SPSTEAMPULSELIVE ANALYTICS
Devoured Time

Devoured Time Steam metadata

CRACKED PISTON LLC 2014 | Aug 8, 2016 | game

Released

0players observed · 26 September 2026 - 06:08:25 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)492
  • Revenue (VGI)$3,119
  • Review score20% positive

Devoured Time metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)492
  • Revenue (VGI)$3,119
  • Review score20% positive
  • Total reviews10
  • Release dateAug 8, 2016
  • DeveloperCRACKED PISTON LLC 2014
  • PublisherCRACKED PISTON LLC 2014

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: CRACKED PISTON LLC 2014Publisher: CRACKED PISTON LLC 2014

Top Steam chartsTop 100 gamesGame directorySteam Store page

Devoured Time Steam metadata

Devoured Time metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/356870/metadata
Steam Storehttps://store.steampowered.com/app/356870/
Steam Communityhttps://steamcommunity.com/app/356870
PCGamingWiki search
IGDB searchSearch IGDB for Devoured Time

Reviews, pricing, and metadata

Review summary

Mostly Negative

20% positive, 2 positive, 8 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

10

Platform releases
  • Steam 9 August 2016

Latest Steam announcements

  • New Version Released - 30 October 2019

    Just uploaded the latest version of the game along with store page updates. Please check out the game, review it and join in the conversations for any bugs or things you would like to see. Reviews will really help so if you like the game please take the time to review it.

  • Progress Update October - 14 October 2019

    Devoured Time is yet again complete in terms of this last version. Currently bug test are being conducted to weed out any bugs before re releasing. I do suspect other bugs may be found after release do to the nature of pc development, but I will create a discussion for that and work on fixing any that pop up. I am shooting for end of October early November release date, however that may change if any big bugs pop up. Side note, while this release will be the last in major updates, it wont be the last update. I plan on releasing new side quest and continue to expand the games lore. With all the main systems in place it's not hard to add more quest and even expand gear. Nothing will be DLC, just free updates to the game. New achievements will be added for those to.

  • Update Status - 15 September 2019

    Devoured Time's major update is about 75% at this stage. The main quest is complete, moved onto side quest and UI updates. This stage will also see the update of achievements. This will most likely reset and either remove or make your achievements invalid for this game. I am creating all new ones as the game is completely different. Currently looking at 14 achievements, however this may increase. Current Updates Below Current Level Cap 25 Main Story will take about 2 hours to complete if you skip everything else Can only carry one single hand weapon, shield and one two hand weapon Weapons and armor can be changed at item shops Those are some of the key things. Story time will vary, its based on my test and I know where everything is so I go pretty fast. There will be collectables, hidden areas and lore to find for those interested. Thanks again for those who support this game.

  • Progress Update - 24 July 2019

    I just wanted to give everyone an update on the games overhaul progress. Things are moving along, while slower than I wanted but moving never the less. All systems have been completed so now its just a matter of adding in the content (Quest, items, enemies etc). The main menu is complete along with the loading screens. Below is a short list of new features and possible features. • Multiple mini boss paths o Unlike the current version of the game you have a choice in how to handle mini boss fights. Nearly all mini bosses can be persuaded via conversation or avoided all together. • Armor & Weapon Combos o There are different armors and weapons you can equip that offer a range of different perks o Example: You can equip a piece of armor that absorbs enemy health if they hit you or a sword the causes enemies to bleed. • Weather & Time o Time persists through locations and besides looking ni…

  • Devoured Time Update - 5 June 2019

    Hi, I am at a stage where I feel comfortable talking and more importantly showing some game footage. Below you will find the link to the video which briefly shows some of the games features and new art style. Here I wanted to go into more detail on the game. Art Style A big change to the game is the art style which is completely different from the original. I made this change for two reasons, one I personally like the new art style and two it's a complete pack. By complete pack I mean each and everything from people to monsters to items are consistent. I did my best in the original version to only use models that fit together but it was hard, and you can easily see the different styles. But now and as you will see in the video, 95% of the art is consistent while the other 5% is the weather effects and some particle effects that are slightly different Game Play Big changes here as the co…

  • Devoured Time V2 - 8 April 2019

    I won't make any excuses, Devoured Time was not the best game. I decided a while back to move on and release the final version. Recently after a few years of studying and time to think I decided I wanted to update the game. I'm not sure if anyone is still even interested in the game, but I owe it to the people who paid for the game to have a better experience. So for a few months I have been trying new things, looking at what i wanted to do and coming up blank. It started to become a different game, something way off from the original. But today I decided to go back and play the original and while it's not the best game at all it still has a strait forward story with a interesting item system. The problems I found (which was easier to see, having not played it in over a year) were things I can easily improve and fix now. The plan now is to keep the story, level layout (to a point), and…

  • Final Game Version - 29 October 2017

    Just updated the final version of the game today along with the store page. Check it out and please leave a review or comment here. Did some bug testing over the past two weeks, but if you come across any please comment here. Check out my new website https://www.crackedpiston.com/ I will be updating that with my games and current projects. There is also a forum there too. I will be releasing some games via that website alone so check it out. I will still be using steam to. For those who bought this game before today you will be eligible for something extra since I will be reducing the game price on steam. More details will come on my website and I'll post here when I set things up. It will require proof you purchased the game as there were several contest and free keys that won't qualify. Thanks for all who did support this game.

