not major if it’s not implemented. The only other major change is the reduction fr…
- Progress Update - 1 June 2016
Looking great for a 3 month release. https://youtu.be/F0ow8NtV3cg
- Update - 23 May 2016
https://youtu.be/gqm0jhifBPg The video in the link will explain a bit more, but here are some of the key points. Inventory After I updated the game with pickups it became clear that the inventory was really only related to building, and felt kind of out of place, so inventory management is gone for the most part. Story This hasn’t changed much in terms of the plot; it has however been tweaked to start off a bit linier leading to more open ended play style. Combat This is much the same except much faster with power ups. Home Town This has changed a bit, now instead of running around building houses and what not it’s become much more like suikoden , where you find and recruit people whom build their own structure. Turn Based Battles (rock,paper,scissor) Not much changed except for how you get units, which is more on the gold. Think mercenary’s for hire instead of training. So the reason f…
- Current Task - 13 May 2016
I have received feedback on the inventory, crafting and building systems. I already had an idea they would need some reworking so I already began work on that. The current system is a bit too complex for this game mode, meant for more of a survival mode, which will hit the game later. Also the combat gets boring having to wait for health regen or potion/spell timer to regain. So below is what’s coming in the next patch. • Resource harvest will now continue without need to click again and harvest much faster. • Crafting recipes have been reduced o No need to craft an iron bar, iron sword, leather armor etc o Instead for units you craft a kit which uses basic resources and does it all • Buildings will cost less to build while upgrades will cost more • No more crafting potions, instead enemies are going to drop health orbs (similar to diablo 3) o Survival crafting will be removed in this m…
- Now in Alpha - 8 May 2016
Version 3.0 is now live to play. I’m considering the game now in Alpha instead of Pre Alpha since you can now complete quest, kill things, buy and sell things, die, save, and 7 out of 8 zones are playable. Now that the game is in alpha there will be little change to most of the mechanics that are already in, the main story is now rewritten and set, and the types of zones a set. Update Notes • This version has all 25 quest in, however the last one is locked until game release for story reasons. • This past week the game has been in testing, which turned up a bunch of bugs which have been fixed, however there may still be bugs. • This version is limited to Hero 3 and 2 weapons, and one tier of skills. • The skills do have bonus effects, skill 1 is just damage, skill 2 may slow the enemy down, skill 3 may cause bleed effect on enemy, skill 4 heals with particle effects. • The skill system…