  • DT Update - 4 October 2017

    It's been a good while since I updated those interested in the game, but during the that time I have worked through several versions of the game, and narrowed it down to one final version. I had to scale back the game to compensate for my lack of funds and time, but I think the new version and other games to follow will not only be more fun in general but be priced even better. It's not quite ready yet for release but it's close, just working on side quest and polish. The rest of the game is complete. There will be a short bug test timeframe after its fully complete so I can catch any bugs and fix them before it goes out. The new version is a complete overhaul on everything the original game was. The story is centered around one person, a powerful warrior with magical abilities. You start with all the skills and weapons and you're quite deadly from the start. The story is clear and less…

  • Current Status - 11 March 2017

    It's been a while since I created an announcement, wanted to get something worth wild first, but I did get some comments and question about the game so I figured I would post a sort of status update here. While the game was released a bit ago I have not stopped working on it. So here are a few questions I received. Q- Is development dead? A- Well technically the game is released and I could just leave it at that, but I', not satisfied with it. Not making excuses but Early Access did not go well at all. I was hoping to make enough money to work on the game full-time, hire people for art assets, and expand the game. I blame myself for being inexperienced with managing a project like this. Q- Whats the state of the game now? A- Well the game became something far from my original idea, mostly due to time and funds. But like I said, in the beginning, I am dedicated to those who supported me…

  • Update - 25 November 2016

    Just an update, working on a complete overhaul of game and gameplay features. Also achievements and possible trading cards are coming to. Updates and changes have been delayed while I finish a different project in hopes it creates more funds I can use on this project. Those that have played and completed Devoured Time will get to experience a new story, better and more polished.

  • Survival Mode Update/Bug Fix Update - 13 August 2016

    Below you will find a video showing off the island the survival part of the game takes place. Survival was once just a small part of the main game, but after if started becoming more I removed it from the intial game to leave for a large expansion at no extra cost. Unlike the base game which went through major changes, the survival will see little of that and wont release until its complete. Bugs will continue to be fixed, a new window under the settings will show are key bindings. Please let me know if you have a certain stlye in mind, I see if I can add it. Small note, I undersatnd the game isn't doing well review wise, and there are a number of valid issues people have as well as some not so valid. I think everyone is intitled and I will never delete or remove anyone who dislikes my game. I also wont make excuses for the lack of content, not super great animations, or limited options…

  • Live - 9 August 2016

    The story version of the game is live, possible bugs may appear as all pc's are different. I will still be updating those and adding content so look out for anouncements on those. Thanks for those that supported me thus far.

  • Release Coming - 4 August 2016

    It's been a few weeks since the last post, been busy manly bug testing things. The game itself is complete but there are still bugs. I have been testing along with another tester and we have found and fixed many of the bugs. It's hard to work out, or find all the possible bugs with a small testing team but I think the game is ready enough for a release. I will continue to fix any new bugs and I will get more feedback from different types of pc's. So what will be in the released version of the game? As I mentioned before, the short story I wanted to tell is in, there are books, trinkets, weapons and tools to collect. There is a weapon socket system, some side quest and one special magic quest. There are 10 mission's at the War Room to play and a good number of enemies to fight. What isn't in the first release? The rock/paper/scissor combat won’t be in this release nor will survival. I ha…

  • New Progress Video - 26 June 2016

    Quality is a bit low this time. https://youtu.be/PHX_KKZRQzA

  • Progress Update - 20 June 2016

    Another update without a video, but I think next update I should be able to create one. By then I will have a ton to show. But like before much has been done since the last update so here goes. Enemies All enemies are in, animated, and take and deal damage. Overall there are 15 different types of enemies, and few sub types within each class. Each enemy will share some weaknesses with other enemies, some have more than one. More on enemies in the next video update. NPC’s All key npc’s are in and have their first stage dialogue in. Tools Each of the 4 tools are in and each function. More in the next video. Current Task Currently the top priority is finish the Rock/paper/scissor content. After that’s in its really just cluttering the map, tweaking quest and bug test/fix. Time Frame It’s looking really good to have the game complete by the end of this month. Then I plan on taking July to po…

  • Progress Update - 13 June 2016

    Progress Update No video this update, but much has been completed since the last video. The main story is yet again complete. It was updated and tweaked for the new maps and game play. Now onto the changes. Skills – I changed it from four to three, attack, heal, and status attack. The main reason is now the mouse can be used to attack and heal. Left mouse = attack, right mouse = status attack, and middle mouse = heal. The main reason for this is it makes the combat a bit faster. Jump – Jump has been temporary or possibly removed. The reason was simply it caused quite a bit of extra map editing since through testing my tester was able to jump over all the main game points. Now this may or may not be temporary cause it would involve quite a bit of map over hauls. Since this ability does not affect much it’s not major if it’s not implemented. The only other major change is the reduction fr…

  • Progress Update - 1 June 2016

    Looking great for a 3 month release. https://youtu.be/F0ow8NtV3cg

  • Update - 23 May 2016

    https://youtu.be/gqm0jhifBPg The video in the link will explain a bit more, but here are some of the key points. Inventory After I updated the game with pickups it became clear that the inventory was really only related to building, and felt kind of out of place, so inventory management is gone for the most part. Story This hasn’t changed much in terms of the plot; it has however been tweaked to start off a bit linier leading to more open ended play style. Combat This is much the same except much faster with power ups. Home Town This has changed a bit, now instead of running around building houses and what not it’s become much more like suikoden , where you find and recruit people whom build their own structure. Turn Based Battles (rock,paper,scissor) Not much changed except for how you get units, which is more on the gold. Think mercenary’s for hire instead of training. So the reason f…

  • Current Task - 13 May 2016

    I have received feedback on the inventory, crafting and building systems. I already had an idea they would need some reworking so I already began work on that. The current system is a bit too complex for this game mode, meant for more of a survival mode, which will hit the game later. Also the combat gets boring having to wait for health regen or potion/spell timer to regain. So below is what’s coming in the next patch. • Resource harvest will now continue without need to click again and harvest much faster. • Crafting recipes have been reduced o No need to craft an iron bar, iron sword, leather armor etc o Instead for units you craft a kit which uses basic resources and does it all • Buildings will cost less to build while upgrades will cost more • No more crafting potions, instead enemies are going to drop health orbs (similar to diablo 3) o Survival crafting will be removed in this m…

  • Now in Alpha - 8 May 2016

    Version 3.0 is now live to play. I’m considering the game now in Alpha instead of Pre Alpha since you can now complete quest, kill things, buy and sell things, die, save, and 7 out of 8 zones are playable. Now that the game is in alpha there will be little change to most of the mechanics that are already in, the main story is now rewritten and set, and the types of zones a set. Update Notes • This version has all 25 quest in, however the last one is locked until game release for story reasons. • This past week the game has been in testing, which turned up a bunch of bugs which have been fixed, however there may still be bugs. • This version is limited to Hero 3 and 2 weapons, and one tier of skills. • The skills do have bonus effects, skill 1 is just damage, skill 2 may slow the enemy down, skill 3 may cause bleed effect on enemy, skill 4 heals with particle effects. • The skill system…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID356870
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateAug 8, 2016
DeveloperCRACKED PISTON LLC 2014
PublisherCRACKED PISTON LLC 2014
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Negative
Positive review percent20%
Positive reviews2
Negative reviews8
Total reviews10
Steam recommendationsNot available
Achievements10
Average playtime forever15 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/356870/

Short description

Find all the relics, destroy the magical barrier and slay The Dark Lord is your main quest. Discover new sets of armor and weapons along the way and locate stolen books to learn more about the world.

About this game

Most of the lands are overrun by goblins, skeletons and other evil creatures. Travel to the Royal Lands are cut off leaving the remaining people to fend for themselves against The Dark Lord. You’re the only one to make it out of the Magical Dungeon with the uncharged Dungeon Heart making you the last hope in defeating The Dark Lord, freeing the Lower Lands from his control. Journey through what’s left of the Lower lands in search of relics to help you enter The Dark Lords keep and destroy him. Discover new armor and weapons to help you in your journey. Learn some of the lands history by finding books that were stolen from The Great Library. Chose if you want to help those in need or stick to the main path. • Leveling System increasing health, stamina and strength • Armor sets with varying stat changes • Equip one shield, short sword & two hand sword at a time • Deal with most mini bosses in multiple ways • Partake in side quests • Continue playing after you defeat The Dark Lord

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 26, 2026 to Sep 26, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Devoured Time's USD price history spans from Sep 26, 2026 to Sep 26, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Devoured Time's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Sep 26, 2026 through Sep 26, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Devoured Time at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-26$1.99$1.99No discountSteam Store

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Adventure

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RPG

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Valheim111,51726 September 2026 - 05:59:11 UTC498,478533,888Iron Gate AB
Aniimo91,40426 September 2026 - 05:10:18 UTC140,219Not availablePawprint Studio
TBH: Task Bar Hero74,44826 September 2026 - 06:16:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe66,04826 September 2026 - 06:11:31 UTC181,509676,031Digital Extremes
Rust62,83826 September 2026 - 06:04:17 UTC259,6461,359,516Facepunch Studios
Palworld56,75326 September 2026 - 06:10:55 UTC2,101,535451,088Pocketpair
Stardew Valley47,97126 September 2026 - 05:19:47 UTC236,6141,016,067ConcernedApe
Project Zomboid42,93626 September 2026 - 06:11:43 UTC122,811467,999The Indie Stone
Baldur's Gate 337,91226 September 2026 - 06:18:45 UTC875,343836,282Larian Studios
Monster Hunter Wilds35,92726 September 2026 - 05:10:40 UTC1,179,869317,835CAPCOM Co., Ltd.
Terraria35,35726 September 2026 - 06:20:55 UTC486,9181,521,492Re-Logic
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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